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<channel>
	<title>designplaygrounds.com &#187; Grasshopper</title>
	<atom:link href="http://designplaygrounds.com/tag/grasshopper/feed/" rel="self" type="application/rss+xml" />
	<link>http://designplaygrounds.com</link>
	<description>interactive and generative design</description>
	<lastBuildDate>Sat, 12 May 2012 03:28:22 +0000</lastBuildDate>
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		<title>Synthetic Grain by PROJECTiONE</title>
		<link>http://designplaygrounds.com/deviants/synthetic-grain-by-projectione/</link>
		<comments>http://designplaygrounds.com/deviants/synthetic-grain-by-projectione/#comments</comments>
		<pubDate>Sat, 18 Feb 2012 03:19:35 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5786</guid>
		<description><![CDATA[Synthetic Grain utilizes computational design and digital fabrication techniques to mimic natural grain patterns and organic forms with synthetic manufactured materials.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/02/Synthetic-Grain01.jpg" alt="" title="Synthetic Grain01" width="550" height="380" class="alignright size-full wp-image-5789" /><br />
<a href="http://www.projectione.com/synthetic-grain/">Synthetic Grain </a>by PROJECTiONE utilizes computational design and digital fabrication techniques to mimic natural grain patterns and organic forms with synthetic manufactured materials. A grasshopper definition was created that adjusts parallel lines around a set of points or “knots” based on proximity to that point. The result is a three dimensionally curved, contoured surface made of laser cut polystyrene that lock into slots in a plywood backer. The project was developed to be made at various scales by changing material thicknesses and number of custom panels. This would allow for development as a building skin, retail storefront, or simply the backdrop for a bar. The manner in which the strips engage the wood allow for changing perceptions as the user moves past. While of the same language, each part is unique to its specific condition, similar to natural systems.</p>
<p><iframe src="http://player.vimeo.com/video/36778644" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/02/Synthetic-Grain02.jpg" alt="" title="Synthetic Grain02" width="550" height="365" class="alignright size-full wp-image-5790" /></p>
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		<title>Valse Automatique</title>
		<link>http://designplaygrounds.com/deviants/valse-automatique-made/</link>
		<comments>http://designplaygrounds.com/deviants/valse-automatique-made/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 03:38:28 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Generative Art]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[object design]]></category>
		<category><![CDATA[Parametric Architecture]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5757</guid>
		<description><![CDATA[Valse Automatique is a design performance made to illustrate the symbiosis between humans and technology by translating music to form over the use of a kuka industrial robot.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/02/VALSE-AUTOMATIQUE-PROJECTinside01.jpg" alt="" title="VALSE AUTOMATIQUE PROJECTinside01" width="550" height="347" class="alignright size-full wp-image-5762" /><br />
<a href="http://www.stephanthiel.com/projects/valseautomatique.html">Valse Automatique</a> is a design performance made to illustrate the symbiosis between humans and technology by translating music to form over the use of a kuka industrial robot.</p>
<p>Invited to the project by Hermann Weizenegger &#8211; an industrial designer and design professor running his studio haw in Berlin &#8211; I was responsible for designing the overall interface between the music by composer and violinist miki and the production process of the robot. Together with the incredibly talented chris jeffs, who provided me with the audio analysis and musical advice as well as Wolf Deiss and Roman Kühnert of artis gmbh we realized what to me was one of the most complex, challenging and inspiring productions I was part of to date.</p>
