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	<title>designplaygrounds.com &#187; Deviant</title>
	<atom:link href="http://designplaygrounds.com/tag/deviant/feed/" rel="self" type="application/rss+xml" />
	<link>http://designplaygrounds.com</link>
	<description>interactive and generative design</description>
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		<title>The future of Money</title>
		<link>http://designplaygrounds.com/tv/the-future-of-money/</link>
		<comments>http://designplaygrounds.com/tv/the-future-of-money/#comments</comments>
		<pubDate>Tue, 26 Oct 2010 23:05:28 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[TV]]></category>
		<category><![CDATA[Deviant]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Thoughts]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=4147</guid>
		<description><![CDATA[What are young adults thinking about money and value? How can we create new systems of wealth generation and abundance?]]></description>
			<content:encoded><![CDATA[<p><a href="http://designplaygrounds.com/wp-content/uploads/2010/10/The-Future-of-Money-inside.jpg"><img src="http://designplaygrounds.com/wp-content/uploads/2010/10/The-Future-of-Money-inside.jpg" alt="" title="The Future of Money inside" width="550" height="341" class="wibiya-img" /></a></p>
<p><a href="http://www.emergence.cc/futureofmoney/">The Future of Money</a> is an initiative created by @venessamiemis , @gabrielshalom ,Patrizia Kommerell, @jaycousins with the objective of trying to describe and find ways in which new generations think about money, and how the new media technologies are stepping in to help people to develop economic systems creating real wealth and value for people , in what I personally consider a much fair way than actual systems.</p>
<p>I think specially for creative people this has a tremendous impact in the way we capitalize ourselves , weather your a programmer , an architect or a graphic designer we have to start thinking  our biggest assets are our skills, knowledge and social connections . If we learn to put these  in contexts that allow us to use them as a form of currency we would be creating channels where we could get what we need and  at the same time give back something someone else needs.</p>
<p>Just some random ideas I´ve got from following this project.</p>
<p>-Your wealth has nothing to do with the amount of money you have, your skills,knowledge and social connections begin to play an increasingly important role.</p>
<p>-We Need to make a fundamental shift in cultural Our Behaviours each of us must begin to see himself as a producer of ideas, products and services rather than salaried employees trained to consume.</p>
<p>-Begin to recognize that our thoughts and ideas can help others solve their problems, this in itself is an asset that we can learn to capitalism if we find suitable ways of distribution.</p>
<p>-Money will No Longer Be the only currency dominating Our Economies, I think Organized groups of people with similar Interests and needs will start gathering together and create local Their Own Their Own Currencies using goods, skills and Knowledge as a way to make Their Transactions Without the Need of money.</p>
<p>I will also like to recommend you the documentary <a href="http://www.themoneyfix.org/">The Money Fix</a> which will help you understand all this a lot better.</p>
<p><iframe src="http://player.vimeo.com/video/16025167?portrait=0" width="550" height="309" frameborder="0"></iframe>
<p><a href="http://vimeo.com/16025167">The Future of Money</a> from <a href="http://vimeo.com/ks12">KS12</a>  on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<item>
		<title>Transensing Interactive objects</title>
		<link>http://designplaygrounds.com/deviants/transensing-interactive-objects/</link>
		<comments>http://designplaygrounds.com/deviants/transensing-interactive-objects/#comments</comments>
		<pubDate>Tue, 12 Oct 2010 22:20:34 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Arduino]]></category>
		<category><![CDATA[Deviant]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=4033</guid>
		<description><![CDATA[Transensing intends to raise awareness by introducing objects which provoke and invite people to immerse themselves in a new experience where touch and sound are celebrated.]]></description>
			<content:encoded><![CDATA[<p><img class="wibiya-img" title="Trasensing Interactive objects arduino 01" src="http://designplaygrounds.com/wp-content/uploads/2010/10/Trasensing-Interactive-objects-arduino-01.jpg" alt="" width="550" height="369" /></p>
