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	<title>designplaygrounds.com &#187; Interactive Tools</title>
	<atom:link href="http://designplaygrounds.com/tag/interactive-tools/feed/" rel="self" type="application/rss+xml" />
	<link>http://designplaygrounds.com</link>
	<description>interactive and generative design</description>
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		<title>SketchChair by Greg Saul [processing]</title>
		<link>http://designplaygrounds.com/deviants/sketchchair-by-greg-saul/</link>
		<comments>http://designplaygrounds.com/deviants/sketchchair-by-greg-saul/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 02:12:26 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[object design]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=3390</guid>
		<description><![CDATA[“Sketch Chair” is a exploration in using computation and rapid  manufacturing techniques to allow users to design and build their own  products or in this case their own chairs.]]></description>
			<content:encoded><![CDATA[<p><img class="wibiya-img" title="SketchChair Inside01" src="http://designplaygrounds.com/wp-content/uploads/2010/07/SketchChair-Inside01.jpg" alt="" width="550" height="209" /></p>
<p>Sketch Chair is probably the most complete application I´ve  seen so far compared with some other similar tools featured here, created by <a href="http://www.gregsaul.co.nz/">Greg Saul</a> an industrial design graduate  Sketch Chair is a very complete interface that allow users quickly design furniture by simply drawing some lines, one of the most remarkable things I see is the implementation of a physics library normally used for video games, to test the stability of the pieces and also make some basic ergonomic studies.</p>
<p>If you want to try out the application and see more content and images please visit Greg Saul&#8217;s <a href="http://www.gregsaul.co.nz/SketchChair/">website</a>.<br />
<strong>Description</strong> <em>(from the site)</em></p>
<p>“Sketch Chair” is a exploration in using computation and rapid  manufacturing techniques to allow users to design and build their own  products or in this case their own chairs.</p>
<p>The Sketch Chair software allows a novice users to take part  in the entire process of designing and building their own chairs. Chairs  are designed using a simple 2D sketch-based interface and design  validation tools. Thereafter chairs are fabricated from sheet materials  cut by a laser cutter, CNC milling machine or papercutters.</p>
<p>A collaboration with<a href="http://www.designinterface.jp/en/"> JST ERATO Design UI Project</a> in Tokyo.</p>
<p>tools used:<br />
- <a href="http://pro">Processing (Eclipse)</a><br />
- jBullet Physics</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="364" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=9488518&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="550" height="364" src="http://vimeo.com/moogaloop.swf?clip_id=9488518&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/9488518">SketchChair</a> from <a href="http://vimeo.com/gregsaul">Greg Saul</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><img class="wibiya-img" title="SketchChair Inside 03" src="http://designplaygrounds.com/wp-content/uploads/2010/07/SketchChair-Inside-03.jpg" alt="" width="550" height="413" /></p>
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		<item>
		<title>Beyond</title>
		<link>http://designplaygrounds.com/deviants/beyond/</link>
		<comments>http://designplaygrounds.com/deviants/beyond/#comments</comments>
		<pubDate>Wed, 30 Jun 2010 21:56:51 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[data visualization]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=3250</guid>
		<description><![CDATA[Beyond, a novel collapsible input device for direct 3D manipulation. When pressed against a screen, Beyond collapses in the physical world and extends into the digital space of the screen]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2010/06/Beyond-inside2.jpg" alt="" title="Beyond inside2" width="550" height="310" class="wibiya-img" /></p>
<p>What would it be like to reach into a screen and manipulate virtual objects as in real world, that is something that Jinha Lee an interaction designer and computer scientist working at MIT Media Lab has been working on.  </p>
<p>Beyond, a novel collapsible input device for direct 3D manipulation. When pressed against a screen, Beyond collapses in the physical world and extends into the digital space of the screen, such that users can have an illusion that they are inserting the tool into the virtual space. Beyond allows users to directly interact with 3D media, avoiding inconsistencies of input and output without having to wear special glasses. Users can select, draw, and sculpt in 3D virtual space and seam- lessly transition between 2D and 3D manipulation. We de- scribe detailed interaction techniques, implementation and application scenarios focused on geometric design and pro- totyping. </p>
<p><object width="550" height="309"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=11015834&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=11015834&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="550" height="309"></embed></object>
