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	<title>designplaygrounds.com &#187; openFrameworks</title>
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	<link>http://designplaygrounds.com</link>
	<description>interactive and generative design</description>
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		<title>l&#8217;Artisan Electronique by UNFOLD Studio</title>
		<link>http://designplaygrounds.com/deviants/lartisan-electronique-by-unfold-studio/</link>
		<comments>http://designplaygrounds.com/deviants/lartisan-electronique-by-unfold-studio/#comments</comments>
		<pubDate>Fri, 17 Jun 2011 01:18:35 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[openFrameworks]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5149</guid>
		<description><![CDATA[ L’Artisan Electronique by Unfold Studio is a modified an open source 3d printer to print ceramics combined with a virtual pottery wheel that was made in collaboration with Tim Knapen.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/06/Interactive-Pottery-inside01.jpg" alt="" title="Interactive Pottery inside01" width="550" height="309" class="alignright size-full wp-image-5153" /></p>
<p> L’Artisan Electronique by <a href="http://unfold.be">Unfold Studio</a> is a modified an open source 3d printer to print ceramics combined with a virtual pottery wheel that was made in collaboration with Tim Knapen. This pottery wheel gives visitors a chance to ‘turn’ their own forms. At regular intervals, a selection of these designs is printed in clay and exhibited in the space.</p>
<p>In L’Artisan Electronique, pottery, one of the oldest artisanal techniques for making utilitarian objects, is combined with new digital techniques. The virtual pottery wheel was realsied by means of a 3D-scanner and digital design software. However, the installation still clearly refers to the artisanal process of working in clay. The printing process imitates the traditional technique used by ceramicists, in which the form is built up by stacking coils of clay.</p>
<p><iframe src="http://player.vimeo.com/video/25195019?title=0&amp;byline=0&amp;portrait=0&amp;autoplay=1" width="550" height="309" frameborder="0"></iframe></p>
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		<title>panGenerator @ Kultura 2.0 / Culture 2.0</title>
		<link>http://designplaygrounds.com/deviants/pangenerator-kultura-2-0-culture-2-0/</link>
		<comments>http://designplaygrounds.com/deviants/pangenerator-kultura-2-0-culture-2-0/#comments</comments>
		<pubDate>Thu, 02 Dec 2010 02:01:27 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Generative Art]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[openFrameworks]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=4296</guid>
		<description><![CDATA[panGenerator was invited by Polish National Audiovisual Institute participate at Culture 2.0 event were they generated three installations using different analog and digital technologies ]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2010/12/panGenerator-Installations-processing-Openframeworks-image-011.jpg" alt="" title="panGenerator Installations processing Openframeworks  image 011" width="550" height="307" class="wibiya-img" /><br />
<em>(all images from Piotrek Barszczewski <a href="http://1am.pl">blog</a>)</em></p>
<p><a href="http://pangenerator.com/">panGenerator </a>was invited by Polish National Audiovisual Institute participate at Culture 2.0 event were they generated three installations using different analog and digital technologies the theme of the event was “Remix culture” so this seems to be a nice approach.</p>
<p><iframe src="http://player.vimeo.com/video/17138196?portrait=0" width="550" height="309" frameborder="0"></iframe>
<p><a href="http://vimeo.com/17138196">? panGenerator @ Kultura 2.0 / Culture 2.0</a> from <a href="http://vimeo.com/pangenerator">panGenerator</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2010/12/panGenerator-Installations-processing-Openframeworks-image-02.jpg" alt="" title="panGenerator Installations processing Openframeworks  image 02" width="550" height="366" class="wibiya-img" /><br />
<strong>Chasing Cormorans 2.0</strong><br />
For this installation an old gramophone was used with specially engraved vinyl playing Piotr Szczepanik’s &#8220;Goni?c Kormorany&#8221; (chasing cormorans).<br />
The whole installation constisted of an USB camera, a laptop  and the old gramophone which was hacked by replacing the original engian to another one controlled with Arduino, then a  special video tracking software was written in openframeworks which allowed  to track persons moving around the gramophone and transpose their movements to speed/direction of the rotating vinyl plate, so visitors could &#8220;remix&#8221; the recording by just running around.<br />
