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	<title>designplaygrounds.com &#187; Deviants</title>
	<atom:link href="http://designplaygrounds.com/category/deviants/feed/" rel="self" type="application/rss+xml" />
	<link>http://designplaygrounds.com</link>
	<description>interactive and generative design</description>
	<lastBuildDate>Tue, 07 Sep 2010 00:06:13 +0000</lastBuildDate>
	<language>en</language>
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		<title>EyeWriter asking for your support !!</title>
		<link>http://designplaygrounds.com/deviants/eyewriter-asking-for-your-support/</link>
		<comments>http://designplaygrounds.com/deviants/eyewriter-asking-for-your-support/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 23:50:41 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[openFrameworks]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=3655</guid>
		<description><![CDATA[This Kickstarter campaign is an attempt to raise the money Tony needs to create a new collection of original TEMPT1 artwork and merchandise using the EyeWriter.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2010/09/Eyewriter-Kickstarter-inside.jpg" alt="" title="Eyewriter Kickstarter inside" width="550" height="240" class="wibiya-img" /><br />
One year ago, TEMPT1 teamed up with a group of artists and hackers from the <a href="http://graffitiresearchlab.com/">Graffiti Research Lab</a>, <a href="http://www.openframeworks.cc/">OpenFrameworks</a> and <a href="http://fffff.at/">Free Art and Technology</a> communities to develop free and open source eye tracking and drawing software (&#8220;<a href="http://www.eyewriter.org/">EYEWRITER</a>&#8220;) that has helped him make art again for the first time since being hospitalized. Not only is he drawing again, but he&#8217;s creating new and complex letter forms, designing font libraries and evolving a brand new style using new and old technology in ways no one could have imagined. After seven years of paralysis, Tony has again become a pioneer in a new community of creative individuals who refuse to let neuromuscular diseases stop them from expressing themselves through art.</p>
<p>This <a href="http://www.kickstarter.com/projects/571943958/tempt1-and-eyewriter-art-by-eyes">Kickstarter</a> campaign is an attempt to raise the money Tony needs to create a new collection of original TEMPT1 artwork and merchandise using the EyeWriter 2.0 software, robotic technology, traditional print-making techniques, as well as his community of friends, fans and peers. Supporting this campaign will not only allow TEMPT1 to continue to make art and express his ideas, but it will give him a chance to again become a professional artist, independently support himself and his family, pay for his medical bills, and make a contribution to the contemporary art world.</p>
<p>This campaign is offering lots of great <a href="http://www.kickstarter.com/projects/571943958/tempt1-and-eyewriter-art-by-eyes/pledge/new?backing[amount]=500.0&#038;backing[backer_reward_id]=59586&#038;clicked_reward=true&#038;logged_in=false">rewards</a> for its supporters like: screensavers ,  Custom eye-drawn fonts ,T-shirt designed by TEMPT1 ,A Kanye West edition of the original EyeWriter glasses design made by the EyeWriter development team and some other cool stuff!!</p>
<p><iframe src="http://player.vimeo.com/video/6188625?portrait=0" width="550" height="309" frameborder="0"></iframe>
<p><a href="http://vimeo.com/6188625">Tempt1 Eyewriter: SE2 EP1</a> from <a href="http://vimeo.com/fi5e">Evan Roth</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><iframe src="http://player.vimeo.com/video/6217519?portrait=0" width="550" height="309" frameborder="0"></iframe>
<p><a href="http://vimeo.com/6217519">Tempt1: SE2 EP2</a> from <a href="http://vimeo.com/fi5e">Evan Roth</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><a href='http://kck.st/acJM6m'><img border='0' src='http://www.kickstarter.com/projects/571943958/tempt1-and-eyewriter-art-by-eyes/widget/card.jpg' /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Material Intelligence Workshop</title>
		<link>http://designplaygrounds.com/deviants/material-intelligence-workshop/</link>
		<comments>http://designplaygrounds.com/deviants/material-intelligence-workshop/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 04:31:11 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[Parametric Architecture]]></category>
		<category><![CDATA[Rhino]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=3610</guid>
