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<channel>
	<title>designplaygrounds.com &#187; Processing</title>
	<atom:link href="http://designplaygrounds.com/tag/processing/feed/" rel="self" type="application/rss+xml" />
	<link>http://designplaygrounds.com</link>
	<description>interactive and generative design</description>
	<lastBuildDate>Sat, 12 May 2012 03:28:22 +0000</lastBuildDate>
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		<title>Processing Workshop Mexico</title>
		<link>http://designplaygrounds.com/workshops/processing-workshop-mexico/</link>
		<comments>http://designplaygrounds.com/workshops/processing-workshop-mexico/#comments</comments>
		<pubDate>Tue, 01 May 2012 22:29:29 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Workshops]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Workshop]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5926</guid>
		<description><![CDATA[Processing es un lenguaje de programación de código abierto para personas que desean crear imágenes, animaciones e interacciones.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/05/Processing-Workshop-Mexico-thumbnail-01.jpg" alt="" title="Processing Workshop Mexico thumbnail 01" width="550" height="203" class="alignright size-full wp-image-5929" /></p>
<p>Processing es un lenguaje de programación de código abierto para personas que desean crear imágenes, animaciones e interacciones. Inicialmente desarrollado para servir como un cuaderno de bocetos de software y para enseñar los fundamentos de programación dentro de un contexto de procesamiento visual, también se ha convertido en una herramienta para generar trabajo profesional.</p>
<p>En la actualidad estudiantes, artistas, diseñadores, investigadores y aficionados utilizan Processing para el aprendizaje, desarrollo de prototipos y la producción.</p>
<p>La finalidad del workshop es que el alumno reconozca la interfaz y lenguaje de processing,interpretando y comprendiendo códigos a un nivel de introducción a la herramienta para generar gráficos en tiempo real.</p>
<p><strong>/////Ciudad de México</strong></p>
<p>Imparte: Eduardo Jiménez<br />
Cupo: 10 personas<br />
Requerimientos : Computadora personal con Processing instalado -> <a href="www.processing.org">www.processing.org</a><br />
Fechas: Mayo 5 y 12.<br />
Costo: $1800<br />
Horarios: 10 AM a 5PM + break para comida<br />
Dirección : Instalaciones de Cocolab- Hotpixel <a href="www.hotpixel.mx">www.hotpixel.mx </a><br />
Lago Texcoco 112-D Colonia Anahuac ,Delegación Miguel Hidalgo.</p>
<p>Inscripciones y +info en: workshops@hotpixel.mx</p>
<p><strong>//////Monterrey</strong></p>
<p>Imparte: Josué Ibáñez<br />
Eduardo Jiménez<br />
Requerimientos : Computadora personal con Processing instalado <a href="www.processing.org">www.processing.org</a><br />
Fechas: 4 al 8 de Junio.<br />
Horarios: 9 AM a 6PM<br />
Lugar : Centro de Estudios de Estudios Superiores de Diseño de Monterrey ( CEDIM )<br />
+Info en:<br />
<a href="http://www.cedim.edu.mx/cursos/">http://www.cedim.edu.mx/cursos/</a></p>
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		<title>PRISMATICA by Kit Webster</title>
		<link>http://designplaygrounds.com/deviants/prismatica-by-kit-webster/</link>
		<comments>http://designplaygrounds.com/deviants/prismatica-by-kit-webster/#comments</comments>
		<pubDate>Thu, 01 Mar 2012 00:23:38 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Deviant]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5813</guid>
		<description><![CDATA[Prismatica consists of an arrangement of pyramid-shaped crystals affixed to an LCD screen and illuminated with programmed geometric animation.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/02/Prismatica_Installation_Inside01.jpg" alt="" title="Prismatica_Installation_Inside01" width="550" height="305" class="alignright size-full wp-image-5814" /><br />
<a href="http://kitwebster.com/prismatica/">Prismatica</a> consists of an arrangement of pyramid-shaped crystals affixed to an LCD screen and illuminated with programmed geometric animation. The animated patterns are precisely mapped to the vertices of the crystals, illuminating them individually and in formation. The animations are further refracted through the geometry of the crystals in accordance with the shifting perspective of the observer, which in turn alters the way the illuminations appear and interact with reflections of surrounding lights within the space.<br />
this piece acts as an extension of the visual and perceptual experimentations of my immersive installations.</p>
<p><iframe src="http://player.vimeo.com/video/37388088?title=0&amp;byline=0&amp;portrait=0&amp;color=737373" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/02/Prismatica_Installation_Inside02.jpg" alt="" title="Prismatica_Installation_Inside02" width="550" height="413" class="alignright size-full wp-image-5819" /></p>
<p><iframe src="http://player.vimeo.com/video/35491703?title=0&amp;byline=0&amp;portrait=0&amp;color=737373" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe><img src="http://designplaygrounds.com/wp-content/uploads/2012/02/Prismatica_Installation_Inside03.jpg" alt="" title="Prismatica_Installation_Inside03" width="550" height="825" class="alignright size-full wp-image-5820" /></p>
