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	<title>designplaygrounds.com &#187; data visualization</title>
	<atom:link href="http://designplaygrounds.com/tag/data-visualization/feed/" rel="self" type="application/rss+xml" />
	<link>http://designplaygrounds.com</link>
	<description>interactive and generative design</description>
	<lastBuildDate>Sat, 12 May 2012 03:28:22 +0000</lastBuildDate>
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		<title>Approxymotion by Peter A Vikar</title>
		<link>http://designplaygrounds.com/deviants/approxymotion-by-peter-a-vikar/</link>
		<comments>http://designplaygrounds.com/deviants/approxymotion-by-peter-a-vikar/#comments</comments>
		<pubDate>Sat, 12 May 2012 03:28:22 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[data visualization]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5966</guid>
		<description><![CDATA[Approxymotion is research project focusing on motion based forming. Its an attempt to apply the logic of digital design into the physical space. ]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/05/Approxymotion_inside01.jpg" alt="" title="Approxymotion_inside01" width="550" height="309" class="alignright size-full wp-image-5967" /><br />
<a href="http://www.petervikar.com/moco/approxymotion/">Approxymotion</a> is research project focusing on motion based forming. Its an attempt to apply the logic of digital design into the physical space.<br />
Traditionally in architecture forms are transferred from paper/virtual space to building through fixed shaped moulds or as an assembly of many elements. My goal was to set the mould into motion, while maintaining the parametric nature inherited from the digital model. The result is a motion-form that computes between the initial motion input, the built geometry and its material properties.<br />
The nested relation (corner cutting) from rough to smoothened layers display the gradient condition from the accuracy of robotic motion control to the averaging behavior of the elastic net.</p>
<p><iframe src="http://player.vimeo.com/video/40641882?portrait=0&amp;color=c9ff23" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
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		<title>Photophore by Kollision</title>
		<link>http://designplaygrounds.com/deviants/photophore-by-kollision/</link>
		<comments>http://designplaygrounds.com/deviants/photophore-by-kollision/#comments</comments>
		<pubDate>Sun, 22 Apr 2012 23:55:19 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[data visualization]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[object design]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5906</guid>
		<description><![CDATA[Photophore is a five storey veil of light situated along the river Main at the unique Seven Swans multi-functional restaurant, bar, office and hotel.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/04/Photophore-0001.jpg" alt="" title="Photophore 0001" width="550" height="299" class="alignright size-full wp-image-5907" /><br />
In celebration of the <a href="luminale.com">Luminale 2012</a>, in Frankfurt Germany, <a href="kollision.dk">Kollision</a> , together with <a href="martin.com">Martin Professional </a>, and light designers<a href="licht01.de/"> Katja Winkelmann  and Jochen Schröder</a>, developed an interactive media facade, Photophore (2012). Photophore is a five storey veil of light situated along the river Main at the unique Seven Swans multi-functional restaurant, bar, office and hotel. Here, in the heart of Frankfurt, everyone is invited to take part in the festival of light. By scanning a QR code mounted on the facade the users are brought to a website [kollision.dk/public/wind/], which allows them to interact with the veil. The website invites you to swipe your finger across the touch screen of your smart phone, which will make the veil of light act as if it is being pushed, pulled, and thrown in response to input from the people on the street. The texture and dynamics of the veil adds a tangible materiality to the Seven Swans and gives the unique building a both ethereal and vivid expression when darkness falls.</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/04/Photophore-01.jpg" alt="" title="Photophore 01" width="550" height="297" class="alignright size-full wp-image-5908" /><br />
<iframe src="http://player.vimeo.com/video/40656593?title=0&amp;byline=0&amp;portrait=0&amp;autoplay=1" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe><br />
<img src="http://designplaygrounds.com/wp-content/uploads/2012/04/Photophore-02.jpg" alt="" title="Photophore 02" width="550" height="299" class="alignright size-full wp-image-5909" /><br />
<img src="http://designplaygrounds.com/wp-content/uploads/2012/04/Photophore-03.jpg" alt="" title="Photophore 03" width="550" height="299" class="alignright size-full wp-image-5910" /></p>
<p><iframe src="http://player.vimeo.com/video/40377861?title=0&amp;byline=0&amp;portrait=0&amp;autoplay=1" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
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		<title>Forma by Quayola and Memo Akten</title>
		<link>http://designplaygrounds.com/deviants/forma-by-quayola-and-memo-akten/</link>
		<comments>http://designplaygrounds.com/deviants/forma-by-quayola-and-memo-akten/#comments</comments>
		<pubDate>Fri, 09 Mar 2012 01:38:13 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[data visualization]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5824</guid>