<p><a href="http://vimeo.com/11015834">Beyond – Collapsible Input Device for Direct 3D Manipulation beyond the Screen</a> from <a href="http://vimeo.com/user2692098">Jinha Lee</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2010/06/Beyond-inside1.jpg" alt="" title="Beyond inside1" width="550" height="316" class="wibiya-img" /></p>
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		<title>Radiance by Projectione</title>
		<link>http://designplaygrounds.com/deviants/radiance-by-projectione/</link>
		<comments>http://designplaygrounds.com/deviants/radiance-by-projectione/#comments</comments>
		<pubDate>Thu, 17 Jun 2010 15:15:01 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=3099</guid>
		<description><![CDATA[Radiance covers a standalone brick fireplace in a mid century ranch home in Broad Ripple, is an ambient interactive lighting piece commissioned as an artwork]]></description>
			<content:encoded><![CDATA[<p><img class="wibiya-img" title="Radiance Projectione inside" src="http://designplaygrounds.com/wp-content/uploads/2010/06/Radiance-Projectione-inside.jpg" alt="" width="550" height="252" /><a href="http://www.projectione.com/radiance/"><br />
Radiance </a>is the newest project of Projectione a very interesting collective focused on the relationships between digital and analog processes in design and fabrication , they formed this collective as their <a href="http://www.projectione.com/thesis-proposal/">thesis proposal</a> with very interesting approaches to design projects.</p>
<p>Apparently as their thesis year has come to an end some of the members of the group will be looking to undertake personal projects while others continue with the project by founding a company with all the potentials developed during his years of thesis, let&#8217;s hope they continue to particpate together collaboratively since they are a great team.</p>
<p><img class="wibiya-img" title="Radiance Projectione protoboard inside" src="http://designplaygrounds.com/wp-content/uploads/2010/06/Radiance-Projectione-protoboard-inside.jpg" alt="" width="550" height="157" /></p>
<p><strong>DESCRIPTION</strong><em> (from the site)</em><br />
Radiance covers a standalone brick fireplace in a mid century ranch home in Broad Ripple, Indiana. The clients rarely used their existing wood-burning fireplace and wanted to change its function. We proposed an ambient lighting piece that still hosts traditional qualities of the hearth. As an artist and an architect, the clients’ liberal and eclectic design aesthetic allowed for a great degree of freedom and risk-taking during development. They considered this project as commissioned artwork rather than a client-based architectural intervention, adding to their collection in the home. Radiance is intended to exploit the qualities of the hearth by re-centering the focus of the home and providing an ambient environmental effect.</p>
<p><strong>DESIGN:</strong><br />
Radiance was inspired by various shelf mushrooms, based on their form, organizational structure, and component geometry. The mushroom has a distinguishing set of gills that alternate in lengths from the stem’s center point. The lengths of these gills forms a repetitive pattern intended to cover the largest surface area under each mushroom cap. This pattern has been abstracted into our system to arrange each pod, defined as a radial set of 16 plastic components with an LED placed directly behind each. The wiring for the LEDs is embedded within the surface of milled MDF, further expressing the pod’s organizational system. A Passive Infrared Sensor is located at the centroid of each pod, acting as the trigger for the parts around it.</p>
<p><strong>INTERACTION:</strong><br />
There are two pulses that occur after triggering a pod’s sensor. A primary ‘pulse’, that fades to full intensity and quickly fades off, followed by a secondary ‘pulse’ which fades on quickly but dims slowly over nearly a minute. This pattern can be interrupted as new users trigger a pulse creating the dynamic lighting affect seen in our video.</p>
<p>Similar to the lighting effects of fire, Radiance creates dynamic changes in intensities across it surface. This makes the piece enticing to watch and because the pulses fade in and out so smoothly the lighting is not overbearing. There is a distinct difference in the lighting qualities throughout the day and into the night as the piece becomes more and more the central component bringing warmth and light into the home.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="309" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=12390617&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="550" height="309" src="http://vimeo.com/moogaloop.swf?clip_id=12390617&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/12390617">Radiance</a> from <a href="http://vimeo.com/projectione">PROJECTiONE</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>Everyoneelse the work of Anders Højmose</title>
		<link>http://designplaygrounds.com/deviants/everyoneelse-the-work-of-anders-h%c3%b8jmose/</link>
