PROJECTiONE is a newdesign practice created by Elizabeth Boone, Adam Buente, Eric Brockmeyer and Kyle Perry, students from Ball State University who have decided as their thesis project to gather up and create an extraordinary concept of design firm.
Apart from doing very interesting projects using several technologies and digital fabrication tools , this guys are documenting their experiences and work methodologies, thing that I´m finding very useful , specially because I´m in a very similar position starting with my first partnerships and consultancy services.
I really recommend to visit their site and see what they´re up to.
Thesis Proposal (extract from site)
We do not intend to define specialists within our group. We are not a group of individuals that coexist to form a collaborative. While we have different backgrounds that affect our perspectives, we are not completely separate parts under the label of a whole. As Wiscombe explains, this has allowed for unpredictable and unforeseen results in the synthesis of our ideas and interests. However, unlike these clear definitions of collaboration and collective, our interests fluctuate between divergent and aligned. Our ideas, skills, and interests may differ, but they also overlap toward a common goal. We do not formulate individual ideas that the group supports, rather the group reformulates individual ideas to a point where the individual is indistinguishable from the group. This is our collective. This is PROJECTiONE.
Our opportunities to work together in the past have focused on using digital and analog design and fabrication tools. To frame our position in this field, we contrast that experience against current theories and the critical positions of digital designers and fabricators. We have followed trends in digital theory and executed a series of interviews in New York City to understand what current designers and fabricators consider to be relevant to their practice. Our questions highlighted their perspective on the relationship between digital and analog tools and processes.
Some groups we interviewed, such as Tietz-Baccon, find value in the relationships of digital and analog, often using CNC machinery to create jigs for crafted analog fabrication. They exhibit their craft through the use of all tools, recognizing that creativity and precision can still occur within the analog. Others, like Gramazio and Kohler at the ETH in Zurich are exploring this relationship in a different way. Though they are experimenting with a seven-axis robot, they have no intent of eliminating the human, remaining largely integrated into the process. [West Fest Pavilion in Switzerland] In this process, the robot picks up a piece of wood and places it on a table, where a student cuts it to a CNC-specified length with a miter saw. After cutting, the robot positions that same piece of wood in a specific place, while another student secures it with a nail gun. It is a mutually constructive machine-human relationship and an integrated use of this technology.
Similar to these groups, we completed a quick design/fabrication project entitled Projection that we used to analyze our internal methodologies and help define our position. Critical relationships existed throughout the project between the analog design (measurement of Cartesian coordinates) and the digital model (insertion of coordinates in digital space). This was made possible by our understanding of the required digital inputs that informed how we modeled and measured using analog tools. During fabrication, our analog techniques (steel cutting, and welding) informed the shape and information embedded in templates (laser-cut cardboard). These templates were designed to wrap around steel angles so that they could easily be held in place while marking and cutting, but also carried with them information regarding the steel pieces’ length and orientation. An interrogation of analog and digital space in this project allowed a unique and continuous transfer Buy Levitra Online Without Prescription of information between the two.
This example highlights the thinking that is intrinsic to our process, relying on an intimate understanding of a variety of tools, both analog and digital. This knowledge can then be applied in developing innovative relationships (coordinate mapping, and laser-cutting templates). Unlike some of the designers and fabricators interviewed, we remain open to new uses of both analog and digital tools. We don’t place any undue importance on either new technologies or traditional means, and we rethink the relationships that exist between them.
Software and hardware should not just make designing or fabricating easier, streamlining the design process. They should not exist separate from the human. They should provide opportunities to change the way designers think. They should allow us to design differently; more precisely, more creatively, and with greater intent. This can be done through an interrogation of the tool’s purpose. Every tool has a purpose or material associated with it, but that purpose should be continually challenged. PROJECTiONE was created within this framework. We find design potential in the areas of overlap and creative use of analog and digital design and fabrication methods. In every project we intend to innovate. We develop new techniques. We rethink traditional techniques. We creatively force tools to do what they weren’t intended to do. Our ideas and methodologies are based on an interrogation of relationships between the individuals of PROJECTiONE and the tools of our craft. This concept is not unique to us, but its execution and results highlight our position in digital practice. PROJECTiONE resides in the space between digital and analog.