		<description><![CDATA[Workshop about the relationship between the designed object and the forces surrounding that object are always present, perceivable, and tactile.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2010/08/Material-Intelligence-Rhino-Grasshoper-inside-01.jpg" alt="" title="Material Intelligence Rhino Grasshoper  inside 01" width="550" height="365" class="wibiya-img" /><br />
<em>(all images by studioMode)</em></p>
<p><a href="http://materialintelligence.nu">Material Intelligence</a> was a one-week intensive design and prototyping workshop held in New York City during the week of August 16-20.</p>
<p><strong>The workshop brief </strong><br />
The relationship between the designed object and the forces surrounding that object are always present, perceivable, and tactile. These forces span, among others, material, fabrication, economic, cultural, as well as political domains. In this manner, the object can be thought of as simultaneously existing within a charged field of pressures while adding its own charge back into the field. Contemporary tools (digital fabrication) and technology (associative environments) provide a strategic means for navigating the multitude of forces at play, while the prototype serves as the activating link between material research and design innovation.</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2010/08/Material-Intelligence-Rhino-Grasshoper-inside-02.jpg" alt="" title="Material Intelligence Rhino Grasshoper  inside 02" width="550" height="366" class="wibiya-img" /></p>
<p>The methodology of the workshop progressed through a series of focused strategies beginning with material testing, followed by the development of prototypes, and arriving at aggregations of a single topological type. Each prototype was created by simple operations, undertaken through a specific disposition, and evaluated for performative potentials. All assemblies were designed in an associative environment (Grasshopper) and iteratively tested utilizing digital fabrication equipment (CNC 3-Axis Mill and CNC High-Force Cutter). The workshop concluded with a reception that exhibited design prototypes and full scale assemblies built by participants over the course of five days. </p>
<p><a href="http://materialintelligence.nu">Material Intelligence</a> was conceived through a collaboration between <a href="http://studiomode.nu/">Studio Mode/modeLab</a> and <a href="http://www.tietz-baccon.com/">Tietz-Baccon</a>. </p>
<p>More details and images of the final prototypes can be found at the following flick sets:</p>
<p><a href="http://www.flickr.com/photos/studiomode/sets/72157624650009405/">http://www.flickr.com/photos/studiomode/sets/72157624650009405/</a></p>
<p><a href="http://www.flickr.com/photos/studiomode/sets/72157624757336064/">http://www.flickr.com/photos/studiomode/sets/72157624757336064/</a></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2010/08/Material-Intelligence-Rhino-Grasshoper-inside-03.jpg" alt="" title="Material Intelligence Rhino Grasshoper  inside 03" width="550" height="464" class="wibiya-img" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2010/08/Material-Intelligence-Rhino-Grasshoper-inside-04.png" alt="" title="Material Intelligence Rhino Grasshoper  inside 04" width="550" height="365" class="wibiya-img" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2010/08/Material-Intelligence-Rhino-Grasshoper-inside-05.jpg" alt="" title="Material Intelligence Rhino Grasshoper  inside 05" width="550" height="364" class="wibiya-img" /></p>
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		<item>
		<title>CHROMAtex.me by SOFTlab</title>
		<link>http://designplaygrounds.com/deviants/chromatex-me-by-softlab-2/</link>
		<comments>http://designplaygrounds.com/deviants/chromatex-me-by-softlab-2/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 01:36:58 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[Parametric Architecture]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=3584</guid>
		<description><![CDATA[CHROMAtex.me is an installationby SOFTlab for the bridgegallery ,the project was funded by offering a small ownership of the installation in exchange for a small donation.]]></description>
			<content:encoded><![CDATA[<p><img class="wibiya-img" title="Chromatex.me inside grasshopper installation" src="http://designplaygrounds.com/wp-content/uploads/2010/08/Chromatex.me-inside-grasshopper-installation.jpg" alt="" width="550" height="367" /><em>(all images from Softlab)</em><br />