		<comments>http://designplaygrounds.com/deviants/everyoneelse-the-work-of-anders-h%c3%b8jmose/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 15:42:54 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Arduino]]></category>
		<category><![CDATA[Deviant]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=2768</guid>
		<description><![CDATA[Daily Stack is a playful tool that helps you become more aware of your daily work-flow and time management. By creating a physical representation of your tasks, Daily Stack speaks subtly]]></description>
			<content:encoded><![CDATA[<p><img class="wibiya-img" title="Arduino Interactive Object 1" src="http://designplaygrounds.com/wp-content/uploads/2010/06/Arduino-Interactive-Object-1.jpg" alt="" width="550" height="368" /><br />
On my daily scout of interesting feeds yesterday I found the interactive work of Anders Hojmose  which is worth of sharing  , <a href="http://www.everyoneelse.net"><span style="color: #888888;">Anders Højmose</span></a> is 24 years student at CIID &#8211; The Interaction Design Year and lives in Copenhagen, Denmark.</p>
<p>Among his collection of works I found two I liked the most the first one is called Daily Stack ,  I really need to get one of these organizing my work flow has become a bit difficult with so many distractions and activities to do and this seems to be a fun and effective way to solve this situation.</p>
<p>Daily Stack is a playful tool that helps you become more aware of your daily work-flow and time management. By creating a physical representation of your tasks, Daily Stack speaks subtly to your conscience and helps you manage your time through unobtrusive ambient feedback.<br />
It consists of a base device and a collection of wooden bricks in different shapes and colours. The bricks represent different kinds of tasks and time-intervals. By adding a brick to the base you commit yourself to the task and time span that the selected brick represents. Daily Stack communicates with an desktop widget on your computer that enables you to keep track of your time and tasks in progress. It also enables you to browse through your past and and compare your days in a colourful informative pattern.</p>
<p><img class="wibiya-img" title="Arduino Interactive Object 2" src="http://designplaygrounds.com/wp-content/uploads/2010/06/Arduino-Interactive-Object-2.jpg" alt="" width="550" height="368" /></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="309" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=10458491&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="550" height="309" src="http://vimeo.com/moogaloop.swf?clip_id=10458491&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/10458491">Daily Stack</a> from <a href="http://vimeo.com/user910239">Anders Højmose</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>The other project would be Pong that Beat wich is a project made in collaboration with Sebastian Thielke and Jonas Maanson ,it is an interactive Pong table that when you play , the camera register where the ball is when it hits the table, and a new sound is added to that location. While playing the step sequencer is continuously running. In that way you create a beat while playing. If you drop the ball on the floor, you are game over.</p>
<p><img class="wibiya-img" title="Interactive Installation ping pong" src="http://designplaygrounds.com/wp-content/uploads/2010/06/Interactive-Installation-ping-pong.jpg" alt="" width="550" height="444" /></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="413" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=5247900&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="550" height="413" src="http://vimeo.com/moogaloop.swf?clip_id=5247900&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/5247900">PongThatBeat!</a> from <a href="http://vimeo.com/user1930284">Sebastian Thielke</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>Processing Libraries</title>
		<link>http://designplaygrounds.com/tv/processing-libraries/</link>
		<comments>http://designplaygrounds.com/tv/processing-libraries/#comments</comments>
		<pubDate>Tue, 18 May 2010 04:11:39 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[TV]]></category>
		<category><![CDATA[Generative Art]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=2676</guid>
		<description><![CDATA[Here´s a list of the best libraries I have tried out and that you definitevately have to take a look at , I also would  like to thank everyone who takes the time to create this libraries ]]></description>
			<content:encoded><![CDATA[<p><img class="wibiya-img" title="processing libraries inside2" src="http://designplaygrounds.com/wp-content/uploads/2010/05/processing-libraries-inside2.jpg" alt="" width="550" height="309" /><em>(image from <a href="http://toxiclibs.org/">toxiclibs.org</a>)</em></p>
