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	<title>designplaygrounds.com &#187; Interactive Tools</title>
	<atom:link href="http://designplaygrounds.com/tag/interactive-tools/feed/" rel="self" type="application/rss+xml" />
	<link>http://designplaygrounds.com</link>
	<description>interactive and generative design</description>
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		<title>Future Self Event</title>
		<link>http://designplaygrounds.com/workshops/future-self-event/</link>
		<comments>http://designplaygrounds.com/workshops/future-self-event/#comments</comments>
		<pubDate>Wed, 25 Apr 2012 15:12:15 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Workshops]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[OOP]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5916</guid>
		<description><![CDATA[FUTURE SELF is an interdisciplinary Gesamtkunstwerk created by rAndom International and Wayne McGregor and scored by acclaimed composer Max Richter]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/04/Future_Self.jpg-.jpg" alt="" title="Future_Self.jpg" width="550" height="778" class="alignright size-full wp-image-5920" /><br />
FUTURE SELF is an interdisciplinary Gesamtkunstwerk created by rAndom International and Wayne McGregor and scored by acclaimed composer Max Richter, premiering in Berlin on April 28, 2012 at MADE. FUTURE SELF studies human movement, additive interaction and what these may reveal about identity, today and in the years to come. The installation mirrors movement in light, creating a three dimensional, &#8216;living&#8217; sculpture from the composite gestures of those who surround it. FUTURE SELF aims to test the boundaries of both artists&#8217; research and practice, pushing them out of their respective comfort zones and into a new realm of creativity. Performers and audience members are bound together, in the moment, as an illuminated presence &#8212; another version of themselves.<br />
<iframe src="http://player.vimeo.com/video/40577721?portrait=0&amp;color=c9ff23" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><strong>rAndom International</strong> explores the relationship between the animate and inanimate; the natural and artificial.Their experimental installations encourage a distinctly physical interaction between an object and its viewer, often by means of light and kinaesthesia.</p>
<p><strong>Wayne McGregor CBE</strong> is a multi award-winning British choreographer, renowned for his physically testing choreography and ground-breaking collaborations across dance, film, music, visual art, technology and science. He is the Artistic Director of Wayne McGregor | Random Dance, Resident Company at Sadler&#8217;s Wells Theatre in London and Resident Choreographer of The Royal Ballet (appointed 2006). In January 2011, McGregor was awarded a CBE (Commander of the Order of the British Empire).</p>
<p><strong>Max Richter </strong>is a German-born, British composer, trained in composition and piano at Edinburgh University, at the Royal Academy of Music, and with Luciano Berio in Florence. Max&#8217;s recent work continues to stretch the notions of what Classicalmusic is. ‘24 Postcards In Full Colour’, released in August 2008, is an experimental work made up of 24 composed ringtones. Max works widely in film music, installation and the theatre, most recently on INFRA, made with Wayne MacGregor and Julian Opie for The Royal Ballet, London. Max was named 2008<br />
European Composer Of The Year for his score to Ari Folman&#8217;s Waltz With Bashir, for which he was also nominated for the Prix France Musique.</p>
<p><iframe src="http://player.vimeo.com/video/40716424?portrait=0&amp;color=c9ff23" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><strong>MADE</strong><br />
MADE is a creative platform for artists from various fields, located in the heart of Berlin.<br />
It can be a gallery, a workspace, a studio, a stage, a laboratory, or a performance space – but most of all, it is a<br />
venue for interdisciplinary projects that invites artists to step out of their artistic routines. The goal of MADE is to enable a new kind of creative work by bringing together different artistic fields and offering a workspace and an inspiring biotope that allows new things to happen.</p>
<p>Saturday, April 28: Premiere performance, invitation only.<br />
Sunday, April 29: Three further performances will take place at 12pm, 3pm and 5pm, open to the public.<br />
RSVP by April 23rd at futureself@made-blog.com. Capacity is limited.<br />
The &#8216;Future Self&#8217; exhibition at MADE will be open to the public:<br />
