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<channel>
	<title>designplaygrounds.com &#187; Processing</title>
	<atom:link href="http://designplaygrounds.com/tag/processing/feed/" rel="self" type="application/rss+xml" />
	<link>http://designplaygrounds.com</link>
	<description>interactive and generative design</description>
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		<title>Montblanc Generative Artworks by Onformative</title>
		<link>http://designplaygrounds.com/deviants/montblanc-generative-artworks-by-onformative/</link>
		<comments>http://designplaygrounds.com/deviants/montblanc-generative-artworks-by-onformative/#comments</comments>
		<pubDate>Sun, 06 Nov 2011 06:54:43 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[3d Modelling]]></category>
		<category><![CDATA[data visualization]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5526</guid>
		<description><![CDATA[The artwork consists of two elements – delicate linear structures and amorphous bodies – which visualize the characteristics of the brand watches]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/11/GenerativeArt_Processing.jpg" alt="" title="GenerativeArt_Processing" width="550" height="310" class="alignright size-full wp-image-5527" /><br />
Berlin based <a href="http://www.onformative.com">Onformative</a> studio were  invited to develop an interpretation of an artwork for Montblanc´s category of watches , the project consists of two elements – delicate linear structures and amorphous bodies – which visualize the characteristics of the brand watches: the highest precision of the movement and the high quality of the materials.<br />
A network of fine lines, rich in detail and connected systematically following logical rules, reflects the fine mechanism and precision of the movement. The unique structure of the network results from the product data of the specific watch. Its appearance changes in a set rhythm thereby continually evoking the Montblanc logo in an abstract manner.<br />
In addition to the movement, other distinguishing characteristics that define a watch are its materials and casing. Amorphous bodies that recall liquid silver and gold emerge from the watch, pick up on the high quality materials and complement the lines, thereby forming a total work of art with its unique DNA that every  watch embodies.</p>
<p><iframe src="http://player.vimeo.com/video/31471771?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="550" height="309" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>For this project an interactive tool was created using <a href="http://processing.org">processing</a> and all animations are exported without the need of post production. A wide range of t processing libraries were used like toxiclibs for the fluid and GLGraphics to make shading possible, as well as Lee Byrons meshLib and the Ani Tweaning Library by Benedikt Groß for the mesh and its animation and ControlP5 and ProScene for camera and control.<br />
<img src="http://designplaygrounds.com/wp-content/uploads/2011/11/GenerativeArt_Processing02.jpg" alt="" title="GenerativeArt_Processing02" width="550" height="310" class="alignright size-full wp-image-5528" /></p>
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		<item>
		<title>Chrysalis Grasshopper + Processing</title>
		<link>http://designplaygrounds.com/blog/chrysalis-grasshopper-processing/</link>
		<comments>http://designplaygrounds.com/blog/chrysalis-grasshopper-processing/#comments</comments>
		<pubDate>Tue, 01 Nov 2011 03:05:10 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5514</guid>
		<description><![CDATA[At the core of the project is an open source app, written in Processing, that translates designs made using the intuitive 3D design interface called Grasshopper into working Processing code.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/10/Chrysalis_Grasshopper-+-processing-01.jpg" alt="" title="Chrysalis_Grasshopper + processing 01" width="550" height="312" class="alignright size-full wp-image-5518" /><br />
Hello everyone today I gladly stumble upon this initiative on Kickstarter and I would like to encourage all users of platforms like Grasshopper or Processing to check this out, and if you find it interesting as I did help to  <a href="http://www.kickstarter.com/projects/1419987702/chrysalis-grasshopper-processing-for-online-making">support</a> this project.</p>
<p><iframe frameborder="0" height="410px" src="http://www.kickstarter.com/projects/1419987702/chrysalis-grasshopper-processing-for-online-making/widget/video.html" width="480px"></iframe></p>
<p><strong>What is Chrysalis? </strong><br />
The purpose of the Chrysalis project is to make it easier for people to create 3D interactive applications for the web, by combining two already existing platforms: <a href="http://processing.org">Processing</a> and<a href="http://www.grasshopper3d.com/"> Grasshopper</a>.</p>
<p>At the core of the project is an open source app, written in Processing, that translates designs made using the intuitive 3D design interface called Grasshopper into working Processing code. Also included are the necessary resources needed by Processing to support some of Grasshopper&#8217;s special types of 3D geometry, as well as a feature that runs within Gasshopper to initiate the translation into processing.</p>
