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	<title>designplaygrounds.com &#187; Parametric Architecture</title>
	<atom:link href="http://designplaygrounds.com/tag/parametric-architecture/feed/" rel="self" type="application/rss+xml" />
	<link>http://designplaygrounds.com</link>
	<description>interactive and generative design</description>
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		<title>Resonant Chamber by RVTR</title>
		<link>http://designplaygrounds.com/deviants/resonant-chamber-by-rvtr/</link>
		<comments>http://designplaygrounds.com/deviants/resonant-chamber-by-rvtr/#comments</comments>
		<pubDate>Tue, 08 May 2012 03:26:41 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[object design]]></category>
		<category><![CDATA[Parametric Architecture]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5946</guid>
		<description><![CDATA[Resonant Chamber developed by RVTR  is an interior envelope system that deploys the principles of rigid origami to transform the acoustic environment]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/05/Resonant-Chamber-RVTR-inside01.jpg" alt="" title="Resonant Chamber RVTR inside01" width="550" height="367" class="alignright size-full wp-image-5947" /></p>
<p>Resonant Chamber developed by<a href="http://rvtr.com/"> RVTR</a>  is an interior envelope system that deploys the principles of rigid origami to transform the acoustic environment through dynamic spatial, material and electro-acoustic technologies. Our aim is to develop a soundsphere able to adjust its properties in response to changing sonic conditions, altering the sound of a space during performance and creating an instrument at the scale of architecture, flexible enough that it might be capable of being played.</p>
<p> The project is developed through three streams of iterative research and development in both computational testing and full-scale prototype installation: Dynamic Surface Geometries; Performative Material Systems; and Variable Actuation and Response. Resonant Chamber is funded through the 2011 Research through Making Grant, U-M Office of the Vice President for Research, 2011 Small Projects Grant, U-M Center for Wireless Integrated Microsystems, Social Science and Humanities Research Council of Canada Research Creation Grant.</p>
<p><iframe src="http://player.vimeo.com/video/39001313?portrait=0&amp;color=c9ff23" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/05/Resonant-Chamber-RVTR-inside0221.jpg" alt="" title="Resonant Chamber RVTR inside022" width="550" height="827" class="alignright size-full wp-image-5959" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/05/Resonant-Chamber-RVTR-inside031.jpg" alt="" title="Resonant Chamber RVTR inside03" width="550" height="263" class="alignright size-full wp-image-5960" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/05/Resonant-Chamber-RVTR-inside041.jpg" alt="" title="Resonant Chamber RVTR inside04" width="550" height="393" class="alignright size-full wp-image-5962" /></p>
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		<title>Dragon Skin  Pavillion</title>
		<link>http://designplaygrounds.com/blog/dragon-skin-pavillion/</link>
		<comments>http://designplaygrounds.com/blog/dragon-skin-pavillion/#comments</comments>
		<pubDate>Tue, 20 Mar 2012 03:08:12 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[Parametric Architecture]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5843</guid>
		<description><![CDATA[Dragon Skin is an ongoing project exploring the use of post-formable plywood. ]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/03/Dragon-Skin-main.jpg" alt="" title="Dragon Skin main" width="550" height="367" class="alignright size-full wp-image-5852" /><br />
<a href="http://dragonskinproject.com/">Dragon Skin</a> is a collaboration between architects Emmi Keskisarja, Pekka Tynkkynen, Kristof Crolla (LEAD) and Sebastien Delagrange (LEAD), is an ongoing project exploring the use of post-formable plywood in digital design and manufacturing. Its origins are in a workshop the authors held for Finnish architecture students at the Tampere University of Technology in the autumn 2011. A pavilion was designed and built in the workshop in just 7 days and was exhibited at the Finlayson gallery in Tampere. Having been selected among thousands of applicants for the Hong Kong biennale, Keskisarja and Tynkkynen crafted a second version in collaboration with LEAD, together with an international team consisting of material and structural engineers.</p>