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		<title>Dodecaudion &#8211; HEDOCO</title>
		<link>http://designplaygrounds.com/deviants/dodecaudion-hedoco/</link>
		<comments>http://designplaygrounds.com/deviants/dodecaudion-hedoco/#comments</comments>
		<pubDate>Sun, 12 Feb 2012 06:55:02 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[3d Modelling]]></category>
		<category><![CDATA[Arduino]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5772</guid>
		<description><![CDATA[Hedoco is a new brand that employs a different collaboration model between the product's inventor, manufacturer and customer.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/02/Dodecaudion_inside.jpg" alt="" title="Dodecaudion_inside" width="550" height="309" class="alignright size-full wp-image-5779" /><br />
<a href="http://www.hedoco.com">Hedoco</a> is a new brand that employs a different collaboration model between the product&#8217;s inventor, manufacturer and customer. Open Source technologies provide the basis for this model, allowing the buyer to freely create and alter the products. This kind of activity blazes a new trail in the Polish market, particularly in the field of fashion and design.</p>
<p>Hedoco offers products created by young Polish designers and engineers. Users can buy them in our online shop or make them themselves, for their own use. To do it, they just need to click to the “do it yourself” section of the site and download the projects or technological specifications free of charge– says Piotr Grabowski, President of Modern Arts Management company and Hedoco brand co-founder.<br />
First products offered by the online shop are fashion accessories -<a href="http://www.hedoco.com/en/Design/ledBAG"> ledBag </a>and <a href="http://www.hedoco.com/en/Design/The-Eleven-Brothers-bag">Eleven Brothers bags </a>- and <a href="http://www.hedoco.com/en/Design/Dodecaudion">Dodecaudion</a>, a high-tech gestural music controller. All three products stand out from others that the market offers.</p>
<p><iframe src="http://player.vimeo.com/video/34789899" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><strong>What is Dodecaudion? </strong>It is the effect of collaboration of panGenerator group and the Hedoco brand. In a nutshell, Dodecaudion is a a spatial music controller in the form of a regular dodecahedron. Each face of this device has an ”eye” with integrated infrared sensor which collects information on the presence and distance of the musician’s hands. Therefore, Dodecaudion is a gestural instrument which requires the artist to move his/her hands and the entire body, get the palms closer to the device and take them away, and shape them in various configurations. In this way, Dodecaudion offers novel, extraordinary stage possibilities: while generating sounds, the user moves and at the same time creates a new dimension of music during a performance or concert.</p>
<p>In the future, we are going to experiment with Dodecaudion’s platform software, so that it could really control daily chores, for example in the integrated house management system. We believe the device will soon be calling the tune. Following Hedoco’s motto &#8211; “Design. Innovation. You  &#8211; we aim to discover other applications of Dodecaudion and we already see its great potential – says Piotr Grabowski,  President of Modern Arts Management, and Hedoco brand co-owner.</p>
<p>The heart of Dodecaudion is Arduino, an electronic platform integrated with the device, which could be used thanks to the idea of open technologies (Open Source as well as Creative Commons and MIT licences). Arduino collects data from all sensors and transfers them to the computer, so they can be used not only during live concerts, but also in any other way, from sound processing and synthesis to creating visual effects.</p>
<p>The use of open Arduino platform gives artists unlimited access to the instrument&#8217;s functions and allows for its reprogramming and customization to answer individual needs. It is the asset of Open Source which allows users to search for new solutions and applications themselves.</p>
<p>The concept, developed by four visionary artists forming<a href="http://pangenerator.com"> panGenerator</a> group, emerged in autumn 2010. Six month later, Modern Arts Management company joined the project and the work accelerated. Financial support of Hedoco brand owners brought results: in July 2011, panGenerator constructed the Dodecaudion’s prototype, and in August the first concert to test the instrument was held.</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/02/Dodecaudion_inside02.jpg" alt="" title="Dodecaudion_inside02" width="550" height="310" class="alignright size-full wp-image-5782" /></p>
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		<title>Valse Automatique</title>
		<link>http://designplaygrounds.com/deviants/valse-automatique-made/</link>
		<comments>http://designplaygrounds.com/deviants/valse-automatique-made/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 03:38:28 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Generative Art]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[object design]]></category>