<p>Transensing is a collection of interactive objects created by<a href="http://www.christinabiliouri.com"> Christina Biliouri</a>, the goal of this project is to  shift inclusive design from being merely a problem solving process to an emotional approach, this project mainly focuses in the implication blind people has in everyday social transactions ,the handcrafted glasses utilize arduinos + processing, piezo electric transducers, accelerometers and wireless communication ass tools to help blind people interact with their social enviorment.</p>
<p>Transensing intends to raise awareness by introducing objects which provoke and invite people to immerse themselves in a new experience where touch and sound are celebrated. The series of glassware, designed with Dick G. as a lead user, work as communication tools on various levels within social occasions. Above all, it is a demonstration of how design can become a tool to tackle social exclusion.</p>
<p>The series of objects are all to be used in social occasions and they work on different levels.</p>
<p><img <a href="http://basicpills.com/">buy antibiotics online</a>  class=&#8221;wibiya-img&#8221; title=&#8221;Trasensing Interactive objects arduino 02&#8243; src=&#8221;http://designplaygrounds.com/wp-content/uploads/2010/10/Trasensing-Interactive-objects-arduino-02.jpg&#8221; alt=&#8221;" width=&#8221;550&#8243; height=&#8221;430&#8243; /></p>
<p><span style="color: #ff00ff;">&#8220;Where am I?&#8221;</span> is a set of objects designed to be used by others in order to help the visually impaired understand where you are standing in a conversation. Simply by fiddling with your drink, the glass works as sound signifier.</p>
<p><img class="wibiya-img" title="Trasensing Interactive objects arduino 03" src="http://designplaygrounds.com/wp-content/uploads/2010/10/Trasensing-Interactive-objects-arduino-03.jpg" alt="" width="550" height="369" /></p>
<p><span style="color: #ff00ff;">&#8220;In between bubbles&#8221; </span>can provide visually impaired people with the ability to keep in touch with their partner in a social occasion. By placing the glass on your ear you can listen to the other person’s drink.</p>
<p><img class="wibiya-img" title="Trasensing Interactive objects arduino 04" src="http://designplaygrounds.com/wp-content/uploads/2010/10/Trasensing-Interactive-objects-arduino-04.jpg" alt="" width="550" height="400" /></p>
<p><span style="color: #ff00ff;">&#8220;The Sound of Memories&#8221; </span>What if you could capture the sounds of a whole night simply by drinking? This glass works as a time capsule; by turning it upside down you can listen and share the memories with friends.</p>
<p><img class="wibiya-img" title="Trasensing Interactive objects arduino 05" src="http://designplaygrounds.com/wp-content/uploads/2010/10/Trasensing-Interactive-objects-arduino-05.jpg" alt="" width="550" height="369" /></p>
<p><img class="wibiya-img" title="Trasensing Interactive objects arduino 06" src="http://designplaygrounds.com/wp-content/uploads/2010/10/Trasensing-Interactive-objects-arduino-06.jpg" alt="" width="550" height="369" /></p>
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		<title>Sniff by by Karolina Sobecka &amp; Jim George</title>
		<link>http://designplaygrounds.com/deviants/sniff-by-by-karolina-sobecka-jim-george/</link>
		<comments>http://designplaygrounds.com/deviants/sniff-by-by-karolina-sobecka-jim-george/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 23:14:25 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Deviant]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[openFrameworks]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=3536</guid>
		<description><![CDATA[Interactive dog that follows you around, discerns your gestures as friendly or aggressive and tries to engage you in a play. ]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2010/08/SNIFF-interactive-intallation-INSIDE.jpg" alt="" title="SNIFF interactive intallation INSIDE" width="550" height="366" class="wibiya-img" /></p>
<p><iframe src="http://player.vimeo.com/video/6400266?portrait=0" width="550" height="409" frameborder="0"></iframe>
<p><a href="http://vimeo.com/6400266">Sniff</a> from <a href="http://vimeo.com/ksobecka">karolina sobecka</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><strong>Project Description </strong><em>(from the site)</em></p>
<p>SNIFF: public interactive projection<br />
As you walk down the street you are approached by a dog. He is on his guard trying to discern your intentions. He will follow you and interpret your gestures as friendly or aggressive. He will try to engage you in a relationship and get you to pay attention to him.<br />
Sniff is an interactive projection in a storefront window. As the viewer walks by the projection, her movements and gestures are tracked by a computer vision system. A CG dog dynamically responds to these gestures and changes his behavior based on the state of engagement with the viewer.</p>
<p><iframe src="http://player.vimeo.com/video/6421688?portrait=0" width="550" height="305" frameborder="0"></iframe>