<p>Hermann’s vision of the overall performance consisted of five variations of a musical piece by MIKI represented in five objects. To address this vision, wax was chosen as a base material, since it allowed rapid manufacturing through milling and application of heat as well as a possible further use for casting. Thus, the performance was conceptualized as a two stages production process showing MIKI and a pianist along the robot manufacturing the objects. In a pre-performance process, the wax base shapes were milled to reflect the musical atmosphere, in the second process the robot finalized the objects with the use of a Bunsen burner in reaction to MIKI’s play.</p>
<p>Given my initial lack of experience with product design and the related manufacturing processes, I teamed up with steffen fiedler to create a formal concept that will work in the timeframe we had. Even though this initial design process happened in Java/Processing with the help of Chris’ analysis tools made in SuperCollider, we realized quickly we would need an entirely different toolset to create data for such a high performance manufacturing process. Thus, the formal concept to match the requirements of the short timeframe for milling was implemented in Rhino/Grasshopper. The concept consisted of a fluent terrain being distorted according to the music. The terrain was chosen to provide the greatest flexibility for how the robot would manufacture it. This translation process is also shown in a minimal dynamic visualization I created in Processing mainly for the audience to understand the process. It was integrated into the lights control done by Chris as well. The large scale renderings for the exhibition were made in sunflow &#8211; a fabulous open source renderer written in Java.</p>
<p><iframe src="http://player.vimeo.com/video/17604087" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/02/VALSE-AUTOMATIQUE-PROJECTinside02.jpg" alt="" title="VALSE AUTOMATIQUE PROJECTinside02" width="550" height="825" class="alignright size-full wp-image-5765" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/02/VALSE-AUTOMATIQUE-PROJECTinside03.jpg" alt="" title="VALSE AUTOMATIQUE PROJECTinside03" width="550" height="335" class="alignright size-full wp-image-5766" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/02/VALSE-AUTOMATIQUE-PROJECTinside04.jpg" alt="" title="VALSE AUTOMATIQUE PROJECTinside04" width="550" height="329" class="alignright size-full wp-image-5767" /></p>
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		<title>Bloomberg pavilion by akihisa hirata</title>
		<link>http://designplaygrounds.com/deviants/bloomberg-pavilion-by-akihisa-hirata-architecture/</link>
		<comments>http://designplaygrounds.com/deviants/bloomberg-pavilion-by-akihisa-hirata-architecture/#comments</comments>
		<pubDate>Thu, 22 Dec 2011 03:51:48 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[Parametric Architecture]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5625</guid>
		<description><![CDATA[Designed by Akihisa Hirata, the Bloomberg Pavilion Project is located at the entrance of the Museum of Contemporary Art Tokyo.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/12/bloomberg-pavilion-01.jpg" alt="" title="bloomberg pavilion 01" width="550" height="329" class="alignright size-full wp-image-5626" /><br />
Designed by <a href="http://www.hao.nu/">Akihisa Hirata</a>, the Bloomberg Pavilion Project is located at the entrance of the Museum of Contemporary Art Tokyo.</p>
<p>The pavilion&#8217;s form is derived from the structure of a tree and intends to provide shade to the immediate area. a triangular footprintwith crisp planar walls begins to unfold at the roof plane into a series of pleats. the hyplane structure is comprised of white metal panels in the shape of isosceles triangles. the bends create a curving wall which reflects and introduces a soft light into the interior.</p>
<p><em>&#8220;I wondered what would happen if the walls were to keep growing upwards and present an uneven surface like &#8216;pleats&#8217;. Pleats resemble a tree in the way that they spread out and capture the sun and I felt that they would produce a bright, impressive exterior. I also thought that the space beneath this surface would present a relaxed atmosphere, similar to that of tree shade that would be an ideal quality for an exhibition space.