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	<title>designplaygrounds.com &#187; Deviant</title>
	<atom:link href="http://designplaygrounds.com/tag/deviant/feed/" rel="self" type="application/rss+xml" />
	<link>http://designplaygrounds.com</link>
	<description>interactive and generative design</description>
	<lastBuildDate>Fri, 30 Jul 2010 04:14:06 +0000</lastBuildDate>
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		<title>My Light by PROJECTiONE</title>
		<link>http://designplaygrounds.com/deviants/my-light-by-projectione/</link>
		<comments>http://designplaygrounds.com/deviants/my-light-by-projectione/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 04:10:01 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Deviant]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[object design]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=3421</guid>
		<description><![CDATA[myLight is a “Do It Yourself” luminaire intended to provide a user with a memorable experience and appreciation for design and fabrication.]]></description>
			<content:encoded><![CDATA[<p><img class="wibiya-img" title="myLight Projectione inside" src="http://designplaygrounds.com/wp-content/uploads/2010/07/myLight-Projectione-inside.jpg" alt="" width="550" height="828" /></p>
<p>Another interesting project from the guys of <a href="http://www.projectione.com">PROJECTiONE</a> , myLight is a DIY lamp shade available for sale, I think this is a great example of how creative people can create their own business models and sell their own products skipping all intermediaries in the process an at the same time create more compelling products for customers .</p>
<p>My light is based in the <a href="http://www.projectione.com/lightforms/">Lightforms</a> project. The profile curve of the shade is first generated in Rhinoceros and can be customized to any shape. A Grasshopper script interprets this curve, determines the number of components needed, and lays out each simple component with its necessary intersections. The “Teardrop” is their first model  available for sale but they have announced more will come in the future.</p>
<p><span> </span><span> </span><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="309" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=13722490&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="309" src="http://vimeo.com/moogaloop.swf?clip_id=13722490&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/13722490">myLight</a> from <a href="http://vimeo.com/projectione">PROJECTiONE</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><strong>Project Description </strong><em>(from site)</em></p>
<p>myLight is a “Do It Yourself” luminaire intended to provide a user with a memorable experience and appreciation for design and fabrication. Made from durable mylar, myLight is hand assembled by the user following a video as a guide. The object becomes more than simply a store-bought lamp as the user is involved in its production and takes pride in its assembly. PROJECTiONE is focused on process in conjunction with final results. myLight shares this experience directly with users. The visual complexity of the laser cut system adds to its beauty while the simple method and repetition of assembly makes it easy and fun to build. We hope the process can be a shared experience for multiple users gathered around a single myLight.</p>
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		<item>
		<title>Tape Installations by Numen</title>
		<link>http://designplaygrounds.com/deviants/tape-installations-by-numen/</link>
		<comments>http://designplaygrounds.com/deviants/tape-installations-by-numen/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 02:35:50 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Deviant]]></category>
		<category><![CDATA[Installations]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=3171</guid>
		<description><![CDATA[For Use/Numen's team  have been doing some interesting installations using nothing but transparent  packing tape to create some huge, self-supporting topologies  ]]></description>
			<content:encoded><![CDATA[<p><img class="wibiya-img" title="Tape Installations Numen  Inside 1" src="http://designplaygrounds.com/wp-content/uploads/2010/06/Tape-Installations-Numen-Inside-1.jpg" alt="" width="550" height="295" /></p>
<p><a href="http://www.foruse.info/" target="_blank">For Use/Numen</a>&#8217;s  team  have been doing some interesting installations using nothing but transparent  packing tape to create some huge,  self-supporting topologies  that visitors (specially the children ) can climb inside and explore. So far they have four installations documented at their  website.</p>
<p>I think the most interesting one  would be the one they made at Odeon , Vienna for the &#8220;Quer&#8221; symposium of interactivity , where the idea for the installation originates in a set design concept for a dance performance in which the form evolves from the movement of the dancers between the pillars . so the resulting shape is a (tape) recording of the choreography, which I think is a very good example to remember us all that interactive installations can also be done without any digital media at all.</p>