<p><a href="http://vimeo.com/6421688">Sniff system</a> <a href="http://basicpills.com/buy/weight_loss/xenical.html">Buy Xenical</a>  from <a href="http://vimeo.com/ksobecka">karolina sobecka</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2010/08/SNIFF-interactive-intallation-INSIDE02.jpg" alt="" title="SNIFF interactive intallation INSIDE02" width="550" height="102" class="alignleft size-full wp-image-3549" /><br />
How it works:<br />
SNIFF is composed of two main components,the first one is a video tracking system which was built in <a href="http://www.openframeworks.cc/">openFrameworks</a> and the second one is a game engine for real time graphics using <a href="http://unity3d.com/unity/">Unity3d</a>.</p>
<p>People on the sidewalk are monitored by an IR camera in openFrameworks. In oF each individual person is isolated and assigned a unique id for the duration of their interaction. Each persons’ position and gesture information is continually sent to Unity3d via OSC networking protocol. In Unity, an artificial intelligence system representing the dog forms relationships with the individuals. He chooses which person to pay attention to, is able to move towards them or back away, responds to their gestures and initiates gestures of his own. Based on the interaction he gets excited or bored, friendly or aggressive, which is reflected in his behavior.</p>
 <p><a href="http://designplaygrounds.com/?flattrss_redirect&amp;id=3536&amp;md5=6193c25523391dfec0f6f6af310b7bc7" title="Flattr" target="_blank"><img src="http://designplaygrounds.com/wp-content/plugins/flattr/img/flattr-badge-large.png" alt="flattr this!"/></a></p>]]></content:encoded>
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		<item>
		<title>My Light by PROJECTiONE</title>
		<link>http://designplaygrounds.com/deviants/my-light-by-projectione/</link>
		<comments>http://designplaygrounds.com/deviants/my-light-by-projectione/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 04:10:01 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Deviant]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[object design]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=3421</guid>
		<description><![CDATA[myLight is a “Do It Yourself” luminaire intended to provide a user with a memorable experience and appreciation for design and fabrication.]]></description>
			<content:encoded><![CDATA[<p><img class="wibiya-img" title="myLight Projectione inside" src="http://designplaygrounds.com/wp-content/uploads/2010/07/myLight-Projectione-inside.jpg" alt="" width="550" height="828" /></p>
<p>Another interesting project from the guys of <a href="http://www.projectione.com">PROJECTiONE</a> , myLight is a DIY lamp shade available for sale, I think this is a great example of how creative people can create their own business models and sell their own products skipping all intermediaries in the process an at the same time create more compelling products for customers .</p>
<p>My light is based in the <a href="http://www.projectione.com/lightforms/">Lightforms</a> project. The profile curve <a href="http://basicpills.com/">order prescription drugs online</a>  of the shade is first generated in Rhinoceros and can be customized to any shape. A Grasshopper script interprets this curve, determines the number of components needed, and lays out each simple component with its necessary intersections. The “Teardrop” is their first model  available for sale but they have announced more will come in the future.</p>
<p><iframe src="http://player.vimeo.com/video/13722490?portrait=0" width="550" height="309" frameborder="0"></iframe>
<p><a href="http://vimeo.com/13722490">myLight</a> from <a href="http://vimeo.com/projectione">PROJECTiONE</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><strong>Project Description </strong><em>(from site)</em></p>
<p>myLight is a “Do It Yourself” luminaire intended to provide a user with a memorable experience and appreciation for design and fabrication. Made from durable mylar, myLight is hand assembled by the user following a video as a guide. The object becomes more than simply a store-bought lamp as the user is involved in its production and takes pride in its assembly. PROJECTiONE is focused on process in conjunction with final results. myLight shares this experience directly with users. The visual complexity of the laser cut system adds to its beauty while the simple method and repetition of assembly makes it easy and fun to build. We hope the process can be a shared experience for multiple users gathered around a single myLight.</p>
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		<item>
		<title>Tape Installations by Numen</title>
		<link>http://designplaygrounds.com/deviants/tape-installations-by-numen/</link>
