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Architectural Visualization Course: Image Planning

image1_600x800_lqForeGround Visuals – David Guardado

We’re excited to release the first part of our Architectural Visualization Series: Image Planning. The next parts will be; 3D Texturing and UV Mapping; 3D Production and Rendering; and finally Post Production. This series will encompass the whole workflow, from start to finish, of creating a stunning interior image using a variety of software. Just to name a few; Rhinoceros, 3ds Max, Corona Renderer, ZBrush, Nuke and Adobe Photoshop.

Teaching these series will be all-round badass and good friend, David Guardado. David has over ten years of experience in the field as a 3D visualizer and has extensive knowledge of all the aspects of visualization.
image2_600x800_lqForeGround Visuals – David Guardado

In the first part, Image Planning, we will start with receiving the necessary information from the client. David explains what is important to ask for and gives you some helpful tips to minimize miscommunications between the client and you.
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After this, we’re going to look at some useful online resources to get a sense of the kind of image we’re going to create in the end. We’ll focus our attention on lighting, camera angles, different materials, and composition. Besides 2D references, David will also show where to find online resources for 3D models, that may complete our scene.
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We’ll conclude with creating some white renders for our client taking cues from the reference images. These renders are important as they will show the first glimpse of the final result. Especially the camera position and direction are necessary to fix, to move forward. We will combine these renders with some material references into a collage to present to the client.
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Assuming our fictional client approved the collage, we’ll perform a geometry check of the 3D model. We’ll export our model from Sketchup to Rhinoceros, and in Rhino we’ll conduct the geometry cleanup. When we have a clean model, we’ll export it to 3ds Max, and in Max, we’re going to add detail to the parts that are visible in our renders.
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In the final part, we’re going to remodel and add detail to some elements that are visible in the render, in our case a sofa. Rebuilding the sofa into a low-poly version is necessary for easy UV mapping and smoothly applying textures.
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This course will be available soon, please keep an eye on our newsletter