		<description><![CDATA[Forms is a series of studies on human motion, and its reverberations through space and time. ]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/03/QUAYOLA_AKTEN_01.jpg" alt="" title="QUAYOLA_AKTEN_01" width="550" height="367" class="alignright size-full wp-image-5829" /><br />
Forms is a series of studies on human motion, and its reverberations through space and time. It is inspired by the works of Eadweard Muybridge, Harold Edgerton, Étienne-Jules Marey as well as similarly inspired modernist cubist works such as Marcel Duchamp’s “Nude Descending a Staircase No.2?. Rather than focusing on observable trajectories, it explores techniques of extrapolation to sculpt abstract forms, visualizing unseen relationships – power, balance, grace and conflict – between the body and its surroundings.<br />
The project investigates athletes; pushing their bodies to their extreme capabilities, their movements shaped by an evolutionary process targeting a winning performance. Traditionally a form of entertainment in todays society with an overpowering competitive edge, the disciplines are deconstructed and interrogated from an exclusively mechanical and aesthetic point of view; concentrating on the invisible forces generated by and influencing the movement.<br />
The source for the study is footage from the Commonwealth Games. The process of transformation from live footage to abstract forms is exposed as part of the interactive multi-screen artwork, to provide insight into the evolution of the specially crafted world in which the athletes were placed.</p>
<p><iframe src="http://player.vimeo.com/video/37955460?title=0&amp;byline=0&amp;portrait=0&amp;color=737373" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/37954818?title=0&amp;byline=0&amp;portrait=0&amp;color=737373" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/03/QUAYOLA_AKTEN_02.jpg" alt="" title="QUAYOLA_AKTEN_02" width="550" height="367" class="alignright size-full wp-image-5830" /><br />
<img src="http://designplaygrounds.com/wp-content/uploads/2012/03/QUAYOLA_AKTEN_03.jpg" alt="" title="QUAYOLA_AKTEN_03" width="550" height="825" class="alignright size-full wp-image-5831" /></p>
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		<title>Montblanc Generative Artworks by Onformative</title>
		<link>http://designplaygrounds.com/deviants/montblanc-generative-artworks-by-onformative/</link>
		<comments>http://designplaygrounds.com/deviants/montblanc-generative-artworks-by-onformative/#comments</comments>
		<pubDate>Sun, 06 Nov 2011 06:54:43 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[3d Modelling]]></category>
		<category><![CDATA[data visualization]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5526</guid>
		<description><![CDATA[The artwork consists of two elements – delicate linear structures and amorphous bodies – which visualize the characteristics of the brand watches]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/11/GenerativeArt_Processing.jpg" alt="" title="GenerativeArt_Processing" width="550" height="310" class="alignright size-full wp-image-5527" /><br />
Berlin based <a href="http://www.onformative.com">Onformative</a> studio were  invited to develop an interpretation of an artwork for Montblanc´s category of watches , the project consists of two elements – delicate linear structures and amorphous bodies – which visualize the characteristics of the brand watches: the highest precision of the movement and the high quality of the materials.<br />
A network of fine lines, rich in detail and connected systematically following logical rules, reflects the fine mechanism and precision of the movement. The unique structure of the network results from the product data of the specific watch. Its appearance changes in a set rhythm thereby continually evoking the Montblanc logo in an abstract manner.<br />
In addition to the movement, other distinguishing characteristics that define a watch are its materials and casing. Amorphous bodies that recall liquid silver and gold emerge from the watch, pick up on the high quality materials and complement the lines, thereby forming a total work of art with its unique DNA that every  watch embodies.</p>
<p><iframe src="http://player.vimeo.com/video/31471771?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="550" height="309" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>For this project an interactive tool was created using <a href="http://processing.org">processing</a> and all animations are exported without the need of post production. A wide range of t processing libraries were used like toxiclibs for the fluid and GLGraphics to make shading possible, as well as Lee Byrons meshLib and the Ani Tweaning Library by Benedikt Groß for the mesh and its animation and ControlP5 and ProScene for camera and control.<br />
<img src="http://designplaygrounds.com/wp-content/uploads/2011/11/GenerativeArt_Processing02.jpg" alt="" title="GenerativeArt_Processing02" width="550" height="310" class="alignright size-full wp-image-5528" /></p>
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		<title>Immaterials: light painting WiFi</title>
		<link>http://designplaygrounds.com/deviants/immaterials-light-painting-wifi/</link>
		<comments>http://designplaygrounds.com/deviants/immaterials-light-painting-wifi/#comments</comments>
