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	<title>designplaygrounds.com &#187; interactive application</title>
	<atom:link href="http://designplaygrounds.com/tag/interactive-application/feed/" rel="self" type="application/rss+xml" />
	<link>http://designplaygrounds.com</link>
	<description>interactive and generative design</description>
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		<title>Off Book: Generative Art &#8211; Computers, Data, and Humanity</title>
		<link>http://designplaygrounds.com/tv/off-book-generative-art-computers-data-and-humanity/</link>
		<comments>http://designplaygrounds.com/tv/off-book-generative-art-computers-data-and-humanity/#comments</comments>
		<pubDate>Mon, 05 Dec 2011 01:26:41 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[TV]]></category>
		<category><![CDATA[Generative Art]]></category>
		<category><![CDATA[interactive application]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5596</guid>
		<description><![CDATA[An intriguing combination of programmers, artists, and philosophers, these creators embrace a process that delegates essential decisions to computers]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/12/OFF_Book-.jpg" alt="" title="OFF_Book" width="550" height="309" class="alignright size-full wp-image-5597" /><br />
<strong>Off Book: Generative Art &#8211; Computers, Data, and Humanity</strong><br />
An intriguing combination of programmers, artists, and philosophers, these creators embrace a process that delegates essential decisions to computers, data sets, or even random variables. This allows important metaphors to arise in their work, calling attention to the relationship between humans and the computers that surround us, the mountains of information we generate, and the powerful impact that technology has on our relationships with each other.<br />
<iframe width="550" height="309" src="http://www.youtube.com/embed/x0OK1GiI83s" frameborder="0" allowfullscreen></iframe></p>
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		<title>DIGITALMATTER by Joris Laarman</title>
		<link>http://designplaygrounds.com/deviants/digitalmatter-by-joris-laarman/</link>
		<comments>http://designplaygrounds.com/deviants/digitalmatter-by-joris-laarman/#comments</comments>
		<pubDate>Tue, 15 Nov 2011 01:15:35 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Parametric Architecture]]></category>
		<category><![CDATA[Rhinoscript]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5554</guid>
		<description><![CDATA[Digital Matter was inspired by development of digital nanomaterials, parallel to rapid innovations in computer graphics. An approximation of a rococo console with voxels (3d pixels) ]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/11/Joris-LaarmanRhinoscriptDigitalMatter01.jpg" alt="" title="Joris LaarmanRhinoscriptDigitalMatter01" width="550" height="377" class="alignright size-full wp-image-5558" /></p>
<p>In the fall of 2010 <a href="http://www.jorislaarman.com">Joris Laarman</a> Lab was commissioned by the High museum Atlantato develop a kinetic installation that would illustrate a direction of future design. The installation is part of the exhibition &#8220;modern by design” that also features Nendo’sVisible Structuresand works from the High’s growing collection of contemporary design that showcases late twentieth- and early twenty-first century design. Next to that the exhibition will feature a selection of works chronicling three key moments inThe Museum of Modern Art’s design collection and exhibition history—&#8221;Machine Art” (1934), &#8220;Good Design” (1950–1955) and &#8220;Italy: The New Domestic Landscape” (1972).</p>
<p>Digital Matter was inspired by development of digital nanomaterials, parallel to rapid innovations in computer graphics. An approximation of a rococo console with voxels (3d pixels) suggests that the state of the art in digital materials has it’s counterpart in low resolution graphics from early computer games.<a href="http://michalpiasecki.com/"> Michal Piasecki</a> collaborate in the project with  development of parametric models and scripts in Rhino which aid the modeling of roccoco console made of voxels in three sizes: 3, 5 and 10 mm. Digital Matter was manufactured using a 7-axis robotic arm.</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/11/Joris-LaarmanRhinoscriptDigitalMatter03.jpg" alt="" title="Joris LaarmanRhinoscriptDigitalMatter03" width="550" height="388" class="alignright size-full wp-image-5569" /></p>
<p><iframe src="http://player.vimeo.com/video/24618189?color=ffffff" width="550" height="440" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe>
<p><a href="http://designplaygrounds.com/24618189">Making of &#8211; Digital Matter</a> from <a href="http://designplaygrounds.com/user5441285">anita star</a> on <a href="http://designplaygrounds.com/">Vimeo</a>.</p>
<p>t of the exhibition &#8220;modern by design” that also features Nendo%E</p>
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		<title>Montblanc Generative Artworks by Onformative</title>