<p><img class="wibiya-img" title="Tape Installations Numen  Inside 2" src="http://designplaygrounds.com/wp-content/uploads/2010/06/Tape-Installations-Numen-Inside-2.jpg" alt="" width="550" height="370" /><br />
<span style="color: #ff00ff;"><strong>Temholf / Berlin 10</strong></span><br />
-240 hours work (6 people, 4days)<br />
-700 rolls of transparent self adhesive tape ( 38 km ,  56 kg)<br />
- 380 Euros<br />
International Design Festival DMY<br />
Berlin, Airport Tempelholf</p>
<p><img class="wibiya-img" title="Tape Installations Numen  Inside 3" src="http://designplaygrounds.com/wp-content/uploads/2010/06/Tape-Installations-Numen-Inside-3.jpg" alt="" width="550" height="374" /><br />
<span style="color: #ff00ff;"><strong>Mikser / Belgrade 10</strong></span><br />
-300 hours work (6 people 5 days)<br />
-1000 rolls of transparent self adhesive tape (50 km , 86kg)<br />
-500 euros<br />
Mikser Design Expo , Belgrade</p>
<p><img class="wibiya-img" title="Tape Installations Numen  Inside 4" src="http://designplaygrounds.com/wp-content/uploads/2010/06/Tape-Installations-Numen-Inside-4.jpg" alt="" width="550" height="391" /><br />
<span style="color: #ff00ff;"><strong>Odeon / Viena 10</strong></span><br />
- Dance performance in wich the form evolves from the movement of the dancers between te pillars .<br />
- 530 rolls of transparent self adhesive tape (35km , 45 kg )</p>
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		<title>Augmented Shadow by Joon Moon</title>
		<link>http://designplaygrounds.com/deviants/augmented-shadow-by-joon-moon/</link>
		<comments>http://designplaygrounds.com/deviants/augmented-shadow-by-joon-moon/#comments</comments>
		<pubDate>Sun, 13 Jun 2010 16:58:05 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Deviant]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=2817</guid>
		<description><![CDATA[Augmented Shadow is a design experiment producing an artificial shadow effect through the use of tangible objects, blocks, on a displayable tabletop interface.]]></description>
			<content:encoded><![CDATA[<p><img class="wibiya-img" title="Augmented Shadow inside" src="http://designplaygrounds.com/wp-content/uploads/2010/06/Augmented-Shadow-inside-.jpg" alt="" width="550" height="252" /><br />
<div class="tweetmeme_button" style="float:left; margin-left: 7px; padding-right:5px;height:19px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fdesignplaygrounds.com%2Fdeviants%2Faugmented-shadow-by-joon-moon%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fdesignplaygrounds.com%2Fdeviants%2Faugmented-shadow-by-joon-moon%2F" height="61" width="51" /></a></div></p>
<p><a href="http://thesis.joonmoon.net/">Augmented Shadow</a> <span style="color: #ff00ff;"> </span>is a project created by Joon Moon a programmer, designer who is exploring the realm of interaction, generative code and motion design on a basis of visual communication design. He is currently studying at MFA Design &amp; Technology, Parsons, NY, USA were he submitted this project for his thesis you can check out more nice projects at the <a href="http://amt.parsons.edu/mfadt/thesis/2010/" target="_blank"><span style="color: #ff00ff;">Parsons MFADT Thesis 2010</span></a>.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="309" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=11672907&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="550" height="309" src="http://vimeo.com/moogaloop.swf?clip_id=11672907&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/11672907">Augmented Shadow_document</a> from <a href="http://vimeo.com/user854549">Joon Y Moon</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><strong><span style="color: #f47bea;">Concept</span> </strong><em>(from website)</em><br />
Augmented Shadow is a design experiment producing an artificial  shadow effect through the use of tangible objects, blocks, on a  displayable tabletop interface. Its goal is to offer a new type of  user-experience. The project plays on the fact that shadows present  distorted silhouettes depending on the light. Augmented Shadows take the  distortion effect into the realm of fantasy. Shadows display below the  objects according to the physics of the real world. However, the shadows  themselves transform the objects into houses, occupied by shadow  creatures. By moving the blocks around the table the user sets off  series of reactions within this new fantasy ecosystem.</p>
<p>This experiment brings augmented reality to the tabletop by way of a  tangible interface. The shadow effect is an ‘interface metaphor.’  Second, the unexpected user experience results from manipulating the  users’ visual perceptions, expectations, and imagination to inspire  re-perception and new understanding. Therefore, users can play with the  shadows lying on the boundary between the real, virtual, and fantasy.</p>
<p>(via @chrisoshea )</p>
<p><img class="wibiya-img" title="Augmented Shadow Inside" src="http://designplaygrounds.com/wp-content/uploads/2010/06/Augmented-Shadow-Inside.jpg" alt="" width="550" height="416" /></p>
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		<item>
		<title>Everyoneelse the work of Anders Højmose</title>
		<link>http://designplaygrounds.com/deviants/everyoneelse-the-work-of-anders-h%c3%b8jmose/</link>