<p>I have been playing around with  <a href="http://processing.org"><span style="color: #ff00ff;">processing </span></a>for a  year now and I thought it would be nice to post some of the best libraries I have  used for my experimental projects , for those who don´t know processing is a programming environment for designing generative graphics , animation, games and complex interactive applications. Processing comes already  integrated with several libraries  that extend the power  of  processing beyond working simply  with graphics and images , <span id="result_box" class="medium_text"><span style="background-color: #ffffff;">However, the ever-growing community  of processing has  created libraries that allow you to use audio, video, and  connect processing with other technologies and devices which allow the creation of practically anything you can imagine.</span></span></p>
<p><span class="medium_text"><span style="background-color: #ffffff;">Here´s a list of the best libraries I have tried out and that you definitevately have to take a look at , I also would  like to thank everyone who takes the time to create this libraries that makes the life of people like me so much easier and fun.<br />
</span></span></p>
<p><strong><a href="http://www.cs.princeton.edu/~traer/physics/">Traer Physics</a> :</strong> A simple particle system physics engine for processing. I&#8217;ve designed  this to be application / domain agnostic. All this is supposed to do is  let you make particles, apply forces and calculate the positions of  particles over time in real-time. Anything else you need to handle  yourself.</p>
<p><strong><a href="http://webcamxtra.sourceforge.net/">JMyron: </a></strong><span style="font-family: Arial,Helvetica,sans-serif;">Myron         is the cross-platform, cross-language, open source, video  capture and           computer vision plugin. One core C++ object gets  cross-compiled as           a handful of high level language &#8220;wrapper&#8221; libraries.           The wrapper for Java and Processing is called JMyron. The  wrapper for           Macromedia Director is called WebCamXtra. The aim of the  project is           to keep computer vision free and easy for the new media  education and           arts community.</span></p>
<p><strong><a href="http://mrfeinberg.com/peasycam/#about"><span style="font-family: Arial,Helvetica,sans-serif;">PeasyCam:</span></a></strong> PeasyCam provides a dead-simple mouse-driven camera for Processing.</p>
<p><strong><a href="http://www.sojamo.de/libraries/controlP5/">ControlP5: </a></strong>ControlP5 is a GUI and controller library for processing that can be  used in authoring, application, and applet mode. controllers are easily  added to a processing sketch, can be arranged in separate control  windows, and can be organized in tabs or group.</p>
<p><strong><a href="http://anar.ch/">Anar:</a> </strong>A cadKIT™ for <a href="http://processing.org/">Processing</a> (v1.0) for  Object Oriented Geometry. Based on (anar+) parametric modeling scheme is a KIT of libraries.</p>
<p><strong><a href="http://toxiclibs.org/">Toxiclibs:</a> </strong>An independent, open source library collection for  computational design tasks with Java &amp; <a onclick="pageTracker._trackPageview('/outgoing/processing.org?referer=http%3A%2F%2Ftoxiclibs.org%2Fdownloads%2F');" href="http://processing.org/">Processing</a> developed by <a onclick="pageTracker._trackPageview('/outgoing/postspectacular.com?referer=http%3A%2F%2Ftoxiclibs.org%2Fdownloads%2F');" href="http://postspectacular.com/">Karsten  “toxi” Schmidt</a> (thus far). The classes are purposefully kept fairly  generic in order to maximize re-use in different contexts ranging from  generative design, animation, interaction/interface design, data  visualization to architecture and digital fabrication, use as teaching  tool and more.</p>
<p><strong><a href="http://www.nexttext.net/">NextText:</a> </strong>A port of the library for the Processing development environment.  Keeping in mind the goals of  Processing, the library includes greatly  simplified syntax and allows the creation of interesting sketches with  very few lines of code.   And for programmers who want to push the  envelope further, all functionality of the Java version of the library  is maintained, so it is still possible to create intricate and more  complex applications.</p>
<p><strong><a href="http://www.wblut.com/2010/05/04/hemesh-a-3d-mesh-library-for-processing/" target="_self">Hemesh:</a></strong> An imple­men­ta­tion of a <a class="liexternal" href="http://www.cgafaq.info/wiki/Half_edge_general">half-edge  datas­truc­ture</a> for manip­u­lat­ing <span class="caps">3D</span> meshes in Pro­cess­ing.</p>
<p><a href="http://hipstersinc.com/p5sunflow/"><strong>P5Sunflow:</strong> </a>An easy way to make your <a href="http://processing.org/">Processing</a> sketches look sexy as hell.  Well, only three-dimensional ones, but  whatever.  <a href="http://sunflow.sourceforge.net/">Sunflow</a> is a <a href="http://en.wikipedia.org/wiki/Ray_tracing">ray tracer</a> written  in Java.  It&#8217;s pretty awesome.</p>
<p><strong><br />
</strong></p>
<p><strong>I f you know of  another cool library please let me know on the comments below so we can add it to the list.</strong></p>
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		<title>Facadeprinter</title>
		<link>http://designplaygrounds.com/deviants/facadeprinter/</link>
