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	<title>designplaygrounds.com &#187; TV</title>
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	<link>http://designplaygrounds.com</link>
	<description>interactive and generative design</description>
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		<title>Arduino , the Documentary</title>
		<link>http://designplaygrounds.com/tv/arduino-the-domcuemtary/</link>
		<comments>http://designplaygrounds.com/tv/arduino-the-domcuemtary/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 04:32:02 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[TV]]></category>
		<category><![CDATA[Arduino]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
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		<guid isPermaLink="false">http://designplaygrounds.com/?p=5694</guid>
		<description><![CDATA[Arduino The Documentary is finally out , and following the tradition of the project it is open and free to download and watch it.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/01/Arduino_Documetary01.jpg" alt="" title="Arduino_Documetary01" width="550" height="309" class="alignright size-full wp-image-5696" /><br />
Arduino The Documentary is finally out  , and following the tradition of the project the film is available to watch for free in English and Spanish versions and can be downloaded from <a href="http://www.archive.org/details/Arduino.TheDocumentary.English">Archive.org</a> .<br />
I fully recommend everyone to watch it , film incuded interviews from:<a href="http://itp.nyu.edu/itp/"> ITP</a>, <a href="http://www.newschool.edu/parsons/">Parsons</a>, Adafruit, Rockwellgroup, <a href="http://www.makerbot.com/">Makerbot New York</a>; Medialab Prado, IES Miguel Hernandez and Laboral Centro de Arte.<br />
<iframe src="http://player.vimeo.com/video/18539129?title=0&amp;byline=0&amp;portrait=0&amp;autoplay=1" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
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		<title>Off Book: Generative Art &#8211; Computers, Data, and Humanity</title>
		<link>http://designplaygrounds.com/tv/off-book-generative-art-computers-data-and-humanity/</link>
		<comments>http://designplaygrounds.com/tv/off-book-generative-art-computers-data-and-humanity/#comments</comments>
		<pubDate>Mon, 05 Dec 2011 01:26:41 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[TV]]></category>
		<category><![CDATA[Generative Art]]></category>
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		<guid isPermaLink="false">http://designplaygrounds.com/?p=5596</guid>
		<description><![CDATA[An intriguing combination of programmers, artists, and philosophers, these creators embrace a process that delegates essential decisions to computers]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/12/OFF_Book-.jpg" alt="" title="OFF_Book" width="550" height="309" class="alignright size-full wp-image-5597" /><br />
<strong>Off Book: Generative Art &#8211; Computers, Data, and Humanity</strong><br />
An intriguing combination of programmers, artists, and philosophers, these creators embrace a process that delegates essential decisions to computers, data sets, or even random variables. This allows important metaphors to arise in their work, calling attention to the relationship between humans and the computers that surround us, the mountains of information we generate, and the powerful impact that technology has on our relationships with each other.<br />
<iframe width="550" height="309" src="http://www.youtube.com/embed/x0OK1GiI83s" frameborder="0" allowfullscreen></iframe></p>
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		<title>A FILM ABOUT HOPE, FEAR AND DIGITAL CULTURE.</title>
		<link>http://designplaygrounds.com/tv/a-film-about-hope-fear-and-digital-culture/</link>
		<comments>http://designplaygrounds.com/tv/a-film-about-hope-fear-and-digital-culture/#comments</comments>
		<pubDate>Thu, 24 Nov 2011 04:16:02 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[TV]]></category>
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		<guid isPermaLink="false">http://designplaygrounds.com/?p=5571</guid>
		<description><![CDATA[The digital revolution of the last decade has unleashed creativity  and talent of people in an unprecedented way, unleashing unlimited creative opportunites.]]></description>
			<content:encoded><![CDATA[<p><a href="http://designplaygrounds.com/wp-content/uploads/2011/11/PressPuasePlay-.jpg"><img src="http://designplaygrounds.com/wp-content/uploads/2011/11/PressPuasePlay-.jpg" alt="" title="PressPuasePlay" width="550" height="761" class="alignright size-full wp-image-5573" /></a><br />
Hello everyone , its been a while since the last time I made a recommendation on my blog so I think this is great come back  you should really check out this movie called <a href="http://www.presspauseplay.com">PressPausePlay </a>a film about hope, fear and digital culture.</p>
<p><strong>SYNOPSIS</strong><br />
The digital revolution of the last decade has unleashed creativity  and talent of people in an unprecedented way, unleashing unlimited creative opportunites.<br />