		<category><![CDATA[Parametric Architecture]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5757</guid>
		<description><![CDATA[Valse Automatique is a design performance made to illustrate the symbiosis between humans and technology by translating music to form over the use of a kuka industrial robot.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/02/VALSE-AUTOMATIQUE-PROJECTinside01.jpg" alt="" title="VALSE AUTOMATIQUE PROJECTinside01" width="550" height="347" class="alignright size-full wp-image-5762" /><br />
<a href="http://www.stephanthiel.com/projects/valseautomatique.html">Valse Automatique</a> is a design performance made to illustrate the symbiosis between humans and technology by translating music to form over the use of a kuka industrial robot.</p>
<p>Invited to the project by Hermann Weizenegger &#8211; an industrial designer and design professor running his studio haw in Berlin &#8211; I was responsible for designing the overall interface between the music by composer and violinist miki and the production process of the robot. Together with the incredibly talented chris jeffs, who provided me with the audio analysis and musical advice as well as Wolf Deiss and Roman Kühnert of artis gmbh we realized what to me was one of the most complex, challenging and inspiring productions I was part of to date.</p>
<p>Hermann’s vision of the overall performance consisted of five variations of a musical piece by MIKI represented in five objects. To address this vision, wax was chosen as a base material, since it allowed rapid manufacturing through milling and application of heat as well as a possible further use for casting. Thus, the performance was conceptualized as a two stages production process showing MIKI and a pianist along the robot manufacturing the objects. In a pre-performance process, the wax base shapes were milled to reflect the musical atmosphere, in the second process the robot finalized the objects with the use of a Bunsen burner in reaction to MIKI’s play.</p>
<p>Given my initial lack of experience with product design and the related manufacturing processes, I teamed up with steffen fiedler to create a formal concept that will work in the timeframe we had. Even though this initial design process happened in Java/Processing with the help of Chris’ analysis tools made in SuperCollider, we realized quickly we would need an entirely different toolset to create data for such a high performance manufacturing process. Thus, the formal concept to match the requirements of the short timeframe for milling was implemented in Rhino/Grasshopper. The concept consisted of a fluent terrain being distorted according to the music. The terrain was chosen to provide the greatest flexibility for how the robot would manufacture it. This translation process is also shown in a minimal dynamic visualization I created in Processing mainly for the audience to understand the process. It was integrated into the lights control done by Chris as well. The large scale renderings for the exhibition were made in sunflow &#8211; a fabulous open source renderer written in Java.</p>
<p><iframe src="http://player.vimeo.com/video/17604087" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/02/VALSE-AUTOMATIQUE-PROJECTinside02.jpg" alt="" title="VALSE AUTOMATIQUE PROJECTinside02" width="550" height="825" class="alignright size-full wp-image-5765" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/02/VALSE-AUTOMATIQUE-PROJECTinside03.jpg" alt="" title="VALSE AUTOMATIQUE PROJECTinside03" width="550" height="335" class="alignright size-full wp-image-5766" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/02/VALSE-AUTOMATIQUE-PROJECTinside04.jpg" alt="" title="VALSE AUTOMATIQUE PROJECTinside04" width="550" height="329" class="alignright size-full wp-image-5767" /></p>
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		<title>Montblanc Generative Artworks by Onformative</title>
		<link>http://designplaygrounds.com/deviants/montblanc-generative-artworks-by-onformative/</link>
		<comments>http://designplaygrounds.com/deviants/montblanc-generative-artworks-by-onformative/#comments</comments>
		<pubDate>Sun, 06 Nov 2011 06:54:43 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[3d Modelling]]></category>
		<category><![CDATA[data visualization]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5526</guid>
		<description><![CDATA[The artwork consists of two elements – delicate linear structures and amorphous bodies – which visualize the characteristics of the brand watches]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/11/GenerativeArt_Processing.jpg" alt="" title="GenerativeArt_Processing" width="550" height="310" class="alignright size-full wp-image-5527" /><br />
Berlin based <a href="http://www.onformative.com">Onformative</a> studio were  invited to develop an interpretation of an artwork for Montblanc´s category of watches , the project consists of two elements – delicate linear structures and amorphous bodies – which visualize the characteristics of the brand watches: the highest precision of the movement and the high quality of the materials.<br />