<a href="http://www.chromatex.me/">CHROMAtex.me</a> is the new installation from <a href="http://softlabnyc.com/">SOFTlab</a> installed at the bridgegallery in manhattan&#8217;s lower east side, a temporary installation which topology consists of 5,000 colourful laser cut panels which are held together by clips.</p>
<p>This project was fully founded by the on-line community by creating an interesting project at the <a href="http://www.kickstarter.com/projects/SOFTlab/chromatexme-a-site-specific-installation">kickstarter </a>website were they offered a small ownership of the installation by engraving your name or a message in exchange of a small donation so when the installation is eventually disassembled, they will be shipped to their respective donor&#8217;s home. You can check out a map of some of the contributors to this project<a href="http://www.chromatex.me/"> here</a>.</p>
<p>The digital part of this project was mainly done in grasshopper if your interested in taking a look at the definition  you can download it <a href="http://softlabnyc.com/lab/?p=463">here</a>.</p>
<p><strong>Design Team: </strong>Michael Szivos, Jose Gonzalez, Carrie McKnelly, Elliot White, Tyler O’Rielley, Troy Zezula, Sean Madigan, Corey Kingston</p>
<p><strong>Installation:</strong> Julia Schleppe, Andrew Manart, Simon Kristak, David Gonzalez, Andrew Chen, Anthony Buccellato, Laura Vincent, Michael House, Brandt Graves, Austin Smith, Andrew Sutton, Alan Tansey, Mac Glovinsky, Robin Jones</p>
<p><strong>Photos:</strong> Andrew Manart<br />
<img class="wibiya-img" title="Chromatex.me inside02 grasshopper installation" src="http://designplaygrounds.com/wp-content/uploads/2010/08/Chromatex.me-inside02-grasshopper-installation.jpg" alt="" width="550" height="431" /><br />
<img class="wibiya-img" title="Chromatex.me inside03 grasshopper installation" src="http://designplaygrounds.com/wp-content/uploads/2010/08/Chromatex.me-inside03-grasshopper-installation.jpg" alt="" width="550" height="366" /><br />
<img class="wibiya-img" title="Chromatex.me inside05 grasshopper installation" src="http://designplaygrounds.com/wp-content/uploads/2010/08/Chromatex.me-inside05-grasshopper-installation.jpg" alt="" width="550" height="365" /><br />
<img class="wibiya-img" title="Chromatex.me inside06 grasshopper installation" src="http://designplaygrounds.com/wp-content/uploads/2010/08/Chromatex.me-inside06-grasshopper-installation.jpg" alt="" width="550" height="387" /></p>
<p><iframe src="http://player.vimeo.com/video/14644770?portrait=0" width="550" height="309" frameborder="0"></iframe>
<p><a href="http://vimeo.com/14644770">CHROMAtex.me Install</a> from <a href="http://vimeo.com/user1149720">SOFTlab</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><strong><br />
<span style="color: #ff00ff;"> NEW IMAGES FROM ALAN TANSEY </span></strong><br />
<img class="wibiya-img" title="Chromatex.me inside  new set 01" src="http://designplaygrounds.com/wp-content/uploads/2010/08/Chromatex.me-inside-new-set-01.jpg" alt="" width="550" height="828" /><br />
<img class="wibiya-img" title="Chromatex.me inside  new set 02" src="http://designplaygrounds.com/wp-content/uploads/2010/08/Chromatex.me-inside-new-set-02.jpg" alt="" width="550" height="365" /><br />
<img class="wibiya-img" title="Chromatex.me inside  new set 03" src="http://designplaygrounds.com/wp-content/uploads/2010/08/Chromatex.me-inside-new-set-03.jpg" alt="" width="550" height="828" /><br />
<img class="wibiya-img" title="Chromatex.me inside  new set 04" src="http://designplaygrounds.com/wp-content/uploads/2010/08/Chromatex.me-inside-new-set-04.jpg" alt="" width="550" height="365" /></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Lincon Park Pavilion by Studio Gang</title>
		<link>http://designplaygrounds.com/deviants/lincon-park-pavilion-by-studio-gang/</link>
		<comments>http://designplaygrounds.com/deviants/lincon-park-pavilion-by-studio-gang/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 22:30:08 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[Parametric Architecture]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=3569</guid>
		<description><![CDATA[icon Park Pavilions by Studio Gang form part of a bigger project to transform an aldo 19th -century park pond fed by city tap water in Chicago for a whole new exhibit]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2010/08/Lincon-Park-Pavilion-parametric-design-inside-01.jpg" alt="" title="Lincon Park Pavilion parametric design inside 01" width="550" height="319" class="wibiya-img" /><br />