But does democratized culture mean better art, film, music and  literature or is true talent instead flooded and drowned in the  vast digital ocean of mass culture? Is it cultural democracy or  mediocrity?<br />
This is the question addressed by PressPausePlay, a documentary  film containing interviews with some of the world’s most<br />
influential creators of the digital era.<br />
The film was shot globally between August 2009 – January  2011, covering more than 150 hours of interview footage with  international creatives and thinkers &#8211; representing the state of  digitized culture today.</p>
<p><iframe width="550" height="309" src="http://www.youtube.com/embed/MterbpYTyjM" frameborder="0" allowfullscreen></iframe></p>
<p>via @daniel_camiro</p>
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		<title>Collaboratig at Rojkind Architects</title>
		<link>http://designplaygrounds.com/tv/collaborating-at-rojkind-architects/</link>
		<comments>http://designplaygrounds.com/tv/collaborating-at-rojkind-architects/#comments</comments>
		<pubDate>Thu, 14 Jul 2011 05:26:08 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[TV]]></category>
		<category><![CDATA[Architecture]]></category>
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		<guid isPermaLink="false">http://designplaygrounds.com/?p=5217</guid>
		<description><![CDATA[For the last 5 months I´ve been working at Rojkind Achitects basically being responsible for the implementation of Parametric Design Systems and Generative design strategies.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/07/Rodrigo-Medina-+-rojkind-01.jpg" alt="" title="Rodrigo Medina + rojkind 01" width="550" height="367" class="alignright size-full wp-image-5218" /><br />
So it´s been a while since the last time I wrote what was I up to , for the last 5 months I´ve been working at <a href="http://www.rojkindarquitectos.com/">Rojkind Achitects</a> basically being responsible for the implementation of Parametric Design Systems and Generative design strategies into a wide variety of large scale projects  currently being developed.I´ve also had chace to participate in the digital fabrication aspects of some projects for example by creating scripted tools that extract information from geometries to be sent   to fabricators so they can produce and execute the design.</p>
<p>All this time has been a total roller coaster , the office is relatively small considering the amount and scale of projects being developed so I´ve been jumping in and out of projects the whole time. the part I like about being few people  is that I feel that my the ideas and work I´ve  developed have really been having big relevance in the overall projects design , thing that may be difficult to achieve working for 100+ employee company for example. </p>
<p>Also the speed has been an interesting fact for me,  stuff is going crazy fast all the time , It´s been challenging to keep up the step , but somehow I´ve been developing the capacity to provide several design solution in really short time spans , If somebody could showed me some months ago the amount of stuff being produced I would never believe it , the team working at the office its pretty awesome and that has really encouraged me to be a better professional.</p>
<p>At the end I feel very happy fortunate for being able to apply and develop my computational design skills and apply them to really meaningful and rewarding projects such as the <a href="http://www.archdaily.com/149928/xxi-century-national-film-archive-rojkind-arquitectos/">Cineteca Nacional</a> and some others which currently remain at a secretive state so I can´t talk much about them.</p>
<p><a href="http://designplaygrounds.com/wp-content/uploads/2011/07/Rodrigo-Medina-+-rojkind-02.jpg"><img src="http://designplaygrounds.com/wp-content/uploads/2011/07/Rodrigo-Medina-+-rojkind-02.jpg" alt="" title="Rodrigo Medina + rojkind 02" width="550" height="367" class="alignright size-full wp-image-5223" /></a><br />
Designplaygrounds keeps being one of my top  priorities we have continued giving some talks and Workshops across different Universities , Studios and Design centers we´ll keep up with that , also I´ve been working a lot of after hours under the hood of the website I´ve hired a couple of great people to work on the redesign of it.There are also some interesting personal projects going on of which I´ll speak in another occasion.</p>
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		<title>Arduino- The Documentary</title>
		<link>http://designplaygrounds.com/tv/arduino-the-documentary/</link>
		<comments>http://designplaygrounds.com/tv/arduino-the-documentary/#comments</comments>
		<pubDate>Sat, 08 Jan 2011 02:12:23 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[TV]]></category>
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		<guid isPermaLink="false">http://designplaygrounds.com/?p=4467</guid>
		<description><![CDATA[Arduino The Documentary 2010 is finally out, and available for everyone to see it online]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/01/Arduino-the-documentary-inside.jpg"   alt="" title="Arduino the documentary inside" width="550" height="500" class="wibiya-img" /><br />