Duration: May 3, 2012 – June 2, 2012<br />
Days: Thursday – Saturday<br />
Time: 2pm – 7pm<br />
MADE<br />
Alexanderstrasse 7, 10178 Berlin<br />
info@made-blog.com<br />
Web: www.made-blog.com<br />
Facebook: http://www.facebook.com/MADE.SPACE<br />
Twitter: http://www.twitter.com/MADE_Blog</p>
<p>Torstrasse 68<br />
10119 Berlin<br />
+49. 30 25 76 28 75<br />
julia.winkels@boldberlin.com</p>
 <p><a href="http://designplaygrounds.com/?flattrss_redirect&amp;id=5916&amp;md5=9f45125bdfbbffad794f14dbb46d88e6" title="Flattr" target="_blank"><img src="http://designplaygrounds.com/wp-content/plugins/flattr/img/flattr-badge-large.png" alt="flattr this!"/></a></p>]]></content:encoded>
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		<title>Photophore by Kollision</title>
		<link>http://designplaygrounds.com/deviants/photophore-by-kollision/</link>
		<comments>http://designplaygrounds.com/deviants/photophore-by-kollision/#comments</comments>
		<pubDate>Sun, 22 Apr 2012 23:55:19 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[data visualization]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[object design]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5906</guid>
		<description><![CDATA[Photophore is a five storey veil of light situated along the river Main at the unique Seven Swans multi-functional restaurant, bar, office and hotel.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/04/Photophore-0001.jpg" alt="" title="Photophore 0001" width="550" height="299" class="alignright size-full wp-image-5907" /><br />
In celebration of the <a href="luminale.com">Luminale 2012</a>, in Frankfurt Germany, <a href="kollision.dk">Kollision</a> , together with <a href="martin.com">Martin Professional </a>, and light designers<a href="licht01.de/"> Katja Winkelmann  and Jochen Schröder</a>, developed an interactive media facade, Photophore (2012). Photophore is a five storey veil of light situated along the river Main at the unique Seven Swans multi-functional restaurant, bar, office and hotel. Here, in the heart of Frankfurt, everyone is invited to take part in the festival of light. By scanning a QR code mounted on the facade the users are brought to a website [kollision.dk/public/wind/], which allows them to interact with the veil. The website invites you to swipe your finger across the touch screen of your smart phone, which will make the veil of light act as if it is being pushed, pulled, and thrown in response to input from the people on the street. The texture and dynamics of the veil adds a tangible materiality to the Seven Swans and gives the unique building a both ethereal and vivid expression when darkness falls.</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/04/Photophore-01.jpg" alt="" title="Photophore 01" width="550" height="297" class="alignright size-full wp-image-5908" /><br />
<iframe src="http://player.vimeo.com/video/40656593?title=0&amp;byline=0&amp;portrait=0&amp;autoplay=1" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe><br />
<img src="http://designplaygrounds.com/wp-content/uploads/2012/04/Photophore-02.jpg" alt="" title="Photophore 02" width="550" height="299" class="alignright size-full wp-image-5909" /><br />
<img src="http://designplaygrounds.com/wp-content/uploads/2012/04/Photophore-03.jpg" alt="" title="Photophore 03" width="550" height="299" class="alignright size-full wp-image-5910" /></p>
<p><iframe src="http://player.vimeo.com/video/40377861?title=0&amp;byline=0&amp;portrait=0&amp;autoplay=1" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
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		<title>Noisy Jelly</title>
		<link>http://designplaygrounds.com/deviants/noisy-jelly/</link>
		<comments>http://designplaygrounds.com/deviants/noisy-jelly/#comments</comments>
		<pubDate>Sat, 14 Apr 2012 18:28:47 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[object design]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5897</guid>
		<description><![CDATA[Noisy jelly is a game where the player has to cook and shape his own musical material, based on coloured jelly.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/04/Noisy_Jelly_01.jpg" alt="" title="Noisy_Jelly_01" width="550" height="351" class="alignright size-full wp-image-5901" /><br />
Noisy jelly is a game where the player has to cook and shape his own musical material, based on coloured jelly.</p>
<p>With this noisy chemistry lab, the gamer will create his own jelly with water and a few grams of agar agar powder. After added different color, the mix is then pour in the molds. 10 min later, the jelly shape can then be placed on the game board,and by touching the shape, the gamer will activate different sounds.</p>