		<comments>http://designplaygrounds.com/deviants/facadeprinter/#comments</comments>
		<pubDate>Thu, 13 May 2010 00:13:05 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[object design]]></category>
		<category><![CDATA[Technology]]></category>

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		<description><![CDATA[The Facadeprinter is a simple, software controlled robot. The printer shoots the artwork from a distanced position dot by dot onto the chosen area. ]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-2636" title="Facade Printer inside" src="http://designplaygrounds.com/wp-content/uploads/2010/05/Facade-Printer-inside.jpg" alt="" width="550" height="306" /></p>
<p><a href="http://www.facadeprinter.org">Facadeprinter</a> is a new communication tool created by product designers Martin Fussenegger , Michael Sebastian  and engineer Julian Adenauer , as part of their search for new aesthetics and ways of communications they have created an interesting an  fun product with lots of potential and application fields, the one that most calls my attention could be about using  the facadeprinter in case of disaster situations where it can be easily integrated in the efforts  to communicate messages like pointing out danger zones or medical facilities.</p>
<p><img class="alignleft size-full wp-image-2650" title="Facade Printer inside3" src="http://designplaygrounds.com/wp-content/uploads/2010/05/Facade-Printer-inside3.jpg" alt="" width="550" height="389" /></p>
<p>About the <a href="http://www.facadeprinter.org/en/machine.php">Facade Printer</a><br />
The Facadeprinter is a simple, software controlled robot. The printer shoots the artwork from a distanced position dot by dot onto the chosen area. The Facade Printer has the capability of print on inaccessible an uneven surfaces.<br />
The maximum print distance is 12 meters, the maximum print height is around 8 meters. The shooting frequency is up to 5 dots per second.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="440" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=7299485&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="550" height="440" src="http://vimeo.com/moogaloop.swf?clip_id=7299485&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/7299485">facadeprinter.org &#8211; three stones</a> from <a href="http://vimeo.com/facadeprinter">Facadeprinter</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><img class="alignleft size-full wp-image-2644" title="Facade Printer inside2" src="http://designplaygrounds.com/wp-content/uploads/2010/05/Facade-Printer-inside2.jpg" alt="" width="550" height="389" /><br />
<strong><br />
Some Applications for Facade Printer</strong></p>
<p><span style="color: #ff00ff;">- Large Scale Distance Printing:</span> From a distance of up to 12 meters, the artwork is applied shot by shot onto the surface — this allows printing on targets which are typically inaccessible.</p>
<p><span style="color: #ff00ff;">- Live Performance : </span>The Facadeprinter in action is a great spectacle &#8211; as with a ‘magic pen’ the image gradually appears on the wall, making the process of marking and drawing by the machine a visually striking performance and display for the viewer.</p>
<p><span style="color: #ff00ff;">- Outlook |  Communication in a Crisis: </span>The Facadeprinter can be integrated into efforts of post disaster relief. The machine’s printing process allows the quick installation of new visual communications, for example medical facilities, sources of fresh water supply, danger zones or collection points can be communicated effectively.</p>
<p><em>If you likethis post please retweet it , would be very apreciated !!</em></p>
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		<title>BreadedEscalope Designstudio</title>
		<link>http://designplaygrounds.com/deviants/breadedescalope-designstudio/</link>
		<comments>http://designplaygrounds.com/deviants/breadedescalope-designstudio/#comments</comments>
		<pubDate>Tue, 04 May 2010 05:22:24 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Deviant]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[object design]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=2553</guid>
		<description><![CDATA[BreadedEscalope an interesting design initiative that creates socially sustaining artefacts and systems that raise questions and challenge  common meanings ]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-2554" title="BreadedEscalope Designstudio inside" src="http://designplaygrounds.com/wp-content/uploads/2010/05/BreadedEscalope-Designstudio-inside.png" alt="" width="550" height="364" /><br />
Some days ago the good friends from @fluidforms tweeted out this interesting design initiative called <a href="http://www.breadedescalope.com/">BreadedEscalope</a> that even do they don´t use digital generative processes that would be the normal case for this blog they do have an aspect I consider one of the most important for a design firm to be successful this days which is allowing social interaction in the design process.<br />