		<comments>http://designplaygrounds.com/deviants/everyoneelse-the-work-of-anders-h%c3%b8jmose/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 15:42:54 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Arduino]]></category>
		<category><![CDATA[Deviant]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=2768</guid>
		<description><![CDATA[Daily Stack is a playful tool that helps you become more aware of your daily work-flow and time management. By creating a physical representation of your tasks, Daily Stack speaks subtly]]></description>
			<content:encoded><![CDATA[<p><img class="wibiya-img" title="Arduino Interactive Object 1" src="http://designplaygrounds.com/wp-content/uploads/2010/06/Arduino-Interactive-Object-1.jpg" alt="" width="550" height="368" /><br />
On my daily scout of interesting feeds yesterday I found the interactive work of Anders Hojmose  which is worth of sharing  , <a href="http://www.everyoneelse.net"><span style="color: #888888;">Anders Højmose</span></a> is 24 years student at CIID &#8211; The Interaction Design Year and lives in Copenhagen, Denmark.</p>
<p>Among his collection of works I found two I liked the most the first one is called Daily Stack ,  I really need to get one of these organizing my work flow has become a bit difficult with so many distractions and activities to do and this seems to be a fun and effective way to solve this situation.</p>
<p>Daily Stack is a playful tool that helps you become more aware of your daily work-flow and time management. By creating a physical representation of your tasks, Daily Stack speaks subtly to your conscience and helps you manage your time through unobtrusive ambient feedback.<br />
It consists of a base device and a collection of wooden bricks in different shapes and colours. The bricks represent different kinds of tasks and time-intervals. By adding a brick to the base you commit yourself to the task and time span that the selected brick represents. Daily Stack communicates with an desktop widget on your computer that enables you to keep track of your time and tasks in progress. It also enables you to browse through your past and and compare your days in a colourful informative pattern.</p>
<p><img class="wibiya-img" title="Arduino Interactive Object 2" src="http://designplaygrounds.com/wp-content/uploads/2010/06/Arduino-Interactive-Object-2.jpg" alt="" width="550" height="368" /></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="309" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=10458491&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="550" height="309" src="http://vimeo.com/moogaloop.swf?clip_id=10458491&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/10458491">Daily Stack</a> from <a href="http://vimeo.com/user910239">Anders Højmose</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>The other project would be Pong that Beat wich is a project made in collaboration with Sebastian Thielke and Jonas Maanson ,it is an interactive Pong table that when you play , the camera register where the ball is when it hits the table, and a new sound is added to that location. While playing the step sequencer is continuously running. In that way you create a beat while playing. If you drop the ball on the floor, you are game over.</p>
<p><img class="wibiya-img" title="Interactive Installation ping pong" src="http://designplaygrounds.com/wp-content/uploads/2010/06/Interactive-Installation-ping-pong.jpg" alt="" width="550" height="444" /></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="413" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=5247900&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="550" height="413" src="http://vimeo.com/moogaloop.swf?clip_id=5247900&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/5247900">PongThatBeat!</a> from <a href="http://vimeo.com/user1930284">Sebastian Thielke</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<item>
		<title>BreadedEscalope Designstudio</title>
		<link>http://designplaygrounds.com/deviants/breadedescalope-designstudio/</link>
		<comments>http://designplaygrounds.com/deviants/breadedescalope-designstudio/#comments</comments>
		<pubDate>Tue, 04 May 2010 05:22:24 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Deviant]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[object design]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=2553</guid>
		<description><![CDATA[BreadedEscalope an interesting design initiative that creates socially sustaining artefacts and systems that raise questions and challenge  common meanings ]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-2554" title="BreadedEscalope Designstudio inside" src="http://designplaygrounds.com/wp-content/uploads/2010/05/BreadedEscalope-Designstudio-inside.png" alt="" width="550" height="364" /><br />
Some days ago the good friends from @fluidforms tweeted out this interesting design initiative called <a href="http://www.breadedescalope.com/">BreadedEscalope</a> that even do they don´t use digital generative processes that would be the normal case for this blog they do have an aspect I consider one of the most important for a design firm to be successful this days which is allowing social interaction in the design process.<br />