<p>Innovating parametric design and digital fabrication, the structure consists of 163 post-formable plywood components. The pieces were manufactured at the Tampere University of Technology in Finland, with the help of PIPU Ltd. The components were shipped to Hong Kong, where the team assembled the pavilion for the exhibition situated in Kowloon Park.</p>
<p>Hong Kong &#038; Shenzhen Bi-City Biennale of Urbanism\Architecture is a double biennale organized in both Shenzhen and Hong Kong, and as such one of China’s most important architecture events. What makes the Dragon Skin pavilion quite special among this year’s exhibits, is that it is the only human sized structure that can be entered by visitors.Made out of birch plywood, the pavilion is quite and exotic sight in Hong Kong, where the prevalent natural material in use is bamboo. It has quickly become one of the biennale’s main attractions.</p>
<p>The exhibition was opened for public on the 16th of February and continues until the 23rd of April. 70.000 visitors are expected during this time. Among the exhibitors are renowned architects such as OMA, Steven Holl Architects, MVRDV and Reiser &#038; Umemoto Architects.</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/03/Dragonskin.jpg" alt="" title="Dragonskin" width="550" height="420" class="alignright size-full wp-image-5853" /><br />
<img src="http://designplaygrounds.com/wp-content/uploads/2012/03/Dragonskin-02.jpg" alt="" title="Dragonskin 02" width="550" height="367" class="alignright size-full wp-image-5854" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/03/Dragon-Skin-03.jpg" alt="" title="Dragon Skin 03" width="550" height="169" class="alignright size-full wp-image-5845" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/03/Dragon-Skin04.jpg" alt="" title="Dragon Skin04" width="550" height="718" class="alignright size-full wp-image-5846" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/03/Dragon-Skin-05.jpg" alt="" title="grid to curved" width="550" height="188" class="alignright size-full wp-image-5847" /></p>
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		<title>Self-Assembly Line</title>
		<link>http://designplaygrounds.com/deviants/self-assembly-line/</link>
		<comments>http://designplaygrounds.com/deviants/self-assembly-line/#comments</comments>
		<pubDate>Thu, 15 Mar 2012 17:51:48 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[Parametric Architecture]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5834</guid>
		<description><![CDATA[The Self-Assembly Line aims to construct a large-scale version of self-assembly virus modules as a user-interactive and performative structure.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/03/Asmembly_Line_Skylar.jpg" alt="" title="Asmembly_Line_Skylar" width="550" height="365" class="alignright size-full wp-image-5837" /><br />
A collaboration between Skylar Tibbits, MIT and  Arthur Olson, The Molecular Graphics Laboratory, The Scripps Institute, CA.</p>
<p>The<a href="http://phyllotax.is/self-assembly/"> Self-Assembly Line</a>  aims to construct a large-scale version of self-assembly virus modules as a user-interactive and performative structure. This is an installation that builds installations, where people engage the assembly process by rotating the enclosure, changing the speed/direction and adding parts to influence the performance of self-assembly at macro-scales.</p>
<p><iframe src="http://player.vimeo.com/video/38067834" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>The Self-Assembly Line represents a large-scale version of a self-assembly virus capsid, demonstrated as an interactive and performative structure. A discrete set of modules are activated by stochastic rotation from a larger container/structure that forces the interaction between units. The unit geometry and attraction mechanisms (magnetics) ensure the units will come into contact with one another and auto-align into locally-correct configurations. Overtime as more units come into contact, break away, and reconnect, larger, furniture scale elements, emerge. Given different sets of unit geometries and attraction polarities various structures could be achieved. By changing the external conditions, the geometry of the unit, the attraction of the units and the number of units supplied, the desired global configuration can be programmed.</p>
<p><strong>Project Team:<br />