Finally <a href="http://arduinothedocumentary.org/">Arduino The Documemtary</a> is out, thanks a lot to <a href="http://www.rodrigocalvo.com/">Rodrigo Calvo</a>(twitter @rodhk)  for making it available to everyone.<br />
The documentary shows different interviews from the project creators and also interesting footage from different institutions and people doing awesome works with the Arduino platform   like <a href="http://itp.nyu.edu/itp/">ITP</a>, <a href="http://www.newschool.edu/parsons/">Parsons</a>, <a href="http://www.adafruit.com/">Adafruit</a>,  <a href="http://www.makerbot.com/">Makerbot</a> New York, <a href="http://medialab-prado.es/">Medialab Prado</a> and <a href="http://www.laboralcentrodearte.org/"> Laboral Centro de Arte</a>).</p>
<p><iframe src="http://player.vimeo.com/video/18539129" width="550" height="309" frameborder="0"></iframe>
<p><a href="http://vimeo.com/18539129">Arduino The Documentary (2010) English HD</a> from <a href="http://vimeo.com/gnd">gnd</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>Happy New Year !!</title>
		<link>http://designplaygrounds.com/tv/happy-new-year/</link>
		<comments>http://designplaygrounds.com/tv/happy-new-year/#comments</comments>
		<pubDate>Sat, 01 Jan 2011 01:49:44 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[TV]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=4442</guid>
		<description><![CDATA[Hello everyone just writing to wish everyone a happy and exciting new year and decade , also to thank all readers and followers of designplaygrounds.com for being with me this year.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2010/12/Happy-New-Year-Processing-inside.jpg" alt="" title="Happy New Year Processing inside" width="550" height="248" class="wibiya-img" /><br />
<em>(a little processing <a href="http://www.openprocessing.org/visuals/?visualID=17208">skecth</a>)</em><br />
Hello everyone just writing to wish everyone a happy and exciting new year and decade , also <strong>I would like to thank all readers and followers of designplaygrounds.com for being with me this year</strong>, the site has been up a  little over a year by now and I have to say I&#8217;m glad of the amount of interest generated around it, also thankful for the opportunities it has given me to network with awesome people in the fields of generative a interactive design I hope together we keep building an engaging and more active community during 2011.</p>
<p>Reviewing my <a href="http://www.openprocessing.org/visuals/?visualID=17209">2010 purposes </a> I´m happy to realize I successfully achieved most of them , I´ll keep up with them same during this year,  however some serious changes will be happening around here , from now one I´ll get a little bit more serious and organized with the research I´m doing and the way of present it  in order to be more helpful for people , I have lots of works I haven´t post for the same reason.</p>
<p>I´ll make another post talking more in detail about the changes and new stuff coming, meanwhile I would just like to say again thank you for being here , see you on the other side!!</p>
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		<title>A Manifesto for Postindustrial Design</title>
		<link>http://designplaygrounds.com/tv/a-manifesto-for-postindustrial-design/</link>
		<comments>http://designplaygrounds.com/tv/a-manifesto-for-postindustrial-design/#comments</comments>
		<pubDate>Mon, 27 Dec 2010 22:16:01 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
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		<guid isPermaLink="false">http://designplaygrounds.com/?p=4436</guid>
		<description><![CDATA[Mass production, as we know it, will soon be extinct. So say goodbye to heavy metals, huge warehouses, and durable goods. And say hello to the bearable lightness of living networks, metabolism, and code.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2010/12/postindustrial-design-image.jpg" alt="" title="postindustrial design image" width="550" height="209" class="wibiya-img" /><br />
<em>(image: <a href="http://www.frontdesign.se/news.php">FRONT</a> design)</em><br />
I´ve just stuble upon this <a href="http://dcrit.sva.edu/view/readingroom/a-manifesto-for-postindustrial-design/">Manifesto for Postindustrial Design </a>totally worth sharing.<br />
<strong> Author </strong><span style="color: #ff00ff;">Jamer Hunt</span><br />
<strong> Original Publication</strong>   <span style="color: #ff00ff;">I.D. Magazine</span></p>
<p><span style="text-decoration: underline;">A Manifesto for Postindustrial Design</span><br />
by <a href="http://jamerhunt.com/">Jamer Hunt</a></p>
<p>Mass production, as we know it, will soon be extinct. So say goodbye to heavy metals, huge warehouses, and durable goods. And say hello to the bearable lightness of living networks, metabolism, and code.</p>