&#8221;</em></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/12/bloomberg-pavilion-02.jpg" alt="" title="bloomberg pavilion 02" width="550" height="366" class="alignright size-full wp-image-5627" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/12/bloomberg-pavilion-03.jpg" alt="" title="bloomberg pavilion 03" width="550" height="366" class="alignright size-full wp-image-5628" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/12/bloomberg-pavilion-04.jpg" alt="" title="bloomberg pavilion 04" width="550" height="366" class="alignright size-full wp-image-5629" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/12/bloomberg-pavilion-05.jpg" alt="" title="bloomberg pavilion 05" width="550" height="825" class="alignright size-full wp-image-5630" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/12/bloomberg-pavilion-06.jpg" alt="" title="bloomberg pavilion 06" width="550" height="825" class="alignright size-full wp-image-5631" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/12/bloomberg-pavilion-07.jpg" alt="" title="bloomberg pavilion 07" width="550" height="413" class="alignright size-full wp-image-5632" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/12/bloomberg-pavilion-08.jpg" alt="" title="bloomberg pavilion 08" width="550" height="413" class="alignright size-full wp-image-5633" /></p>
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		<title>Chrysalis Grasshopper + Processing</title>
		<link>http://designplaygrounds.com/blog/chrysalis-grasshopper-processing/</link>
		<comments>http://designplaygrounds.com/blog/chrysalis-grasshopper-processing/#comments</comments>
		<pubDate>Tue, 01 Nov 2011 03:05:10 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5514</guid>
		<description><![CDATA[At the core of the project is an open source app, written in Processing, that translates designs made using the intuitive 3D design interface called Grasshopper into working Processing code.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/10/Chrysalis_Grasshopper-+-processing-01.jpg" alt="" title="Chrysalis_Grasshopper + processing 01" width="550" height="312" class="alignright size-full wp-image-5518" /><br />
Hello everyone today I gladly stumble upon this initiative on Kickstarter and I would like to encourage all users of platforms like Grasshopper or Processing to check this out, and if you find it interesting as I did help to  <a href="http://www.kickstarter.com/projects/1419987702/chrysalis-grasshopper-processing-for-online-making">support</a> this project.</p>
<p><iframe frameborder="0" height="410px" src="http://www.kickstarter.com/projects/1419987702/chrysalis-grasshopper-processing-for-online-making/widget/video.html" width="480px"></iframe></p>
<p><strong>What is Chrysalis? </strong><br />
The purpose of the Chrysalis project is to make it easier for people to create 3D interactive applications for the web, by combining two already existing platforms: <a href="http://processing.org">Processing</a> and<a href="http://www.grasshopper3d.com/"> Grasshopper</a>.</p>
<p>At the core of the project is an open source app, written in Processing, that translates designs made using the intuitive 3D design interface called Grasshopper into working Processing code. Also included are the necessary resources needed by Processing to support some of Grasshopper&#8217;s special types of 3D geometry, as well as a feature that runs within Gasshopper to initiate the translation into processing.</p>
<p><strong>How will Chrysalis help designers?</strong></p>
<p>There is a new paradigm emerging in which small scale designers are offering customizeable versions of their designs through interactive web applets. Customers can go to the website, select a number of settings, preview the customized product and get a price estimate. Then when they are ready, they press a button and the product is made and shipped to them directly.<br />
<img src="http://designplaygrounds.com/wp-content/uploads/2011/10/Chrysalis_Grasshopper-+-processing-02.jpg" alt="" title="Chrysalis_Grasshopper + processing 02" width="550" height="319" class="alignright size-full wp-image-5515" /></p>
<p>Processing makes apps like this possible through its robust graphics handling, and the ability to run in a web browser and interact with other websites via html. However, Processing has a text-based code editor, which is difficult to use in 3D design, especially for visually oriented people. </p>
<p>The intuitive WYSIWYG interface offered by Grasshopper is much more effective for visually oriented designers because it shows data and its relationships graphically instead of as lines of text. Unfortunately, Grasshopper models are not as share-able as Processing. It is not possible to view or interact with grasshopper designs on the web. The answer is Chrysalis; Think of it as designing 3D interactive content for the web using an intuitive visual</p>