Martin Seymour, Andrew Manto, Erioseto Hendranata, Justin Gallagher, Laura Salazar, Veronica Emig, Aaron Olson</strong></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/03/Asmembly_Line_Skylar_02.jpg" alt="" title="Asmembly_Line_Skylar_02" width="550" height="365" class="alignright size-full wp-image-5838" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/03/Asmembly_Line_Skylar_03.jpg" alt="" title="Asmembly_Line_Skylar_03" width="550" height="365" class="alignright size-full wp-image-5839" /></p>
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		<title>Valse Automatique</title>
		<link>http://designplaygrounds.com/deviants/valse-automatique-made/</link>
		<comments>http://designplaygrounds.com/deviants/valse-automatique-made/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 03:38:28 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Generative Art]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[object design]]></category>
		<category><![CDATA[Parametric Architecture]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5757</guid>
		<description><![CDATA[Valse Automatique is a design performance made to illustrate the symbiosis between humans and technology by translating music to form over the use of a kuka industrial robot.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/02/VALSE-AUTOMATIQUE-PROJECTinside01.jpg" alt="" title="VALSE AUTOMATIQUE PROJECTinside01" width="550" height="347" class="alignright size-full wp-image-5762" /><br />
<a href="http://www.stephanthiel.com/projects/valseautomatique.html">Valse Automatique</a> is a design performance made to illustrate the symbiosis between humans and technology by translating music to form over the use of a kuka industrial robot.</p>
<p>Invited to the project by Hermann Weizenegger &#8211; an industrial designer and design professor running his studio haw in Berlin &#8211; I was responsible for designing the overall interface between the music by composer and violinist miki and the production process of the robot. Together with the incredibly talented chris jeffs, who provided me with the audio analysis and musical advice as well as Wolf Deiss and Roman Kühnert of artis gmbh we realized what to me was one of the most complex, challenging and inspiring productions I was part of to date.</p>
<p>Hermann’s vision of the overall performance consisted of five variations of a musical piece by MIKI represented in five objects. To address this vision, wax was chosen as a base material, since it allowed rapid manufacturing through milling and application of heat as well as a possible further use for casting. Thus, the performance was conceptualized as a two stages production process showing MIKI and a pianist along the robot manufacturing the objects. In a pre-performance process, the wax base shapes were milled to reflect the musical atmosphere, in the second process the robot finalized the objects with the use of a Bunsen burner in reaction to MIKI’s play.</p>
<p>Given my initial lack of experience with product design and the related manufacturing processes, I teamed up with steffen fiedler to create a formal concept that will work in the timeframe we had. Even though this initial design process happened in Java/Processing with the help of Chris’ analysis tools made in SuperCollider, we realized quickly we would need an entirely different toolset to create data for such a high performance manufacturing process. Thus, the formal concept to match the requirements of the short timeframe for milling was implemented in Rhino/Grasshopper. The concept consisted of a fluent terrain being distorted according to the music. The terrain was chosen to provide the greatest flexibility for how the robot would manufacture it. This translation process is also shown in a minimal dynamic visualization I created in Processing mainly for the audience to understand the process. It was integrated into the lights control done by Chris as well. The large scale renderings for the exhibition were made in sunflow &#8211; a fabulous open source renderer written in Java.</p>
<p><iframe src="http://player.vimeo.com/video/17604087" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/02/VALSE-AUTOMATIQUE-PROJECTinside02.jpg" alt="" title="VALSE AUTOMATIQUE PROJECTinside02" width="550" height="825" class="alignright size-full wp-image-5765" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/02/VALSE-AUTOMATIQUE-PROJECTinside03.jpg" alt="" title="VALSE AUTOMATIQUE PROJECTinside03" width="550" height="335" class="alignright size-full wp-image-5766" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/02/VALSE-AUTOMATIQUE-PROJECTinside04.jpg" alt="" title="VALSE AUTOMATIQUE PROJECTinside04" width="550" height="329" class="alignright size-full wp-image-5767" /></p>