<p>A new kind of design practice is emerging against the background of our own shifting cultural landscape. Information and code have become the basis for understanding life, and the old, mechanistic models—drawn in part from the Industrial Revolution—have fallen away. Code (genetic and digital) has emerged as the reality common to all things material and immaterial. Code levels difference, uniting things as surface variations that are built upon different, deeper combinations of code. Sacred oppositions such as human and machine, mind and computer, matter and information, real and virtual, and natural and artificial no longer seem so absolute in our dreamworld of transgenic species, prosthetic intelligence, augmented reality, and DNA computers. And what makes code so revolutionary is that it has no essential form. It can be changed at will. Cut, paste, remove, save, find, replace, blend, insert, save as. Life is a file to be manipulated with Photoshop ease and flexibility. And you can always move back in time. Just undo it.</p>
<p>In this primordial ooze of mutating code, the industrial mode of production is just a rotting old carcass, decomposing but still taking up space. Originally, as a professional practice, industrial design was built upon a sturdy foundation of manufacturing cycles, business needs, tooling costs, central distribution networks, planned obsolescence, and seemingly abundant natural and synthetic resources. These conditions, simply put, are no longer relevant. We operate within a technological, economic, and cultural infrastructure that has long moved on from its industrial base. Industrial culture needs to be obsolete not because it is evil, immoral, profligate, toxic, or gluttonous (though it is many of those things), but because it no longer reflects the facts on the ground. It can no longer keep up in a world of light speed and versioning. Its byproducts are too slow, too permanent, and take up too much space. Ironically, industrial design, the engine of planned obsolescence, is now obsolete. For where we used to produce durable goods—which weren’t really that durable after all, except in our landfills—we will now circulate code, capacity, and connections.</p>
<p>It doesn’t take a rocket scientist to see that we live in an information and service economy, not a manufacturing economy. We see the impact of these changes not only in the ravage and rot of former industrial cities but also in the rhizomatic boom in edge-city development and sprawl (where more than three-quarters of all office space currently exists). But just acknowledging that we live in a service and information-based economy doesn’t capture the peculiar characteristics of postindustrial culture. Postindustrial design is a qualitatively different way of designing in this new culture. Three things are propelling this revolution: distributed intelligence, computer-aided design and manufacture, and ecological realities. The result is that designers will no longer dictate form from the system’s center and then foist their wares upon a passive marketplace. Instead, more and more design will be a code and a set of parameters. That code will then be let loose in an electronic ecosystem so that it can be manipulated, changed, improved, hacked, and produced in multiple variations in myriad places.</p>
<p>These new processes of design are more biological than mechanical.  They are flexible, adaptable, sustainable, and self-organizing. The “design” will gain energy and vitality through this distribution and circulation, just as genes do. Code, too, has its own characteristics, traits, patterns, and needs. It has metabolism. It survives through modified loops of input, stimulation, feedback, circulation, and change. Sprawling networks of data that are ubiquitous, immediate, and infinite will amplify and distribute that code.  In this way, code becomes dynamic; it is alive to its environment. The old order of vertical integration and of centers and peripheries is giving way to flux and code, mutability and drift. Out with hard goods. In with soft wares.</p>
<p>Incubating within this new design mode are different dynamics of market research, design, manufacture, distribution, and ownership. We saw it first in information technologies, but it is now seeping into the product design world as well. This model is closer to the open-source mode of software creation than to the romantic, genius-in-a-tower version. How does this matrix of connectedness and code-shifting change our understanding of a design process? It affects every aspect of every step of the process.  We are not simply upgrading the familiar.  Postindustrial design is as different from the artisanal mode of production that it supplanted. No longer will companies rely upon imprecise statistical models and historical projections to determine the quantity and qualities of the things they make. There is too much wasted motion in even the most precise and efficient of these production models. While economies of scale and task specialization created unimaginable abundance, the industrial manufacturing process is beset with a top-down, top-heavy, centralization distribution system.  It is inherently bloated, conservative, and risk-averse.</p>