A network of fine lines, rich in detail and connected systematically following logical rules, reflects the fine mechanism and precision of the movement. The unique structure of the network results from the product data of the specific watch. Its appearance changes in a set rhythm thereby continually evoking the Montblanc logo in an abstract manner.<br />
In addition to the movement, other distinguishing characteristics that define a watch are its materials and casing. Amorphous bodies that recall liquid silver and gold emerge from the watch, pick up on the high quality materials and complement the lines, thereby forming a total work of art with its unique DNA that every  watch embodies.</p>
<p><iframe src="http://player.vimeo.com/video/31471771?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="550" height="309" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>For this project an interactive tool was created using <a href="http://processing.org">processing</a> and all animations are exported without the need of post production. A wide range of t processing libraries were used like toxiclibs for the fluid and GLGraphics to make shading possible, as well as Lee Byrons meshLib and the Ani Tweaning Library by Benedikt Groß for the mesh and its animation and ControlP5 and ProScene for camera and control.<br />
<img src="http://designplaygrounds.com/wp-content/uploads/2011/11/GenerativeArt_Processing02.jpg" alt="" title="GenerativeArt_Processing02" width="550" height="310" class="alignright size-full wp-image-5528" /></p>
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		<title>Chrysalis Grasshopper + Processing</title>
		<link>http://designplaygrounds.com/blog/chrysalis-grasshopper-processing/</link>
		<comments>http://designplaygrounds.com/blog/chrysalis-grasshopper-processing/#comments</comments>
		<pubDate>Tue, 01 Nov 2011 03:05:10 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5514</guid>
		<description><![CDATA[At the core of the project is an open source app, written in Processing, that translates designs made using the intuitive 3D design interface called Grasshopper into working Processing code.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/10/Chrysalis_Grasshopper-+-processing-01.jpg" alt="" title="Chrysalis_Grasshopper + processing 01" width="550" height="312" class="alignright size-full wp-image-5518" /><br />
Hello everyone today I gladly stumble upon this initiative on Kickstarter and I would like to encourage all users of platforms like Grasshopper or Processing to check this out, and if you find it interesting as I did help to  <a href="http://www.kickstarter.com/projects/1419987702/chrysalis-grasshopper-processing-for-online-making">support</a> this project.</p>
<p><iframe frameborder="0" height="410px" src="http://www.kickstarter.com/projects/1419987702/chrysalis-grasshopper-processing-for-online-making/widget/video.html" width="480px"></iframe></p>
<p><strong>What is Chrysalis? </strong><br />
The purpose of the Chrysalis project is to make it easier for people to create 3D interactive applications for the web, by combining two already existing platforms: <a href="http://processing.org">Processing</a> and<a href="http://www.grasshopper3d.com/"> Grasshopper</a>.</p>
<p>At the core of the project is an open source app, written in Processing, that translates designs made using the intuitive 3D design interface called Grasshopper into working Processing code. Also included are the necessary resources needed by Processing to support some of Grasshopper&#8217;s special types of 3D geometry, as well as a feature that runs within Gasshopper to initiate the translation into processing.</p>
<p><strong>How will Chrysalis help designers?</strong></p>
<p>There is a new paradigm emerging in which small scale designers are offering customizeable versions of their designs through interactive web applets. Customers can go to the website, select a number of settings, preview the customized product and get a price estimate. Then when they are ready, they press a button and the product is made and shipped to them directly.<br />
<img src="http://designplaygrounds.com/wp-content/uploads/2011/10/Chrysalis_Grasshopper-+-processing-02.jpg" alt="" title="Chrysalis_Grasshopper + processing 02" width="550" height="319" class="alignright size-full wp-image-5515" /></p>
<p>Processing makes apps like this possible through its robust graphics handling, and the ability to run in a web browser and interact with other websites via html. However, Processing has a text-based code editor, which is difficult to use in 3D design, especially for visually oriented people. </p>
<p>The intuitive WYSIWYG interface offered by Grasshopper is much more effective for visually oriented designers because it shows data and its relationships graphically instead of as lines of text. Unfortunately, Grasshopper models are not as share-able as Processing. It is not possible to view or interact with grasshopper designs on the web. The answer is Chrysalis; Think of it as designing 3D interactive content for the web using an intuitive visual</p>
<p><strong>What will the funding be used for?</strong></p>
<p>Funding will pay for professional software developers to produce the following items, which will be open-source and available through the Processing and Grasshopper online communities, under the Creative Commons license:</p>