<p><strong>What will the funding be used for?</strong></p>
<p>Funding will pay for professional software developers to produce the following items, which will be open-source and available through the Processing and Grasshopper online communities, under the Creative Commons license:</p>
<p>-New 3D libraries for Processing to support selected types of NURBS geometry<br />
-Adaptation of some existing 3D geometry libraries for Processing<br />
-New Chrysalis translator app, written in Processing<br />
-New initiator component to run within Grasshopper<br />
-Complete documentation of all included libraries and translator app</p>
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		<title>San Gennaro North Gate by SOFTlab</title>
		<link>http://designplaygrounds.com/deviants/san-gennaro-north-gate-by-softlab/</link>
		<comments>http://designplaygrounds.com/deviants/san-gennaro-north-gate-by-softlab/#comments</comments>
		<pubDate>Tue, 20 Sep 2011 03:38:54 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[Parametric Architecture]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5409</guid>
		<description><![CDATA[SOFTlab has come up with a new  large outdoor installation for The San Gennaro North Gate .]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-5411" title="SOFTlab_installation_inside01" src="http://designplaygrounds.com/wp-content/uploads/2011/09/SOFTlab_installation_inside01.jpg" alt="" width="550" height="367" /></p>
<p><a href="http://softlabnyc.com">SOFTlab</a> has come up with a need project , a large outdoor installation for The San Gennaro North Gate located at   on  Mulberry St. between Houston and Prince St in New York. The piece was produced by  Two Bridges and supported by St.Patrick’s Old Cathedral.</p>
<p>The geometry was engineered in collaboration with Matt Clark at ARUP and all of the building connections were designed by Nathaniel Stanton of CRAFT Engineering.</p>
<p>Installation will be up until September 25th, 2011<br />
<iframe src="http://player.vimeo.com/video/29233566?title=0&amp;byline=0&amp;portrait=0" width="550" height="364" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe><br />
<span style="color: #ff00ff;"><strong>Design Team:</strong> </span>Michael Szivos, Carrie McKnelly, Sean Madigan</p>
<p><strong><span style="color: #ff00ff;">Installation</span>:</strong> Elliot White, Brandt Graves,  Sarah Hunter, Liz Kelsey, Brandon Bartle, Sonal Patel, Simon Kristak, Henry Choi, Julia Schleppe, Katherine Salamat, Anthony Buccellato</p>
<p><img class="alignright size-full wp-image-5412" title="SOFTlab_installation_inside02" src="http://designplaygrounds.com/wp-content/uploads/2011/09/SOFTlab_installation_inside02.jpg" alt="" width="550" height="367" /></p>
<p><img class="alignright size-full wp-image-5413" title="SOFTlab_installation_inside03" src="http://designplaygrounds.com/wp-content/uploads/2011/09/SOFTlab_installation_inside03.jpg" alt="" width="550" height="367" /><br />
<img class="alignright size-full wp-image-5416" title="SOFTlab_installation_inside04" src="http://designplaygrounds.com/wp-content/uploads/2011/09/SOFTlab_installation_inside04.jpg" alt="" width="550" height="825" /></p>
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		<title>Dynamic Performance of Nature</title>
		<link>http://designplaygrounds.com/deviants/dynamic-performance-of-nature/</link>
		<comments>http://designplaygrounds.com/deviants/dynamic-performance-of-nature/#comments</comments>
		<pubDate>Sun, 04 Sep 2011 02:25:04 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Arduino]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Grasshopper]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5366</guid>
		<description><![CDATA[Dynamic Performance of Nature is a permanent media wall for the Leonardo, science museum of Salt Lake City. It is scheduled to be released for public in October, 2011.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/09/dynamicperformance11.jpg" alt="" title="dynamicperformance11" width="550" height="344" class="alignright size-full wp-image-5377" /><br />
Dynamic Performance of Nature is a permanent media wall for the Leonardo, science museum of Salt Lake City designed by <a href="http://softrigid.com/about/">SoftRigid</a>. It is scheduled to be released for public in October, 2011.</p>