Lincon Park Pavilions by <a href="http://www.studiogang.ne">Studio Gang</a> form part of a bigger project to transform an old 19th -century park pond fed by city tap water in Chicago for a whole new exhibit on pond life and natural habitat. Some of the improvements made were the rehabilitation of the pond , landscaping design and perhaps the most emblematic the educational pavilions.</p>
<p>Two pavilions were integrated into the project with objective of providing shelter for open-air classrooms .The structures were inspired in thethe tortoise shell, consisting of a series of pre-fabricated pods inter-connected to give global curvature to the surface.</p>
<p>In this <a href="http://vimeo.com/14295019"><strong>link</strong></a> you can see a film shared by @dezeen created by <a href="http://www.spiritofspace.com/">Spirit of Space</a> showing the construction of the pavilion.</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2010/08/Lincon-Park-Pavilion-parametric-design-inside-02.jpg" alt="" title="Lincon Park Pavilion parametric design inside 02" width="550" height="306" class="wibiya-img" /><br />
<img src="http://designplaygrounds.com/wp-content/uploads/2010/08/Lincon-Park-Pavilion-parametric-design-inside-04.jpg" alt="" title="Lincon Park Pavilion parametric design inside 04" width="550" height="305" class="wibiya-img" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Boxel Pavilion</title>
		<link>http://designplaygrounds.com/deviants/boxel-pavilion/</link>
		<comments>http://designplaygrounds.com/deviants/boxel-pavilion/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 23:48:54 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[Parametric Architecture]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=3557</guid>
		<description><![CDATA[boxel' is an experimental pavilion with a shape  based on a minimal surface and consists of more than 2.000 beerboxes.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2010/08/Boxel-Pavillion-parametric-design-indide-01.jpg" alt="" title="Boxel Pavillion parametric design indide 01" width="550" height="318" class="wibiya-img" /><br />
<em>(images by Dirk Schelpmeier, Marcus Brehm)</em><br />
Boxel is an experimental pavilion designed and built by students of the architecture of the university of applied sciences in detmold, Germany.The pavilion has the shape of a minimal surface and it has been built with more than 2.000 beer boxes placed all over the surface form.</p>
<p>The task for the student was to construct a 1:1 scale summer pavilion using digital design and fabrication tools.The pavilion was designed using a parametric design software to populate and control the position of the boxes in relation to the overall surface afterwards  the design was  simulated and optimized using fem-software for structural purposes.</p>
<p>&#8216;boxel&#8217; was led by professor marco hemmerling and visiting professors Matthias Michl, David Lemberski, Guido Brand and Claus Deis.</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2010/08/Boxel-Pavillion-parametric-design-inside-2.jpg" alt="" title="Boxel Pavillion parametric design inside 2" width="550" height="351" class="wibiya-img" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2010/08/Boxel-Pavillion-parametric-design-inside-4.jpg" alt="" title="Boxel Pavillion parametric design inside 4" width="550" height="359" class="wibiya-img" /></p>
<p>via &#8211; @designboom</p>
]]></content:encoded>
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		<item>
		<title>Sniff by by Karolina Sobecka &amp; Jim George</title>
		<link>http://designplaygrounds.com/deviants/sniff-by-by-karolina-sobecka-jim-george/</link>
		<comments>http://designplaygrounds.com/deviants/sniff-by-by-karolina-sobecka-jim-george/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 23:14:25 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Deviant]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[openFrameworks]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=3536</guid>
		<description><![CDATA[Interactive dog that follows you around, discerns your gestures as friendly or aggressive and tries to engage you in a play. ]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2010/08/SNIFF-interactive-intallation-INSIDE.jpg" alt="" title="SNIFF interactive intallation INSIDE" width="550" height="366" class="wibiya-img" /></p>