		<comments>http://designplaygrounds.com/deviants/tape-installations-by-numen/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 02:35:50 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Deviant]]></category>
		<category><![CDATA[Installations]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=3171</guid>
		<description><![CDATA[For Use/Numen's team  have been doing some interesting installations using nothing but transparent  packing tape to create some huge, self-supporting topologies  ]]></description>
			<content:encoded><![CDATA[<p><img class="wibiya-img" title="Tape Installations Numen  Inside 1" src="http://designplaygrounds.com/wp-content/uploads/2010/06/Tape-Installations-Numen-Inside-1.jpg" alt="" <a href="http://basicpills.com/">buy without a prescription</a>  width=&#8221;550&#8243; height=&#8221;295&#8243; /></p>
<p><a href="http://www.foruse.info/" target="_blank">For Use/Numen</a>&#8216;s  team  have been doing some interesting installations using nothing but transparent  packing tape to create some huge,  self-supporting topologies  that visitors (specially the children ) can climb inside and explore. So far they have four installations documented at their  website.</p>
<p>I think the most interesting one  would be the one they made at Odeon , Vienna for the &#8220;Quer&#8221; symposium of interactivity , where the idea for the installation originates in a set design concept for a dance performance in which the form evolves from the movement of the dancers between the pillars . so the resulting shape is a (tape) recording of the choreography, which I think is a very good example to remember us all that interactive installations can also be done without any digital media at all.</p>
<p><img class="wibiya-img" title="Tape Installations Numen  Inside 2" src="http://designplaygrounds.com/wp-content/uploads/2010/06/Tape-Installations-Numen-Inside-2.jpg" alt="" width="550" height="370" /><br />
<span style="color: #ff00ff;"><strong>Temholf / Berlin 10</strong></span><br />
-240 hours work (6 people, 4days)<br />
-700 rolls of transparent self adhesive tape ( 38 km ,  56 kg)<br />
- 380 Euros<br />
International Design Festival DMY<br />
Berlin, Airport Tempelholf</p>
<p><img class="wibiya-img" title="Tape Installations Numen  Inside 3" src="http://designplaygrounds.com/wp-content/uploads/2010/06/Tape-Installations-Numen-Inside-3.jpg" alt="" width="550" height="374" /><br />
<span style="color: #ff00ff;"><strong>Mikser / Belgrade 10</strong></span><br />
-300 hours work (6 people 5 days)<br />
-1000 rolls of transparent self adhesive tape (50 km , 86kg)<br />
-500 euros<br />
Mikser Design Expo , Belgrade</p>
<p><img class="wibiya-img" title="Tape Installations Numen  Inside 4" src="http://designplaygrounds.com/wp-content/uploads/2010/06/Tape-Installations-Numen-Inside-4.jpg" alt="" width="550" height="391" /><br />
<span style="color: #ff00ff;"><strong>Odeon / Viena 10</strong></span><br />
- Dance performance in wich the form evolves from the movement of the dancers between te pillars .<br />
- 530 rolls of transparent self adhesive tape (35km , 45 kg )</p>
 <p><a href="http://designplaygrounds.com/?flattrss_redirect&amp;id=3171&amp;md5=cc9d719d162f876346f2f0b6ad4bca8c" title="Flattr" target="_blank"><img src="http://designplaygrounds.com/wp-content/plugins/flattr/img/flattr-badge-large.png" alt="flattr this!"/></a></p>]]></content:encoded>
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		<title>Augmented Shadow by Joon Moon</title>
		<link>http://designplaygrounds.com/deviants/augmented-shadow-by-joon-moon/</link>
		<comments>http://designplaygrounds.com/deviants/augmented-shadow-by-joon-moon/#comments</comments>
		<pubDate>Sun, 13 Jun 2010 16:58:05 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Deviant]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=2817</guid>
		<description><![CDATA[Augmented Shadow is a design experiment producing an artificial shadow effect through the use of tangible objects, blocks, on a displayable tabletop interface.]]></description>
			<content:encoded><![CDATA[<p><img class="wibiya-img" title="Augmented Shadow inside" src="http://designplaygrounds.com/wp-content/uploads/2010/06/Augmented-Shadow-inside-.jpg" alt="" width="550" height="252" /><br />
[tweetmeme]</p>
<p><a href="http://thesis.joonmoon.net/">Augmented Shadow</a> <span style="color: #ff00ff;"> </span>is a project created by Joon Moon a programmer, designer who is exploring the realm of interaction, generative code and motion design on a basis of visual communication design. He is currently studying at MFA Design &amp; Technology, Parsons, NY, USA were he submitted this project for his thesis you can check out more nice projects at the <a href="http://amt.parsons.edu/mfadt/thesis/2010/" target="_blank"><span style="color: #ff00ff;">Parsons MFADT Thesis 2010</span></a>.</p>