<p><strong>How will Chrysalis help designers?</strong></p>
<p>There is a new paradigm emerging in which small scale designers are offering customizeable versions of their designs through interactive web applets. Customers can go to the website, select a number of settings, preview the customized product and get a price estimate. Then when they are ready, they press a button and the product is made and shipped to them directly.<br />
<img src="http://designplaygrounds.com/wp-content/uploads/2011/10/Chrysalis_Grasshopper-+-processing-02.jpg" alt="" title="Chrysalis_Grasshopper + processing 02" width="550" height="319" class="alignright size-full wp-image-5515" /></p>
<p>Processing makes apps like this possible through its robust graphics handling, and the ability to run in a web browser and interact with other websites via html. However, Processing has a text-based code editor, which is difficult to use in 3D design, especially for visually oriented people. </p>
<p>The intuitive WYSIWYG interface offered by Grasshopper is much more effective for visually oriented designers because it shows data and its relationships graphically instead of as lines of text. Unfortunately, Grasshopper models are not as share-able as Processing. It is not possible to view or interact with grasshopper designs on the web. The answer is Chrysalis; Think of it as designing 3D interactive content for the web using an intuitive visual</p>
<p><strong>What will the funding be used for?</strong></p>
<p>Funding will pay for professional software developers to produce the following items, which will be open-source and available through the Processing and Grasshopper online communities, under the Creative Commons license:</p>
<p>-New 3D libraries for Processing to support selected types of NURBS geometry<br />
-Adaptation of some existing 3D geometry libraries for Processing<br />
-New Chrysalis translator app, written in Processing<br />
-New initiator component to run within Grasshopper<br />
-Complete documentation of all included libraries and translator app</p>
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		<title>KNITECTONICS  Research</title>
		<link>http://designplaygrounds.com/deviants/knitectonics-research/</link>
		<comments>http://designplaygrounds.com/deviants/knitectonics-research/#comments</comments>
		<pubDate>Sun, 23 Oct 2011 16:19:51 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Parametric Architecture]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5484</guid>
		<description><![CDATA[KNITECTONICS is a research aimed at exploring digital fabrication systems that facilitate optimized, adaptive and specific integrated architectural solutions.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/10/KNITECTONICS-ACADIA11-inside01.jpg" alt="" title="KNITECTONICS ACADIA11 inside01" width="550" height="370" class="alignright size-full wp-image-5487" /><br />
<a href="http://knitectonics.com">KNITECTONICS </a> research is a thesis project by the architects Sanhita Chaturvedi, Esteban Colmenares and Thiago Mundim as part of the MArch program DRL, the research aimed at exploring digital fabrication systems that facilitate optimized, adaptive and specific integrated architectural solutions.</p>
<p><iframe src="http://player.vimeo.com/video/25829753?title=0&amp;byline=0&amp;portrait=0" width="550" height="413" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>It is inspired by the beauty of nature systems with their inherent efficiency and performance. The project explored on-site fabrication of monocoques structures, thereby integrating skin and structure, along with services and infrastructure, with a household technique like knitting. It thus embodies a self organized micro system of textures and a macro system of structure. The book elaborates how the numeric aspects of a textile technique were used, first to digitally imitate the process of assembly and further exploited to develop and visualize a novel fabrication system, based on material research and technical experimentation. The digital machinic system was then deployed on a test site to demonstrate the tectonic capacity of the method developed.</p>
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		<title>Alpha-Ville Festival 2011</title>
		<link>http://designplaygrounds.com/workshops/alpha-ville-festival-2011/</link>
		<comments>http://designplaygrounds.com/workshops/alpha-ville-festival-2011/#comments</comments>
		<pubDate>Wed, 21 Sep 2011 03:23:13 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Workshops]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Workshop]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5425</guid>
		<description><![CDATA[Alpha-ville festival explores the intersection between art, technology and society and for this edition we are collaborating with various venues and spaces in London ]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/09/Alpha-Ville-Festival-.jpg" alt="" title="Alpha-Ville Festival" width="550" height="550" class="alignright size-full wp-image-5427" /><br />
<a href="http://www.alpha-ville.co.uk">Alpha-ville 2011</a>:  International Festival of Post-digital Culture<br />
London 22-25 September 2011<br />