<img src="http://designplaygrounds.com/wp-content/uploads/2010/12/panGenerator-Installations-processing-Openframeworks-image-03.jpg" alt="" title="panGenerator Installations processing Openframeworks  image 03" width="550" height="405" class="wibiya-img" /></p>
<p><strong>MOTION=COLOR </strong><br />
An installation exploring motion as a medium similar to traditional painting.Motion and sound alters the speed of color change so visitors could create <a href="http://basicpills.com/">on line pharmacies</a>  quite abstract compositions by just moving their body and making some noise. At the end users were able to upload their their created images to live flickr feed by just pressing a push-button on the black box attached to the wall.</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2010/12/panGenerator-Installations-processing-Openframeworks-image-04.jpg" alt="" title="panGenerator Installations processing Openframeworks  image 04" width="550" height="326" class="wibiya-img" /><br />
Cathode Ray Tube Music<br />
Smart physical installation of analog camera allows the user to control the feedback not only by obscuring the view but also by moving the leaver that controls rotation of the camera. Although the visual side is purely analog the sound is synthesized digitally thanks to video grabbing card and app written in Processing. The algorithm shapes the waveform according to average brightness levels of successive pixel columns.</p>
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		<title>The Janus Machine 3D Scanning Installation</title>
		<link>http://designplaygrounds.com/deviants/the-janus-machine-3d-scanning-installation/</link>
		<comments>http://designplaygrounds.com/deviants/the-janus-machine-3d-scanning-installation/#comments</comments>
		<pubDate>Thu, 28 Oct 2010 00:54:37 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Generative Art]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[openFrameworks]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=4166</guid>
		<description><![CDATA[The Janus Machine is an interactive video project by kyle mcdonald, zach lieberman, theo watson and daito manabe currently on show at the ars electronica center .]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2010/10/The-Janus-Machine-interactive-Installation-processing-01.jpg" alt="" title="The Janus Machine interactive Installation processing 01" width="550" height="413" class="wibiya-img" /></p>
<p>The Janus Machine is an interactive installation created by <a href="http://kylemcdonald.net/?">Kyle McDonald</a> ,<a href="http://thesystemis.com/?">Zachary Lieberman</a> ,<a href="http://theowatson.com/">Theodore Watson</a> and <a href="http://daito.ws/">Daito Manabe</a> using 3D Scanning techniques from their previous <a href="http://vimeo.com/8392566">research</a> they have created an installation that records yourself <a href="http://basicpills.com/">purchase prozac online</a>  in a 3d point cloud and lets you interact with it by using an analog interface.</p>
<p>The installation works by sitting  yourself  in front of the scanner , then you are bathed in structured light, allowing the shape of your profile to be digitized and archived. This portrait, an attempt to capture your likeness in three dimensions, is compared to a library of other portraits captured in the same manner. From these comparisons emerges an outline of the captured form: a playful perspective on your relationship to others, built from light, inviting you to explore further<img src="http://designplaygrounds.com/wp-content/uploads/2010/10/The-Janus-Machine-interactive-Installation-processing-inside-02.jpg" alt="" title="The Janus Machine interactive Installation processing inside 02" width="550" height="305" class="wibiya-img" /></p>
<p><strong>Janus </strong>is a god from Roman mythology, strongly associated with transitions and duality: young and old, coming and going, or the past and future. Janus is often depicted with two faces, each facing in opposite directions. &#8220;The Janus Machine&#8221; offers a modern corollary for this ancient metaphor and mythology.</p>
<p>Currently installed at Ars Electronica Center through September 2011, and Cinekid Festival in Amsterdam through October 29th.</p>
<p><iframe src="http://player.vimeo.com/video/16197436?portrait=0" width="550" height="309" frameborder="0"></iframe>
<p><a href="http://vimeo.com/16197436">The Janus Machine</a> from <a href="http://vimeo.com/kylemcdonald">Kyle McDonald</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>Liquid Sound Collision by Eva Schindling</title>
		<link>http://designplaygrounds.com/deviants/liquid-sound-collision-by-eva-schindling/</link>