<p>Two precedents from outside industrial design illustrate this evolution clearly. Netscape used to sell its Web browser. That made sense, since it developed the technology, wrote the code, burned the discs, distributed the packages in trucks to stores, and cleared a margin of profit by the end. But the company fast discovered that the best way to stay competitive was to give away the product for free.  Linux emerged because a connected group of interests coalesced into an idea that took form only through the participation of multiple creators. While Linus Torvald gets credited with the initial genesis, the current versions of Linux bear little trace of his handiwork. He and others established guidelines for its evolution and let it loose on its native network. Even more remarkable, no one really owns it. It comes with a constitution of sorts, but that is it. Private companies can “sell” it, but all they really sell is support and documentation. They must make the operating system itself available for free. So this is the Linux story: No one entity created it; no one owns it; there is an infinite variety of possible versions; it is rapidly evolving; it has no final state. And it is challenging Windows. Who could have focus-tested Linux? Because its source code is open and free to all, there is barely even one static thing called Linux.  Compare its birth process to the love-it-or-leave-it, straining and grunting, cloak-and-dagger ploys of its competitors, and you being to see the daring lightness of its promise.</p>
<p>While there is not one single product that embodies this new process completely, we can look to a range of phenomena that, like Linux, carry the future code within their genetic makeup. The examples that follow all turn conventional development processes inside out, shaking out waste, stasis, inertia, and a lot of rust.</p>
<p><strong>Front Design</strong><br />
Front Design, from Sweden, explores the boundaries between natural and artificial processes of product development, creating strange and wonderful hybrids that erase the designer’s hand in the creation of a final form (See I.D., September/October 2004, p. 57). Front’s attic Animals project leaves design to the whims of a variety of common animal species: rodents chew/design Rat Wallpaper’s holey pattern; a housefly’s path around a light bulb—digitally traced—forms the structure for a lamp shade. The group simply sets up the process and lets nature take its course.  In its Design By projects, it cedes control to accidental processes and perturbations. The objects in the Scanner series result from capture errors as a 3-D scanner misreads an original object and then a 3-D printer compounds the misreading in a cloned, by dysmorphic, reinterpretation.  At the intersection of biological randomness and technological freakishness, Front subverts design authorship.  Form mutates, emerging polymorphously from processes gone out of control.</p>
<p><strong>Interface Carpet</strong><br />
Interface Carpet has taken at face value the unglamorous fact that we are a service-based economy and used that to redefine its business, its mission, its environmental impact, and its product. The company no longer sells carpet; it offers the service of floor coverage.  The product vanishes. Waste, too, is gone from the system. Interface has closed the loop on its production cycle, meaning that it uses fewer resources, takes back everything it possibly can, traffics in long-term relationships instead of depreciating products, and feeds off the waste it produces. Like an organism, its metabolism is optimized to balance input and output and to produce nothing that cannot be consumed by someone or something else. Interface designs for disassembly and operates by the principle that waste is a waste. It also challenges the assumption that we are inherently acquisitive and proprietary and careless. In the end, who really wants to own flooring—or a heating system, a fax machine, a refrigerator, an air-conditioner—only to throw it away five to ten years down the road? Interface, and other companies (like Electrolux and even Ford), is watching the commodity model of product development vanish in its rearview mirror. Its product-as-service model assumes you want to have regular, optimal performance and don’t care much about owning the thing itself. It is closer to leasing than owning. What the company banks on, in the end, is that what it provides will last and satisfy. Interface is selling a relationship, not a product unit. What it sells can shape-shift, evolve, fold back into its production cycle, and return again as brand-new. Like nature, this living system model relies upon connection, input, feedback, and dynamic response. Sure, there will always bee some stuff that people will want to own for its full lifespan (underwear comes to mind), but down the road it will be more luxurious to be free from stuff—and lightweight, mobile, aware, and connected—than to be making monthly pilgrimages to the local U-Store-It facility.</p>
<p><strong>Open/Future</strong><br />