Instead of the conventional design of products this guys are  making  statements or work design performances as they call them , trying to engage people in the creation process , for example its Original Stool project (demostarted in the video)  shaped by a unique process whereas the appearance of each product stands in immediate connection with its place of production , by using a hollow orb with a flexible mold inside filled with mix of resin which then is rolled out to interact with the terrain &#8211; surrendered to the formative surrounding , were the unique rotations and  variations are recorded by the flexing walls of the mould.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="443" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/OVWCN973U04&amp;hl=es_ES&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="443" src="http://www.youtube.com/v/OVWCN973U04&amp;hl=es_ES&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><img class="alignleft size-full wp-image-2563" title="BreadedEscalope Designstudio inside 2" src="http://designplaygrounds.com/wp-content/uploads/2010/05/BreadedEscalope-Designstudio-inside-2.jpg" alt="" width="550" height="366" /><br />
<strong>About BreadedEscalope</strong><em> (from the site)</em><br />
Sascha Mikel, Martin Schnabl and Michael Tatschl finished their education with a Masters degree in product &amp; spatial design in London 2007.<br />
After eight years in common design related education, they established a synergetic way of working and developed &gt;breadedEscalope&lt;, their studio.</p>
<p>bE creates socially sustaining artifacts and systems that raise questions and challenge  common meanings &amp; general perceptions.<br />
The outcome is poetic, functional and communicative, full of meaning and character.</p>
<p>“Objects or systems are never just aesthetic; we understand design to be more than beautification.  We create, to open versatile channels of experiencing environments, objects, or products. ”</p>
<p>The “statements”-their results of artistic product research, get manifested in small series, manufactured or commissioned by bE.<br />
These approaches and experiments define the further treatment in applied work, regarding projects and services upon third parties.</p>
<p>bE is a fraction of the platform GOTO.<br />
GOTO holds an international body of artists from various fields and professions and works as an extended network of creative resources.</p>
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		<title>CLOUD Sculpture by Troika</title>
		<link>http://designplaygrounds.com/deviants/cloud-sculpture-by-troika/</link>
		<comments>http://designplaygrounds.com/deviants/cloud-sculpture-by-troika/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 03:42:08 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[Parametric Architecture]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=2508</guid>
		<description><![CDATA[The project is called The Cloud and is a 5m long digital sculpture that has a surface covered with 4638 flip dots which can flip from one side to another]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-2511" title="Cloud Troika Installation inside" src="http://designplaygrounds.com/wp-content/uploads/2010/04/Cloud-Troika-Installation-inside.jpg" alt="" width="550" height="367" /><br />
A couple of days ago I posted on our <a href="http://www.facebook.com/pages/Designplaygrounds/109475234536" target="_blank"><span style="color: #ff00ff;">Facebook page</span></a> a video of a digital sculpture from <a href="http://troika.uk.com" target="_blank"><span style="color: #00ccff;">Troika</span></a> , I really like it a lot so I decided it was worth of making a post . The project is called  The Cloud and is a 5m long digital sculpture that has a surface covered with 4638 flip dots which can flip from one side to another with  a magnetic electric pulse, each dot can be individually controlled by a computer software created in <a href="http://proecssing.org" target="_blank"><span style="color: #00ccff;">Processing</span> </a> which allows the animation of the entire skin.</p>
<p>To create this piece they inspired in the Flip-dots which were conventionally used in the 70s  st signs in train-stations and airports. The sounds of the flipping dots as well as the animations created with silver and black dots creates really beautiful and mesmerizing patterns across the whole surface.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=7539216&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="550" height="344" src="http://vimeo.com/moogaloop.swf?clip_id=7539216&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/7539216">CLOUD by TROIKA</a> from <a href="http://vimeo.com/user2157877">Troika</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><strong>Additional Information </strong><em>(from the site)</em></p>
<p>The sculpture is located in Terminal 5 in the atrium hall that leads to the British Airways First Class Lounges. The brief from British Airways was open and simple: create a signature piece that marks the entrance to the First Class Lounges and signifies the transition between the busy shopping floor and the calm and serenity of the lounges. Working from the idea of clouds and the contrast between the busy, hectic airport experience and the calm, luminous and ethereal world that we discover as we fly through this dense layer we came up with the basic metaphor, atmosphere and form of the installation.</p>