<p>-New 3D libraries for Processing to support selected types of NURBS geometry<br />
-Adaptation of some existing 3D geometry libraries for Processing<br />
-New Chrysalis translator app, written in Processing<br />
-New initiator component to run within Grasshopper<br />
-Complete documentation of all included libraries and translator app</p>
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		<title>KNITECTONICS  Research</title>
		<link>http://designplaygrounds.com/deviants/knitectonics-research/</link>
		<comments>http://designplaygrounds.com/deviants/knitectonics-research/#comments</comments>
		<pubDate>Sun, 23 Oct 2011 16:19:51 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Parametric Architecture]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5484</guid>
		<description><![CDATA[KNITECTONICS is a research aimed at exploring digital fabrication systems that facilitate optimized, adaptive and specific integrated architectural solutions.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/10/KNITECTONICS-ACADIA11-inside01.jpg" alt="" title="KNITECTONICS ACADIA11 inside01" width="550" height="370" class="alignright size-full wp-image-5487" /><br />
<a href="http://knitectonics.com">KNITECTONICS </a> research is a thesis project by the architects Sanhita Chaturvedi, Esteban Colmenares and Thiago Mundim as part of the MArch program DRL, the research aimed at exploring digital fabrication systems that facilitate optimized, adaptive and specific integrated architectural solutions.</p>
<p><iframe src="http://player.vimeo.com/video/25829753?title=0&amp;byline=0&amp;portrait=0" width="550" height="413" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>It is inspired by the beauty of nature systems with their inherent efficiency and performance. The project explored on-site fabrication of monocoques structures, thereby integrating skin and structure, along with services and infrastructure, with a household technique like knitting. It thus embodies a self organized micro system of textures and a macro system of structure. The book elaborates how the numeric aspects of a textile technique were used, first to digitally imitate the process of assembly and further exploited to develop and visualize a novel fabrication system, based on material research and technical experimentation. The digital machinic system was then deployed on a test site to demonstrate the tectonic capacity of the method developed.</p>
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		<title>Alpha-Ville Festival 2011</title>
		<link>http://designplaygrounds.com/workshops/alpha-ville-festival-2011/</link>
		<comments>http://designplaygrounds.com/workshops/alpha-ville-festival-2011/#comments</comments>
		<pubDate>Wed, 21 Sep 2011 03:23:13 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Workshops]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Workshop]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5425</guid>
		<description><![CDATA[Alpha-ville festival explores the intersection between art, technology and society and for this edition we are collaborating with various venues and spaces in London ]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/09/Alpha-Ville-Festival-.jpg" alt="" title="Alpha-Ville Festival" width="550" height="550" class="alignright size-full wp-image-5427" /><br />
<a href="http://www.alpha-ville.co.uk">Alpha-ville 2011</a>:  International Festival of Post-digital Culture<br />
London 22-25 September 2011<br />
Alpha-ville festival explores the intersection between art, technology and society and for this edition we are collaborating with various venues and spaces in London such us The Victoria &#038; Albert Museum, Whitechapel Gallery, Rich Mix Cultural Foundation, Space Studios, Vortex Jazz Club, Netil House, XOYO and Hearn Street Warehouse to bring along an extensive 4-day event featuring social media art, kinect art, interactive installations, open labs, workshops, performances, screenings, live music &#038; A/V shows, a one-day symposium and more!<br />
The 2011 edition provides an online and live platform to explore, test and disseminate new ideas, emerging trends, collaborations and groundbreaking works. Running from 22-25 September and taking place alongside the London Design Festival, the 2011 edition enables a network of satellite events spreading across different London boroughs and links with other European cities such as Madrid (Twin Gallery) and Brussels &#038; The Hague (Todays Art).<br />
The festival programme also connects east and west London thorough a link with the V&#038;A Digital Design Weekend.<br />
To buy tickest  or see more information about the event go to <a href="http://www.alpha-ville.co.uk">www.alpha-ville.co.uk </a>and if you have any question please email: info@alpha-ville.co.uk</p>
<p><iframe src="http://player.vimeo.com/video/28979635?title=0&amp;byline=0&amp;portrait=0" width="550" height="309" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
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		<title>DODECAUDION by panGenerator</title>
		<link>http://designplaygrounds.com/deviants/dodecaudion-by-pangenerator/</link>
		<comments>http://designplaygrounds.com/deviants/dodecaudion-by-pangenerator/#comments</comments>