<p><iframe src="http://player.vimeo.com/video/6400266?portrait=0" width="550" height="409" frameborder="0"></iframe>
<p><a href="http://vimeo.com/6400266">Sniff</a> from <a href="http://vimeo.com/ksobecka">karolina sobecka</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><strong>Project Description </strong><em>(from the site)</em></p>
<p>SNIFF: public interactive projection<br />
As you walk down the street you are approached by a dog. He is on his guard trying to discern your intentions. He will follow you and interpret your gestures as friendly or aggressive. He will try to engage you in a relationship and get you to pay attention to him.<br />
Sniff is an interactive projection in a storefront window. As the viewer walks by the projection, her movements and gestures are tracked by a computer vision system. A CG dog dynamically responds to these gestures and changes his behavior based on the state of engagement with the viewer.</p>
<p><iframe src="http://player.vimeo.com/video/6421688?portrait=0" width="550" height="305" frameborder="0"></iframe>
<p><a href="http://vimeo.com/6421688">Sniff system</a> from <a href="http://vimeo.com/ksobecka">karolina sobecka</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2010/08/SNIFF-interactive-intallation-INSIDE02.jpg" alt="" title="SNIFF interactive intallation INSIDE02" width="550" height="102" class="alignleft size-full wp-image-3549" /><br />
How it works:<br />
SNIFF is composed of two main components,the first one is a video tracking system which was built in <a href="http://www.openframeworks.cc/">openFrameworks</a> and the second one is a game engine for real time graphics using <a href="http://unity3d.com/unity/">Unity3d</a>.</p>
<p>People on the sidewalk are monitored by an IR camera in openFrameworks. In oF each individual person is isolated and assigned a unique id for the duration of their interaction. Each persons’ position and gesture information is continually sent to Unity3d via OSC networking protocol. In Unity, an artificial intelligence system representing the dog forms relationships with the individuals. He chooses which person to pay attention to, is able to move towards them or back away, responds to their gestures and initiates gestures of his own. Based on the interaction he gets excited or bored, friendly or aggressive, which is reflected in his behavior.</p>
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		<item>
		<title>IAMADISPLAY  [processing]</title>
		<link>http://designplaygrounds.com/deviants/iamadisplay-processing/</link>
		<comments>http://designplaygrounds.com/deviants/iamadisplay-processing/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 20:20:41 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Thoughts]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=3516</guid>
		<description><![CDATA[I Am Display  is a light installation facade that has the intention of playing the audience perceptions plays with the perceptions of its audience]]></description>
			<content:encoded><![CDATA[<p><img class="wibiya-img" title="IAMDISPLAY_processing_intsallation 01" src="http://designplaygrounds.com/wp-content/uploads/2010/08/IAMDISPLAY_processing_intsallation-01.jpg" alt="" width="550" height="413" /><br />
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<p><a href="http://www.iamdisplay.com/">I Am Display</a> is a light installation facade that has the intention of playing the audience perceptions plays with the perceptions of its audience, created by Valentin Heun , Sagarika Sundaram  and Gijs Burgmeijer this installation explores the equilibrium between our senses, our bodies and our surroundings.</p>
<p><strong>Description</strong> <em>form the site </em></p>
<p>There is a sense of inverted communication between man and this man-made machine. It is bigger than our huge screens. It is higher then us and longer than our cars. And instead of doing what we tell it to do, this display does something with us. The viewer experiences a confrontation with a light display. If the display could speak, every word it says would be shouted.</p>