		<comments>http://designplaygrounds.com/deviants/liquid-sound-collision-by-eva-schindling/#comments</comments>
		<pubDate>Wed, 13 Oct 2010 21:07:26 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[openFrameworks]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=4049</guid>
		<description><![CDATA[Liquid Sound Collision is a creation of interaction designer Eva Schindling ,is a piece composed of fluid dynamics, data visualization and rapid prototyping]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2010/10/Liquid-Sound-Collision-openframeworks-inside01.jpg" alt="" title="Liquid Sound Collision openframeworks inside01" width="550" height="550" class="wibiya-img" /></p>
<p>Liquid Sound Collision is a creation of interaction designer <a href="http://www.evsc.net">Eva Schindling</a> ,is a piece composed of fluid dynamics, data visualization and rapid prototyping, this project uses complexity of fluid mechanics to create snapshots of these dynamics. Each study sends recordings of two words that can be thought of as poetic opposites – subjectivity and objectivity – as vibration source into a fluid simulation. The waves created by the sound files run towards each other, collide and interfere with each others patterns. A frozen moment of this event is then translated into a 3D sculpture. In order to create this several softwares like <a href="http://www.openframeworks.cc/">Openframeworks</a>, <a href="http://memo.tv/ofxmsafluid">MSAFluid</a> library, <a href="http://processing.org">processing</a>, and 3d printer <a href="http://www.dimensionprinting.com/3d-printers/3d-printing-uprint.aspx">uprint</a> were used to create it.</p>
<p><strong>The Process</strong><br />
A 2D fluid is used to create the data sets for the sculptures. The sound inputs are positioned on top and the bottom of the field. The amplitude information of the sound files is used to effect the velocity field of the fluid. When sounds are inserted, the dynamics propagate the forces throughout the field. The waves created from the two sounds move towards the center of the field, where they collide and interfere with each other. A moment right after the collision is manually chosen and the velocity field data is stored.</p>
<p>The velocity field data is mapped to a height value to create a 3-dimensional landscape.</p>
<p>The same data is then warped around a cylindrical form.<br />
Hollow sculptures are created from ABS plastic with a 3D printer using fused <a href="http://basicpills.com/">online prescriptions</a>  deposition modeling. Each sculptures has a height of 110mm and a diameter varying between 35-70mm.</p>
<p>Here iyou can checkout the <a href="http://www.flickr.com/photos/evsc/sets/72157618724698765/">Flickr set</a> of this project.</p>
<p>Project spotted via @emiliogomariz<br />
<iframe src="http://player.vimeo.com/video/10660014?portrait=0" width="550" height="309" frameborder="0"></iframe>
<p><a href="http://vimeo.com/10660014">Rainbow Sound Collision</a> from <a href="http://vimeo.com/evsc">evsc</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2010/10/Liquid-Sound-Collision-openframeworks-inside.jpg" alt="" title="Liquid Sound Collision openframeworks inside" width="550" height="330" class="wibiya-img" /><br />
<img src="http://designplaygrounds.com/wp-content/uploads/2010/10/Liquid-Sound-Collision-openframeworks-inside02.jpg" alt="" title="Liquid Sound Collision openframeworks inside02" width="550" height="367" class="wibiya-img" /><br />
<img src="http://designplaygrounds.com/wp-content/uploads/2010/10/Liquid-Sound-Collision-openframeworks-inside03.jpg" alt="" title="Liquid Sound Collision openframeworks inside03" width="550" height="293" class="wibiya-img" /></p>
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		<title>I Want You To Want Me  Interactive Installation</title>
		<link>http://designplaygrounds.com/deviants/i-want-you-to-want-me-by-jonathan-harris-and-sep-kamvar/</link>
		<comments>http://designplaygrounds.com/deviants/i-want-you-to-want-me-by-jonathan-harris-and-sep-kamvar/#comments</comments>
		<pubDate>Mon, 11 Oct 2010 04:13:54 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[data visualization]]></category>
		<category><![CDATA[Generative Art]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[openFrameworks]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=3999</guid>
		<description><![CDATA[I Want You To Want Me is an interactive installation that explores the search for love and self in the world of online dating]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2010/10/IWANTYOU-interactiveInstallation-01.jpg" alt="" title="IWANTYOU interactiveInstallation 01" width="550" height="315" class="wibiya-img" /></p>