		<pubDate>Sun, 11 Sep 2011 23:56:21 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[object design]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5396</guid>
		<description><![CDATA[Dodecaudion is a spatial audiovisual controller based on such technologies as infrared distance sensors, arduino, bluetooth, processing and osc.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/09/Dodecaoudion10.jpg" alt="" title="Dodecaoudion10" width="550" height="366" class="alignright size-full wp-image-5399" /></p>
<p>Dodecaudion is a spatial audiovisual controller based on such technologies as infrared distance sensors, arduino, bluetooth, processing and osc , developed by<a href="pangenerator.com"> panGenerator </a> one of the main ideas behind the project according to its designers &#8216;was to explore a new interface that stands as an alternative to traditional controllers (like knobs and buttons) that simply don&#8217;t provide much room for performers&#8217; gestural expression.&#8217;</p>
<p>DODECAUDION is right now on its Alpha stage  but should be ready for production in following months and will be available via <a href="hedoco.com">HEDOCO</a> online shop.</p>
<p><iframe src="http://player.vimeo.com/video/28651568?title=0&amp;byline=0&amp;portrait=0" width="550" height="309" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>Dodecaudion is totally opensourced project licensed by an  MIT license &#8211; source code &#038; Creative Commons (CC BY-NC-SA) &#8211; form design, PCB layout &#038; everything else.</p>
<p>You can find all the open source code source code, CAD documentation and PCB schematics on <a href="https://github.com/panGenerator/dodecaudion">github</a>  </p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/09/Dodecaoudion02.jpg" alt="" title="Dodecaoudion02" width="550" height="366" class="alignright size-full wp-image-5400" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/09/Dodecaoudion03.jpg" alt="" title="Dodecaoudion03" width="550" height="366" class="alignright size-full wp-image-5401" /></p>
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		<title>Actelion Imagery Wizard by Onformative</title>
		<link>http://designplaygrounds.com/deviants/actelion-imagery-wizard-by-onformative/</link>
		<comments>http://designplaygrounds.com/deviants/actelion-imagery-wizard-by-onformative/#comments</comments>
		<pubDate>Sat, 13 Aug 2011 04:43:04 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[onformative]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5308</guid>
		<description><![CDATA[Processing tool that enables the targeted creation of graphic images based on photographs, visual information contained in the tool is translated into graphic elements such as pointsand curves.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/08/Actelion-Imagery-Wizard-inside01.jpg" alt="" title="Actelion Imagery Wizard inside01" width="550" height="283" class="alignright size-full wp-image-5309" /></p>
<p><a href="http://www.onformative.com/work/actelion-imagery-wizard/">Actelion Imagery Wizard</a>  is a tool developed for the re branding of Actelion Pharmaceuticals  a biopharmaceutical company that researches, develops and markets medicines for diseases that still lack adequate treatments , developed by Berlin based  <a href="http://www.onformative.com/">onformative</a> studio.<br />
<iframe src="http://player.vimeo.com/video/27327134?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="550" height="309" frameborder="0"></iframe>
<p><a href="http://designplaygrounds.com/27327134">Actelion Imagery Wizard</a> from <a href="http://designplaygrounds.com/onformative">onformative</a> on <a href="http://designplaygrounds.com/">Vimeo</a>.</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/08/Actelion-Imagery-Wizard-inside02.jpg" alt="" title="Actelion Imagery Wizard inside02" width="550" height="288" class="alignright size-full wp-image-5310" /></p>
<p><strong>About the tool </strong></p>
<p>The Processing-based software was developed especially for Actelion. It enables the targeted creation of graphic images based on photographs, whose visual information contained in the tool is translated into graphic elements such as points, lines and curves using special algorithms. There are a number of presets, as well as countless possibilities – through expanded editing and settings – for making fine adjustments on individual graphical elements. It is even possible to edit the underlying photographic template later on without having to switch to other image processing programs. The software allows both the print vector data and the information for digital media to be exported. Extensive adjustment possibilities for the animations are also available in a separate animation menu. Thanks to the software’s modular construction, new additional modules can be easily programmed that allow the software to be expanded on for years to come so that the corporate design can also be continually revived. </p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/08/Actelion-Imagery-Wizard-inside03.jpg" alt="" title="Actelion Imagery Wizard  inside03" width="550" height="330" class="alignright size-full wp-image-5311" /></p>
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