Alpha-ville festival explores the intersection between art, technology and society and for this edition we are collaborating with various venues and spaces in London such us The Victoria &#038; Albert Museum, Whitechapel Gallery, Rich Mix Cultural Foundation, Space Studios, Vortex Jazz Club, Netil House, XOYO and Hearn Street Warehouse to bring along an extensive 4-day event featuring social media art, kinect art, interactive installations, open labs, workshops, performances, screenings, live music &#038; A/V shows, a one-day symposium and more!<br />
The 2011 edition provides an online and live platform to explore, test and disseminate new ideas, emerging trends, collaborations and groundbreaking works. Running from 22-25 September and taking place alongside the London Design Festival, the 2011 edition enables a network of satellite events spreading across different London boroughs and links with other European cities such as Madrid (Twin Gallery) and Brussels &#038; The Hague (Todays Art).<br />
The festival programme also connects east and west London thorough a link with the V&#038;A Digital Design Weekend.<br />
To buy tickest  or see more information about the event go to <a href="http://www.alpha-ville.co.uk">www.alpha-ville.co.uk </a>and if you have any question please email: info@alpha-ville.co.uk</p>
<p><iframe src="http://player.vimeo.com/video/28979635?title=0&amp;byline=0&amp;portrait=0" width="550" height="309" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
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		<title>DODECAUDION by panGenerator</title>
		<link>http://designplaygrounds.com/deviants/dodecaudion-by-pangenerator/</link>
		<comments>http://designplaygrounds.com/deviants/dodecaudion-by-pangenerator/#comments</comments>
		<pubDate>Sun, 11 Sep 2011 23:56:21 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[object design]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5396</guid>
		<description><![CDATA[Dodecaudion is a spatial audiovisual controller based on such technologies as infrared distance sensors, arduino, bluetooth, processing and osc.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/09/Dodecaoudion10.jpg" alt="" title="Dodecaoudion10" width="550" height="366" class="alignright size-full wp-image-5399" /></p>
<p>Dodecaudion is a spatial audiovisual controller based on such technologies as infrared distance sensors, arduino, bluetooth, processing and osc , developed by<a href="pangenerator.com"> panGenerator </a> one of the main ideas behind the project according to its designers &#8216;was to explore a new interface that stands as an alternative to traditional controllers (like knobs and buttons) that simply don&#8217;t provide much room for performers&#8217; gestural expression.&#8217;</p>
<p>DODECAUDION is right now on its Alpha stage  but should be ready for production in following months and will be available via <a href="hedoco.com">HEDOCO</a> online shop.</p>
<p><iframe src="http://player.vimeo.com/video/28651568?title=0&amp;byline=0&amp;portrait=0" width="550" height="309" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>Dodecaudion is totally opensourced project licensed by an  MIT license &#8211; source code &#038; Creative Commons (CC BY-NC-SA) &#8211; form design, PCB layout &#038; everything else.</p>
<p>You can find all the open source code source code, CAD documentation and PCB schematics on <a href="https://github.com/panGenerator/dodecaudion">github</a>  </p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/09/Dodecaoudion02.jpg" alt="" title="Dodecaoudion02" width="550" height="366" class="alignright size-full wp-image-5400" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/09/Dodecaoudion03.jpg" alt="" title="Dodecaoudion03" width="550" height="366" class="alignright size-full wp-image-5401" /></p>
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		<title>Actelion Imagery Wizard by Onformative</title>
		<link>http://designplaygrounds.com/deviants/actelion-imagery-wizard-by-onformative/</link>
		<comments>http://designplaygrounds.com/deviants/actelion-imagery-wizard-by-onformative/#comments</comments>
		<pubDate>Sat, 13 Aug 2011 04:43:04 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[onformative]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5308</guid>
		<description><![CDATA[Processing tool that enables the targeted creation of graphic images based on photographs, visual information contained in the tool is translated into graphic elements such as pointsand curves.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/08/Actelion-Imagery-Wizard-inside01.jpg" alt="" title="Actelion Imagery Wizard inside01" width="550" height="283" class="alignright size-full wp-image-5309" /></p>
<p><a href="http://www.onformative.com/work/actelion-imagery-wizard/">Actelion Imagery Wizard</a>  is a tool developed for the re branding of Actelion Pharmaceuticals  a biopharmaceutical company that researches, develops and markets medicines for diseases that still lack adequate treatments , developed by Berlin based  <a href="http://www.onformative.com/">onformative</a> studio.<br />
<iframe src="http://player.vimeo.com/video/27327134?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="550" height="309" frameborder="0"></iframe>