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		<title>PolyPops by TheVeryMany</title>
		<link>http://designplaygrounds.com/deviants/polypops-by-the-very-many/</link>
		<comments>http://designplaygrounds.com/deviants/polypops-by-the-very-many/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 02:09:36 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Parametric Architecture]]></category>
		<category><![CDATA[phyton rhinoscript]]></category>
		<category><![CDATA[Rhinoscript]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5662</guid>
		<description><![CDATA[ A project related to the exploration through DIY design and production of structures made of MANY parts.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/01/PolyPops_Rhinosccript_01l.jpg" alt="" title="PolyPops_Rhinosccript_01l" width="550" height="825" class="alignright size-full wp-image-5665" /><br />
<em>(All images from <a href="http://theverymany.com">THEVERYMANY</a>)</em><br />
Poly Pops is an installation created  by <a href="http://theverymany.com">Marc Fornes</a> for the <a href="http://extensiongallery.us/">Extension Gallery </a> exhibition with help of the  Graham Foundation-</p>
<p><strong>Premise:</strong> any systems can be understood as sum of primitives &#8211; theory &#038; science argues that ”the whole can be greater then the sum of its parts” –<a href="http://theveymany.com"> MARC FORNES / THEVERYMANY™</a> has been interested to translate such ideas into architecture up to its physical realm. The research is based on a simple but extreme premise: the exploration through DIY design and production of structures made of MANY parts. Such quest involves the development of computational protocols for the generation of compound morphologies and descriptive geometry, both combined with a necessary logistic of production. As based on numbers (units, time,…) both are constantly evaluate through efficiency in order to make it happen.</p>
<p><strong>Design intend : </strong>the quality of such aggregates structures is depending on population / numbers. In order to reach the inherent qualities of distributed field condition one needs MANY singular elements.</p>
<p><strong>Geometry test :</strong> (the continuum of a long series of investigation) – minimum of primitives, maximum of diversity.<br />
a minimum of primitives has an interesting property in terms of logistic: it allows to afford molding techniques – as the efficiency for a mold is exponential with number of replicate (due to the original effort and cost needed to develop one).</p>
<p><strong>Material test :</strong> written within a series of installation investigating Do It Yourself modes of production, looking into ways to reduce time of production for a single elements in order to be able to produce many. The premise of the research was seeking a time cap less than 30 mins to produce one single finished element of certain complexity in terms of geometry.</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/01/PolyPops_Rhinosccript_02.jpg" alt="" title="PolyPops_Rhinosccript_02" width="550" height="825" class="alignright size-full wp-image-5666" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/01/PolyPops_Rhinosccript_03.jpg" alt="" title="PolyPops_Rhinosccript_03" width="550" height="367" class="alignright size-full wp-image-5667" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/01/PolyPops_Rhinosccript_04.jpg" alt="" title="PolyPops_Rhinosccript_04" width="550" height="366" class="alignright size-full wp-image-5669" /></p>
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		<title>Bloomberg pavilion by akihisa hirata</title>
		<link>http://designplaygrounds.com/deviants/bloomberg-pavilion-by-akihisa-hirata-architecture/</link>
		<comments>http://designplaygrounds.com/deviants/bloomberg-pavilion-by-akihisa-hirata-architecture/#comments</comments>
		<pubDate>Thu, 22 Dec 2011 03:51:48 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[Parametric Architecture]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5625</guid>