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		<title>Responsive Honeycomb Morphologies [GH3D]</title>
		<link>http://designplaygrounds.com/projects/responsive-honeycomb-morphologies-gh23/</link>
		<comments>http://designplaygrounds.com/projects/responsive-honeycomb-morphologies-gh23/#comments</comments>
		<pubDate>Mon, 12 Apr 2010 21:02:44 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[Parametric Architecture]]></category>
		<category><![CDATA[Tsplines]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=2239</guid>
		<description><![CDATA[Continuing with the experimentation and research of the honeycomb morphologies and as a example for a Workshop I gave recently I . . .]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-2269" title="Rhino Grasshopper Parametric skin render" src="http://designplaygrounds.com/wp-content/uploads/2010/04/Rhino-Grasshopper-Parametric-skin-render.jpg" alt="" width="550" height="386" /><br />
Continuing with the experimentation and research of honeycomb morphologies and a as example for a Workshop I gave recently I developed a Grasshopper tool for creating a responsive skin system ,using  my previous VB script component for creating honeycomb patterns.<br />
This definition has some responsive properties,It changes the size of apertures of each individual hexagonal cell or panel depending on a simple context analysis ,to do this I used a piece of a definition of <a href="http://grasshopperresources.blogspot.com/2010/02/algorithmic-modelling-with-grasshopper.html" target="_blank"><span style="color: #ff00ff;">Zubin Mohamad Khabazi </span></a> book for making an angle comparison between an environmental vector (in this case a single curve determined by an user) and the surface normal vector from the center of each hexagon , in this way when the difference between angles is small it would mean that panel will receive light in a more direct way so the tool will put a closed panel and when the difference between the angles is big ( the user can also control this parameter) the tool will place an open panel.</p>
<p>Besides this functionality I wanted to  find a way for using Grasshopper data and integrate it with Tsplines to create a single an smooth skin so I configured the definition to create meshed structures besides the normal Nurbs surfaces , so I can convert this mesh structure into a T Spline,for being able to do this this I had to bake separately each part of the mesh structure , and join them on the Rhino environment, I also had to use the <a href="http://wiki.mcneel.com/labs/meshrepair" target="_self"><span style="color: #ff00ff;">Mesh Repair Plugin</span></a> to get a final Mesh without errors so I can then transform it to TSplines and smooth it.</p>
<p>Hope you find it  useful I´ll keep working with this one , got some ideas for implementing it on a product design lets see where it goes.<br />
<img class="alignleft size-full wp-image-2255" title="Rhino Grasshopper Mesh" src="http://designplaygrounds.com/wp-content/uploads/2010/04/Rhino-Grasshopper-Mesh.jpg" alt="" width="550" height="277" /><br />
<em>The mesh obtained from the Grasshopper definition for convert it to TSplines</em><br />
<img class="alignleft size-full wp-image-2250" title="Rhino Grasshopper + Tsplines  Responsive Skin 1" src="http://designplaygrounds.com/wp-content/uploads/2010/04/Rhino-Grasshopper-+-Tsplines-Responsive-Skin-1.jpg" alt="" width="550" height="270" /><br />
<em>Screenshot from the Mesh already converted to TSplines for organic surfacing</em></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="371" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=10872400&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="550" height="371" src="http://vimeo.com/moogaloop.swf?clip_id=10872400&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/10872400">Responsive Skin Rhino #GH3D</a> from <a href="http://vimeo.com/user2106876">Rodrigo Medina</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><img class="alignleft size-full wp-image-2240" title="Rhino Grasshopper 3d print" src="http://designplaygrounds.com/wp-content/uploads/2010/04/Rhino-Grasshopper-3d-print.jpg" alt="" width="550" height="355" /><br />
<em>Preparing the model .stl file for print it with ZCorp technology </em><br />
<img class="alignleft size-full wp-image-2241" title="Rhino Grasshopper +  3d print" src="http://designplaygrounds.com/wp-content/uploads/2010/04/Rhino-Grasshopper-+-3d-print.jpg" alt="" width="550" height="315" /><br />
<em>Applying resin to the printed Model</em></p>
<p><img class="alignleft size-full wp-image-2247" title="RhinoGrasshopper 3dprinted mode" src="http://designplaygrounds.com/wp-content/uploads/2010/04/RhinoGrasshopper-3dprinted-mode.jpg" alt="" width="550" height="247" /><br />
<em>3d printed test model</em><br />