Two exciting experiments in product development—Ronen Kadushin’s Open Design and FutureFactories’ Tuber and Tuber9 lights—operate on the premise that the next phase of design will be open and distributed. Like good source code, each designer crafts a robust CAD file, then releases it into an electronic medium for adaptation, modification, hacking, and further evolution.  The designer creates a template or platform for design possibilities, but the final form is now in the hands of the consumer. The key to this process is that computer-aided and robotic manufacturing systems are allowing almost infinite variate in any production run.  Mass-producing singularities was an oxymoron; it is no longer. Nor is the designer or manufacturer constrained by conventional hefty costs of idle product inventory, retail overhead, seasonal change, constant retooling, and on down the line.  Combine the flexibility of design-on-demand with the advances (and likely democratization) of stereolithography and 3-D printing, and suddenly desktop product design is a freaky reality, not a sci-fi fantasy.</p>
<p>These projects illuminate strikingly different approaches.  Postindustrial design is not even one thing yet, but multiple, heterogeneous strains that are destabilizing the industrial mode of production.  Between them, one can glimpse four characteristics in common, and from that, the outlines of something starkly new.</p>
<p><strong>Formless</strong><br />
Which Tuber9 light will design magazines profile for their award galleries? Who knows? There is no one archetype that represents the product totally. We don’t even have the capacity—or the visual language—to create a totalized vision of this kind of product line. Products will shape-shift internally to the point that we can only celebrate the system of their creation, not the thing itself.  The idea of creating brand-identity through product family resemblance, with all the top-down control that that implies, is antiquated.  The product as a singularity, an immutable object, will cease to exert its charms. We will no longer design things that cannot be changed at will, by whomever, by any point in the process. Design will evolve from a process of turning natural resources into static shapes into one of distributing codes to be constantly rematerialized.</p>
<p><strong>Free</strong><br />
It is not that the products of postindustrial design will cost nothing, but that they will be “let loose” on networks to find and optimize their potential.  They are at the pull of the consumer, not the push of heavy industry.  The outputs will be right-sized by the very fact that they will not be created as one-size-fits-all, but customized to the user’s idiosyncrasies. Software, soft tooling, robotic manufacturing, and smart databases will draw participation and variation into the old, clandestine fabrication process. Animated by the intelligence of thriving networks of collaborative possibility, designs will also get optimized in the infinitely iterative process of their distributed creation.</p>
<p><strong>Metabolic</strong><br />
The stunning promise of postindustrial design is that it can leave a lighter, more vaporous footprint. Look at the poisoned landscapes of Philadelphia and Detroit and you can see the true cost of industrial production. Fatuous and fat, it belched out standardized goods and invisible pollution, producing mass conformity, hyperconsumption, and a disposable society.  We can no longer afford that hypocrisy and blindness. We still need stuff, but postindustrial design has the advantage of hindsight, working in the shadow of industrial design’s legacy.  Design and production that are sentient, aware, adaptive, and able to live off their own or others’ waste will not only be powerfully efficient, they will be environmentally, culturally, and fiscally sustainable. They will smartly adapt their input and output and thrive within the local—and global—bounds  of their ecology.</p>
<p><strong>Decentralized</strong><br />
The tools are in your hands, if you want them. This will not be true of all products, but imagine the possibility of creating design solutions appropriate to you or your family neighborhood, or tribe. One size doesn’t fit all, and not all design intelligence resides in the center. Distributing the power to create is a plan than nature has used with spectacular success. Staggering flexibility and adaptability comes from distributing capacity out from the center. So new kinds of products, companies, and brands—labile, fluid, and protean—will challenge the hegemony of the global superbrands. And who wants a transnational, focus-tested, homogeneous megacorporation to design their stuff anyway?</p>
<p>Postindustrial design embodies the potential to create and produce differently, and not to repeat the mistakes we didn’t always know we were making. The role of business and the designer in this context will be to enable possibility, provide vision, and set parameters to optimize the system. That means that designers will be working with new and unfamiliar tools in strange and unlikely places. The industrial colossus is not going to collapse right away. It has provided functional, safe, beautiful, and even sublime things. But the model is extinct. Evolutions and mutations are mostly breeding outside industrial design for now—in fashion, architecture, engineering, software, the Web—but their seeds are implanting themselves in the cracks of the industrial foundation. And with that, new species of products will soon emerge.</p>