		<link>http://designplaygrounds.com/deviants/montblanc-generative-artworks-by-onformative/</link>
		<comments>http://designplaygrounds.com/deviants/montblanc-generative-artworks-by-onformative/#comments</comments>
		<pubDate>Sun, 06 Nov 2011 06:54:43 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[3d Modelling]]></category>
		<category><![CDATA[data visualization]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5526</guid>
		<description><![CDATA[The artwork consists of two elements – delicate linear structures and amorphous bodies – which visualize the characteristics of the brand watches]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/11/GenerativeArt_Processing.jpg" alt="" title="GenerativeArt_Processing" width="550" height="310" class="alignright size-full wp-image-5527" /><br />
Berlin based <a href="http://www.onformative.com">Onformative</a> studio were  invited to develop an interpretation of an artwork for Montblanc´s category of watches , the project consists of two elements – delicate linear structures and amorphous bodies – which visualize the characteristics of the brand watches: the highest precision of the movement and the high quality of the materials.<br />
A network of fine lines, rich in detail and connected systematically following logical rules, reflects the fine mechanism and precision of the movement. The unique structure of the network results from the product data of the specific watch. Its appearance changes in a set rhythm thereby continually evoking the Montblanc logo in an abstract manner.<br />
In addition to the movement, other distinguishing characteristics that define a watch are its materials and casing. Amorphous bodies that recall liquid silver and gold emerge from the watch, pick up on the high quality materials and complement the lines, thereby forming a total work of art with its unique DNA that every  watch embodies.</p>
<p><iframe src="http://player.vimeo.com/video/31471771?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="550" height="309" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>For this project an interactive tool was created using <a href="http://processing.org">processing</a> and all animations are exported without the need of post production. A wide range of t processing libraries were used like toxiclibs for the fluid and GLGraphics to make shading possible, as well as Lee Byrons meshLib and the Ani Tweaning Library by Benedikt Groß for the mesh and its animation and ControlP5 and ProScene for camera and control.<br />
<img src="http://designplaygrounds.com/wp-content/uploads/2011/11/GenerativeArt_Processing02.jpg" alt="" title="GenerativeArt_Processing02" width="550" height="310" class="alignright size-full wp-image-5528" /></p>
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		<title>KNITECTONICS  Research</title>
		<link>http://designplaygrounds.com/deviants/knitectonics-research/</link>
		<comments>http://designplaygrounds.com/deviants/knitectonics-research/#comments</comments>
		<pubDate>Sun, 23 Oct 2011 16:19:51 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Parametric Architecture]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5484</guid>
		<description><![CDATA[KNITECTONICS is a research aimed at exploring digital fabrication systems that facilitate optimized, adaptive and specific integrated architectural solutions.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/10/KNITECTONICS-ACADIA11-inside01.jpg" alt="" title="KNITECTONICS ACADIA11 inside01" width="550" height="370" class="alignright size-full wp-image-5487" /><br />
<a href="http://knitectonics.com">KNITECTONICS </a> research is a thesis project by the architects Sanhita Chaturvedi, Esteban Colmenares and Thiago Mundim as part of the MArch program DRL, the research aimed at exploring digital fabrication systems that facilitate optimized, adaptive and specific integrated architectural solutions.</p>
<p><iframe src="http://player.vimeo.com/video/25829753?title=0&amp;byline=0&amp;portrait=0" width="550" height="413" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>It is inspired by the beauty of nature systems with their inherent efficiency and performance. The project explored on-site fabrication of monocoques structures, thereby integrating skin and structure, along with services and infrastructure, with a household technique like knitting. It thus embodies a self organized micro system of textures and a macro system of structure. The book elaborates how the numeric aspects of a textile technique were used, first to digitally imitate the process of assembly and further exploited to develop and visualize a novel fabrication system, based on material research and technical experimentation. The digital machinic system was then deployed on a test site to demonstrate the tectonic capacity of the method developed.</p>
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		<title>DODECAUDION by panGenerator</title>