<p>The Dynamic Performance of Nature is a solar-powered installation designed to sense the animate natural environment of the world and interactively communicate it to the visitors of the Leonardo through an intelligent, dynamic wall.  It’s inspired by the concept that sustainability for the 21st century should be crafted to evolve beyond conventional application of green techniques into something alive and integrated with the environment, conditioning the most sophisticated forms of creativity for the preservation of life.  This dynamic and interactive installation will invite curious inquisition as well as detached contemplation of the synthesis between light, material, space, and global environmental information.</p>
<p><iframe src="http://player.vimeo.com/video/27133775?title=0&amp;byline=0&amp;portrait=0&amp;autoplay=1" width="550" height="309" frameborder="0"></iframe></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/09/DynamicPerformanceOfnature-segunda.jpg" alt="" title="DynamicPerformanceOfnature segunda" width="550" height="344" class="alignright size-full wp-image-5374" /></p>
<p><iframe src="http://player.vimeo.com/video/20455861?title=0&amp;byline=0&amp;portrait=0&amp;autoplay=1" width="550" height="364" frameborder="0"></iframe></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/09/DynamicPerformanceOfnature-diagram.jpg" alt="" title="DynamicPerformanceOfnature diagram" width="550" height="428" class="alignright size-full wp-image-5367" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/09/DynamicPerformanceOfnature-diagram02.jpg" alt="" title="DynamicPerformanceOfnature diagram02" width="550" height="425" class="alignright size-full wp-image-5368" /></p>
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		<title>AA San Francisco Visiting School Final Presentation</title>
		<link>http://designplaygrounds.com/workshops/aa-san-francisco-visiting-school-final-presentation/</link>
		<comments>http://designplaygrounds.com/workshops/aa-san-francisco-visiting-school-final-presentation/#comments</comments>
		<pubDate>Sat, 06 Aug 2011 01:39:05 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Workshops]]></category>
		<category><![CDATA[3d Modelling]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Arduino]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[Workshop]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5270</guid>
		<description><![CDATA[The Final Show of the San Francisco Visiting School was held on Friday, July 22 at CCA in San Francisco.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/08/AA_VISITING_SCHOOL-.jpg" alt="" title="AA_VISITING_SCHOOL" width="550" height="309" class="alignright size-full wp-image-5279" /><br />
The Final Show of the <a href="http://www.aaschool.ac.uk/PORTFOLIO/microsite.php?title=San%20Francisco%20Visiting%20School&#038;url=sanfrancisco.aaschool.ac.uk">San Francisco Visiting School</a> was held on Friday, July 22 at CCA in San Francisco. After two intensive weeks of workshops, 45 students from 16 countries presented their final design projects to a large group of visiting critics and the public. This year the students broke into three unique groups each with their own program and focus. These included: “Luminous Hybrid” (Jason Kelly Johnson and Andy Payne), “China Basin Pedestrian Bridge” (Andrew Kudless with Gil Akos and Ronnie Parsons), and “China Basin Pavilion” with Evan Greenberg and Christina Doumpioti. There was an extraordinary range of experimental drawings, models and animations presented by the students.</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/08/AA_VISITING_SCHOOL02.jpg" alt="" title="AA_VISITING_SCHOOL02" width="550" height="309" class="alignright size-full wp-image-5276" /></p>
<p><strong>2011 Core Tutors: </strong>Evan Greenberg (AA), Christina Doumpioti (AA), Jason Kelly Johnson (FCL/CCA), Andrew Kudless (Matsys/CCA)<br />
Studio Tutors: Andrew Payne (Harvard/Lift), Ronnie Parsons (Mode/Pratt), Gil Akos (Mode/Pratt)<br />
<strong>AA Visiting Tutors: </strong>Michael Weinstock (AA), Toni Kotnik (AA/ETH)<br />
<strong>Workshop Tutors:</strong> Rip DeLeon, Ben Golder, David Shook (SOM), Scott Minneman, Michael Shiloh, Nick Riddle<br />
<strong>2011 Guest Lecturers: </strong>Thom Faulders (CCA), David Gissen (CCA), Mark Sarkisian and David Shook (SOM), Bill Kreysler</p>
<p><strong>2011 Sponsors:</strong> McNeel &#038; Associates (Seattle, WA); SOM (Skidmore Owings and Merrill); Kreysler &#038; Associates Digital Fabrication.<br />