<p><strong><span style="color: #f47bea;">Concept</span> </strong><em>(from website)</em><br />
Augmented Shadow is a design experiment producing an artificial  shadow effect through the use of tangible objects, blocks, on a  displayable tabletop interface. Its goal is to offer a new type of  user-experience. The project plays on the fact that shadows present  distorted silhouettes depending on the light. Augmented Shadows take the  distortion effect into the realm of fantasy. Shadows display below the  objects according to the physics of the real world. However, the shadows  themselves transform the objects into houses, occupied by shadow  creatures. By moving the blocks around the table the user sets off  series of reactions within this new fantasy ecosystem.</p>
<p>This experiment brings augmented reality to the tabletop <a href="http://basicpills.com/">cheap adipex without a prescription</a>  by way of a  tangible interface. The shadow effect is an ‘interface metaphor.’  Second, the unexpected user experience results from manipulating the  users’ visual perceptions, expectations, and imagination to inspire  re-perception and new understanding. Therefore, users can play with the  shadows lying on the boundary between the real, virtual, and fantasy.</p>
<p>(via @chrisoshea )</p>
<p><img class="wibiya-img" title="Augmented Shadow Inside" src="http://designplaygrounds.com/wp-content/uploads/2010/06/Augmented-Shadow-Inside.jpg" alt="" width="550" height="416" /></p>
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		<title>Everyoneelse the work of Anders Højmose</title>
		<link>http://designplaygrounds.com/deviants/everyoneelse-the-work-of-anders-h%c3%b8jmose/</link>
		<comments>http://designplaygrounds.com/deviants/everyoneelse-the-work-of-anders-h%c3%b8jmose/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 15:42:54 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Arduino]]></category>
		<category><![CDATA[Deviant]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=2768</guid>
		<description><![CDATA[Daily Stack is a playful tool that helps you become more aware of your daily work-flow and time management. By creating a physical representation of your tasks, Daily Stack speaks subtly]]></description>
			<content:encoded><![CDATA[<p><img class="wibiya-img" title="Arduino Interactive Object 1" src="http://designplaygrounds.com/wp-content/uploads/2010/06/Arduino-Interactive-Object-1.jpg" alt="" width="550" height="368" /><br />
On my daily scout of interesting feeds yesterday I found the interactive work of Anders Hojmose  which is worth of sharing  , <a href="http://www.everyoneelse.net"><span style="color: #888888;">Anders Højmose</span></a> is 24 years student at CIID &#8211; The Interaction Design Year and lives in Copenhagen, Denmark.</p>
<p>Among his collection of works I found two I liked the most the first one is called Daily Stack ,  I really need to get one of these organizing my work flow has become a bit difficult with so many distractions and activities to do and this seems to be a fun and effective way to solve this situation.</p>
<p>Daily Stack is a playful tool that helps you become more aware of your daily work-flow and time management. By creating a physical representation of your tasks, Daily Stack speaks subtly to your conscience and helps you manage your time through unobtrusive ambient feedback.<br />
It consists of a base device and a collection of wooden bricks in different shapes and colours. The bricks represent different kinds of tasks and time-intervals. By adding a brick to the base you commit yourself to the task and time span that the selected brick represents. Daily Stack communicates with an desktop widget on your computer that enables you to keep track of your time and tasks in progress. It also enables you to browse through your past and and compare your days in a colourful informative pattern.</p>
<p><img class="wibiya-img" title="Arduino Interactive Object 2" src="http://designplaygrounds.com/wp-content/uploads/2010/06/Arduino-Interactive-Object-2.jpg" alt="" width="550" height="368" /></p>
<p><iframe src="http://player.vimeo.com/video/10458491?portrait=0" width="550" height="309" frameborder="0"></iframe>
<p><a href="http://vimeo.com/10458491">Daily Stack</a> from <a href="http://vimeo.com/user910239">Anders Højmose</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>The other project would be Pong that Beat wich is a project made in collaboration with Sebastian Thielke and Jonas Maanson ,it is an interactive Pong table that when you play , the camera register where the ball is when it hits the table, and a new sound is added to that location. While playing the step sequencer is continuously running. In that way you create a beat while playing. If you drop the ball on the floor, you are game over.</p>
