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	<title>designplaygrounds.com &#187; interactive application</title>
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	<link>http://designplaygrounds.com</link>
	<description>interactive and generative design</description>
	<lastBuildDate>Sat, 12 May 2012 03:28:22 +0000</lastBuildDate>
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		<title>Approxymotion by Peter A Vikar</title>
		<link>http://designplaygrounds.com/deviants/approxymotion-by-peter-a-vikar/</link>
		<comments>http://designplaygrounds.com/deviants/approxymotion-by-peter-a-vikar/#comments</comments>
		<pubDate>Sat, 12 May 2012 03:28:22 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[data visualization]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5966</guid>
		<description><![CDATA[Approxymotion is research project focusing on motion based forming. Its an attempt to apply the logic of digital design into the physical space. ]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/05/Approxymotion_inside01.jpg" alt="" title="Approxymotion_inside01" width="550" height="309" class="alignright size-full wp-image-5967" /><br />
<a href="http://www.petervikar.com/moco/approxymotion/">Approxymotion</a> is research project focusing on motion based forming. Its an attempt to apply the logic of digital design into the physical space.<br />
Traditionally in architecture forms are transferred from paper/virtual space to building through fixed shaped moulds or as an assembly of many elements. My goal was to set the mould into motion, while maintaining the parametric nature inherited from the digital model. The result is a motion-form that computes between the initial motion input, the built geometry and its material properties.<br />
The nested relation (corner cutting) from rough to smoothened layers display the gradient condition from the accuracy of robotic motion control to the averaging behavior of the elastic net.</p>
<p><iframe src="http://player.vimeo.com/video/40641882?portrait=0&amp;color=c9ff23" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
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		<title>Resonant Chamber by RVTR</title>
		<link>http://designplaygrounds.com/deviants/resonant-chamber-by-rvtr/</link>
		<comments>http://designplaygrounds.com/deviants/resonant-chamber-by-rvtr/#comments</comments>
		<pubDate>Tue, 08 May 2012 03:26:41 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[object design]]></category>
		<category><![CDATA[Parametric Architecture]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5946</guid>
		<description><![CDATA[Resonant Chamber developed by RVTR  is an interior envelope system that deploys the principles of rigid origami to transform the acoustic environment]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/05/Resonant-Chamber-RVTR-inside01.jpg" alt="" title="Resonant Chamber RVTR inside01" width="550" height="367" class="alignright size-full wp-image-5947" /></p>
<p>Resonant Chamber developed by<a href="http://rvtr.com/"> RVTR</a>  is an interior envelope system that deploys the principles of rigid origami to transform the acoustic environment through dynamic spatial, material and electro-acoustic technologies. Our aim is to develop a soundsphere able to adjust its properties in response to changing sonic conditions, altering the sound of a space during performance and creating an instrument at the scale of architecture, flexible enough that it might be capable of being played.</p>
<p> The project is developed through three streams of iterative research and development in both computational testing and full-scale prototype installation: Dynamic Surface Geometries; Performative Material Systems; and Variable Actuation and Response. Resonant Chamber is funded through the 2011 Research through Making Grant, U-M Office of the Vice President for Research, 2011 Small Projects Grant, U-M Center for Wireless Integrated Microsystems, Social Science and Humanities Research Council of Canada Research Creation Grant.</p>
<p><iframe src="http://player.vimeo.com/video/39001313?portrait=0&amp;color=c9ff23" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/05/Resonant-Chamber-RVTR-inside0221.jpg" alt="" title="Resonant Chamber RVTR inside022" width="550" height="827" class="alignright size-full wp-image-5959" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/05/Resonant-Chamber-RVTR-inside031.jpg" alt="" title="Resonant Chamber RVTR inside03" width="550" height="263" class="alignright size-full wp-image-5960" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/05/Resonant-Chamber-RVTR-inside041.jpg" alt="" title="Resonant Chamber RVTR inside04" width="550" height="393" class="alignright size-full wp-image-5962" /></p>