<p>Technically, the game board is a capacitive sensor, and the variations of the shape and their salt concentration, the distance and the strength of the finger contact are detected and transform into an audio signal.<br />
This object aims to demonstrate that electronic can have a new aesthetic, and be envisaged as a malleable material, which has to be manipulated and experimented.</p>
<p><iframe src="http://player.vimeo.com/video/38796545?title=0&amp;byline=0&amp;portrait=0&amp;autoplay=1" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Author: Raphaël pluvinage <a href="pluvinage.eu">pluvinage.eu</a><br />
&#038; Marianne Cauvard (<a href="mariannecauvard.fr">mariannecauvard.fr</a>)<br />
at L&#8217;Ensci Les ateliers (<a href="ensci.com">ensci.com</a>)</p>
<p>Project done in the semester course of François Azambourg and Clémentine Chambon<br />
Thanks to Roland Cahen for his help (especially sorting out with Max/Msp)</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/04/Noisy_Jelly_02.jpg" alt="" title="Noisy_Jelly_02" width="550" height="368" class="alignright size-full wp-image-5904" /></p>
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		<title>Valse Automatique</title>
		<link>http://designplaygrounds.com/deviants/valse-automatique-made/</link>
		<comments>http://designplaygrounds.com/deviants/valse-automatique-made/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 03:38:28 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Generative Art]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[object design]]></category>
		<category><![CDATA[Parametric Architecture]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5757</guid>
		<description><![CDATA[Valse Automatique is a design performance made to illustrate the symbiosis between humans and technology by translating music to form over the use of a kuka industrial robot.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/02/VALSE-AUTOMATIQUE-PROJECTinside01.jpg" alt="" title="VALSE AUTOMATIQUE PROJECTinside01" width="550" height="347" class="alignright size-full wp-image-5762" /><br />
<a href="http://www.stephanthiel.com/projects/valseautomatique.html">Valse Automatique</a> is a design performance made to illustrate the symbiosis between humans and technology by translating music to form over the use of a kuka industrial robot.</p>
<p>Invited to the project by Hermann Weizenegger &#8211; an industrial designer and design professor running his studio haw in Berlin &#8211; I was responsible for designing the overall interface between the music by composer and violinist miki and the production process of the robot. Together with the incredibly talented chris jeffs, who provided me with the audio analysis and musical advice as well as Wolf Deiss and Roman Kühnert of artis gmbh we realized what to me was one of the most complex, challenging and inspiring productions I was part of to date.</p>
<p>Hermann’s vision of the overall performance consisted of five variations of a musical piece by MIKI represented in five objects. To address this vision, wax was chosen as a base material, since it allowed rapid manufacturing through milling and application of heat as well as a possible further use for casting. Thus, the performance was conceptualized as a two stages production process showing MIKI and a pianist along the robot manufacturing the objects. In a pre-performance process, the wax base shapes were milled to reflect the musical atmosphere, in the second process the robot finalized the objects with the use of a Bunsen burner in reaction to MIKI’s play.</p>
<p>Given my initial lack of experience with product design and the related manufacturing processes, I teamed up with steffen fiedler to create a formal concept that will work in the timeframe we had. Even though this initial design process happened in Java/Processing with the help of Chris’ analysis tools made in SuperCollider, we realized quickly we would need an entirely different toolset to create data for such a high performance manufacturing process. Thus, the formal concept to match the requirements of the short timeframe for milling was implemented in Rhino/Grasshopper. The concept consisted of a fluent terrain being distorted according to the music. The terrain was chosen to provide the greatest flexibility for how the robot would manufacture it. This translation process is also shown in a minimal dynamic visualization I created in Processing mainly for the audience to understand the process. It was integrated into the lights control done by Chris as well. The large scale renderings for the exhibition were made in sunflow &#8211; a fabulous open source renderer written in Java.</p>