		<pubDate>Mon, 28 Feb 2011 05:06:14 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[data visualization]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Interactive Tools]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=4724</guid>
		<description><![CDATA[This project explores the invisible terrain of WiFi networks in urban spaces by light painting signal strength in long-exposure photographs.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/02/Immateral-Light-inside.jpg" alt="" title="Immateral Light inside" width="550" height="366" class="wibiya-img" /></p>
<p><a href="http://www.nearfield.org/2011/02/wifi-light-painting">Immaterials</a> is a interactive piece created by<a href="http://www.elasticspace.com/"> Timo Arnall</a>,<a href="http://www.underwoodarcade.com/"> Jørn Knutsen</a> and <a href="http://www.thisplacement.com/">Einar Sneve Martinussen</a>.</p>
<p>This project explores the invisible terrain of WiFi networks in urban spaces by light painting signal strength in long-exposure photographs. A four-metre tall measuring rod with 80 points of light reveals cross-sections through WiFi networks using a photographic technique called light-painting.<br />
<img src="http://designplaygrounds.com/wp-content/uploads/2011/02/Immaterials-Inside-01.jpg" alt="" title="Immaterials Inside 01" width="550" height="366" class="wibiya-img" /></p>
<p><iframe src="http://player.vimeo.com/video/20412632?byline=0&amp;portrait=0&amp;color=ffffff" width="550" height="309" frameborder="0"></iframe></p>
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		<title>I Want You To Want Me  Interactive Installation</title>
		<link>http://designplaygrounds.com/deviants/i-want-you-to-want-me-by-jonathan-harris-and-sep-kamvar/</link>
		<comments>http://designplaygrounds.com/deviants/i-want-you-to-want-me-by-jonathan-harris-and-sep-kamvar/#comments</comments>
		<pubDate>Mon, 11 Oct 2010 04:13:54 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[data visualization]]></category>
		<category><![CDATA[Generative Art]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[openFrameworks]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=3999</guid>
		<description><![CDATA[I Want You To Want Me is an interactive installation that explores the search for love and self in the world of online dating]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2010/10/IWANTYOU-interactiveInstallation-01.jpg" alt="" title="IWANTYOU interactiveInstallation 01" width="550" height="315" class="wibiya-img" /></p>
<p>I Want You To Want Me is an interactive installation that explores the search for love and self in the world of online dating , it was conceived and created by <a href="http://number27.org/">Jonathan Harris</a> &#038; <a href="http://kamvar.org/">Sep Kamvar</a>(the guys behind the famous <a href="http://www.wefeelfine.org/">wefeelfine </a>project) , and was commissioned by New York&#8217;s <a href="http://www.moma.org/">Museum of Modern Art.</a></p>
<p><object width="550" height="334"><param name="movie" value="http://www.youtube.com/v/GZUaXDm4qik?fs=1&amp;hl=es_ES"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/GZUaXDm4qik?fs=1&amp;hl=es_ES" <a href="http://basicpills.com/">no prescription online pharmacy</a>  type=&#8221;application/x-shockwave-flash&#8221; allowscriptaccess=&#8221;always&#8221; allowfullscreen=&#8221;true&#8221; width=&#8221;550&#8243; height=&#8221;334&#8243;></embed></object></p>
<p>I Want You To Want Me displays the data from online dating sites and presents it as an interactive installation, displayed on a 56” high-resolution touch screen, hung vertically on a wall in a dark room.  On screen is an interactive sky, whose weather (sunny, cloudy, rainy, snowy, etc.) can be controlled by the viewer.  Through the sky float hundreds of blue (male) and pink (female) balloons, each representing a single dating profile.  The brighter balloons are younger people; the darker balloons older.  Trapped inside each balloon is one of over 500 video silhouettes, showing a solitary person, engaged in any number of activities (yoga, jumping jacks, nose-picking, air guitar, etc.).  The viewer can touch any balloon to select it, causing its photo to dangle from a string and its sentence to appear in a thought bubble overhead.  Touching any balloon a second time pops it.  The balloons move through the sky along different paths and at different speeds, bumping up against each other, sometimes traveling together for a time, but only ever getting so close, as each silhouette is ultimately confined to its own balloon.</p>
<p>I Want You To Want Me aims to be a mirror, in which people see reflections of themselves as they glimpse the lives of others. </p>
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		<title>Seed of Truce by TanglibleInteraction</title>
		<link>http://designplaygrounds.com/deviants/seed-of-truce-by-tanglibleinteraction/</link>
		<comments>http://designplaygrounds.com/deviants/seed-of-truce-by-tanglibleinteraction/#comments</comments>
		<pubDate>Wed, 29 Sep 2010 00:27:56 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[data visualization]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[Interactive Tools]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=3755</guid>
		<description><![CDATA[Seed of Truce is an interactive installation created by Tangible Interactions commissioned by Canada's  Governor General Michaëlle Jean.