		<description><![CDATA[Designed by Akihisa Hirata, the Bloomberg Pavilion Project is located at the entrance of the Museum of Contemporary Art Tokyo.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/12/bloomberg-pavilion-01.jpg" alt="" title="bloomberg pavilion 01" width="550" height="329" class="alignright size-full wp-image-5626" /><br />
Designed by <a href="http://www.hao.nu/">Akihisa Hirata</a>, the Bloomberg Pavilion Project is located at the entrance of the Museum of Contemporary Art Tokyo.</p>
<p>The pavilion&#8217;s form is derived from the structure of a tree and intends to provide shade to the immediate area. a triangular footprintwith crisp planar walls begins to unfold at the roof plane into a series of pleats. the hyplane structure is comprised of white metal panels in the shape of isosceles triangles. the bends create a curving wall which reflects and introduces a soft light into the interior.</p>
<p><em>&#8220;I wondered what would happen if the walls were to keep growing upwards and present an uneven surface like &#8216;pleats&#8217;. Pleats resemble a tree in the way that they spread out and capture the sun and I felt that they would produce a bright, impressive exterior. I also thought that the space beneath this surface would present a relaxed atmosphere, similar to that of tree shade that would be an ideal quality for an exhibition space.&#8221;</em></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/12/bloomberg-pavilion-02.jpg" alt="" title="bloomberg pavilion 02" width="550" height="366" class="alignright size-full wp-image-5627" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/12/bloomberg-pavilion-03.jpg" alt="" title="bloomberg pavilion 03" width="550" height="366" class="alignright size-full wp-image-5628" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/12/bloomberg-pavilion-04.jpg" alt="" title="bloomberg pavilion 04" width="550" height="366" class="alignright size-full wp-image-5629" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/12/bloomberg-pavilion-05.jpg" alt="" title="bloomberg pavilion 05" width="550" height="825" class="alignright size-full wp-image-5630" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/12/bloomberg-pavilion-06.jpg" alt="" title="bloomberg pavilion 06" width="550" height="825" class="alignright size-full wp-image-5631" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/12/bloomberg-pavilion-07.jpg" alt="" title="bloomberg pavilion 07" width="550" height="413" class="alignright size-full wp-image-5632" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/12/bloomberg-pavilion-08.jpg" alt="" title="bloomberg pavilion 08" width="550" height="413" class="alignright size-full wp-image-5633" /></p>
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		<title>Flight Assembled Architecture</title>
		<link>http://designplaygrounds.com/deviants/flight-assembled-architecture/</link>
		<comments>http://designplaygrounds.com/deviants/flight-assembled-architecture/#comments</comments>
		<pubDate>Mon, 05 Dec 2011 05:02:49 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[object design]]></category>
		<category><![CDATA[Parametric Architecture]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5602</guid>
		<description><![CDATA[Created by Swiss architects Gramazio &#038; Kohler and Raffaello D’Andrea, the mobile machines will lift, transport and assemble 1500 polystyrene foam bricks to build a 3.5 metre wide structure.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/12/gramazio-kohler-helicopter-01.jpg" alt="" title="gramazio kohler helicopter 01" width="550" height="345" class="alignright size-full wp-image-5603" /><br />
<a href="http://www.gramaziokohler.com/">Gramazio &#038; Kohler</a> and Raffaello D&#8217;Andrea have  launched a pioneering project around training dynamic and robotic procedures applied to architecture. Belonging to the younger generation of architects exploiting the digital tools in the architectural design and construction, Gramazio &#038; Kohler join the engineer Raffaello D&#8217;Andrea, whose work concerns the study of algorithms and development of systems autonomous innovation. Together, they created Flight Assembled Architecture, an architectural research on the potential of a revolutionary assembly tool, revealing joint spatial and material previously unpublished.</p>