Instead of the conventional design of products this guys are  making  statements or work design performances as they call them , trying to engage people in the creation process , for example its Original Stool project (demostarted in the video)  shaped by a unique process whereas the appearance of each product stands in immediate connection with its place of production , by using a hollow orb with a flexible mold inside filled with mix of resin which then is rolled out to interact with the terrain &#8211; surrendered to the formative surrounding , were the unique rotations and  variations are recorded by the flexing walls of the mould.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="443" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/OVWCN973U04&amp;hl=es_ES&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="443" src="http://www.youtube.com/v/OVWCN973U04&amp;hl=es_ES&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><img class="alignleft size-full wp-image-2563" title="BreadedEscalope Designstudio inside 2" src="http://designplaygrounds.com/wp-content/uploads/2010/05/BreadedEscalope-Designstudio-inside-2.jpg" alt="" width="550" height="366" /><br />
<strong>About BreadedEscalope</strong><em> (from the site)</em><br />
Sascha Mikel, Martin Schnabl and Michael Tatschl finished their education with a Masters degree in product &amp; spatial design in London 2007.<br />
After eight years in common design related education, they established a synergetic way of working and developed &gt;breadedEscalope&lt;, their studio.</p>
<p>bE creates socially sustaining artifacts and systems that raise questions and challenge  common meanings &amp; general perceptions.<br />
The outcome is poetic, functional and communicative, full of meaning and character.</p>
<p>“Objects or systems are never just aesthetic; we understand design to be more than beautification.  We create, to open versatile channels of experiencing environments, objects, or products. ”</p>
<p>The “statements”-their results of artistic product research, get manifested in small series, manufactured or commissioned by bE.<br />
These approaches and experiments define the further treatment in applied work, regarding projects and services upon third parties.</p>
<p>bE is a fraction of the platform GOTO.<br />
GOTO holds an international body of artists from various fields and professions and works as an extended network of creative resources.</p>
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		<item>
		<title>PROJECTiONE</title>
		<link>http://designplaygrounds.com/deviants/projectione/</link>
		<comments>http://designplaygrounds.com/deviants/projectione/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 05:01:28 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Deviant]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[object design]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=1871</guid>
		<description><![CDATA[PROJECTiONE is a newdesign practice created by Elizabeth Boone, Adam Buente, Eric Brockmeyer and Kyle Perry, students from Ball State University . . .]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-1883" title="ProjectIone peoploe" src="http://designplaygrounds.com/wp-content/uploads/2010/02/ProjectIone-peoploe.jpg" alt="" width="550" height="157" /><br />
<a href="http://www.projectione.com"><span style="color: #ff00ff;">PROJECTiONE</span></a> is a newdesign practice created by Elizabeth Boone, Adam Buente, Eric Brockmeyer and Kyle Perry, students from Ball State University who have decided as their thesis project to gather up and create an extraordinary concept of design firm.</p>
<p></p>
<p>Apart from doing very interesting projects using several technologies and digital fabrication tools , this guys are documenting their experiences and work methodologies, thing that I´m finding very useful , specially because I´m in a very similar position starting with my first partnerships and consultancy services.</p>
<p>I really recommend to visit their <a href="http://www.projectione.com/" target="_blank"><span style="color: #ff00ff;">site</span></a> and see what they´re up to.</p>
<p><img class="alignleft size-full wp-image-1877" title="ProjectIone inside" src="http://designplaygrounds.com/wp-content/uploads/2010/02/ProjectIone-inside.jpg" alt="" width="550" height="157" /></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="413" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=7197054&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="550" height="413" src="http://vimeo.com/moogaloop.swf?clip_id=7197054&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/7197054">First Manifesto</a> from <a href="http://vimeo.com/projectione">PROJECTiONE</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><img class="alignleft size-full wp-image-1887" title="PROJECTiONE structure" src="http://designplaygrounds.com/wp-content/uploads/2010/02/PROJECTiONE-structure.jpg" alt="" width="550" height="200" /></p>
<p><strong>Thesis Proposal</strong> <em>(extract from site)</em></p>
<p><strong>PROJECTiONE defined</strong></p>