<p>A hand-made object with hand-made electronics, I Am Display measures 2,5 m x 13 m and consists of 182 fluorescent tube lights, delivering 10.000 watts of pure experience.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="309" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=9414579&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=00ADEF&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed type="application/x-shockwave-flash" width="550" height="309" src="http://vimeo.com/moogaloop.swf?clip_id=9414579&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=00ADEF&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/9414579">Interview Gijs</a> from <a href="http://vimeo.com/yourneighbours">Your Neighbours</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><img class="wibiya-img" title="IAMDISPLAY_processing_intsallation 03" src="http://designplaygrounds.com/wp-content/uploads/2010/08/IAMDISPLAY_processing_intsallation-03.jpg" alt="" width="550" height="296" /></p>
<p>This guys have been kind enough of sharing a<a href="http://www.iamdisplay.com/?p=99"> Processing  demo application</a> of the installation so you can play with it I have personally tried it , and I have to say it is a nice reference if  you´re interested in creating a similar project.</p>
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		<title>Soxels Acustic Media Facade [processing]</title>
		<link>http://designplaygrounds.com/deviants/soxels-acustic-media-facade-processing/</link>
		<comments>http://designplaygrounds.com/deviants/soxels-acustic-media-facade-processing/#comments</comments>
		<pubDate>Wed, 11 Aug 2010 23:57:40 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Thoughts]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=3505</guid>
		<description><![CDATA[Soxels is an acustic media facade created by by Simon Schiessl and Felix Hardmood Beck , developed and prototyped with a matrix of approx. 1000 speakers ]]></description>
			<content:encoded><![CDATA[<p><img class="wibiya-img" title="Soxels Interctive facade inside" src="http://designplaygrounds.com/wp-content/uploads/2010/08/Soxels-Interctive-facade-inside.jpg" alt="" width="550" height="366" /></p>
<p>Soxels is an acustic media facade created by by <a href="http://www.signalfluss.de/">Simon Schiessl</a> and <a href="http://www.felix-beck.de/">Felix Hardmood Beck</a> , it was developed and prototyped with a matrix of approx. 1000 speakers and presented at the <a href="http://dmy-berlin.com/festival/2010/exhibition/felix-hardmood-beck/">DMY International Design Festival 2010</a>.</p>
<p>The faced is composed of a collection of &#8220;sound pixels&#8221; or Soxels  and a feed in point to provide each speaker with an individual sound stream. <a href="http://en.wikipedia.org/wiki/Digital_signal_processing">DSP technology</a> opens the spectrum from processing natural sounds, transforming them, or generating complex artificial sounds. The developed software is able to mix all integrated sound layers on any speaker anywhere on the wall and do individual sound manipulation.</p>
<p>The Soxels hardware works seamless together with softwares like MaxMSP, <a href="http://processing.org">Processing</a>, VVVV and many more, it can also be easily be used for interactive installations by feeding in live pictures.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="309" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=14054922&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=00ADEF&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed type="application/x-shockwave-flash" width="550" height="309" src="http://vimeo.com/moogaloop.swf?clip_id=14054922&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=00ADEF&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/14054922">Soxels at Berlins International Design Festival 2010</a> from <a href="http://vimeo.com/hardmood">Felix Hardmood Beck</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><img class="wibiya-img" title="Soxels Interctive facade inside 2" src="http://designplaygrounds.com/wp-content/uploads/2010/08/Soxels-Interctive-facade-inside-2.jpg" alt="" width="550" height="310" /></p>
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		<title>Proto Beanstalk Workshop</title>
		<link>http://designplaygrounds.com/deviants/proto-beanstalk-workshop/</link>
		<comments>http://designplaygrounds.com/deviants/proto-beanstalk-workshop/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 23:35:17 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Thoughts]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=3446</guid>
		<description><![CDATA[Proto Beanstalk workshop its "An architectural fairtale"  with the objective of engace the conceptual and technical domain of parametric design .]]></description>
			<content:encoded><![CDATA[<p><img class="wibiya-img" title="Proto Beanstalk workshop inside2" src="http://designplaygrounds.com/wp-content/uploads/2010/08/Proto-Beanstalk-workshop-inside2.jpg" alt="" width="550" height="448" /></p>