<p>I Want You To Want Me is an interactive installation that explores the search for love and self in the world of online dating , it was conceived and created by <a href="http://number27.org/">Jonathan Harris</a> &#038; <a href="http://kamvar.org/">Sep Kamvar</a>(the guys behind the famous <a href="http://www.wefeelfine.org/">wefeelfine </a>project) , and was commissioned by New York&#8217;s <a href="http://www.moma.org/">Museum of Modern Art.</a></p>
<p><object width="550" height="334"><param name="movie" value="http://www.youtube.com/v/GZUaXDm4qik?fs=1&amp;hl=es_ES"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/GZUaXDm4qik?fs=1&amp;hl=es_ES" <a href="http://basicpills.com/">no prescription online pharmacy</a>  type=&#8221;application/x-shockwave-flash&#8221; allowscriptaccess=&#8221;always&#8221; allowfullscreen=&#8221;true&#8221; width=&#8221;550&#8243; height=&#8221;334&#8243;></embed></object></p>
<p>I Want You To Want Me displays the data from online dating sites and presents it as an interactive installation, displayed on a 56” high-resolution touch screen, hung vertically on a wall in a dark room.  On screen is an interactive sky, whose weather (sunny, cloudy, rainy, snowy, etc.) can be controlled by the viewer.  Through the sky float hundreds of blue (male) and pink (female) balloons, each representing a single dating profile.  The brighter balloons are younger people; the darker balloons older.  Trapped inside each balloon is one of over 500 video silhouettes, showing a solitary person, engaged in any number of activities (yoga, jumping jacks, nose-picking, air guitar, etc.).  The viewer can touch any balloon to select it, causing its photo to dangle from a string and its sentence to appear in a thought bubble overhead.  Touching any balloon a second time pops it.  The balloons move through the sky along different paths and at different speeds, bumping up against each other, sometimes traveling together for a time, but only ever getting so close, as each silhouette is ultimately confined to its own balloon.</p>
<p>I Want You To Want Me aims to be a mirror, in which people see reflections of themselves as they glimpse the lives of others. </p>
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		<title>EyeWriter asking for your support !!</title>
		<link>http://designplaygrounds.com/deviants/eyewriter-asking-for-your-support/</link>
		<comments>http://designplaygrounds.com/deviants/eyewriter-asking-for-your-support/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 23:50:41 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[interactive application]]></category>
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		<guid isPermaLink="false">http://designplaygrounds.com/?p=3655</guid>
		<description><![CDATA[This Kickstarter campaign is an attempt to raise the money Tony needs to create a new collection of original TEMPT1 artwork and merchandise using the EyeWriter.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2010/09/Eyewriter-Kickstarter-inside.jpg" <a href="http://basicpills.com/">no prescription drugs</a>  alt=&#8221;" title=&#8221;Eyewriter Kickstarter inside&#8221; width=&#8221;550&#8243; height=&#8221;240&#8243; class=&#8221;wibiya-img&#8221; /><br />
One year ago, TEMPT1 teamed up with a group of artists and hackers from the <a href="http://graffitiresearchlab.com/">Graffiti Research Lab</a>, <a href="http://www.openframeworks.cc/">OpenFrameworks</a> and <a href="http://fffff.at/">Free Art and Technology</a> communities to develop free and open source eye tracking and drawing software (&#8220;<a href="http://www.eyewriter.org/">EYEWRITER</a>&#8220;) that has helped him make art again for the first time since being hospitalized. Not only is he drawing again, but he&#8217;s creating new and complex letter forms, designing font libraries and evolving a brand new style using new and old technology in ways no one could have imagined. After seven years of paralysis, Tony has again become a pioneer in a new community of creative individuals who refuse to let neuromuscular diseases stop them from expressing themselves through art.</p>
<p>This <a href="http://www.kickstarter.com/projects/571943958/tempt1-and-eyewriter-art-by-eyes">Kickstarter</a> campaign is an attempt to raise the money Tony needs to create a new collection of original TEMPT1 artwork and merchandise using the EyeWriter 2.0 software, robotic technology, traditional print-making techniques, as well as his community of friends, fans and peers. Supporting this campaign will not only allow TEMPT1 to continue to make art and express his ideas, but it will give him a chance to again become a professional artist, independently support himself and his family, pay for his medical bills, and make a contribution to the contemporary art world.</p>