<p><iframe src="http://player.vimeo.com/video/17604087" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/02/VALSE-AUTOMATIQUE-PROJECTinside02.jpg" alt="" title="VALSE AUTOMATIQUE PROJECTinside02" width="550" height="825" class="alignright size-full wp-image-5765" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/02/VALSE-AUTOMATIQUE-PROJECTinside03.jpg" alt="" title="VALSE AUTOMATIQUE PROJECTinside03" width="550" height="335" class="alignright size-full wp-image-5766" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/02/VALSE-AUTOMATIQUE-PROJECTinside04.jpg" alt="" title="VALSE AUTOMATIQUE PROJECTinside04" width="550" height="329" class="alignright size-full wp-image-5767" /></p>
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		<title>VERSUS &#8211; David Letellier</title>
		<link>http://designplaygrounds.com/deviants/versus-david-letellier/</link>
		<comments>http://designplaygrounds.com/deviants/versus-david-letellier/#comments</comments>
		<pubDate>Wed, 14 Dec 2011 03:32:15 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[Interactive Tools]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5614</guid>
		<description><![CDATA[Versus is a sound installation consisting of two kinetic sculptures placed face to face.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/12/VersusInstallation01.jpg" alt="" title="VersusInstallation01" width="550" height="309" class="alignright size-full wp-image-5618" /><br />
Versus by <a href="http://www.davidletellier.net">David Letellier</a> is a sound installation consisting of two kinetic sculptures placed face to face.</p>
<p>Each sculpture is made out of 12 triangular panels, hinged and powered by six linear actuators, controlled by a specific program. At the center of each corolla, a loudspeaker and a microphone allow to play and record sounds.<br />
At regular intervals, each sculpture produces a sound, simultaneously recorded and analyzed by the opposite sculpture, which then moves according to the frequencies of this sound.<br />
Like a feedback loop, it then plays back the recorded sound, with the errors and disturbances caused by the reverberating space and the visitors.</p>
<p><iframe src="http://player.vimeo.com/video/32966250?title=0&amp;byline=0&amp;portrait=0&amp;autoplay=1" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>By intervening in this conversation, the viewer becomes an actor, as he degrades the communication by his presence and the noises he produces. As the panels move back and forth at a pace determined by the environmental sound, they create a non-immediate interaction, where the imperfections of reproduction are becoming creative elements.</p>
<p>The original sound is continuously transformed, and becomes something entirely new and unpredictable. The memory of past events is hold for a moment, until it’s reproduced, degraded, and then forgotten, replaced by the present.</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/12/VersusInstallation02.jpg" alt="" title="VersusInstallation02" width="550" height="309" class="alignright size-full wp-image-5619" /><br />
<img src="http://designplaygrounds.com/wp-content/uploads/2011/12/VersusInstallation03.jpg" alt="" title="VersusInstallation03" width="550" height="828" class="alignright size-full wp-image-5620" /></p>
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		<title>A FILM ABOUT HOPE, FEAR AND DIGITAL CULTURE.</title>
		<link>http://designplaygrounds.com/tv/a-film-about-hope-fear-and-digital-culture/</link>
		<comments>http://designplaygrounds.com/tv/a-film-about-hope-fear-and-digital-culture/#comments</comments>
		<pubDate>Thu, 24 Nov 2011 04:16:02 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[TV]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Generative Art]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5571</guid>
		<description><![CDATA[The digital revolution of the last decade has unleashed creativity  and talent of people in an unprecedented way, unleashing unlimited creative opportunites.]]></description>
			<content:encoded><![CDATA[<p><a href="http://designplaygrounds.com/wp-content/uploads/2011/11/PressPuasePlay-.jpg"><img src="http://designplaygrounds.com/wp-content/uploads/2011/11/PressPuasePlay-.jpg" alt="" title="PressPuasePlay" width="550" height="761" class="alignright size-full wp-image-5573" /></a><br />
Hello everyone , its been a while since the last time I made a recommendation on my blog so I think this is great come back  you should really check out this movie called <a href="http://www.presspauseplay.com">PressPausePlay </a>a film about hope, fear and digital culture.</p>