<p>We do not intend to define specialists within our group. We are not a group of individuals that coexist to form a collaborative. While we have different backgrounds that affect our perspectives, we are not completely separate parts under the label of a whole. As Wiscombe explains, this has allowed for unpredictable and unforeseen results in the synthesis of our ideas and interests. However, unlike these clear definitions of collaboration and collective, our interests fluctuate between divergent and aligned. Our ideas, skills, and interests may differ, but they also overlap toward a common goal. We do not formulate individual ideas that the group supports, rather the group reformulates individual ideas to a point where the individual is indistinguishable from the group. This is our collective. This is PROJECTiONE.</p>
<p><strong>Research</strong></p>
<p>Our opportunities to work together in the past have focused on using digital and analog design and fabrication tools. To frame our position in this field, we contrast that experience against current theories and the critical positions of digital designers and fabricators. We have followed trends in digital theory and executed a series of interviews in New York City to understand what current designers and fabricators consider to be relevant to their practice. Our questions highlighted their perspective on the relationship between digital and analog tools and processes.</p>
<p><strong>Analysis</strong></p>
<p>Some groups we interviewed, such as Tietz-Baccon, find value in the relationships of digital and analog, often using CNC machinery to create jigs for crafted analog fabrication. They exhibit their craft through the use of all tools, recognizing that creativity and precision can still occur within the analog. Others, like Gramazio and Kohler at the ETH in Zurich are exploring this relationship in a different way. Though they are experimenting with a seven-axis robot, they have no intent of eliminating the human, remaining largely integrated into the process. [West Fest Pavilion in Switzerland] In this process, the robot picks up a piece of wood and places it on a table, where a student cuts it to a CNC-specified length with a miter saw. After cutting, the robot positions that same piece of wood in a specific place, while another student secures it with a nail gun. It is a mutually constructive machine-human relationship and an integrated use of this technology.</p>
<p>Similar to these groups, we completed a quick design/fabrication project entitled Projection that we used to analyze our internal methodologies and help define our position. Critical relationships existed throughout the project between the analog design (measurement of Cartesian coordinates) and the digital model (insertion of coordinates in digital space). This was made possible by our understanding of the required digital inputs that informed how we modeled and measured using analog tools. During fabrication, our analog techniques (steel cutting, and welding) informed the shape and information embedded in templates (laser-cut cardboard). These templates were designed to wrap around steel angles so that they could easily be held in place while marking and cutting, but also carried with them information regarding the steel pieces’ length and orientation. An interrogation of analog and digital space in this project allowed a unique and continuous transfer of information between the two.</p>
<p>This example highlights the thinking that is intrinsic to our process, relying on an intimate understanding of a variety of tools, both analog and digital. This knowledge can then be applied in developing innovative relationships (coordinate mapping, and laser-cutting templates). Unlike some of the designers and fabricators interviewed, we remain open to new uses of both analog and digital tools. We don’t place any undue importance on either new technologies or traditional means, and we rethink the relationships that exist between them.</p>
<p><strong>PROJECTiONE´s position</strong></p>
<p>Software and hardware should not just make designing or fabricating easier, streamlining the design process. They should not exist separate from the human. They should provide opportunities to change the way designers think. They should allow us to design differently; more precisely, more creatively, and with greater intent. This can be done through an interrogation of the tool’s purpose. Every tool has a purpose or material associated with it, but that purpose should be continually challenged. PROJECTiONE was created within this framework. We find design potential in the areas of overlap and creative use of analog and digital design and fabrication methods. In every project we intend to innovate. We develop new techniques. We rethink traditional techniques. We creatively force tools to do what they weren’t intended to do. Our ideas and methodologies are based on an interrogation of relationships between the individuals of PROJECTiONE and the tools of our craft. This concept is not unique to us, but its execution and results highlight our position in digital practice. PROJECTiONE resides in the space between digital and analog.</p>
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		<title>CRYSTALS &amp; LASERS by Matt W. Moore</title>
		<link>http://designplaygrounds.com/deviants/crystals-lasers-by-matt-w-moore/</link>
		<comments>http://designplaygrounds.com/deviants/crystals-lasers-by-matt-w-moore/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 17:09:27 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Deviant]]></category>