		<link>http://designplaygrounds.com/deviants/dodecaudion-by-pangenerator/</link>
		<comments>http://designplaygrounds.com/deviants/dodecaudion-by-pangenerator/#comments</comments>
		<pubDate>Sun, 11 Sep 2011 23:56:21 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[object design]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5396</guid>
		<description><![CDATA[Dodecaudion is a spatial audiovisual controller based on such technologies as infrared distance sensors, arduino, bluetooth, processing and osc.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/09/Dodecaoudion10.jpg" alt="" title="Dodecaoudion10" width="550" height="366" class="alignright size-full wp-image-5399" /></p>
<p>Dodecaudion is a spatial audiovisual controller based on such technologies as infrared distance sensors, arduino, bluetooth, processing and osc , developed by<a href="pangenerator.com"> panGenerator </a> one of the main ideas behind the project according to its designers &#8216;was to explore a new interface that stands as an alternative to traditional controllers (like knobs and buttons) that simply don&#8217;t provide much room for performers&#8217; gestural expression.&#8217;</p>
<p>DODECAUDION is right now on its Alpha stage  but should be ready for production in following months and will be available via <a href="hedoco.com">HEDOCO</a> online shop.</p>
<p><iframe src="http://player.vimeo.com/video/28651568?title=0&amp;byline=0&amp;portrait=0" width="550" height="309" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>Dodecaudion is totally opensourced project licensed by an  MIT license &#8211; source code &#038; Creative Commons (CC BY-NC-SA) &#8211; form design, PCB layout &#038; everything else.</p>
<p>You can find all the open source code source code, CAD documentation and PCB schematics on <a href="https://github.com/panGenerator/dodecaudion">github</a>  </p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/09/Dodecaoudion02.jpg" alt="" title="Dodecaoudion02" width="550" height="366" class="alignright size-full wp-image-5400" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/09/Dodecaoudion03.jpg" alt="" title="Dodecaoudion03" width="550" height="366" class="alignright size-full wp-image-5401" /></p>
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		<title>Arlecchino &#8211; Manferdini Installation</title>
		<link>http://designplaygrounds.com/deviants/arlecchino-manferdini-installation/</link>
		<comments>http://designplaygrounds.com/deviants/arlecchino-manferdini-installation/#comments</comments>
		<pubDate>Tue, 16 Aug 2011 04:12:18 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[interactive application]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5324</guid>
		<description><![CDATA[Students from Visualization, Architecture, Landscape and Urban Planning, and English teamed up with Atelier Manferdini, to construct a large scale, permanent installation for Azimuth Cafe.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/08/Manferdini-Installation-01.jpg" alt="" title="Manferdini Installation 01" width="550" height="367" class="alignright size-full wp-image-5327" /><br />
Students from Visualization, Architecture, Landscape and Urban Planning, and English teamed up with <a href="http://www.ateliermanferdini.com/">Atelier Manferdini</a>, to construct a large scale, permanent installation for Azimuth Cafe in the College of Architecture.</p>
<p>This Artist in Residence workshop focused on the relationship between digital scripting and fabrication.Similar to the illustrations of MC Escher, the installation is designed following general rules of planar tessellation and aggregation.</p>
<p> The design of the components was obtained by running a script that blended two primitive figures along an axial plane of the installation with no overlaps and no gaps. A basic dia-grid anchored the size and the rhythm of each cell.Contary with what happens in a Penrose algorithm , which relies on 2 modules to tile an entire plane. The script was engineered to follow a linear deformation of one cell into another. Therefore each component is perfectly interlocking with each other into the grid but also is different from the surrounding ones.<br />
<img src="http://designplaygrounds.com/wp-content/uploads/2011/08/Manferdini-Installation-02.jpg" alt="" title="Manferdini Installation 02" width="550" height="367" class="alignright size-full wp-image-5328" /></p>
<p><iframe width="550" height="343" src="http://www.youtube.com/embed/OX4pr6XsXFM" frameborder="0" allowfullscreen></iframe></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/08/Manferdini-Installation-03.jpg" alt="" title="Manferdini Installation 03" width="550" height="367" class="alignright size-full wp-image-5329" /></p>
<p><strong>Project Credits:</strong><br />
Design<br />
Elena Manferdini, Atelier Manferdini, Los Angeles<br />
Design assistance, Atelier Manferdini<br />
Eugene Kosgoron<br />
Project support<br />
Ward Wells<br />
Lou Tassinary<br />
Jorge Vanegas<br />
College Executive Leadership Team<br />