<p><strong>SYNOPSIS</strong><br />
The digital revolution of the last decade has unleashed creativity  and talent of people in an unprecedented way, unleashing unlimited creative opportunites.<br />
But does democratized culture mean better art, film, music and  literature or is true talent instead flooded and drowned in the  vast digital ocean of mass culture? Is it cultural democracy or  mediocrity?<br />
This is the question addressed by PressPausePlay, a documentary  film containing interviews with some of the world’s most<br />
influential creators of the digital era.<br />
The film was shot globally between August 2009 – January  2011, covering more than 150 hours of interview footage with  international creatives and thinkers &#8211; representing the state of  digitized culture today.</p>
<p><iframe width="550" height="309" src="http://www.youtube.com/embed/MterbpYTyjM" frameborder="0" allowfullscreen></iframe></p>
<p>via @daniel_camiro</p>
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		<title>Montblanc Generative Artworks by Onformative</title>
		<link>http://designplaygrounds.com/deviants/montblanc-generative-artworks-by-onformative/</link>
		<comments>http://designplaygrounds.com/deviants/montblanc-generative-artworks-by-onformative/#comments</comments>
		<pubDate>Sun, 06 Nov 2011 06:54:43 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[3d Modelling]]></category>
		<category><![CDATA[data visualization]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5526</guid>
		<description><![CDATA[The artwork consists of two elements – delicate linear structures and amorphous bodies – which visualize the characteristics of the brand watches]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/11/GenerativeArt_Processing.jpg" alt="" title="GenerativeArt_Processing" width="550" height="310" class="alignright size-full wp-image-5527" /><br />
Berlin based <a href="http://www.onformative.com">Onformative</a> studio were  invited to develop an interpretation of an artwork for Montblanc´s category of watches , the project consists of two elements – delicate linear structures and amorphous bodies – which visualize the characteristics of the brand watches: the highest precision of the movement and the high quality of the materials.<br />
A network of fine lines, rich in detail and connected systematically following logical rules, reflects the fine mechanism and precision of the movement. The unique structure of the network results from the product data of the specific watch. Its appearance changes in a set rhythm thereby continually evoking the Montblanc logo in an abstract manner.<br />
In addition to the movement, other distinguishing characteristics that define a watch are its materials and casing. Amorphous bodies that recall liquid silver and gold emerge from the watch, pick up on the high quality materials and complement the lines, thereby forming a total work of art with its unique DNA that every  watch embodies.</p>
<p><iframe src="http://player.vimeo.com/video/31471771?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="550" height="309" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>For this project an interactive tool was created using <a href="http://processing.org">processing</a> and all animations are exported without the need of post production. A wide range of t processing libraries were used like toxiclibs for the fluid and GLGraphics to make shading possible, as well as Lee Byrons meshLib and the Ani Tweaning Library by Benedikt Groß for the mesh and its animation and ControlP5 and ProScene for camera and control.<br />
<img src="http://designplaygrounds.com/wp-content/uploads/2011/11/GenerativeArt_Processing02.jpg" alt="" title="GenerativeArt_Processing02" width="550" height="310" class="alignright size-full wp-image-5528" /></p>
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		<title>Chrysalis Grasshopper + Processing</title>
		<link>http://designplaygrounds.com/blog/chrysalis-grasshopper-processing/</link>
		<comments>http://designplaygrounds.com/blog/chrysalis-grasshopper-processing/#comments</comments>
		<pubDate>Tue, 01 Nov 2011 03:05:10 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5514</guid>
		<description><![CDATA[At the core of the project is an open source app, written in Processing, that translates designs made using the intuitive 3D design interface called Grasshopper into working Processing code.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/10/Chrysalis_Grasshopper-+-processing-01.jpg" alt="" title="Chrysalis_Grasshopper + processing 01" width="550" height="312" class="alignright size-full wp-image-5518" /><br />