		<category><![CDATA[Generative Art]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=1810</guid>
		<description><![CDATA[These paintings were created entirely with spray paint, one of Matt's favorite mediums. But the designs are very clean, and appear almost digital.]]></description>
			<content:encoded><![CDATA[<p><a href="http://designplaygrounds.com/wp-content/uploads/2010/02/Crystal-Laser-inside.jpg"><img class="alignleft size-full wp-image-1813" title="Crystal Laser inside" src="http://designplaygrounds.com/wp-content/uploads/2010/02/Crystal-Laser-inside.jpg" alt="" width="550" height="252" /></a><br />
CRYSTALS &amp; LASERS an exhibition of  <a href="http://mwmgraphics.com/index.html"><span style="color: #ff00ff;">Matt W. Moore</span></a>,these paintings were created entirely with spray paint, one of Matt&#8217;s favorite mediums. But the designs are very clean, and appear almost digital in their precise details and craft. An honest, analog attempt to achieve the same depth and abstract geometry of his digital &#8220;Vectorfunk&#8221; style. The goal with each work is to have the viewers eye fall into the piece and get lost in the optical illusions, trying to figure out what is up, down, left, and right.<br />
The exhibition started on Februray 5 and ends on March 12 at  ROJO Gallery &#8211; Paris, France<br />
<a href="http://designplaygrounds.com/wp-content/uploads/2010/02/Crystal-Laser-cuadro-2.jpg"><img class="alignleft size-full wp-image-1828" title="Crystal Laser cuadro 2" src="http://designplaygrounds.com/wp-content/uploads/2010/02/Crystal-Laser-cuadro-2.jpg" alt="" width="550" height="366" /></a></p>
<p><a href="http://designplaygrounds.com/wp-content/uploads/2010/02/Crystal-Laser-cuadro1.jpg"><img class="alignleft size-full wp-image-1824" title="Crystal Laser cuadro1" src="http://designplaygrounds.com/wp-content/uploads/2010/02/Crystal-Laser-cuadro1.jpg" alt="" width="550" height="550" /></a><br />
<a href="http://designplaygrounds.com/wp-content/uploads/2010/02/Crystal-Laser-cuadro-3.jpg"><img class="alignleft size-full wp-image-1831" title="Crystal Laser cuadro 3" src="http://designplaygrounds.com/wp-content/uploads/2010/02/Crystal-Laser-cuadro-3.jpg" alt="" width="550" height="550" /></a></p>
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		<title>Architecture &#8220;des humers&#8221; by R&amp;Sie(n)</title>
		<link>http://designplaygrounds.com/deviants/architecture-des-humers-by-rsien/</link>
		<comments>http://designplaygrounds.com/deviants/architecture-des-humers-by-rsien/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 03:02:55 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Deviant]]></category>
		<category><![CDATA[Rhinoscript]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=1633</guid>
		<description><![CDATA[An Architecture "des humeurs" a new design research/exhibition by  R&#38;Sie(n), keeping with the work of finding new ways to structure urban design systems . . .]]></description>
			<content:encoded><![CDATA[<p><a href="http://designplaygrounds.com/wp-content/uploads/2010/01/“des-humeurs”-RSien-inside.jpg"><img class="alignleft size-full wp-image-1636" title="“des humeurs” R&amp;Sie(n) inside" src="http://designplaygrounds.com/wp-content/uploads/2010/01/“des-humeurs”-RSien-inside.jpg" alt="" width="550" height="252" /></a><br />
An Architecture &#8220;des humeurs&#8221; a new design research/exhibition by  <a href="http://www.new-territories.com/blog/"><span style="color: #ff00ff;">R&amp;Sie(n)</span></a>, keeping with the work of finding new ways to structure urban design systems   via algorithmic emergent processes,one of the main factors of this research is the collection of data regarding the desires of the future owners of habitational units by taking chemical body information, based on the neurological emissions of each future owner . For a more detailed information of the structure of the whole project you can visit their<a href="http://www.new-territories.com/blog/" target="_self"><span style="color: #00ccff;"> blog</span></a> where you´ll find how the project was layered and organized ,the  exhibition started the  21st January and will be open until the end of  April at <a href="http://www.lelaboratoire.org/" target="_self"><span style="color: #00ccff;">Le Laboratoire</span></a></p>
<p><a href="http://designplaygrounds.com/wp-content/uploads/2010/01/Francois-Roche.jpg"><img class="alignleft size-full wp-image-1637" title="Francois Roche" src="http://designplaygrounds.com/wp-content/uploads/2010/01/Francois-Roche.jpg" alt="" width="550" height="540" /></a></p>
<p><a href="http://designplaygrounds.com/wp-content/uploads/2010/01/Francois-Roche2.jpg"><img class="alignleft size-full wp-image-1638" title="Francois Roche2" src="http://designplaygrounds.com/wp-content/uploads/2010/01/Francois-Roche2.jpg" alt="" width="550" height="318" /></a></p>
<p><strong>Project Description</strong><br />
An architecture “des humeurs”</p>
<p>Apparatuses for the architectural assemblages on transactional and structuring protocols :</p>