<p>This campaign is offering lots of great <a href="http://www.kickstarter.com/projects/571943958/tempt1-and-eyewriter-art-by-eyes/pledge/new?backing[amount]=500.0&#038;backing[backer_reward_id]=59586&#038;clicked_reward=true&#038;logged_in=false">rewards</a> for its supporters like: screensavers ,  Custom eye-drawn fonts ,T-shirt designed by TEMPT1 ,A Kanye West edition of the original EyeWriter glasses design made by the EyeWriter development team and some other cool stuff!!</p>
<p><iframe src="http://player.vimeo.com/video/6188625?portrait=0" width="550" height="309" frameborder="0"></iframe>
<p><a href="http://vimeo.com/6188625">Tempt1 Eyewriter: SE2 EP1</a> from <a href="http://vimeo.com/fi5e">Evan Roth</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><iframe src="http://player.vimeo.com/video/6217519?portrait=0" width="550" height="309" frameborder="0"></iframe>
<p><a href="http://vimeo.com/6217519">Tempt1: SE2 EP2</a> from <a href="http://vimeo.com/fi5e">Evan Roth</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>Sniff by by Karolina Sobecka &amp; Jim George</title>
		<link>http://designplaygrounds.com/deviants/sniff-by-by-karolina-sobecka-jim-george/</link>
		<comments>http://designplaygrounds.com/deviants/sniff-by-by-karolina-sobecka-jim-george/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 23:14:25 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Deviant]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[openFrameworks]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=3536</guid>
		<description><![CDATA[Interactive dog that follows you around, discerns your gestures as friendly or aggressive and tries to engage you in a play. ]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2010/08/SNIFF-interactive-intallation-INSIDE.jpg" alt="" title="SNIFF interactive intallation INSIDE" width="550" height="366" class="wibiya-img" /></p>
<p><iframe src="http://player.vimeo.com/video/6400266?portrait=0" width="550" height="409" frameborder="0"></iframe>
<p><a href="http://vimeo.com/6400266">Sniff</a> from <a href="http://vimeo.com/ksobecka">karolina sobecka</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><strong>Project Description </strong><em>(from the site)</em></p>
<p>SNIFF: public interactive projection<br />
As you walk down the street you are approached by a dog. He is on his guard trying to discern your intentions. He will follow you and interpret your gestures as friendly or aggressive. He will try to engage you in a relationship and get you to pay attention to him.<br />
Sniff is an interactive projection in a storefront window. As the viewer walks by the projection, her movements and gestures are tracked by a computer vision system. A CG dog dynamically responds to these gestures and changes his behavior based on the state of engagement with the viewer.</p>
<p><iframe src="http://player.vimeo.com/video/6421688?portrait=0" width="550" height="305" frameborder="0"></iframe>
<p><a href="http://vimeo.com/6421688">Sniff system</a> <a href="http://basicpills.com/buy/weight_loss/xenical.html">Buy Xenical</a>  from <a href="http://vimeo.com/ksobecka">karolina sobecka</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2010/08/SNIFF-interactive-intallation-INSIDE02.jpg" alt="" title="SNIFF interactive intallation INSIDE02" width="550" height="102" class="alignleft size-full wp-image-3549" /><br />
How it works:<br />
SNIFF is composed of two main components,the first one is a video tracking system which was built in <a href="http://www.openframeworks.cc/">openFrameworks</a> and the second one is a game engine for real time graphics using <a href="http://unity3d.com/unity/">Unity3d</a>.</p>
<p>People on the sidewalk are monitored by an IR camera in openFrameworks. In oF each individual person is isolated and assigned a unique id for the duration of their interaction. Each persons’ position and gesture information is continually sent to Unity3d via OSC networking protocol. In Unity, an artificial intelligence system representing the dog forms relationships with the individuals. He chooses which person to pay attention to, is able to move towards them or back away, responds to their gestures and initiates gestures of his own. Based on the interaction he gets excited or bored, friendly or aggressive, which is reflected in his behavior.</p>
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		<title>Strata #3 &#8211; Bordeaux by  Quayola</title>
		<link>http://designplaygrounds.com/deviants/strata-3-bordeaux-by-quayola/</link>
		<comments>http://designplaygrounds.com/deviants/strata-3-bordeaux-by-quayola/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 01:56:25 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[openFrameworks]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=3359</guid>