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		<title>Future Self Event</title>
		<link>http://designplaygrounds.com/workshops/future-self-event/</link>
		<comments>http://designplaygrounds.com/workshops/future-self-event/#comments</comments>
		<pubDate>Wed, 25 Apr 2012 15:12:15 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Workshops]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[OOP]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5916</guid>
		<description><![CDATA[FUTURE SELF is an interdisciplinary Gesamtkunstwerk created by rAndom International and Wayne McGregor and scored by acclaimed composer Max Richter]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/04/Future_Self.jpg-.jpg" alt="" title="Future_Self.jpg" width="550" height="778" class="alignright size-full wp-image-5920" /><br />
FUTURE SELF is an interdisciplinary Gesamtkunstwerk created by rAndom International and Wayne McGregor and scored by acclaimed composer Max Richter, premiering in Berlin on April 28, 2012 at MADE. FUTURE SELF studies human movement, additive interaction and what these may reveal about identity, today and in the years to come. The installation mirrors movement in light, creating a three dimensional, &#8216;living&#8217; sculpture from the composite gestures of those who surround it. FUTURE SELF aims to test the boundaries of both artists&#8217; research and practice, pushing them out of their respective comfort zones and into a new realm of creativity. Performers and audience members are bound together, in the moment, as an illuminated presence &#8212; another version of themselves.<br />
<iframe src="http://player.vimeo.com/video/40577721?portrait=0&amp;color=c9ff23" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><strong>rAndom International</strong> explores the relationship between the animate and inanimate; the natural and artificial.Their experimental installations encourage a distinctly physical interaction between an object and its viewer, often by means of light and kinaesthesia.</p>
<p><strong>Wayne McGregor CBE</strong> is a multi award-winning British choreographer, renowned for his physically testing choreography and ground-breaking collaborations across dance, film, music, visual art, technology and science. He is the Artistic Director of Wayne McGregor | Random Dance, Resident Company at Sadler&#8217;s Wells Theatre in London and Resident Choreographer of The Royal Ballet (appointed 2006). In January 2011, McGregor was awarded a CBE (Commander of the Order of the British Empire).</p>
<p><strong>Max Richter </strong>is a German-born, British composer, trained in composition and piano at Edinburgh University, at the Royal Academy of Music, and with Luciano Berio in Florence. Max&#8217;s recent work continues to stretch the notions of what Classicalmusic is. ‘24 Postcards In Full Colour’, released in August 2008, is an experimental work made up of 24 composed ringtones. Max works widely in film music, installation and the theatre, most recently on INFRA, made with Wayne MacGregor and Julian Opie for The Royal Ballet, London. Max was named 2008<br />
European Composer Of The Year for his score to Ari Folman&#8217;s Waltz With Bashir, for which he was also nominated for the Prix France Musique.</p>
<p><iframe src="http://player.vimeo.com/video/40716424?portrait=0&amp;color=c9ff23" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><strong>MADE</strong><br />
MADE is a creative platform for artists from various fields, located in the heart of Berlin.<br />
It can be a gallery, a workspace, a studio, a stage, a laboratory, or a performance space – but most of all, it is a<br />
venue for interdisciplinary projects that invites artists to step out of their artistic routines. The goal of MADE is to enable a new kind of creative work by bringing together different artistic fields and offering a workspace and an inspiring biotope that allows new things to happen.</p>
<p>Saturday, April 28: Premiere performance, invitation only.<br />
Sunday, April 29: Three further performances will take place at 12pm, 3pm and 5pm, open to the public.<br />
RSVP by April 23rd at futureself@made-blog.com. Capacity is limited.<br />
The &#8216;Future Self&#8217; exhibition at MADE will be open to the public:<br />
Duration: May 3, 2012 – June 2, 2012<br />
Days: Thursday – Saturday<br />
Time: 2pm – 7pm<br />
MADE<br />
Alexanderstrasse 7, 10178 Berlin<br />
info@made-blog.com<br />
Web: www.made-blog.com<br />
Facebook: http://www.facebook.com/MADE.SPACE<br />
Twitter: http://www.twitter.com/MADE_Blog</p>
<p>Torstrasse 68<br />
10119 Berlin<br />