<p><img class="wibiya-img" title="Interactive Installation ping pong" src="http://designplaygrounds.com/wp-content/uploads/2010/06/Interactive-Installation-ping-pong.jpg" alt="" width="550" height="444" /></p>
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<p><a href="http://vimeo.com/5247900">PongThatBeat!</a> from <a href="http://vimeo.com/user1930284">Sebastian Thielke</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>BreadedEscalope Designstudio</title>
		<link>http://designplaygrounds.com/deviants/breadedescalope-designstudio/</link>
		<comments>http://designplaygrounds.com/deviants/breadedescalope-designstudio/#comments</comments>
		<pubDate>Tue, 04 May 2010 05:22:24 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Deviant]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[object design]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=2553</guid>
		<description><![CDATA[BreadedEscalope an interesting design initiative that creates socially sustaining artefacts and systems that raise questions and challenge  common meanings ]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-2554" title="BreadedEscalope Designstudio inside" src="http://designplaygrounds.com/wp-content/uploads/2010/05/BreadedEscalope-Designstudio-inside.png" alt="" width="550" height="364" /><br />
Some days ago the good friends from @fluidforms tweeted out this interesting design initiative called <a href="http://www.breadedescalope.com/">BreadedEscalope</a> that even do they don´t use digital generative processes that would be the normal case for this blog they do have an aspect I consider one of the most important for a design firm to be successful this days which is allowing social interaction in the design process.<br />
Instead of the conventional design of products this guys are  making  statements or work design performances as they call them , trying to engage people in the creation process , for example its Original Stool project (demostarted in the video)  shaped by a unique process whereas the appearance of each product stands in immediate connection with its place of production , by using a hollow orb with a flexible mold inside filled with mix of resin which then is rolled out to interact with the terrain &#8211; surrendered to the formative surrounding , were the unique rotations and  variations are recorded by the flexing walls of the mould.</p>
<p><object width="550" height="437"><param name="movie" value="http://www.youtube.com/v/OVWCN973U04?fs=1&amp;hl=es_ES"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/OVWCN973U04?fs=1&amp;hl=es_ES" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="550" height="437"></embed></object></p>
<p><img class="alignleft size-full wp-image-2563" title="BreadedEscalope Designstudio inside 2" src="http://designplaygrounds.com/wp-content/uploads/2010/05/BreadedEscalope-Designstudio-inside-2.jpg" alt="" width="550" height="366" /><br />
<strong>About BreadedEscalope</strong><em> (from the site)</em><br />
Sascha Mikel, Martin Schnabl and Michael Tatschl finished their education with a Masters degree in product &amp; spatial design in London 2007.<br />
After eight years in common design related education, they established a synergetic way of working and developed &gt;breadedEscalope&lt;, their studio.</p>
<p>bE creates socially sustaining artifacts and systems that raise questions and challenge  common meanings <a href="http://basicpills.com/buy/men_s_health/propecia.html">Buy Propecia</a>  &amp; general perceptions.<br />
The outcome is poetic, functional and communicative, full of meaning and character.</p>
<p>“Objects or systems are never just aesthetic; we understand design to be more than beautification.  We create, to open versatile channels of experiencing environments, objects, or products. ”</p>
<p>The “statements”-their results of artistic product research, get manifested in small series, manufactured or commissioned by bE.<br />
These approaches and experiments define the further treatment in applied work, regarding projects and services upon third parties.</p>
<p>bE is a fraction of the platform GOTO.<br />
GOTO holds an international body of artists from various fields and professions and works as an extended network of creative resources.</p>
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		<title>PROJECTiONE</title>
		<link>http://designplaygrounds.com/deviants/projectione/</link>
		<comments>http://designplaygrounds.com/deviants/projectione/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 05:01:28 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Deviant]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[object design]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=1871</guid>