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		<title>Digital Crafting Symposium</title>
		<link>http://designplaygrounds.com/tv/digital-crafting-symposium/</link>
		<comments>http://designplaygrounds.com/tv/digital-crafting-symposium/#comments</comments>
		<pubDate>Thu, 23 Dec 2010 17:53:39 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[TV]]></category>
		<category><![CDATA[3d Modelling]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
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		<description><![CDATA[The digital Crafting Symposium took place on December 2010 at the Royal Academy of Fine Arts, School of Architecture in Copenhagen]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2010/12/Digital-Crafting-Symposyum-Inside.jpg" alt="" title="Digital Crafting Symposyum Inside" width="550" height="97" class="alignleft size-full wp-image-4392" /><br />
The Digital Crafting Symposium took place on December 2010 at the Royal Academy of Fine Arts, School of Architecture in Copenhagen, fortunately they have uploaded all videos from the event for people who could not attend this event, thanks very much to <a href="http://www.digitalcrafting.dk/?cat=4">The Digital Crafiting Network</a> for making this information available to everyone.<br />
You can check out  all videos of the lectures <a href="http://www.digitalcrafting.dk/?cat=16">here</a>.</p>
<p><strong>Symposium Context:</strong><br />
Recent years have seen the development of common digital platforms creating new collaborations between architecture, engineering and construction. The consolidation of new interfaces between design and fabrication has lead to a more variegated design practice and the exploration of new structural systems.</p>
<p>The first Digital Crafting symposium asks how the integration of design, analysis and fabrication challenges the knowledge spaces of design, engineering and craft. The symposium presents new models of collaboration between the partners of the built environment  and discuss how these can lead to new building practices.</p>
<p>The symposium invites leading practitioners and researchers from fields critical to the profession. The symposium is run in three sessions. Each foregrounds a particular aspect of change, towards which presenters from different yet linked domains build a cross disciplinary perspective.</p>
<p>The DigitalCrafting symposium addresses practitioners, researchers and students from the fields of architecture, engineering and construction. The symposium is open to the public.</p>
<p><strong>Some of the lectures :</strong></p>
<p><iframe src="http://player.vimeo.com/video/17801482?portrait=0&amp;color=ffffff" width="550" height="309" frameborder="0"></iframe>
<p><a href="http://vimeo.com/17801482">Enric Ruiz Geli (Cloud9) at the Digital Crafting Symposium 1</a> from <a href="http://vimeo.com/cita">CITA</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><iframe src="http://player.vimeo.com/video/17882169?portrait=0&amp;color=ffffff" width="550" height="309" frameborder="0"></iframe>
<p><a href="http://vimeo.com/17882169">Michael Meredith (MOS office) at the Digital Crafting Symposium 1</a> from <a href="http://vimeo.com/cita">CITA</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><iframe src="http://player.vimeo.com/video/17877050?portrait=0&amp;color=ffffff" width="550" height="309" frameborder="0"></iframe>
<p><a href="http://vimeo.com/17877050">Sean Ahlquist (Proces2/ICD University Stuttgart) at the Digital Crafting Symposium 1</a> from <a href="http://vimeo.com/cita">CITA</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>FORM+CODE in Design , Art and Architecture</title>
		<link>http://designplaygrounds.com/tv/formcode-in-design-art-and-architecture/</link>
		<comments>http://designplaygrounds.com/tv/formcode-in-design-art-and-architecture/#comments</comments>
		<pubDate>Thu, 11 Nov 2010 00:58:48 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
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		<description><![CDATA[Form+Code in Design, Art, and Architecture offers an in-depth look at the use of software in a wide range of creative disciplines.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2010/11/FORM-+-CODE-image-01.jpg" alt="" title="FORM + CODE image 01" width="550" height="413" class="wibiya-img" /></p>
<p>Recently I finished reading <a href="http://www.amazon.com/gp/product/1568989377?ie=UTF8&#038;tag=designplayg0a-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=1568989377">Form+Code in Design, Art, and Architecture (Design Briefs)</a><img src="http://www.assoc-amazon.com/e/ir?t=designplayg0a-20&#038;l=as2&#038;o=1&#038;a=1568989377" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> and I got to say this one is really a &#8220;must have&#8221; for al people interested in computational design and algorithmic design processes in art , design or architecture. While most books of these subjects focus on the practical part of teaching programming languages like <a href="http://www.amazon.com/gp/product/B001FA0HCU?ie=UTF8&#038;tag=designplayg0a-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B001FA0HCU">Learning Processing: A Beginner&#8217;s Guide to Programming </a><img src="http://www.assoc-amazon.com/e/ir?t=designplayg0a-20&#038;l=as2&#038;o=1&#038;a=B001FA0HCU" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />, these book provides an ideal introductory text to understand the theoretical part of it, it explains the history behind computational design and introduces you to a nice collection of projects made during the last 60 year in various fields like archietcture, industrial design , photography or visual arts.<br />