+49. 30 25 76 28 75<br />
julia.winkels@boldberlin.com</p>
 <p><a href="http://designplaygrounds.com/?flattrss_redirect&amp;id=5916&amp;md5=9f45125bdfbbffad794f14dbb46d88e6" title="Flattr" target="_blank"><img src="http://designplaygrounds.com/wp-content/plugins/flattr/img/flattr-badge-large.png" alt="flattr this!"/></a></p>]]></content:encoded>
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		<title>Noisy Jelly</title>
		<link>http://designplaygrounds.com/deviants/noisy-jelly/</link>
		<comments>http://designplaygrounds.com/deviants/noisy-jelly/#comments</comments>
		<pubDate>Sat, 14 Apr 2012 18:28:47 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[object design]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5897</guid>
		<description><![CDATA[Noisy jelly is a game where the player has to cook and shape his own musical material, based on coloured jelly.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/04/Noisy_Jelly_01.jpg" alt="" title="Noisy_Jelly_01" width="550" height="351" class="alignright size-full wp-image-5901" /><br />
Noisy jelly is a game where the player has to cook and shape his own musical material, based on coloured jelly.</p>
<p>With this noisy chemistry lab, the gamer will create his own jelly with water and a few grams of agar agar powder. After added different color, the mix is then pour in the molds. 10 min later, the jelly shape can then be placed on the game board,and by touching the shape, the gamer will activate different sounds.</p>
<p>Technically, the game board is a capacitive sensor, and the variations of the shape and their salt concentration, the distance and the strength of the finger contact are detected and transform into an audio signal.<br />
This object aims to demonstrate that electronic can have a new aesthetic, and be envisaged as a malleable material, which has to be manipulated and experimented.</p>
<p><iframe src="http://player.vimeo.com/video/38796545?title=0&amp;byline=0&amp;portrait=0&amp;autoplay=1" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Author: Raphaël pluvinage <a href="pluvinage.eu">pluvinage.eu</a><br />
&#038; Marianne Cauvard (<a href="mariannecauvard.fr">mariannecauvard.fr</a>)<br />
at L&#8217;Ensci Les ateliers (<a href="ensci.com">ensci.com</a>)</p>
<p>Project done in the semester course of François Azambourg and Clémentine Chambon<br />
Thanks to Roland Cahen for his help (especially sorting out with Max/Msp)</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/04/Noisy_Jelly_02.jpg" alt="" title="Noisy_Jelly_02" width="550" height="368" class="alignright size-full wp-image-5904" /></p>
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		<title>HYDRAMAX by Future Cities Lab</title>
		<link>http://designplaygrounds.com/deviants/hydramax-by-future-cities-lab/</link>
		<comments>http://designplaygrounds.com/deviants/hydramax-by-future-cities-lab/#comments</comments>
		<pubDate>Wed, 04 Apr 2012 19:10:29 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Arduino]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[object design]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5882</guid>
		<description><![CDATA[Future Cities Lab’s HYDRAMAX Port Machines project proposes a radical rethinking of San Francisco’s urban waterfront post sea-level rise. The proposal renders the existing hard edges of the waterfront as new “soft systems” that would include aquatic parks, community gardens, wildlife refuges and aquaponic farms. A synthetic architecture is introduced that blurs the distinction between [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/04/HYDRAMAX_01.jpg" alt="" title="HYDRAMAX_01" width="550" height="367" class="alignright size-full wp-image-5885" /><br />
<a href="http://www.future-cities-lab.net/hydramax/">Future Cities Lab’s HYDRAMAX Port Machines</a> project proposes a radical rethinking of San Francisco’s urban waterfront post sea-level rise. The proposal renders the existing hard edges of the waterfront as new “soft systems” that would include aquatic parks, community gardens, wildlife refuges and aquaponic farms. A synthetic architecture is introduced that blurs the distinction between building, landscape, infrastructure and machine. Using thousands of sensors and motorized components, the massive urban scale robotic structure harvests rainwater and fog, while modulating air flow, solar exposure and intelligent building systems.<br />
<strong>Design:</strong> Jason Kelly Johnson &#038; Nataly Gattegno<br />
<strong>Project Manager: </strong>Ripon DeLeon<br />
<strong>Project Interns:</strong> Gavin Johns, Cameron Eng<br />
<strong>Collaborative Sponsor:</strong> MIGA Motor Company (Dr. Mark Gummin)</p>
