Processing es un lenguaje de programación de código abierto para personas que desean crear imágenes, animaciones e interacciones.
Prismatica consists of an arrangement of pyramid-shaped crystals affixed to an LCD screen and illuminated with programmed geometric animation.
Hedoco is a new brand that employs a different collaboration model between the product’s inventor, manufacturer and customer.
Valse Automatique is a design performance made to illustrate the symbiosis between humans and technology by translating music to form over the use of a kuka industrial robot.
The artwork consists of two elements – delicate linear structures and amorphous bodies – which visualize the characteristics of the brand watches
At the core of the project is an open source app, written in Processing, that translates designs made using the intuitive 3D design interface called Grasshopper into working Processing code.
KNITECTONICS is a research aimed at exploring digital fabrication systems that facilitate optimized, adaptive and specific integrated architectural solutions.
Alpha-ville festival explores the intersection between art, technology and society and for this edition we are collaborating with various venues and spaces in London
Dodecaudion is a spatial audiovisual controller based on such technologies as infrared distance sensors, arduino, bluetooth, processing and osc.
Processing tool that enables the targeted creation of graphic images based on photographs, visual information contained in the tool is translated into graphic elements such as pointsand curves.
L’Artisan Electronique by Unfold Studio is a modified an open source 3d printer to print ceramics combined with a virtual pottery wheel that was made in collaboration with Tim Knapen.
This project sets out to generate and evolve different structural topologies within an environment in which physical laws are simulated, allowing for structural performance to be measured.
‘Minimal Complexity’ was exhibited for three months as part of Constructing Realities Exhibition at the ARUP Phase2 Gallery in London in summer 2010.
madMeshMaker: a generative surface modeler with output to cnc router created by Golan Levin’s Interactive Art and Computational Design course.
This Fuzz pavilion by Francis A. Bitonti is the first in a series of explorations examining the intersection of structure and noise.
Hyphae is a collection of 3D printed artifacts constructed of rhizome-like networks. Inspired by the vein structures that carry fluids through organisms from the leaves.
An attempt to blend rapid fabrication, interactive software & web platforms, to let individuals participate directly in the design and production of products.
C:Strip is an attempt to translate the environmental qualities of a proposed site into a meaningful architectural geometry
Mass production, as we know it, will soon be extinct. So say goodbye to heavy metals, huge warehouses, and durable goods. And say hello to the bearable lightness of living networks, metabolism, and code.
This is a guest post by Mark Loomis founder of Parametric Concepts that shares his thoughts and ideas about the diverse generative design platforms.
Topologies does not describe a process of transformation, rather it focuses into the observation of objects that are already fully transformed.
panGenerator was invited by Polish National Audiovisual Institute participate at Culture 2.0 event were they generated three installations using different analog and digital technologies
The eCloud is a dynamic sculpture inspired by the volume and behaviour of an idealized cloud. Made from unique polycarbonate tiles that can fade.
Form+Code in Design, Art, and Architecture offers an in-depth look at the use of software in a wide range of creative disciplines.