Hello everyone today I gladly stumble upon this initiative on Kickstarter and I would like to encourage all users of platforms like Grasshopper or Processing to check this out, and if you find it interesting as I did help to  <a href="http://www.kickstarter.com/projects/1419987702/chrysalis-grasshopper-processing-for-online-making">support</a> this project.</p>
<p><iframe frameborder="0" height="410px" src="http://www.kickstarter.com/projects/1419987702/chrysalis-grasshopper-processing-for-online-making/widget/video.html" width="480px"></iframe></p>
<p><strong>What is Chrysalis? </strong><br />
The purpose of the Chrysalis project is to make it easier for people to create 3D interactive applications for the web, by combining two already existing platforms: <a href="http://processing.org">Processing</a> and<a href="http://www.grasshopper3d.com/"> Grasshopper</a>.</p>
<p>At the core of the project is an open source app, written in Processing, that translates designs made using the intuitive 3D design interface called Grasshopper into working Processing code. Also included are the necessary resources needed by Processing to support some of Grasshopper&#8217;s special types of 3D geometry, as well as a feature that runs within Gasshopper to initiate the translation into processing.</p>
<p><strong>How will Chrysalis help designers?</strong></p>
<p>There is a new paradigm emerging in which small scale designers are offering customizeable versions of their designs through interactive web applets. Customers can go to the website, select a number of settings, preview the customized product and get a price estimate. Then when they are ready, they press a button and the product is made and shipped to them directly.<br />
<img src="http://designplaygrounds.com/wp-content/uploads/2011/10/Chrysalis_Grasshopper-+-processing-02.jpg" alt="" title="Chrysalis_Grasshopper + processing 02" width="550" height="319" class="alignright size-full wp-image-5515" /></p>
<p>Processing makes apps like this possible through its robust graphics handling, and the ability to run in a web browser and interact with other websites via html. However, Processing has a text-based code editor, which is difficult to use in 3D design, especially for visually oriented people. </p>
<p>The intuitive WYSIWYG interface offered by Grasshopper is much more effective for visually oriented designers because it shows data and its relationships graphically instead of as lines of text. Unfortunately, Grasshopper models are not as share-able as Processing. It is not possible to view or interact with grasshopper designs on the web. The answer is Chrysalis; Think of it as designing 3D interactive content for the web using an intuitive visual</p>
<p><strong>What will the funding be used for?</strong></p>
<p>Funding will pay for professional software developers to produce the following items, which will be open-source and available through the Processing and Grasshopper online communities, under the Creative Commons license:</p>
<p>-New 3D libraries for Processing to support selected types of NURBS geometry<br />
-Adaptation of some existing 3D geometry libraries for Processing<br />
-New Chrysalis translator app, written in Processing<br />
-New initiator component to run within Grasshopper<br />
-Complete documentation of all included libraries and translator app</p>
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		<title>Folds Installation by Robert Seidel</title>
		<link>http://designplaygrounds.com/deviants/folds-installation-by-robert-seidel/</link>
		<comments>http://designplaygrounds.com/deviants/folds-installation-by-robert-seidel/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 02:51:10 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[Interactive Tools]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5474</guid>
		<description><![CDATA[ The work folds for the Lindenau Museum (Altenburg, Germany) may be understood as a rapprochement with the history of the museum’s collection of plaster casts]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/10/Folds-Instllation-Robert-Seidel-inside-01.jpg" alt="" title="Folds Instllation Robert Seidel inside 01" width="550" height="315" class="alignright size-full wp-image-5476" /></p>