<p><iframe src="http://player.vimeo.com/video/39308072?portrait=0&amp;color=c9ff23" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe><br />
<strong>Interactive Model Description</strong><br />
A network of infrared proximity sensors has been integrated into the four sides of the physical model. These sensors record the distance of gallery visitors to its edges. Information from these sensors is used to actuate the white feather-like “fog harvesting robots” and control the brightness of embedded LEDS. This model is an example of what Future Cities Labs call “live models”. Live models use the interaction of people to explore and simulate the potential effects of environmental forces such as fog, wind and sunlight.<br />
Model Materials: Cast and thermoformed acrylic, custom printed circuit boards, Arduino based microcontrollers, infrared sensors, shape memory alloy motors (Courtesy of Miga Motor Company).<br />
<img src="http://designplaygrounds.com/wp-content/uploads/2012/04/HYDRAMAX_02.jpg" alt="" title="HYDRAMAX_02" width="550" height="361" class="alignright size-full wp-image-5888" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/04/HYDRAMAX_03.jpg" alt="" title="HYDRAMAX_03" width="550" height="341" class="alignright size-full wp-image-5889" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/04/HYDRAMAX_04.jpg" alt="" title="HYDRAMAX_04" width="550" height="367" class="alignright size-full wp-image-5890" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/04/HYDRAMAX_051.jpg" alt="" title="HYDRAMAX_05" width="550" height="338" class="alignright size-full wp-image-5892" /></p>
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		<title>THIXOTROPES by TROIKA</title>
		<link>http://designplaygrounds.com/deviants/thixotropes-by-troika/</link>
		<comments>http://designplaygrounds.com/deviants/thixotropes-by-troika/#comments</comments>
		<pubDate>Wed, 28 Mar 2012 23:22:08 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[phyton rhinoscript]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5858</guid>
		<description><![CDATA[Thixotropes is comprised of a series of eight illuminated mechanised structures, each of them shaped as a composition of intersecting angular and geometric forms.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/03/thixotrope01.jpg" alt="" title="thixotrope01" width="550" height="366" class="alignright size-full wp-image-5859" /></p>
<p><a href="http://troika.uk.com/thixotropes?image=0">&#8216;Thixotropes&#8217; </a>is comprised of a series of eight illuminated mechanised structures, each of them shaped as a composition of intersecting angular and geometric forms that are made of thin tensed steel banding lined with rows of LED&#8217;s.<br />
The constructions continuously revolve around their own axis thereby materialising the path of the light and dissolving the spinning structures into compositions of aerial cones, spheres and ribbons of warm and cold light while giving life and shape to an immaterial construct.</p>
<p><iframe src="http://player.vimeo.com/video/32444313" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>&#8216;Thixotropes&#8217; combines Troika&#8217;s interest in art and science and stretches the boundaries of a long history of light painting photography that can be traced back to 1914 when Frank Gilbreth, along with his wife Lillian Moller Gilbreth, used small lights and the open shutter of a camera to track the motion of manufacturing and clerical workers.<br />
Merging technology with their artistic practice, Troika&#8217;s moving structures explore the intersection of scientific thought, observation and human experience in a rational and rationalised world, and describes how logic and reason live in the presence of the metaphysical and surreal.</p>
<p>&#8216;Thixotropes&#8217; was commissioned by Selfridges London.</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/03/thixotrope03.jpg" alt="" title="thixotrope03" width="550" height="600" class="alignright size-full wp-image-5860" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/03/thixotrope04.jpg" alt="" title="thixotrope04" width="550" height="377" class="alignright size-full wp-image-5861" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/03/thixotrope05.jpg" alt="" title="thixotrope05" width="550" height="810" class="alignright size-full wp-image-5862" /></p>
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		<title>PRISMATICA by Kit Webster</title>
		<link>http://designplaygrounds.com/deviants/prismatica-by-kit-webster/</link>
		<comments>http://designplaygrounds.com/deviants/prismatica-by-kit-webster/#comments</comments>
