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DIGITALMATTER by Joris Laarman

In the fall of 2010 Joris Laarman Lab was commissioned by the High museum Atlantato develop a kinetic installation that would illustrate a direction of future design. The installation is part of the exhibition “modern by design” that also features Nendo’sVisible Structuresand works from the High’s growing collection of contemporary design that showcases late twentieth- and early twenty-first century design. Next to that the exhibition will feature a selection of works chronicling three key moments inThe Museum of Modern Art’s design collection and exhibition history—”Machine Art” (1934), “Good Design” (1950–1955) and “Italy: The New Domestic Landscape” (1972).

Digital Matter was inspired by development of digital nanomaterials, parallel to rapid innovations in computer graphics. An approximation of a rococo console with voxels (3d pixels) suggests that the state of the art in digital materials has it’s counterpart in low resolution graphics from early computer games. Michal Piasecki collaborate in the project with development of parametric models and scripts in Rhino which aid the modeling of roccoco console made of voxels in three sizes: 3, 5 and 10 mm. Digital Matter was manufactured using a 7-axis robotic arm.

Making of – Digital Matter from anita star on Vimeo.

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