<p>The work <a href="http://www.robertseidel.com/folds.225.0.html">FOLDS</a> is one of the latest projects of artist Robert Seidel commisioned by the Lindenau Museum (Altenburg, Germany) may be understood as a rapprochement with the history of the museum’s collection of plaster casts. I was particularly interested in the ancient, fragmented bodies – how through the loss of limbs they became almost abstract, fragmentary sculptures and yet still disclosed a nearly uncanny vitality. Also noteworthy is that the collection entails sculptures, Greek in origin, that have been replicated time and time again. Hewn from marble and partially painted in color, the originals were repeatedly copied in marble or plaster in different places across centuries, despoiled of color and slurred in detail.<br />
Despite these multiple re-shapings that attend the loss of the original’s memory, new meanings and frictions arise with each copy in each respective present. They are the precondition for over 2400 years of the ongoing revitalization of the legacy of antiquity. The fold, a continually recurring visual and conceptual motif in my works, is for me the pictorial metaphor for these layers and distortions of meaning. In the projection the fold becomes connected to the fragmentary sculptures, swirls around them, makes them flow with bygone colors, protects or clothes them, gives them peace and lets them come alive for a moment, in order then to be stored as a further layer in the sediment of oblivion.</p>
<p><iframe src="http://player.vimeo.com/video/30310763?title=0&amp;byline=0&amp;portrait=0&amp;autoplay=1" width="550" height="309" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe><br />
<strong>dimension:</strong> 7,2 × 1,9 × 2,4 m<br />
<strong>video:</strong> robert seidel<br />
<strong>commission:</strong> lindenau museum altenburg, germany<br />
2-channel video, HD, variable loop on 19th century plaster casts of Kladeos, Kephissos, Belvedere Torso, Seer and the Three Goddesses from the Bernhard August von Lindenau Collection</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/10/Folds-Instllation-Robert-Seidel-inside-02.jpg" alt="" title="Folds Instllation Robert Seidel inside 02" width="550" height="381" class="alignright size-full wp-image-5479" /></p>
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		<title>Alpha-Ville Festival 2011</title>
		<link>http://designplaygrounds.com/workshops/alpha-ville-festival-2011/</link>
		<comments>http://designplaygrounds.com/workshops/alpha-ville-festival-2011/#comments</comments>
		<pubDate>Wed, 21 Sep 2011 03:23:13 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Workshops]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Workshop]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5425</guid>
		<description><![CDATA[Alpha-ville festival explores the intersection between art, technology and society and for this edition we are collaborating with various venues and spaces in London ]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/09/Alpha-Ville-Festival-.jpg" alt="" title="Alpha-Ville Festival" width="550" height="550" class="alignright size-full wp-image-5427" /><br />
<a href="http://www.alpha-ville.co.uk">Alpha-ville 2011</a>:  International Festival of Post-digital Culture<br />
London 22-25 September 2011<br />
Alpha-ville festival explores the intersection between art, technology and society and for this edition we are collaborating with various venues and spaces in London such us The Victoria &#038; Albert Museum, Whitechapel Gallery, Rich Mix Cultural Foundation, Space Studios, Vortex Jazz Club, Netil House, XOYO and Hearn Street Warehouse to bring along an extensive 4-day event featuring social media art, kinect art, interactive installations, open labs, workshops, performances, screenings, live music &#038; A/V shows, a one-day symposium and more!<br />
The 2011 edition provides an online and live platform to explore, test and disseminate new ideas, emerging trends, collaborations and groundbreaking works. Running from 22-25 September and taking place alongside the London Design Festival, the 2011 edition enables a network of satellite events spreading across different London boroughs and links with other European cities such as Madrid (Twin Gallery) and Brussels &#038; The Hague (Todays Art).<br />
The festival programme also connects east and west London thorough a link with the V&#038;A Digital Design Weekend.<br />
To buy tickest  or see more information about the event go to <a href="http://www.alpha-ville.co.uk">www.alpha-ville.co.uk </a>and if you have any question please email: info@alpha-ville.co.uk</p>
<p><iframe src="http://player.vimeo.com/video/28979635?title=0&amp;byline=0&amp;portrait=0" width="550" height="309" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
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