		<pubDate>Thu, 01 Mar 2012 00:23:38 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Deviant]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5813</guid>
		<description><![CDATA[Prismatica consists of an arrangement of pyramid-shaped crystals affixed to an LCD screen and illuminated with programmed geometric animation.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/02/Prismatica_Installation_Inside01.jpg" alt="" title="Prismatica_Installation_Inside01" width="550" height="305" class="alignright size-full wp-image-5814" /><br />
<a href="http://kitwebster.com/prismatica/">Prismatica</a> consists of an arrangement of pyramid-shaped crystals affixed to an LCD screen and illuminated with programmed geometric animation. The animated patterns are precisely mapped to the vertices of the crystals, illuminating them individually and in formation. The animations are further refracted through the geometry of the crystals in accordance with the shifting perspective of the observer, which in turn alters the way the illuminations appear and interact with reflections of surrounding lights within the space.<br />
this piece acts as an extension of the visual and perceptual experimentations of my immersive installations.</p>
<p><iframe src="http://player.vimeo.com/video/37388088?title=0&amp;byline=0&amp;portrait=0&amp;color=737373" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/02/Prismatica_Installation_Inside02.jpg" alt="" title="Prismatica_Installation_Inside02" width="550" height="413" class="alignright size-full wp-image-5819" /></p>
<p><iframe src="http://player.vimeo.com/video/35491703?title=0&amp;byline=0&amp;portrait=0&amp;color=737373" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe><img src="http://designplaygrounds.com/wp-content/uploads/2012/02/Prismatica_Installation_Inside03.jpg" alt="" title="Prismatica_Installation_Inside03" width="550" height="825" class="alignright size-full wp-image-5820" /></p>
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		<title>Off Book: Generative Art &#8211; Computers, Data, and Humanity</title>
		<link>http://designplaygrounds.com/tv/off-book-generative-art-computers-data-and-humanity/</link>
		<comments>http://designplaygrounds.com/tv/off-book-generative-art-computers-data-and-humanity/#comments</comments>
		<pubDate>Mon, 05 Dec 2011 01:26:41 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[TV]]></category>
		<category><![CDATA[Generative Art]]></category>
		<category><![CDATA[interactive application]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5596</guid>
		<description><![CDATA[An intriguing combination of programmers, artists, and philosophers, these creators embrace a process that delegates essential decisions to computers]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/12/OFF_Book-.jpg" alt="" title="OFF_Book" width="550" height="309" class="alignright size-full wp-image-5597" /><br />
<strong>Off Book: Generative Art &#8211; Computers, Data, and Humanity</strong><br />
An intriguing combination of programmers, artists, and philosophers, these creators embrace a process that delegates essential decisions to computers, data sets, or even random variables. This allows important metaphors to arise in their work, calling attention to the relationship between humans and the computers that surround us, the mountains of information we generate, and the powerful impact that technology has on our relationships with each other.<br />
<iframe width="550" height="309" src="http://www.youtube.com/embed/x0OK1GiI83s" frameborder="0" allowfullscreen></iframe></p>
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		<title>DIGITALMATTER by Joris Laarman</title>
		<link>http://designplaygrounds.com/deviants/digitalmatter-by-joris-laarman/</link>
		<comments>http://designplaygrounds.com/deviants/digitalmatter-by-joris-laarman/#comments</comments>
		<pubDate>Tue, 15 Nov 2011 01:15:35 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Parametric Architecture]]></category>
		<category><![CDATA[Rhinoscript]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5554</guid>
		<description><![CDATA[Digital Matter was inspired by development of digital nanomaterials, parallel to rapid innovations in computer graphics. An approximation of a rococo console with voxels (3d pixels) ]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/11/Joris-LaarmanRhinoscriptDigitalMatter01.jpg" alt="" title="Joris LaarmanRhinoscriptDigitalMatter01" width="550" height="377" class="alignright size-full wp-image-5558" /></p>