<p>- One aspect is comprised by computational, mathematical and machinist procedures designed to produce an urban structure following certain protocols of improbable and uncertain successive indeterminations, aggregations and layouts to rearticulate the link between the individual and the collective.  The layout of the residential units and the structural trajectories are conceived and developed here as posterior to the morphologies that support social life and not as an a priori. These structures are calculated following simultaneously incremental and recursive structural optimization protocols whose principle result is the concurrently generated physicality and morphology of an architecture.</p>
<p>The “algorithm” developed by François Jouve differs from “directly calculated” structural methods such as calculating a load-bearing structure of a building after it is designed. In contrast, the “algorithm” allows the architectural form to emerge from the trajectories of the transmission of forces simultaneously with the calculation that generates them. The “algorithm” is based on (among other things) two mathematical strategies, one taken from the derivative initiated by the research of Hadamard and the other from of protocol of the representation of complex shapes by Cartesian meshing through level set.</p>
<p>The mathematical process of empirical optimization makes it possible for the architectural design to react and adapt to previously established constraints instead of the opposite.</p>
<p>- The other aspect is the collection of data regarding the chemical body, based on the</p>
<p>neurobiological emissions of each future owner. Until now the collection of information involved in the residential unit protocol has been exclusively based on visible and reductive data (surface area, number of rooms, access mode and party walls).</p>
<p><strong>Instead, this experiment will be the occasion to interrogate an obscure area that could be called “the emission of desires” by the capture of these physiological signals based on neurobiological secretions, and to implement a chemistry of the humors of future purchasers, taken as inputs generating a diversity of habitable morphologies and the relationships between them.</strong></p>
<p>The groundwork for this architecture of “humeurs” is a rereading of the contradictions inherent in the expression of these desires, both those that traverse public space through the ability to express a choice by means of language, on the surface of things, and those that are underlying and perhaps more disturbing but just as valid. By means of the latter we can appraise the body as a desiring machine with its own chemistry – dopamine, hydrocortisone, melatonin, adrenaline and other molecules secreted by the body itself that are imperceptibly anterior to the consciousness these substances generate. Thus the making of architecture is inflected by another reality, another complexity, that of the acephalous body, the animal body.</p>
<p>An architecture of “humeurs” means breaking into language’s mechanism of dissimulation in order to physically construct misunderstandings. A station for collecting these signals is offered. It makes it possible to perceive these chemical variations and capture the changes in emotional state so that they affect the geometries emitted and influence the construction protocol.</p>
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		<title>Video Lectures #1</title>
		<link>http://designplaygrounds.com/tv/ross_lovegrove_neri_oxman/</link>
		<comments>http://designplaygrounds.com/tv/ross_lovegrove_neri_oxman/#comments</comments>
		<pubDate>Thu, 28 Jan 2010 23:11:16 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[TV]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Deviant]]></category>
		<category><![CDATA[Parametric Architecture]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=1609</guid>
		<description><![CDATA[Everyday I´m amazed by tons of  great information that is constantly getting to me via Twitter , facebook etc. , I often stumble upon some great content . . . .]]></description>
			<content:encoded><![CDATA[<p><a href="http://designplaygrounds.com/wp-content/uploads/2010/01/Neri-oxman-lecture-image.jpg"><img class="alignleft size-full wp-image-1624" title="Neri oxman lecture image" src="http://designplaygrounds.com/wp-content/uploads/2010/01/Neri-oxman-lecture-image.jpg" alt="" width="550" height="307" /></a><br />
Everyday I´m amazed by the tons of  great information that is constantly getting to me via Twitter , facebook etc. , I often stumble upon some great content, like this video lectures that I  think are very valuable and  worth of sharing, and I have been doing it via my facebook and twitter feeds, however very soon they get vanished by the timelines status, that´s why I have thought of periodically pos a cluster of video lectures that I find interesting and worth of having on my blog so more readers can stumble upon them on the archives and have acess to them I hope you find them  useful as I do.<span style="color: #ff00ff;">Don´t forget  to leave your comments</span>.</p>
<p><span style="color: #ff00ff;"><strong>Ross Lovegrove &#8211; Design Icons 2008</strong></span><br />