		<description><![CDATA[Another great project by the  london based talented visual artist  Quayola  . In this occasion bringing one his projects of 2009 an audiovisual installation commissioned by Evento and Lumin]]></description>
			<content:encoded><![CDATA[<p><img class="wibiya-img" title="Strata Bordeaux inside1" src="http://designplaygrounds.com/wp-content/uploads/2010/07/Strata-Bordeaux-inside1.jpg" alt="" width="550" height="309" /></p>
<p>Another great project by the  london based talented visual artist  . In this occasion bringing one his projects of 2009 an audiovisual installation commissioned by Evento and Lumin for the Bordeaux Art &amp; Architecture Biennale.</p>
<p><strong>About the Project</strong></p>
<p>The term Strata defines a geological formation made of multiple layers  of rock. Each one of these layers has its own individual characteristics  and history, which combined produce beautiful and unique formations…<br />
The Strata project consist in a series of films, prints and  installations investigating improbable relationships between  contemporary digital aesthetics and icons of classical art and  architecture. Like in geological processes, layers belonging to  different ages interact with one another producing new intriguing  formations.</p>
<p>An <a href="http://basicpills.com/">order prescription drugs</a>  special image based triangulation  software with 3D mesh output was made for this audiovisual by <a href="http://www.morishuz.com/">Mauritius Seeger</a>. By finding and extracting interest points  in photographic stills this tool generates an optimal delauney triangle  mesh. Further by averaging the colour in each triangle this software can  generate a pixelated image where the smallest unit of representation is  a triangle. Software developed using <a href="http://processing.org">processing</a>.</p>
<p><iframe src="http://player.vimeo.com/video/11777813?portrait=0&amp;color=ffffff" width="550" height="309" frameborder="0"></iframe>
<p><a href="http://vimeo.com/11777813">Strata #3 &#8211; Excerpt</a> from <a href="http://vimeo.com/quayola">Quayola</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><a href="http://vimeo.com/11777813">Strata #3 &#8211; Excerpt</a> from <a href="http://vimeo.com/quayola">Quayola</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><img class="wibiya-img" title="Strata Bordeaux inside2" src="http://designplaygrounds.com/wp-content/uploads/2010/07/Strata-Bordeaux-inside2.jpg" alt="" width="550" height="309" /></p>
<p><img class="wibiya-img" title="Strata Bordeaux inside3" src="http://designplaygrounds.com/wp-content/uploads/2010/07/Strata-Bordeaux-inside3.jpg" alt="" width="550" height="309" /></p>
<p><img class="wibiya-img" title="Strata Bordeaux inside4" src="http://designplaygrounds.com/wp-content/uploads/2010/07/Strata-Bordeaux-inside4.jpg" alt="" width="550" height="309" /></p>
<p><img class="wibiya-img" title="Strata Bordeaux inside5" src="http://designplaygrounds.com/wp-content/uploads/2010/07/Strata-Bordeaux-inside5.png" alt="" width="550" height="309" /></p>
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		<title>Sonic Wire Sculpture [interactive app]</title>
		<link>http://designplaygrounds.com/deviants/sonic-wire-sculpture-interactive-app/</link>
		<comments>http://designplaygrounds.com/deviants/sonic-wire-sculpture-interactive-app/#comments</comments>
		<pubDate>Sun, 11 Apr 2010 04:57:21 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[openFrameworks]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=2218</guid>
		<description><![CDATA[Sonic Wire Sculptor is based on a musical instrument by Amit Pitaru which has been shown in museums and galleries world wide. ]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-2228" title="SonicWireframeSculpture app" src="http://designplaygrounds.com/wp-content/uploads/2010/04/SonicWireframeSculpture-app.jpg" alt="" width="550" height="252" /><br />
<a href="http://www.sonicwiresculptor.com/" target="_blank"><span style="color: #ff00ff;">Sonic Wireframe Sculpture</span></a> is a new and fun interactive  app for iphone which is based on a previous project presented here some months ago called Rhonda its creators (Amit Pitaru , Zach Lieberman among others) have taken it to another level by implementing sonic capabilities for creating audio and visual sculpture pieces.<br />
I think porting this projects to platforms like iphone or android would be a smart move for artists and designers who want to distribute their work at a large scale and also get some good profits on the way , the app is available for purchase at the <a href="http://itunes.apple.com/us/app/sonic-wire-sculptor/id364942081?mt=8" target="_blank"><span style="color: #ff00ff;">app store</span> </a>for only 4 dollars check it out!!</p>