<p>Flight Assembled Architecture is the first installation built entirely by flying robots. Designed as an architectural structure on the scale of a &#8220;vertical village&#8221; of 600 meters, Assembled Architecture Flight tests a new paradigm of design and manufacturing, through a physical process of automated dynamic training. This project builds on the simultaneous use of multiple mobile agents. Considered as tools for adaptive production, these flying robots are programmed to interact and to capture, transport and assemble the modules to build architectural structures. They synthesize and the pragmatism of <a href="http://www.gramaziokohler.com/">Gramazio &#038; Kohler</a> Architecture and visionary approach to Raffaello D&#8217;Andrea in engineering dynamics. The FRAC Centre supports this new project, which will ad up to its collection devoted to experimental architecture. This collaborative project will be exposed in the FRAC Centre in Orléans.</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/12/gramazio-kohler-helicopter-02.jpg" alt="" title="gramazio kohler helicopter 02" width="535" height="268" class="alignright size-full wp-image-5604" /><br />
<iframe width="550" height="309" src="http://www.youtube.com/embed/xvN9Ri1GmuY" frameborder="0" allowfullscreen></iframe><br />
<img src="http://designplaygrounds.com/wp-content/uploads/2011/12/gramazio-kohler-helicopter-03.jpg" alt="" title="gramazio kohler helicopter 03" width="550" height="550" class="alignright size-full wp-image-5605" /></p>
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		<title>DIGITALMATTER by Joris Laarman</title>
		<link>http://designplaygrounds.com/deviants/digitalmatter-by-joris-laarman/</link>
		<comments>http://designplaygrounds.com/deviants/digitalmatter-by-joris-laarman/#comments</comments>
		<pubDate>Tue, 15 Nov 2011 01:15:35 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Parametric Architecture]]></category>
		<category><![CDATA[Rhinoscript]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5554</guid>
		<description><![CDATA[Digital Matter was inspired by development of digital nanomaterials, parallel to rapid innovations in computer graphics. An approximation of a rococo console with voxels (3d pixels) ]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/11/Joris-LaarmanRhinoscriptDigitalMatter01.jpg" alt="" title="Joris LaarmanRhinoscriptDigitalMatter01" width="550" height="377" class="alignright size-full wp-image-5558" /></p>
<p>In the fall of 2010 <a href="http://www.jorislaarman.com">Joris Laarman</a> Lab was commissioned by the High museum Atlantato develop a kinetic installation that would illustrate a direction of future design. The installation is part of the exhibition &#8220;modern by design” that also features Nendo’sVisible Structuresand works from the High’s growing collection of contemporary design that showcases late twentieth- and early twenty-first century design. Next to that the exhibition will feature a selection of works chronicling three key moments inThe Museum of Modern Art’s design collection and exhibition history—&#8221;Machine Art” (1934), &#8220;Good Design” (1950–1955) and &#8220;Italy: The New Domestic Landscape” (1972).</p>
<p>Digital Matter was inspired by development of digital nanomaterials, parallel to rapid innovations in computer graphics. An approximation of a rococo console with voxels (3d pixels) suggests that the state of the art in digital materials has it’s counterpart in low resolution graphics from early computer games.<a href="http://michalpiasecki.com/"> Michal Piasecki</a> collaborate in the project with  development of parametric models and scripts in Rhino which aid the modeling of roccoco console made of voxels in three sizes: 3, 5 and 10 mm. Digital Matter was manufactured using a 7-axis robotic arm.</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/11/Joris-LaarmanRhinoscriptDigitalMatter03.jpg" alt="" title="Joris LaarmanRhinoscriptDigitalMatter03" width="550" height="388" class="alignright size-full wp-image-5569" /></p>
<p><iframe src="http://player.vimeo.com/video/24618189?color=ffffff" width="550" height="440" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe>
<p><a href="http://designplaygrounds.com/24618189">Making of &#8211; Digital Matter</a> from <a href="http://designplaygrounds.com/user5441285">anita star</a> on <a href="http://designplaygrounds.com/">Vimeo</a>.</p>
<p>t of the exhibition &#8220;modern by design” that also features Nendo%E</p>
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		<title>KNITECTONICS  Research</title>
		<link>http://designplaygrounds.com/deviants/knitectonics-research/</link>
		<comments>http://designplaygrounds.com/deviants/knitectonics-research/#comments</comments>