<strong>Special Thanks:</strong> CCA Fabrication Lab and Workshop Staff and Students; Andrew Sparks</p>
<p><strong>Software Links:</strong> Rhino/Grasshopper, Firefly, Arduino, Kangaroo, Karamba</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/08/AA_VISITING_SCHOOL03.jpg" alt="" title="AA_VISITING_SCHOOL03" width="550" height="366" class="alignright size-full wp-image-5282" /><br />
<img src="http://designplaygrounds.com/wp-content/uploads/2011/08/AA_VISITING_SCHOOL04.jpg" alt="" title="AA_VISITING_SCHOOL04" width="550" height="366" class="alignright size-full wp-image-5283" /><br />
<img src="http://designplaygrounds.com/wp-content/uploads/2011/08/AA_VISITING_SCHOOL05.jpg" alt="" title="AA_VISITING_SCHOOL05" width="550" height="405" class="alignright size-full wp-image-5284" /></p>
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		<title>Workshop Diseño Parametrico</title>
		<link>http://designplaygrounds.com/workshops/workshop-diseno-parametrico/</link>
		<comments>http://designplaygrounds.com/workshops/workshop-diseno-parametrico/#comments</comments>
		<pubDate>Mon, 18 Jul 2011 23:36:54 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Workshops]]></category>
		<category><![CDATA[3d Modelling]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[Workshop]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5243</guid>
		<description><![CDATA[WORKSHOP, QUERETARO JULIO 2011 A finales de este mes estaremos realizando nuevamente con nuestros amigos de Plataforma de Arquitectura un Taller destinado principalmente a Arquitectos y Diseñadores ]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/07/Rhino-Grasshopper-Mexico-Workshop.jpg" alt="" title="Rhino Grasshopper Mexico Workshop" width="550" height="356" class="alignright size-full wp-image-5246" /><strong>WORKSHOP, QUERETARO JULIO 2011</strong><br />
A finales de este mes estaremos realizando nuevamente con nuestros amigos de <a href="http://www.plataforma.com.mx">Plataforma de Arquitectura</a> un Taller  destinado principalmente a Arquitectos y Diseñadores los cuales estén interesados en el aprendizaje del diseño paramétrico y la creación de algoritmos generativos para su implementación en distintos procesos del diseño, el curso cubrirá los conceptos básicos para abordar proyectos de diseño a través del desarrollo de herramientas algorítmicas mediante un proceso de programación visual, utilizaremos el software Rhino 3d y el plugin Grasshopper como nuestras herramientas de trabajo.</p>
<p><strong>El taller afortunadamente ha tenido muy buen recibimiento y nos quedan muy pocos lugares en caso de estar interesado no dudes en ponerte en contacto cuanto antes.</strong></p>
<p><strong>Detalles:</strong><br />
Instructores: Rodrigo Medina | Daniel Camiro</p>
<p>Lugar: Plataforma de Arquitectura  http://plataforma.com.mx/</p>
<p>Senda del Amanecer No. 151 Milenio III, Querétaro, Qro. México</p>
<p>Fechas: 29,30,31 de julio 2011</p>
<p>Cupo: Limitado a 15 plazas</p>
<p>Costos:<br />
Estudiantes: $2,800</p>
<p>Profesionales: $3,400</p>
<p>Fecha límite de pago: miércoles 27 de julio 2011</p>
<p><strong>Importante:</strong><br />
Todos los niveles de experiencia son bienvenidos el único requisito es tener un entendimiento básico de los programas CAD y una actitud positiva hacia el aprendizaje de dichas herramientas.</p>
<p><em>*Los participantes deberán traer su propia laptop con todo el software y actualizaciones (originales o versiones de demostración oficiales) previamente instaladas.(se fijara una fecha unos días antes para revisar que todos los equipos estén en orden y listos para trabajar).Si planeas venir de fuera de la ciudad avisanos y te pondremos en contacto con otras personas que también vayan a hacerlo para en caso de desearlo puedan compartir su lugar de estancia.</em></p>
<p>Contacto</p>
<p>info@chidostudio,com</p>
<p>Jesus Méndez 4421869813</p>
<p>Daniel Camiro 4422472424</p>
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		<title>CLJ02: ZA11 PAVILION</title>
		<link>http://designplaygrounds.com/deviants/clj02-za11-pavilion/</link>
		<comments>http://designplaygrounds.com/deviants/clj02-za11-pavilion/#comments</comments>
		<pubDate>Tue, 05 Jul 2011 02:54:24 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[Parametric Architecture]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5188</guid>