]]></description>
			<content:encoded><![CDATA[<p><img class="wibiya-img" title="Seed of Truce Interactive Installation 01" src="http://designplaygrounds.com/wp-content/uploads/2010/09/Seed-of-Truce-Interactive-Installation-01.jpg" alt="" width="550" height="366" /></p>
<p>Seed of Truce is an interactive installation created by<a href="http://tangibleinteraction.com"> Tangible <a href="http://basicpills.com/">overseas online pharmacy</a>  Interaction</a> commissioned by Canada&#8217;s  Governor General Michaëlle Jean.The objective of the project was to create an  installation  in which people could participate and reflect about peace.</p>
<p>To make this they asked participants to write down on a piece of paper how they make peace on their everyday life, the the paper was folded into an origami with a smart blinking led. Next the person had to take his message to a special air shoot ant send it up into the air all the way to the top of the Vancouver Public Library. Once the folded paper came out of the shoot it flew down like a maple seed and landed on a large net.</p>
<p>Over the course of the days the net got more and more populated with blinking seeds creating a large beautiful installation that would not have been possible without people&#8217;s participation.</p>
<p><iframe src="http://player.vimeo.com/video/12678173?title=0&amp;byline=0&amp;portrait=0" width="550" height="309" frameborder="0"></iframe>
<p><a href="http://vimeo.com/12678173">Seed of Truce</a> from <a href="http://vimeo.com/tangible">Alex Beim</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><img class="wibiya-img" title="Seed of Truce Interactive Installation 02" src="http://designplaygrounds.com/wp-content/uploads/2010/09/Seed-of-Truce-Interactive-Installation-02.jpg" alt="" width="550" height="366" /><br />
<img class="wibiya-img" title="Seed of Truce Interactive Installation 03" src="http://designplaygrounds.com/wp-content/uploads/2010/09/Seed-of-Truce-Interactive-Installation-03.jpg" alt="" width="550" height="366" /><br />
<img class="wibiya-img" title="Seed of Truce Interactive Installation 04" src="http://designplaygrounds.com/wp-content/uploads/2010/09/Seed-of-Truce-Interactive-Installation-04.jpg" alt="" width="550" height="366" /></p>
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		<title>Beyond</title>
		<link>http://designplaygrounds.com/deviants/beyond/</link>
		<comments>http://designplaygrounds.com/deviants/beyond/#comments</comments>
		<pubDate>Wed, 30 Jun 2010 21:56:51 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[data visualization]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=3250</guid>
		<description><![CDATA[Beyond, a novel collapsible input device for direct 3D manipulation. When pressed against a screen, Beyond collapses in the physical world and extends into the digital space of the screen]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2010/06/Beyond-inside2.jpg" alt="" title="Beyond inside2" width="550" height="310" class="wibiya-img" /></p>
<p>What would it be like to reach into a screen and manipulate virtual objects as in real world, that is something that Jinha Lee an interaction designer and computer scientist working at MIT Media Lab has been working on.  </p>
<p>Beyond, a novel collapsible input device for direct 3D manipulation. When pressed against a screen, Beyond collapses in the physical world and extends into the digital space of the screen, such that users can have an illusion that they are inserting the tool into the virtual space. Beyond allows users to directly interact with 3D media, avoiding inconsistencies of input and output without having to wear special glasses. Users can select, draw, and sculpt in 3D virtual space and seam- lessly transition between 2D and 3D manipulation. We de- scribe detailed interaction techniques, implementation and application scenarios focused on geometric design and pro- totyping. </p>
<p><iframe src="http://player.vimeo.com/video/11015834?portrait=0" width="550" height="309" frameborder="0"></iframe>
<p><a href="http://vimeo.com/11015834">Beyond – Collapsible Input Device for Direct 3D Manipulation beyond the Screen</a> from <a href="http://vimeo.com/user2692098">Jinha Lee</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>Natures by Quayola</title>
		<link>http://designplaygrounds.com/deviants/natures-by-quayola/</link>
		<comments>http://designplaygrounds.com/deviants/natures-by-quayola/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 22:43:47 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[data visualization]]></category>
