This course will cover basic interoperability between CAD and BIM systems Rhino and Revit, as applied to the design process of Schematic Design deliveries from Snøhetta on the new headquarters for Banque Libano-Française (BLF) in Beirut, Lebanon.
In this course, you’ll learn how to apply Machine Learning techniques to sort a set of facade panels into groups for standardization purposes.
We are happy to announce the first version of our dedicated product for organizations. We have been working on for a while and finally, we have something we are sure is going to help your team on your training efforts.
As part of our Digital Fabrication learning path, we have a new course on IVY plugin for Grasshopper. Ivy is a plugin that uses Graph Theory concepts for mesh geometry analysis. On this course, you’ll learn the basics of Graph Theory and how it relates in the way that IVY works. We’ll cover the basic […]
David Guardado is back with a new course! He continues where he left off from his previous course: High Detail Modeling. This course will be focussed on the 3D production process. Various software will be used, like Autodesk 3Ds Max, Corona Renderer, Adobe Photoshop, Marvelous Designer and Substance Painter to name a few.
Learn how to use Karamba, a parametric structural engineering plugin for Grasshopper. This powerful tool lets you analyze the response of 3d beams, frames and shell structures with various load scenarios quick, easy and accurate. This course is very useful for architectural engineers who want to learn how to quickly check the performance and structural integrity of their designs and learn how to optimize their design accordingly.
On this Elefront course, Ramon will walk you through the whole workflow of how Elefornt works by creating a highly detailed glassing facade system, in a similar way that Elefront was used in the Morpheus Hotel by Zaha Hadid.
This course covers the workflow of 3D modeling one of our assets into very high detail and is a continuation of the previous Image Planning course. The asset we’re going to focus on is our Sofa. We’re going to start by collecting some additional information on how textile behaves in real life, before we start exporting our low poly model from 3ds Max to ZBrush. In ZBrush we’re going to add all the detail necessary for a realistic representation of our sofa. We’ll end by exporting our high definition UV material maps in Substance Designer.