If you would like to keep up with updates from this or similar projects the best ways to do it are by suscribing my <a href="http://designplaygrounds.com/feed/" target="_blank"><span style="color: #ff6600;"><strong>RSS Feed</strong></span></a> or by following me on <a href="http://twitter.com/Rodrigo_Medina" target="_blank"><strong><span style="color: #00ccff;">Twitter</span></strong></a> @Rodrigo_Medina</p>
<p><strong>File Name:</strong>ResponsiveHoneycombPanels.ghx</p>
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		<title>Hylosoic Soil the work of Philip Beesley</title>
		<link>http://designplaygrounds.com/deviants/hylosoic-soil-the-work-of-philip-beesley/</link>
		<comments>http://designplaygrounds.com/deviants/hylosoic-soil-the-work-of-philip-beesley/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 18:42:38 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
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		<description><![CDATA[Philip Beesley is architect working in Toronto and Southern Ontario. His work includes public buildings, development planning, commercial facilities and offices, and residences, but his work]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-1987" title="Hylozoic Soil" src="http://designplaygrounds.com/wp-content/uploads/2010/03/Hylozoic-Soil.jpg" alt="" width="550" height="358" /><br />
<a href="http://www.philipbeesleyarchitect.com/" target="_self"><span style="color: #00ccff;">Philip Beesley</span></a> is architect working in Toronto and Southern Ontario. His work includes public buildings, development planning, commercial facilities and offices, and residences, but his work in the last two decades has focused on field-oriented sculpture and landscape installations, with extensions in stage design and buildings.His Sculptural work has focused on lightweight &#8216;textile&#8217; environments, and landscape installations. &#8216;Hylozoic Soil&#8217; recently won first place for the 11th annual VIDA competition on Art and Artificial Life held by the Fundación Telefónica.</p>
<p>Philip is also associated with the University of Waterloo, were he is a professor of architecture and shares responsibility for the Integrated Centre for Visualization, Design and Manufacturing, a high-performance computer and rapid-prototyping facility.</p>
<p><a href="http://designplaygrounds.com/wp-content/uploads/2010/03/philip_Beesley-strip.jpg"><img class="alignleft size-full wp-image-1999" title="philip_Beesley strip" src="http://designplaygrounds.com/wp-content/uploads/2010/03/philip_Beesley-strip.jpg" alt="" width="550" height="185" /></a></p>
<p><strong>Hylosoic Soil</strong><br />
The glass-like fragility of this artificial forest, built of an intricate lattice of small transparent acrylic tiles, is visually breathtaking. Its frond extremities arch uncannily towards those who venture into its midst, reaching out to stroke and be stroked like the feather or fur or hair of some mysterious animal. In keeping with Beesley’s own description, his enchanted environment complies with the laws and cycles that determine the millennial assembly of a coral reef, with its cycles of opening, clamping, filtering and digesting. Capacitance-sensing whiskers and shape-memory alloy actuators create a diffuse peristaltic pumping motion, luring visitors in to the every  shimmering depths of a forest of light. Hylozoic Soil implements a distributed sensor network driven by dozens of microprocessors, generating waves of reflexive responses to those drawn into its vast array of acrylic fern stalagmites. Different levels of programmed activity encourage the emergence of coordinated spatial behavior: thirty-eight controller boards produce specific responses to local action, while a bus controller uses sensor activity collated from all the boards to command an additional “global” level of behaviour. The forest thus manifests a haunting, breathing organicity, as it stirs to envelop and charm its human explorers. In keeping with the tradition of  biologist artist Ernst Haeckel’s Riddle of the Universe (1899), which traced actions of organic and inorganic nature alike back to natural causes and laws, Beesley’s Hylozoic Soil stands as a magically moving contemporary symbol of our aptitude for empathy and the creative projection of living systems.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="371" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=6988735&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="550" height="371" src="http://vimeo.com/moogaloop.swf?clip_id=6988735&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/6988735">The Roadshow interview with Philip Beesley</a> from <a href="http://vimeo.com/user2334861">The Roadshow</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="364" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=8667411&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="550" height="364" src="http://vimeo.com/moogaloop.swf?clip_id=8667411&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/8667411">Hylozoic Soil</a> from <a href="http://vimeo.com/user2016709">Karen Siemers</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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