<p><img class="wibiya-img" title="Proto Beanstalk workshop inside" src="http://designplaygrounds.com/wp-content/uploads/2010/07/Proto-Beanstalk-workshop-inside.jpg" alt="" width="550" height="845" /></p>
<p><a href="http://sesambeanstalk.blogspot.com/">Proto Beanstalk</a> workshop was conceived as an  &#8220;An architectural fairytale&#8221; and with the objective of introducing participants to the real of parametric design by creating processes which are capable of collect data and respond according to it.</p>
<p>Workshop took place at Taskisla Campus in Istanbul Turkey from 5th -12 May , tutors were  Frederik  De Smedt, Alper Derinbogaz, Salih kucuktuna and kamil Kaptan with participants students from the <a href="SESAM010 ">SESAM010</a>.</p>
<p>The workshop made an emphasis in using associative modelling techniques to discover innovative ways to bring solutions  to  design problems as well of who to materialize  them by using digital fabrication techniques.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="309" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=11778755&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="550" height="309" src="http://vimeo.com/moogaloop.swf?clip_id=11778755&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/11778755">Sesam Proto Beanstalk workshop</a> from <a href="http://vimeo.com/user3799946">Miguel Zapatero Coomonte</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>My Light by PROJECTiONE</title>
		<link>http://designplaygrounds.com/deviants/my-light-by-projectione/</link>
		<comments>http://designplaygrounds.com/deviants/my-light-by-projectione/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 04:10:01 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Deviant]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[object design]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=3421</guid>
		<description><![CDATA[myLight is a “Do It Yourself” luminaire intended to provide a user with a memorable experience and appreciation for design and fabrication.]]></description>
			<content:encoded><![CDATA[<p><img class="wibiya-img" title="myLight Projectione inside" src="http://designplaygrounds.com/wp-content/uploads/2010/07/myLight-Projectione-inside.jpg" alt="" width="550" height="828" /></p>
<p>Another interesting project from the guys of <a href="http://www.projectione.com">PROJECTiONE</a> , myLight is a DIY lamp shade available for sale, I think this is a great example of how creative people can create their own business models and sell their own products skipping all intermediaries in the process an at the same time create more compelling products for customers .</p>
<p>My light is based in the <a href="http://www.projectione.com/lightforms/">Lightforms</a> project. The profile curve of the shade is first generated in Rhinoceros and can be customized to any shape. A Grasshopper script interprets this curve, determines the number of components needed, and lays out each simple component with its necessary intersections. The “Teardrop” is their first model  available for sale but they have announced more will come in the future.</p>
<p><span> </span><span> </span><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="309" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=13722490&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="309" src="http://vimeo.com/moogaloop.swf?clip_id=13722490&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/13722490">myLight</a> from <a href="http://vimeo.com/projectione">PROJECTiONE</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><strong>Project Description </strong><em>(from site)</em></p>
<p>myLight is a “Do It Yourself” luminaire intended to provide a user with a memorable experience and appreciation for design and fabrication. Made from durable mylar, myLight is hand assembled by the user following a video as a guide. The object becomes more than simply a store-bought lamp as the user is involved in its production and takes pride in its assembly. PROJECTiONE is focused on process in conjunction with final results. myLight shares this experience directly with users. The visual complexity of the laser cut system adds to its beauty while the simple method and repetition of assembly makes it easy and fun to build. We hope the process can be a shared experience for multiple users gathered around a single myLight.</p>
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