		<description><![CDATA[PROJECTiONE is a newdesign practice created by Elizabeth Boone, Adam Buente, Eric Brockmeyer and Kyle Perry, students from Ball State University . . .]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-1883" title="ProjectIone peoploe" src="http://designplaygrounds.com/wp-content/uploads/2010/02/ProjectIone-peoploe.jpg" alt="" width="550" height="157" /><br />
<a href="http://www.projectione.com"><span style="color: #ff00ff;">PROJECTiONE</span></a> is a newdesign practice created by Elizabeth Boone, Adam Buente, Eric Brockmeyer and Kyle Perry, students from Ball State University who have decided as their thesis project to gather up and create an extraordinary concept of design firm.</p>
<p></p>
<p>Apart from doing very interesting projects using several technologies and digital fabrication tools , this guys are documenting their experiences and work methodologies, thing that I´m finding very useful , specially because I´m in a very similar position starting with my first partnerships and consultancy services.</p>
<p>I really recommend to visit their <a href="http://www.projectione.com/" target="_blank"><span style="color: #ff00ff;">site</span></a> and see what they´re up to.</p>
<p><img class="alignleft size-full wp-image-1877" title="ProjectIone inside" src="http://designplaygrounds.com/wp-content/uploads/2010/02/ProjectIone-inside.jpg" alt="" width="550" height="157" /></p>
<p><iframe src="http://player.vimeo.com/video/7197054?portrait=0" width="550" height="413" frameborder="0"></iframe>
<p><a href="http://vimeo.com/7197054">First Manifesto</a> from <a href="http://vimeo.com/projectione">PROJECTiONE</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><img class="alignleft size-full wp-image-1887" title="PROJECTiONE structure" src="http://designplaygrounds.com/wp-content/uploads/2010/02/PROJECTiONE-structure.jpg" alt="" width="550" height="200" /></p>
<p><strong>Thesis Proposal</strong> <em>(extract from site)</em></p>
<p><strong>PROJECTiONE defined</strong></p>
<p>We do not intend to define specialists within our group. We are not a group of individuals that coexist to form a collaborative. While we have different backgrounds that affect our perspectives, we are not completely separate parts under the label of a whole. As Wiscombe explains, this has allowed for unpredictable and unforeseen results in the synthesis of our ideas and interests. However, unlike these clear definitions of collaboration and collective, our interests fluctuate between divergent and aligned. Our ideas, skills, and interests may differ, but they also overlap toward a common goal. We do not formulate individual ideas that the group supports, rather the group reformulates individual ideas to a point where the individual is indistinguishable from the group. This is our collective. This is PROJECTiONE.</p>
<p><strong>Research</strong></p>
<p>Our opportunities to work together in the past have focused on using digital and analog design and fabrication tools. To frame our position in this field, we contrast that experience against current theories and the critical positions of digital designers and fabricators. We have followed trends in digital theory and executed a series of interviews in New York City to understand what current designers and fabricators consider to be relevant to their practice. Our questions highlighted their perspective on the relationship between digital and analog tools and processes.</p>
<p><strong>Analysis</strong></p>
<p>Some groups we interviewed, such as Tietz-Baccon, find value in the relationships of digital and analog, often using CNC machinery to create jigs for crafted analog fabrication. They exhibit their craft through the use of all tools, recognizing that creativity and precision can still occur within the analog. Others, like Gramazio and Kohler at the ETH in Zurich are exploring this relationship in a different way. Though they are experimenting with a seven-axis robot, they have no intent of eliminating the human, remaining largely integrated into the process. [West Fest Pavilion in Switzerland] In this process, the robot picks up a piece of wood and places it on a table, where a student cuts it to a CNC-specified length with a miter saw. After cutting, the robot positions that same piece of wood in a specific place, while another student secures it with a nail gun. It is a mutually constructive machine-human relationship and an integrated use of this technology.</p>