<p>In the fall of 2010 <a href="http://www.jorislaarman.com">Joris Laarman</a> Lab was commissioned by the High museum Atlantato develop a kinetic installation that would illustrate a direction of future design. The installation is part of the exhibition &#8220;modern by design” that also features Nendo’sVisible Structuresand works from the High’s growing collection of contemporary design that showcases late twentieth- and early twenty-first century design. Next to that the exhibition will feature a selection of works chronicling three key moments inThe Museum of Modern Art’s design collection and exhibition history—&#8221;Machine Art” (1934), &#8220;Good Design” (1950–1955) and &#8220;Italy: The New Domestic Landscape” (1972).</p>
<p>Digital Matter was inspired by development of digital nanomaterials, parallel to rapid innovations in computer graphics. An approximation of a rococo console with voxels (3d pixels) suggests that the state of the art in digital materials has it’s counterpart in low resolution graphics from early computer games.<a href="http://michalpiasecki.com/"> Michal Piasecki</a> collaborate in the project with  development of parametric models and scripts in Rhino which aid the modeling of roccoco console made of voxels in three sizes: 3, 5 and 10 mm. Digital Matter was manufactured using a 7-axis robotic arm.</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/11/Joris-LaarmanRhinoscriptDigitalMatter03.jpg" alt="" title="Joris LaarmanRhinoscriptDigitalMatter03" width="550" height="388" class="alignright size-full wp-image-5569" /></p>
<p><iframe src="http://player.vimeo.com/video/24618189?color=ffffff" width="550" height="440" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe>
<p><a href="http://designplaygrounds.com/24618189">Making of &#8211; Digital Matter</a> from <a href="http://designplaygrounds.com/user5441285">anita star</a> on <a href="http://designplaygrounds.com/">Vimeo</a>.</p>
<p>t of the exhibition &#8220;modern by design” that also features Nendo%E</p>
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		<title>Montblanc Generative Artworks by Onformative</title>
		<link>http://designplaygrounds.com/deviants/montblanc-generative-artworks-by-onformative/</link>
		<comments>http://designplaygrounds.com/deviants/montblanc-generative-artworks-by-onformative/#comments</comments>
		<pubDate>Sun, 06 Nov 2011 06:54:43 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[3d Modelling]]></category>
		<category><![CDATA[data visualization]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5526</guid>
		<description><![CDATA[The artwork consists of two elements – delicate linear structures and amorphous bodies – which visualize the characteristics of the brand watches]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/11/GenerativeArt_Processing.jpg" alt="" title="GenerativeArt_Processing" width="550" height="310" class="alignright size-full wp-image-5527" /><br />
Berlin based <a href="http://www.onformative.com">Onformative</a> studio were  invited to develop an interpretation of an artwork for Montblanc´s category of watches , the project consists of two elements – delicate linear structures and amorphous bodies – which visualize the characteristics of the brand watches: the highest precision of the movement and the high quality of the materials.<br />
A network of fine lines, rich in detail and connected systematically following logical rules, reflects the fine mechanism and precision of the movement. The unique structure of the network results from the product data of the specific watch. Its appearance changes in a set rhythm thereby continually evoking the Montblanc logo in an abstract manner.<br />
In addition to the movement, other distinguishing characteristics that define a watch are its materials and casing. Amorphous bodies that recall liquid silver and gold emerge from the watch, pick up on the high quality materials and complement the lines, thereby forming a total work of art with its unique DNA that every  watch embodies.</p>
<p><iframe src="http://player.vimeo.com/video/31471771?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="550" height="309" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>For this project an interactive tool was created using <a href="http://processing.org">processing</a> and all animations are exported without the need of post production. A wide range of t processing libraries were used like toxiclibs for the fluid and GLGraphics to make shading possible, as well as Lee Byrons meshLib and the Ani Tweaning Library by Benedikt Groß for the mesh and its animation and ControlP5 and ProScene for camera and control.<br />
<img src="http://designplaygrounds.com/wp-content/uploads/2011/11/GenerativeArt_Processing02.jpg" alt="" title="GenerativeArt_Processing02" width="550" height="310" class="alignright size-full wp-image-5528" /></p>
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