<p><a href="http://designplaygrounds.com/27327134">Actelion Imagery Wizard</a> from <a href="http://designplaygrounds.com/onformative">onformative</a> on <a href="http://designplaygrounds.com/">Vimeo</a>.</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/08/Actelion-Imagery-Wizard-inside02.jpg" alt="" title="Actelion Imagery Wizard inside02" width="550" height="288" class="alignright size-full wp-image-5310" /></p>
<p><strong>About the tool </strong></p>
<p>The Processing-based software was developed especially for Actelion. It enables the targeted creation of graphic images based on photographs, whose visual information contained in the tool is translated into graphic elements such as points, lines and curves using special algorithms. There are a number of presets, as well as countless possibilities – through expanded editing and settings – for making fine adjustments on individual graphical elements. It is even possible to edit the underlying photographic template later on without having to switch to other image processing programs. The software allows both the print vector data and the information for digital media to be exported. Extensive adjustment possibilities for the animations are also available in a separate animation menu. Thanks to the software’s modular construction, new additional modules can be easily programmed that allow the software to be expanded on for years to come so that the corporate design can also be continually revived. </p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/08/Actelion-Imagery-Wizard-inside03.jpg" alt="" title="Actelion Imagery Wizard  inside03" width="550" height="330" class="alignright size-full wp-image-5311" /></p>
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		<title>l&#8217;Artisan Electronique by UNFOLD Studio</title>
		<link>http://designplaygrounds.com/deviants/lartisan-electronique-by-unfold-studio/</link>
		<comments>http://designplaygrounds.com/deviants/lartisan-electronique-by-unfold-studio/#comments</comments>
		<pubDate>Fri, 17 Jun 2011 01:18:35 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[openFrameworks]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5149</guid>
		<description><![CDATA[ L’Artisan Electronique by Unfold Studio is a modified an open source 3d printer to print ceramics combined with a virtual pottery wheel that was made in collaboration with Tim Knapen.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/06/Interactive-Pottery-inside01.jpg" alt="" title="Interactive Pottery inside01" width="550" height="309" class="alignright size-full wp-image-5153" /></p>
<p> L’Artisan Electronique by <a href="http://unfold.be">Unfold Studio</a> is a modified an open source 3d printer to print ceramics combined with a virtual pottery wheel that was made in collaboration with Tim Knapen. This pottery wheel gives visitors a chance to ‘turn’ their own forms. At regular intervals, a selection of these designs is printed in clay and exhibited in the space.</p>
<p>In L’Artisan Electronique, pottery, one of the oldest artisanal techniques for making utilitarian objects, is combined with new digital techniques. The virtual pottery wheel was realsied by means of a 3D-scanner and digital design software. However, the installation still clearly refers to the artisanal process of working in clay. The printing process imitates the traditional technique used by ceramicists, in which the form is built up by stacking coils of clay.</p>
<p><iframe src="http://player.vimeo.com/video/25195019?title=0&amp;byline=0&amp;portrait=0&amp;autoplay=1" width="550" height="309" frameborder="0"></iframe></p>
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		<title>SIM_2011  by ESC-Studio [PROCESSING]</title>
		<link>http://designplaygrounds.com/deviants/sim_2011-by-esc-studio-processing/</link>
		<comments>http://designplaygrounds.com/deviants/sim_2011-by-esc-studio-processing/#comments</comments>
		<pubDate>Wed, 08 Jun 2011 05:33:32 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[3d Modelling]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5136</guid>
		<description><![CDATA[This project sets out to generate and evolve different structural topologies within an environment in which physical laws are simulated, allowing for structural performance to be measured.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/06/Processing-Architecture011.jpg" alt="" title="Processing Architecture011" width="550" height="340" class="alignright size-full wp-image-5141" /></p>
<p>SIM_2011 is a custom physics simulation software for tensile structures created by <a href="http://www.esc-studio.com">ESC-Stuido </a>(Enrique Ramos, Silivia Polito yCiriaco Castro).This project sets out to generate and evolve different structural topologies within an environment in which physical laws are simulated, allowing for structural performance to be measured.<br />
Two distinct sets of structures have been studied:</p>
<p><strong>- Predefined topologies:</strong> Structures defined by pre-set topologies, using the physical simulation engine to reach the equilibrium state defining the final form of the structure.<br />
<strong>- Evolutionary Topologies:</strong> A genetic algorithm defines the parameters of a constrained spring system that generates populations of structures evolving towards an optimised solution.</p>