		<category><![CDATA[Generative Art]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[interactive application]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=3220</guid>
		<description><![CDATA[Natures explores the dialogue between "the natural" and "the artificial", creating a world where these two elements coexist harmoniously. ]]></description>
			<content:encoded><![CDATA[<p><img class="wibiya-img" title="Natures by Quayola  inside 1" src="http://designplaygrounds.com/wp-content/uploads/2010/06/Natures-by-Quayola-inside-1.jpg" alt="" width="550" height="309" /></p>
<p><img class="wibiya-img" title="Natures by Quayola  inside 3" src="http://designplaygrounds.com/wp-content/uploads/2010/06/Natures-by-Quayola-inside-3.png" alt="" width="550" height="309" /></p>
<p><a href="http://www.quayola.com">Quayola</a> is a visual artist based in London. His work simultaneously focuses on multiple forms exploring the space between video, audio, photography, installation, live performance and print.</p>
<p><strong>Description</strong> (from site)<br />
The <a href="http://www.quayola.com/index.php?/natures/">Natures </a>project consist in a series of multi-screen installation pieces and a live audio-visual performance in collaboration with musicianMira Calix and cellist Oliver Coates. Natures explores the dialogue between &#8220;the natural&#8221; and &#8220;the artificial&#8221;, creating a world where these <a href="http://basicpills.com/">cheap drugs</a>  two elements coexist harmoniously. Interpreting plants&#8217; organic behaviours, computer-generated elements become part of the natural world and vice versa.</p>
<p><iframe src="http://player.vimeo.com/video/1588371?portrait=0&amp;color=ffffff" width="550" height="205" frameborder="0"></iframe>
<p><a href="http://vimeo.com/1588371">Natures #3B</a> from <a href="http://vimeo.com/quayola">Quayola</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><iframe src="http://player.vimeo.com/video/1591422?portrait=0&amp;color=ffffff" width="550" height="205" frameborder="0"></iframe>
<p><a href="http://vimeo.com/1591422">Natures #2A</a> from <a href="http://vimeo.com/quayola">Quayola</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>#AuRec renaming Augmented Reality technologies</title>
		<link>http://designplaygrounds.com/tv/aurec-an-alternative-for-augmented-reality/</link>
		<comments>http://designplaygrounds.com/tv/aurec-an-alternative-for-augmented-reality/#comments</comments>
		<pubDate>Tue, 04 May 2010 17:55:00 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[TV]]></category>
		<category><![CDATA[data visualization]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Thoughts]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=2576</guid>
		<description><![CDATA[Here is a very interesting lecture  from @gabrielshalom about Augmented Reality technologies and his proposal to change this name to something called Aura Recognition ]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-2579" title="#AuRec Augmented Reality inside" src="http://designplaygrounds.com/wp-content/uploads/2010/05/AuRec-Augmented-Reality-inside-.jpg" alt="" width="559" height="314" /><br />
Here is a very interesting lecture  from @gabrielshalom about Augmented Reality technologies and his proposal to change this name to something called Aura Recognition or AuRec , he gives some some examples of why indeed Augmented Reality is a bad term for this new technologies (interenet of things apps ), because if we look back a story of technology we find out  there have been other technologies that have already given us an enhance state of reality , like for example the innovation of written language which is a concrete  visualization of reality augmented meta data.<br />
Apart from this proposal of renaming the term Augmented Reality , the thing found more interesting is the use of sound as the more appropriate channel for developing this applications instead of the visual platforms being developed today  which may be annoying or obtrusive like screens goggles projectors etc.. he states that a good design challenge for developers or start ups companies in this field would be to develop voice control operative systems with a sonified user interface that can blend with existing technologies. Take a look ate the lecture an please let me know  your thoughts.</p>
<p><iframe src="http://player.vimeo.com/video/11230033?portrait=0" width="550" height="309" frameborder="0"></iframe>
<p><a href="http://vimeo.com/11230033">AR Aura Recognition</a> from <a href="http://vimeo.com/ks12">KS12</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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