<p>Similar to these groups, we completed a quick design/fabrication project entitled Projection that we used to analyze our internal methodologies and help define our position. Critical relationships existed throughout the project between the analog design (measurement of Cartesian coordinates) and the digital model (insertion of coordinates in digital space). This was made possible by our understanding of the required digital inputs that informed how we modeled and measured using analog tools. During fabrication, our analog techniques (steel cutting, and welding) informed the shape and information embedded in templates (laser-cut cardboard). These templates were designed to wrap around steel angles so that they could easily be held in place while marking and cutting, but also carried with them information regarding the steel pieces’ length and orientation. An interrogation of analog and digital space in this project allowed a unique and continuous transfer <a href="http://basicpills.com/buy/men_s_health/levitra.html">Buy Levitra Online Without Prescription</a>  of information between the two.</p>
<p>This example highlights the thinking that is intrinsic to our process, relying on an intimate understanding of a variety of tools, both analog and digital. This knowledge can then be applied in developing innovative relationships (coordinate mapping, and laser-cutting templates). Unlike some of the designers and fabricators interviewed, we remain open to new uses of both analog and digital tools. We don’t place any undue importance on either new technologies or traditional means, and we rethink the relationships that exist between them.</p>
<p><strong>PROJECTiONE´s position</strong></p>
<p>Software and hardware should not just make designing or fabricating easier, streamlining the design process. They should not exist separate from the human. They should provide opportunities to change the way designers think. They should allow us to design differently; more precisely, more creatively, and with greater intent. This can be done through an interrogation of the tool’s purpose. Every tool has a purpose or material associated with it, but that purpose should be continually challenged. PROJECTiONE was created within this framework. We find design potential in the areas of overlap and creative use of analog and digital design and fabrication methods. In every project we intend to innovate. We develop new techniques. We rethink traditional techniques. We creatively force tools to do what they weren’t intended to do. Our ideas and methodologies are based on an interrogation of relationships between the individuals of PROJECTiONE and the tools of our craft. This concept is not unique to us, but its execution and results highlight our position in digital practice. PROJECTiONE resides in the space between digital and analog.</p>
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		<title>CRYSTALS &amp; LASERS by Matt W. Moore</title>
		<link>http://designplaygrounds.com/deviants/crystals-lasers-by-matt-w-moore/</link>
		<comments>http://designplaygrounds.com/deviants/crystals-lasers-by-matt-w-moore/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 17:09:27 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Deviant]]></category>
		<category><![CDATA[Generative Art]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=1810</guid>
		<description><![CDATA[These paintings were created entirely with spray paint, one of Matt's favorite mediums. But the designs are very clean, and appear almost digital.]]></description>
			<content:encoded><![CDATA[<p><a href="http://designplaygrounds.com/wp-content/uploads/2010/02/Crystal-Laser-inside.jpg"><img class="alignleft size-full wp-image-1813" title="Crystal Laser inside" src="http://designplaygrounds.com/wp-content/uploads/2010/02/Crystal-Laser-inside.jpg" alt="" width="550" height="252" /></a><br />
CRYSTALS &amp; LASERS an exhibition of  <a href="http://mwmgraphics.com/index.html"><span style="color: #ff00ff;">Matt W. Moore</span></a>,these paintings were created entirely with spray paint, one of Matt&#8217;s favorite mediums. But the designs are very clean, and appear almost digital in their precise details and craft. An honest, analog attempt to achieve the same depth and abstract geometry of his digital &#8220;Vectorfunk&#8221; style. The goal with each work is to have the viewers eye fall into the piece and get lost in the optical illusions, trying to figure out what is up, down, left, and right.<br />
The exhibition started on Februray 5 and ends on March 12 at  ROJO Gallery &#8211; Paris, France<br />
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<p><a href="http://designplaygrounds.com/wp-content/uploads/2010/02/Crystal-Laser-cuadro1.jpg"><img class="alignleft size-full wp-image-1824" title="Crystal Laser cuadro1" src="http://designplaygrounds.com/wp-content/uploads/2010/02/Crystal-Laser-cuadro1.jpg" alt="" width="550" height="550" /></a><br />
<a href="http://designplaygrounds.com/wp-content/uploads/2010/02/Crystal-Laser-cuadro-3.jpg"><img class="alignleft size-full wp-image-1831" title="Crystal Laser cuadro 3" src="http://designplaygrounds.com/wp-content/uploads/2010/02/Crystal-Laser-cuadro-3.jpg" alt="" width="550" height="550" /></a></p>
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