David is back to teach the second part of our Architectural Visualization Series: High Detail Modeling. This course is a continuation of the previous Image Planning course. This series will encompass the whole workflow, from start to finish, of creating a stunning interior image using a variety of software. Just to name a few; Rhinoceros, 3ds Max, Corona Renderer, ZBrush, Substance Designer and Adobe Photoshop.
ForeGround Visuals – David Guardado
In this Architectural Visualization course, we’re going to take a look at the workflow of 3D modeling one of our assets into very high detail. The asset we’re going to focus on is our sofa, the same sofa we ended with in the previous course.
The position and direction of the camera is important as we will see. It will determine what we need to model to a very high detail and which objects can be left more low-resolution. We’re going to start by collecting some additional information on how textile behaves in real life before we start exporting our low poly model from 3ds Max to ZBrush.
ZBrush is a perfect software for adding fine detail to a 3d model. It will feel quite natural using this program, as you will see. It uses various brushes to sculpt and mold your 3d model.
In here, we’re going to add all the detail necessary for a realistic representation of our sofa.
When we’re done adding detail to the parts that matter from the couch, we’ll export all the necessary UV maps for an accurate representation of the sofa when we start the rendering phase.
We’ll use a program called Substance Designer to make this happen. Substance Designer works great with ZBrush and 3ds Max and is perfect to accurately create materials needed for the next part in this tutorial series: 3D production.