Design Liaison<br />
Gabriel Esquivel<br />
Logistics and support for fabrication and installation<br />
Chuck Tedrick<br />
Jim Titus</p>
<p>Workshop team leaders: Heather Davis Karine Bashoyan Matt Miller Chris Gassaway</p>
<p>Workshop team: Landon Hagan, Weecho Velasquez, April Ford, Allison Fields, Phuong Huynh, Garrett Broussard, Tony Upton, Xuemei Luo, Phuong Cac</p>
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		<title>Actelion Imagery Wizard by Onformative</title>
		<link>http://designplaygrounds.com/deviants/actelion-imagery-wizard-by-onformative/</link>
		<comments>http://designplaygrounds.com/deviants/actelion-imagery-wizard-by-onformative/#comments</comments>
		<pubDate>Sat, 13 Aug 2011 04:43:04 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[onformative]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5308</guid>
		<description><![CDATA[Processing tool that enables the targeted creation of graphic images based on photographs, visual information contained in the tool is translated into graphic elements such as pointsand curves.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/08/Actelion-Imagery-Wizard-inside01.jpg" alt="" title="Actelion Imagery Wizard inside01" width="550" height="283" class="alignright size-full wp-image-5309" /></p>
<p><a href="http://www.onformative.com/work/actelion-imagery-wizard/">Actelion Imagery Wizard</a>  is a tool developed for the re branding of Actelion Pharmaceuticals  a biopharmaceutical company that researches, develops and markets medicines for diseases that still lack adequate treatments , developed by Berlin based  <a href="http://www.onformative.com/">onformative</a> studio.<br />
<iframe src="http://player.vimeo.com/video/27327134?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="550" height="309" frameborder="0"></iframe>
<p><a href="http://designplaygrounds.com/27327134">Actelion Imagery Wizard</a> from <a href="http://designplaygrounds.com/onformative">onformative</a> on <a href="http://designplaygrounds.com/">Vimeo</a>.</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/08/Actelion-Imagery-Wizard-inside02.jpg" alt="" title="Actelion Imagery Wizard inside02" width="550" height="288" class="alignright size-full wp-image-5310" /></p>
<p><strong>About the tool </strong></p>
<p>The Processing-based software was developed especially for Actelion. It enables the targeted creation of graphic images based on photographs, whose visual information contained in the tool is translated into graphic elements such as points, lines and curves using special algorithms. There are a number of presets, as well as countless possibilities – through expanded editing and settings – for making fine adjustments on individual graphical elements. It is even possible to edit the underlying photographic template later on without having to switch to other image processing programs. The software allows both the print vector data and the information for digital media to be exported. Extensive adjustment possibilities for the animations are also available in a separate animation menu. Thanks to the software’s modular construction, new additional modules can be easily programmed that allow the software to be expanded on for years to come so that the corporate design can also be continually revived. </p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/08/Actelion-Imagery-Wizard-inside03.jpg" alt="" title="Actelion Imagery Wizard  inside03" width="550" height="330" class="alignright size-full wp-image-5311" /></p>
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		<title>Black Mirror by Robert Seidel</title>
		<link>http://designplaygrounds.com/deviants/black-mirror-by-robert-seidel/</link>
		<comments>http://designplaygrounds.com/deviants/black-mirror-by-robert-seidel/#comments</comments>
		<pubDate>Sat, 06 Aug 2011 23:57:18 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[interactive application]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5291</guid>
		<description><![CDATA[Black Mirror is an installation  createrd by Robert Seidel consisting of a projection sculpture created by laser-cut  paper and projection images.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/08/BlackMirrorINSIDE011.jpg" alt="" title="BlackMirrorINSIDE01" width="550" height="357" class="alignright size-full wp-image-5295" /></p>
<p>Black Mirror is an installation  createrd by <a href="http://www.robertseidel.com">Robert Seidel</a> consisting of a projection sculpture created by laser-cut  paper and projection images.</p>
<p>Black Mirror is currently on show at the <a href="http://youngprojectsgallery.com/">Young Projects</a> gallery in Los angeles.</p>
<p><strong>projection &#038; sculpture:</strong> robert seidel<br />
<strong>soundtrack:</strong> richard eigner<br />
<strong>commission:</strong> young projects, los angeles, usa<br />
Projection on Paper Sculptures in front of a Mirror<br />
Sculpture #1: 1,6 x 1,2 x 0,8 m<br />
Sculpture #2: 2,1m x 0,8 x 0,9 m<br />