<img src="http://designplaygrounds.com/wp-content/uploads/2010/11/FORM-+-CODE-image-02.jpg" alt="" title="FORM + CODE image 02" width="550" height="413" class="wibiya-img" /></p>
<p>The first part of the book explains in a general and understandable way basic concepts like what is a code, the history of how computers have been used for artworks and design tasks along the time , and some of the ideas about why to introduce code to our creative process. The next chapters are orginized by specific computational design concepts like:<br />
-Repetition<br />
-Transformation<br />
-Parametrization<br />
-Visaulization<br />
-Simulation<br />
Each one explained in detail by featuring a nice collection of projects very well illustrated, at the end of each chapter there are some <a href="http://formandcode.com/code-examples/">code examples </a> for you to play with in orther to understand better what you have just read.<br />
<img src="http://designplaygrounds.com/wp-content/uploads/2010/11/FORM-+-CODE-image-03.jpg" alt="" title="FORM + CODE image 03" width="550" height="410" class="wibiya-img" /></p>
<p>So if you are student or a professional interested in this emerging area of creation this book will definitely set you on the right tracks to get started , you can find more of my favourite books at  the <a href="http://designplaygrounds.com/book-shelf/">BOOKSHELF</a>   </p>
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		<title>The future of Money</title>
		<link>http://designplaygrounds.com/tv/the-future-of-money/</link>
		<comments>http://designplaygrounds.com/tv/the-future-of-money/#comments</comments>
		<pubDate>Tue, 26 Oct 2010 23:05:28 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
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		<description><![CDATA[What are young adults thinking about money and value? How can we create new systems of wealth generation and abundance?]]></description>
			<content:encoded><![CDATA[<p><a href="http://designplaygrounds.com/wp-content/uploads/2010/10/The-Future-of-Money-inside.jpg"><img src="http://designplaygrounds.com/wp-content/uploads/2010/10/The-Future-of-Money-inside.jpg" alt="" title="The Future of Money inside" width="550" height="341" class="wibiya-img" /></a></p>
<p><a href="http://www.emergence.cc/futureofmoney/">The Future of Money</a> is an initiative created by @venessamiemis , @gabrielshalom ,Patrizia Kommerell, @jaycousins with the objective of trying to describe and find ways in which new generations think about money, and how the new media technologies are stepping in to help people to develop economic systems creating real wealth and value for people , in what I personally consider a much fair way than actual systems.</p>
<p>I think specially for creative people this has a tremendous impact in the way we capitalize ourselves , weather your a programmer , an architect or a graphic designer we have to start thinking  our biggest assets are our skills, knowledge and social connections . If we learn to put these  in contexts that allow us to use them as a form of currency we would be creating channels where we could get what we need and  at the same time give back something someone else needs.</p>
<p>Just some random ideas I´ve got from following this project.</p>
<p>-Your wealth has nothing to do with the amount of money you have, your skills,knowledge and social connections begin to play an increasingly important role.</p>
<p>-We Need to make a fundamental shift in cultural Our Behaviours each of us must begin to see himself as a producer of ideas, products and services rather than salaried employees trained to consume.</p>
<p>-Begin to recognize that our thoughts and ideas can help others solve their problems, this in itself is an asset that we can learn to capitalism if we find suitable ways of distribution.</p>
<p>-Money will No Longer Be the only currency dominating Our Economies, I think Organized groups of people with similar Interests and needs will start gathering together and create local Their Own Their Own Currencies using goods, skills and Knowledge as a way to make Their Transactions Without the Need of money.</p>
<p>I will also like to recommend you the documentary <a href="http://www.themoneyfix.org/">The Money Fix</a> which will help you understand all this a lot better.</p>
<p><iframe src="http://player.vimeo.com/video/16025167?portrait=0" width="550" height="309" frameborder="0"></iframe>
<p><a href="http://vimeo.com/16025167">The Future of Money</a> from <a href="http://vimeo.com/ks12">KS12</a>  on <a href="http://vimeo.com">Vimeo</a>.</p>
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