		<description><![CDATA[The ZA11 Pavilion emerges as a powerful urban attractor which manages to engage the local society on all levels.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/07/Parametric-Pavillion-02.jpg" alt="" title="Parametric Pavillion 02" width="550" height="389" class="alignright size-full wp-image-5195" /><br />
<img src="http://designplaygrounds.com/wp-content/uploads/2011/07/Parametric-Pavillion-inside-01.jpg" alt="" title="Parametric Pavillion inside 01" width="550" height="367" class="alignright size-full wp-image-5192" /><br />
Project Designers : Dimitrie Stefanescu [<a href="improved.ro">improved.ro</a>], Patrick Bedarf [<a href="a-ngine.com">a-ngine.com</a>], Bogdan Hambasan [ASTA Cluj]</p>
<p>The project started out as an ambitious student-powered endeavor to design and fabricate at a 1:1 scale the flagship pavilion for the ZA11 Speaking Architecture event in Cluj, Romania. While at the same time integrating into its historically-charged context, the design boasts a strong representational power which was much needed in order to fulfill its main goal: attracting passers-by to the event. The object tries to make legible the new ontology which is slowly defined by computational architecture and is a showcase for the processes empowered by it. At the same time, the pavilion offers a sheltered space for the unfolding of different social events pertaining to the corresponding architecture festival.The project started out as an ambitious student-powered endeavor to design and fabricate at a 1:1 scale the flagship pavilion for the ZA11 Speaking Architecture event in Cluj, Romania. While at the same time integrating into its historically-charged context, the design boasts a strong representational power which was much needed in order to fulfill its main goal: attracting passers-by to the event. The object tries to make legible the new ontology which is slowly defined by computational architecture and is a showcase for the processes empowered by it. At the same time, the pavilion offers a sheltered space for the unfolding of different social events pertaining to the corresponding architecture festival.<br />
<iframe src="http://player.vimeo.com/video/25666126?title=0&amp;byline=0&amp;portrait=0&amp;autoplay=1" width="550" height="303" frameborder="0"></iframe></p>
<p><strong>The process</strong><br />
The design was elaborated during a parametric design workshop specifically geared towards its production. We were faced with the harsh requirements of creating an actually working design with the material and tools available from sponsors (Graphtec, Holver) while at the same time fitting inside a budget dwarfed by its expectations. Therefore we constrained the creative exploration agenda to a relatively limited approach which, most importantly, was scalable in terms of materials and fabrication techniques. The final design consists of 746 unique pieces, which, once assembled, create a free-form ring which is subdivided into deep hexagons. This particular geometrical configuration allowed for the sheltering of the different planned events while at the same time inciting curiosity through its unusual, spectacular form. The realization of the design was made possible by advanced use of parametric design techniques, with the help of which the whole process was controlled from exact geometry generation to piece labeling, assembly logic and actual fabrication (CNC milling).<br />
<img src="http://designplaygrounds.com/wp-content/uploads/2011/07/Parametric-Pavillion-inside-03.jpg" alt="" title="Parametric Pavillion inside 03" width="550" height="412" class="alignright size-full wp-image-5196" /><br />
<img src="http://designplaygrounds.com/wp-content/uploads/2011/07/Parametric-Pavillion-inside-4.jpg" alt="" title="Parametric Pavillion inside 4" width="550" height="412" class="alignright size-full wp-image-5197" /><br />
<img src="http://designplaygrounds.com/wp-content/uploads/2011/07/Parametric-Pavillion-inside-5.jpg" alt="" title="Parametric Pavillion inside 5" width="550" height="412" class="alignright size-full wp-image-5199" /></p>
<p><strong>Conclusions	</strong><br />