<img src="http://designplaygrounds.com/wp-content/uploads/2011/08/BlackMirrorINSIDE02.jpg" alt="" title="BlackMirrorINSIDE02" width="550" height="354" class="alignright size-full wp-image-5296" /><br />
<img src="http://designplaygrounds.com/wp-content/uploads/2011/08/BlackMirrorINSIDE031.jpg" alt="" title="BlackMirrorINSIDE03" width="550" height="340" class="alignright size-full wp-image-5300" /></p>
<p><iframe src="http://player.vimeo.com/video/26959083?title=0&amp;byline=0&amp;portrait=0" width="550" height="234" frameborder="0"></iframe>
<p><a href="http://vimeo.com/26959083">black mirror | documentation of the projection sculptures | robert seidel @ young projects, los angeles | 2011</a> from <a href="http://vimeo.com/robertseidel">Robert Seidel</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>Sun Cutter by Markus Kayser</title>
		<link>http://designplaygrounds.com/deviants/sun-cutter-by-markus-kayser/</link>
		<comments>http://designplaygrounds.com/deviants/sun-cutter-by-markus-kayser/#comments</comments>
		<pubDate>Mon, 27 Jun 2011 01:15:53 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Arduino]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[interactive application]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5160</guid>
		<description><![CDATA[The Sun Cutter Project by Markus Kayser explores the potential of harnessing sunlight directly to produce objects. The machine is a low-tech, low energy version of a laser cutter]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/06/Sun-laser-Cutter-inside01.jpg" alt="" title="Sun  laser Cutter inside01" width="550" height="413" class="alignright size-full wp-image-5165" /></p>
<p>The Sun Cutter Project by <a href="http://www.markuskayser.com">Markus Kayser </a>explores the potential of harnessing sunlight directly to produce objects. The machine is a low-tech, low energy version of a laser cutter. It uses pure sunlight,<br />
focused by a ball lens, to repeatedly cut programmed shapes in up to 0.4mm thick plywood as well as paper and card.<br />
The project also explores the merit of analogue mechanized production that draws on the machine technology found in pre-digital machinery and automaton. It uses a cam system, moving an X &#038; Y- board to control the shape of the cut. The cams are set into synchronized motion by a small solar-powered motor driving a timing belt.<br />
Each pair of sunglasses made, even though very similar in shape, is still unique, creating a juxtaposition between the machine-made, repetitive and individual, unique object.</p>
<p><iframe src="http://player.vimeo.com/video/25361014?title=0&amp;byline=0&amp;portrait=0" width="550" height="309" frameborder="0"></iframe>
<p><a href="http://vimeo.com/25361014">Markus Kayser &#8211;  Sun Cutter Project</a> from <a href="http://vimeo.com/user4229723">Markus Kayser</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/06/Sun-laser-Cutter-inside02.jpg" alt="" title="Sun  laser Cutter inside02" width="550" height="390" class="alignright size-full wp-image-5169" /></p>
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		<title>l&#8217;Artisan Electronique by UNFOLD Studio</title>
		<link>http://designplaygrounds.com/deviants/lartisan-electronique-by-unfold-studio/</link>
		<comments>http://designplaygrounds.com/deviants/lartisan-electronique-by-unfold-studio/#comments</comments>
		<pubDate>Fri, 17 Jun 2011 01:18:35 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[openFrameworks]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5149</guid>
		<description><![CDATA[ L’Artisan Electronique by Unfold Studio is a modified an open source 3d printer to print ceramics combined with a virtual pottery wheel that was made in collaboration with Tim Knapen.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/06/Interactive-Pottery-inside01.jpg" alt="" title="Interactive Pottery inside01" width="550" height="309" class="alignright size-full wp-image-5153" /></p>
<p> L’Artisan Electronique by <a href="http://unfold.be">Unfold Studio</a> is a modified an open source 3d printer to print ceramics combined with a virtual pottery wheel that was made in collaboration with Tim Knapen. This pottery wheel gives visitors a chance to ‘turn’ their own forms. At regular intervals, a selection of these designs is printed in clay and exhibited in the space.</p>
<p>In L’Artisan Electronique, pottery, one of the oldest artisanal techniques for making utilitarian objects, is combined with new digital techniques. The virtual pottery wheel was realsied by means of a 3D-scanner and digital design software. However, the installation still clearly refers to the artisanal process of working in clay. The printing process imitates the traditional technique used by ceramicists, in which the form is built up by stacking coils of clay.</p>
<p><iframe src="http://player.vimeo.com/video/25195019?title=0&amp;byline=0&amp;portrait=0&amp;autoplay=1" width="550" height="309" frameborder="0"></iframe></p>
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