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<p><a href="http://vimeo.com/6295556">Design Icons 2008 &#8211; Ross Lovegrove</a> from <a href="http://vimeo.com/user2010412">Design Museum</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><strong><span style="color: #ff00ff;">Neri Oxman &#8211; On Designing Form</span></strong></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="309" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=7806194&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=006666&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="550" height="309" src="http://vimeo.com/moogaloop.swf?clip_id=7806194&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=006666&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/7806194">Neri Oxman:  On Designing Form</a> from <a href="http://vimeo.com/poptech">PopTech</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><span style="color: #ff00ff;"><strong>William McDonough &#8211; Cradle to Cradle design</strong></span></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="536" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="wmode" value="transparent" /><param name="bgColor" value="#ffffff" /><param name="flashvars" value="vu=http://video.ted.com/talks/dynamic/WilliamMcDonough_2005-medium.flv&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/WilliamMcDonough-2005.embed_thumbnail.jpg&amp;vw=320&amp;vh=240&amp;ap=0&amp;ti=104&amp;introDuration=16500&amp;adDuration=4000&amp;postAdDuration=2000&amp;adKeys=talk=william_mcdonough_on_cradle_to_cradle_design;year=2005;theme=might_you_live_a_great_deal_longer;theme=design_like_you_give_a_damn;theme=the_power_of_cities;theme=a_greener_future;theme=architectural_inspiration;event=TED2005;&amp;preAdTag=tconf.ted/embed;tile=1;sz=512x288;" /><param name="src" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" /><param name="bgcolor" value="#ffffff" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="536" src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" flashvars="vu=http://video.ted.com/talks/dynamic/WilliamMcDonough_2005-medium.flv&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/WilliamMcDonough-2005.embed_thumbnail.jpg&amp;vw=320&amp;vh=240&amp;ap=0&amp;ti=104&amp;introDuration=16500&amp;adDuration=4000&amp;postAdDuration=2000&amp;adKeys=talk=william_mcdonough_on_cradle_to_cradle_design;year=2005;theme=might_you_live_a_great_deal_longer;theme=design_like_you_give_a_damn;theme=the_power_of_cities;theme=a_greener_future;theme=architectural_inspiration;event=TED2005;&amp;preAdTag=tconf.ted/embed;tile=1;sz=512x288;" bgcolor="#ffffff" wmode="transparent" allowfullscreen="true"></embed></object></p>
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		<title>Makoto Yabuki  art director</title>
		<link>http://designplaygrounds.com/deviants/makoto-yabuki-art-director/</link>
		<comments>http://designplaygrounds.com/deviants/makoto-yabuki-art-director/#comments</comments>
		<pubDate>Sat, 23 Jan 2010 06:52:06 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Deviant]]></category>
		<category><![CDATA[Generative Art]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=1526</guid>
		<description><![CDATA[Makoto Yabuki works as a director/ art director at Tokyo, Japan.He started his career as a visual designer in 1997,and established TANGRAM ]]></description>
			<content:encoded><![CDATA[<p><a href="http://designplaygrounds.com/wp-content/uploads/2010/01/Makoto-Yabuki.jpg"><img class="alignleft size-full wp-image-1532" title="Makoto Yabuki" src="http://designplaygrounds.com/wp-content/uploads/2010/01/Makoto-Yabuki.jpg" alt="" width="540" height="703" /></a><br />
<a href="http://makotoyabuki.com" target="_blank"><span style="color: #ff00ff;">Makoto Yabuki</span></a> works as a director/ art director at Tokyo, Japan.He started his career as a visual designer in 1997,and established TANGRAM in 2003.His artistic range is expanding to several different fields ;among his recent works are &#8220;scope&#8221;, &#8220;MANAKAI&#8221;, &#8220;CONFINE(S)&#8221;, &#8220;AS ONE&#8221;.His works have been presented in international film festivals such as SIGGRAPH, onedotzero, artfutura, ARS Electronica.</p>
<p>His video and art photography pieces are absolutely mind blowing and inspirational. He has an interesting approach to generative art creating amazing worlds from simple polygonal elements that grow in complexity as the time passes by, creating very colorful and hypnotic morphologies.Take a look at some of his work and have your say.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="551" height="312" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=5471619&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="551" height="312" src="http://vimeo.com/moogaloop.swf?clip_id=5471619&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/5471619">White Box</a> from <a href="http://vimeo.com/user555002">makoto yabuki</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="312" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=5469963&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="550" height="312" src="http://vimeo.com/moogaloop.swf?clip_id=5469963&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/5469963">AS ONE</a> from <a href="http://vimeo.com/user555002">makoto yabuki</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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<p><a href="http://vimeo.com/1216602">CONFINE(S)</a> from <a href="http://vimeo.com/user555002">makoto yabuki</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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