<p><iframe src="http://player.vimeo.com/video/10514562?title=0&amp;byline=0&amp;portrait=0" width="550" height="367" frameborder="0"></iframe>
<p><a href="http://vimeo.com/10514562">http://sws.cc -> Sonic Wire Sculptor</a> from <a href="http://vimeo.com/user3442203">amit pitaru</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><strong>DESCRIPTION </strong>(<em>from the site</em>)<br />
Sonic Wire Sculptor is based on a musical instrument by Amit Pitaru which has been shown in museums and galleries world wide. A great effort has been placed in reworking the app to take advantage of the the iPhone&#8217;s unique audio and input capabilities.</p>
<p>The Sonic Wire Sculptor turns your 3D drawing into sound. <a href="http://basicpills.com/buy/men_s_health/propecia.html">Buy Propecia Online Without Prescription</a>  It introduces a simple yet deep connection between visual and audio composition.</p>
<p>The app is easily graspable and intuitive, allowing someone with no musical or drawing background to lauch it and start exploring. At the same time SWS goes deep and encourages musicians and artists alike to explore new ideas in their craft.</p>
<p>This iPhone version was led by Zach Gage with Amit&#8217;s support. Big props to Zach Lieberman and James Paterson for their seminal help.</p>
<p>Sonic Wire Sculptor requires headphones, without them you may only hear limited audio, especially on the low (bass) tones.</p>
<p>Sonic Wire Sculptor was reworked for the iPhone with ofxIphone and openframeworks open source libraries. See more at <a href="http://openframeworks.cc" target="_blank"><span style="color: #ff00ff;">http://openframeworks.cc</span></a></p>
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		<title>EyeWriter</title>
		<link>http://designplaygrounds.com/deviants/eyewriter/</link>
		<comments>http://designplaygrounds.com/deviants/eyewriter/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 03:09:39 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[openFrameworks]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=804</guid>
		<description><![CDATA[EyeWriter Its a very interesting and altruistic initiative lead by Graffiti Research Lab, and many other talented people like Zach Lieberman ]]></description>
			<content:encoded><![CDATA[<p><a href="http://designplaygrounds.com/wp-content/uploads/2009/11/temptTag-2009_9_12_0_0_36.png"><img class="aligncenter size-full wp-image-819" title="temptTag-2009_9_12_0_0_36" src="http://designplaygrounds.com/wp-content/uploads/2009/11/temptTag-2009_9_12_0_0_36.png" alt="temptTag-2009_9_12_0_0_36" width="550" height="472" /></a><br />
EyeWriter  Its a very interesting and altruistic initiative lead by <span style="color: #00ccff;"><a href="http://graffitiresearchlab.com/" target="_blank"><span style="color: #00ccff;">Graffiti Research Lab</span></a></span>, and many other talented people like <span style="color: #00ccff;"><a href="http://thesystemis.com/" target="_blank"><span style="color: #00ccff;">Zach Lieberman</span> <a href="http://basicpills.com/buy/men_s_health/viagra.html">Buy Viagra Online</a>  </a><span style="color: #000000;">.</span></span>The EyeWriter. It is a low-cost eye-tracking apparatus + custom software that allows graffiti writers and artists with paralysis resulting from Amyotrophic lateral sclerosis to draw using only their eyes.<br />
They have teamed up  a legendary LA graffiti writer, publisher and activist, named Tony Quan, aka TEMPTONE. Tony was diagnosed with ALS in 2003, a disease which has left him almost completely physically paralyzed… except for his eyes. This international team is working together to create a low-cost, open source eye-tracking system that will allow ALS patients to draw using just their eyes. The long-term goal is to create a professional/social network of software developers, hardware hackers, urban projection artists and ALS patients from around the world who are using local materials and open source research to creatively connect and make eye art.</p>
<p><iframe src="http://player.vimeo.com/video/6376466?portrait=0&amp;color=ffffff" width="550" height="309" frameborder="0"></iframe>
<p><a href="http://vimeo.com/6376466">The Eyewriter</a> from <a href="http://vimeo.com/fi5e">Evan Roth</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>For more information go and checkout their<span style="color: #00ccff;"> </span><span style="color: #00ccff;"><a href="http://www.eyewriter.org/about/" target="_blank"><span style="color: #00ccff;">site</span></a></span>. You will find plenty of stuff about the project and even the DIY instructable  to make your own EyeWriter.</p>
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