<p>The implemented architecture of nodes and links with embedded metadata containing the physical properties of the elements permitted the measurement of the total weight of the structures, maximum deflections, horizontal displacements and number of elements. These data were later used to determine the fitness of the individuals in the population.</p>
<p><iframe src="http://player.vimeo.com/video/23293733?title=0&amp;byline=0&amp;portrait=0&amp;autoplay=1" width="550" height="309" frameborder="0"></iframe></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/06/Processing-Architecture02.jpg" alt="" title="Processing Architecture02" width="550" height="708" class="alignright size-full wp-image-5137" /><br />
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		<title>Minimal Complexity by Vlad Tenu</title>
		<link>http://designplaygrounds.com/deviants/minimal-complexity-by-vlad-tenu/</link>
		<comments>http://designplaygrounds.com/deviants/minimal-complexity-by-vlad-tenu/#comments</comments>
		<pubDate>Thu, 02 Jun 2011 04:17:43 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5114</guid>
		<description><![CDATA[‘Minimal Complexity’ was exhibited for three months as part of Constructing Realities Exhibition at the ARUP Phase2 Gallery in London in summer 2010.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/06/Minimal-Complexity-Vlad-Tenu-inside01.jpg" alt="" title="Minimal-Complexity-Vlad-Tenu inside01" width="550" height="252" class="alignright size-full wp-image-5118" /></p>
<p><iframe src="http://player.vimeo.com/video/21001628?title=0&amp;byline=0&amp;portrait=0" width="500" height="234" frameborder="0"></iframe></p>
<p><a href="http://www.vladtenu.com">Vlad Tenu</a> is an Romanian Architect based in London, his ongoing research  focuses on the integration of computation, science and technology in the architectural design process, involving generative computational methods, digital fabrication techniques and interactive design.<br />
MINIMAL COMPLEXITY was the winner project of the TEX-FAB REPEAT Digital Fabrication Competition and was chosen from a total of 73 entries representing 18 countries on 5 continents. A distinguished jury consisting of Patrick Shumacher, Mark Fornes, Lisa Iwamoto, Chris Lash and Blair Satterfield were the ones in charge of deciding the best proposal, Minimal Complexity’ was also exhibited for three months as part of Constructing Realities Exhibition at the ARUP Phase2 Gallery in London in summer 2010.</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/06/Minimal-Complexity-Vlad-Tenu-inside03.jpg" alt="" title="Minimal-Complexity-Vlad-Tenu inside03" width="550" height="317" class="alignright size-full wp-image-5120" /><br />
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		<title>MadMeshMaker</title>
		<link>http://designplaygrounds.com/deviants/madmeshmaker/</link>
		<comments>http://designplaygrounds.com/deviants/madmeshmaker/#comments</comments>
		<pubDate>Wed, 11 May 2011 04:05:10 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[object design]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=4927</guid>
		<description><![CDATA[madMeshMaker: a generative surface modeler with output to cnc router created by  Golan Levin's Interactive Art and Computational Design course.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/05/madMeshMakerscreenShot_Inside.jpg" alt="" title="madMeshMakerscreenShot_Inside" width="550" height="413" class="wibiya-img" /></p>
<p>The madMeshMaker is a generative surface modeling environment created by  Golan Levin&#8217;s Interactive Art and Computational Design course at Carnegie Mellon University, and has the intention to be an intuitive and fun introduction to fabrication with computer-numerically-controlled (CNC) table routers. CNC routers have become a staple of institutions related to digital design and manufacturing for their ability to rapidly fabricate models, furniture, interior systems, and other prototypical assemblages. However, because of the inherent 3D-modeling knowledge needed to both virtually and physically design, the machinery still remains an ‘advanced topic’ in academic curriculum. The madMeshMaker dissolves this notion, allowing any novice to digital technologies to easily create a virtual model embedded with the information necessary to communicate with a CNC router.</p>
<p>The application is intended to be distributed to freshmen architecture/design/art students, allowing them to rapidly explore and experiment with integrated digital design/fabrication technologies. With the madMeshMaker lowering the barriers-of-use, students are able to experiment more freely with the limits of what the fabrication technology can and cannot do … getting them to explore a surface through various materials, toolpaths, toolbit profiles, etc. By incorporating the application as a pedagogical tool in the beginning stages of their formal education, the goal of the madMeshMaker is to enable future designers to push beyond the conventional uses of the technology, and cultivate novel methods of design and production.</p>
<p>You can download the application from <a href="golancourses.net/?2011spring/?03/?23/?madmeshmaker-a-generative-surface-modeler-with-output-to-cnc-router/?">HERE</a></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/05/madMeshMakerscreenShot_Inside02.jpg" alt="" title="madMeshMakerscreenShot_Inside02" width="550" height="103" class="wibiya-img" /></p>
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