		<pubDate>Sun, 23 Oct 2011 16:19:51 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Parametric Architecture]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5484</guid>
		<description><![CDATA[KNITECTONICS is a research aimed at exploring digital fabrication systems that facilitate optimized, adaptive and specific integrated architectural solutions.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/10/KNITECTONICS-ACADIA11-inside01.jpg" alt="" title="KNITECTONICS ACADIA11 inside01" width="550" height="370" class="alignright size-full wp-image-5487" /><br />
<a href="http://knitectonics.com">KNITECTONICS </a> research is a thesis project by the architects Sanhita Chaturvedi, Esteban Colmenares and Thiago Mundim as part of the MArch program DRL, the research aimed at exploring digital fabrication systems that facilitate optimized, adaptive and specific integrated architectural solutions.</p>
<p><iframe src="http://player.vimeo.com/video/25829753?title=0&amp;byline=0&amp;portrait=0" width="550" height="413" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>It is inspired by the beauty of nature systems with their inherent efficiency and performance. The project explored on-site fabrication of monocoques structures, thereby integrating skin and structure, along with services and infrastructure, with a household technique like knitting. It thus embodies a self organized micro system of textures and a macro system of structure. The book elaborates how the numeric aspects of a textile technique were used, first to digitally imitate the process of assembly and further exploited to develop and visualize a novel fabrication system, based on material research and technical experimentation. The digital machinic system was then deployed on a test site to demonstrate the tectonic capacity of the method developed.</p>
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		<title>San Gennaro North Gate by SOFTlab</title>
		<link>http://designplaygrounds.com/deviants/san-gennaro-north-gate-by-softlab/</link>
		<comments>http://designplaygrounds.com/deviants/san-gennaro-north-gate-by-softlab/#comments</comments>
		<pubDate>Tue, 20 Sep 2011 03:38:54 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[Parametric Architecture]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5409</guid>
		<description><![CDATA[SOFTlab has come up with a new  large outdoor installation for The San Gennaro North Gate .]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-5411" title="SOFTlab_installation_inside01" src="http://designplaygrounds.com/wp-content/uploads/2011/09/SOFTlab_installation_inside01.jpg" alt="" width="550" height="367" /></p>
<p><a href="http://softlabnyc.com">SOFTlab</a> has come up with a need project , a large outdoor installation for The San Gennaro North Gate located at   on  Mulberry St. between Houston and Prince St in New York. The piece was produced by  Two Bridges and supported by St.Patrick’s Old Cathedral.</p>
<p>The geometry was engineered in collaboration with Matt Clark at ARUP and all of the building connections were designed by Nathaniel Stanton of CRAFT Engineering.</p>
<p>Installation will be up until September 25th, 2011<br />
<iframe src="http://player.vimeo.com/video/29233566?title=0&amp;byline=0&amp;portrait=0" width="550" height="364" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe><br />
<span style="color: #ff00ff;"><strong>Design Team:</strong> </span>Michael Szivos, Carrie McKnelly, Sean Madigan</p>
<p><strong><span style="color: #ff00ff;">Installation</span>:</strong> Elliot White, Brandt Graves,  Sarah Hunter, Liz Kelsey, Brandon Bartle, Sonal Patel, Simon Kristak, Henry Choi, Julia Schleppe, Katherine Salamat, Anthony Buccellato</p>
<p><img class="alignright size-full wp-image-5412" title="SOFTlab_installation_inside02" src="http://designplaygrounds.com/wp-content/uploads/2011/09/SOFTlab_installation_inside02.jpg" alt="" width="550" height="367" /></p>
<p><img class="alignright size-full wp-image-5413" title="SOFTlab_installation_inside03" src="http://designplaygrounds.com/wp-content/uploads/2011/09/SOFTlab_installation_inside03.jpg" alt="" width="550" height="367" /><br />
<img class="alignright size-full wp-image-5416" title="SOFTlab_installation_inside04" src="http://designplaygrounds.com/wp-content/uploads/2011/09/SOFTlab_installation_inside04.jpg" alt="" width="550" height="825" /></p>
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