The ZA11 Pavilion emerged as a powerful urban attractor which managed to engage the local society on all levels. Interest was aroused in both young and senior citizens, both professionals and non-architects by the completed pavilion as well as during the act of its construction, thus proving to be more than an indifferent temporary shelter. Furthermore, it successfully provided a flexible and comfortable space for the different events pertaining to the event (temporary bookshop, open-air cinema, tea party, jam sessions and a small concert + sleeping in the sun) to unfold.</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/07/Parametric-Pavillion-inside-06.jpg" alt="" title="Parametric Pavillion inside 06" width="550" height="130" class="alignright size-full wp-image-5200" /><br />
<img src="http://designplaygrounds.com/wp-content/uploads/2011/07/Parametric-Pavillion-inside-7.jpg" alt="" title="Parametric Pavillion inside 7" width="550" height="350" class="alignright size-full wp-image-5205" /></p>
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		<title>STUDIO: Aedas R&amp;D/ HKPDA</title>
		<link>http://designplaygrounds.com/deviants/studio-aedas-rd-hkpda/</link>
		<comments>http://designplaygrounds.com/deviants/studio-aedas-rd-hkpda/#comments</comments>
		<pubDate>Thu, 30 Jun 2011 18:24:15 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[Installations]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5171</guid>
		<description><![CDATA[The  hosted in Hauzhong University of Technology and science and co-organized by various universities, is a pioneer event in this region of China.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/06/Parametric-DesignWorkshop-inside01.jpg" alt="" title="Parametric DesignWorkshop inside01" width="550" height="365" class="alignright size-full wp-image-5177" /><br />
<strong>Wuhan Workshop</strong></p>
<p>The International Conference on Machinery and Materials, initialize a wave of movement in linking architecture to computation in central part of China. The workshop, hosted in Hauzhong University of Technology and science and co-organized by various universities, is a pioneer event in this region of China. The workshop was a five days intensive training and production follow by international conference by top practitioners, professors, architects and researchers to share and deliver the message of a new era of digital architecture to this region of China.<br />
<img src="http://designplaygrounds.com/wp-content/uploads/2011/06/Parametric-DesignWorkshop-inside02.jpg" alt="" title="Parametric DesignWorkshop inside02" width="550" height="366" class="alignright size-full wp-image-5178" /></p>
<p><strong>The Installation</strong></p>
<p>The 1:1 scaled model, named the Face, is an architecture surface that constructed at the end of the five days workshop. The Function of the surface is flexible, for example it could be a table, chair, wall, ceiling, etc. Building a 1:1 scale model push the limit of integration of digital tools and physical model, as several uncalculated focuses like gravity, tension, wind, etc added stress to the connection detail of the basic paper unit. </p>
<p><a href="http://designplaygrounds.com/wp-content/uploads/2011/06/Parametric-DesignWorkshop-inside05.jpg"><img src="http://designplaygrounds.com/wp-content/uploads/2011/06/Parametric-DesignWorkshop-inside05.jpg" alt="" title="Parametric DesignWorkshop inside05" width="550" height="366" class="alignright size-full wp-image-5179" /></a></p>
<p><strong>Digital modeling </strong></p>
<p>The explorations of digital tools to mimic, analyze, visualize, and predict the constructability of the model was an important lesson learned during the workshop. A wide range of programs were used during the workshop like grasshopper, rhino, maya, processing,rhinoscript, freeform origami, realflow, tess, Xfrog, paracloud, kangaroo, etc. </p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/06/Parametric-DesignWorkshop-inside03.jpg" alt="" title="Parametric DesignWorkshop inside03" width="550" height="413" class="alignright size-full wp-image-5180" /></p>
<p><strong>Digital to Physical to Digital </strong></p>
<p>During the workshop participants learned the importance of stepping back from the computer and understand the constrains of the materials and real world , this helps to have a better knowledge of how you need to use digital tools and take this consideration into early faces of design to have  much better results. </p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/06/Parametric-DesignWorkshop-inside04.jpg" alt="" title="Parametric DesignWorkshop inside04" width="550" height="367" class="alignright size-full wp-image-5184" /></p>
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