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	<title>designplaygrounds.com &#187; Rhinoscript</title>
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	<description>interactive and generative design</description>
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		<title>PolyPops by TheVeryMany</title>
		<link>http://designplaygrounds.com/deviants/polypops-by-the-very-many/</link>
		<comments>http://designplaygrounds.com/deviants/polypops-by-the-very-many/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 02:09:36 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Parametric Architecture]]></category>
		<category><![CDATA[phyton rhinoscript]]></category>
		<category><![CDATA[Rhinoscript]]></category>

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		<description><![CDATA[ A project related to the exploration through DIY design and production of structures made of MANY parts.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/01/PolyPops_Rhinosccript_01l.jpg" alt="" title="PolyPops_Rhinosccript_01l" width="550" height="825" class="alignright size-full wp-image-5665" /><br />
<em>(All images from <a href="http://theverymany.com">THEVERYMANY</a>)</em><br />
Poly Pops is an installation created  by <a href="http://theverymany.com">Marc Fornes</a> for the <a href="http://extensiongallery.us/">Extension Gallery </a> exhibition with help of the  Graham Foundation-</p>
<p><strong>Premise:</strong> any systems can be understood as sum of primitives &#8211; theory &#038; science argues that ”the whole can be greater then the sum of its parts” –<a href="http://theveymany.com"> MARC FORNES / THEVERYMANY™</a> has been interested to translate such ideas into architecture up to its physical realm. The research is based on a simple but extreme premise: the exploration through DIY design and production of structures made of MANY parts. Such quest involves the development of computational protocols for the generation of compound morphologies and descriptive geometry, both combined with a necessary logistic of production. As based on numbers (units, time,…) both are constantly evaluate through efficiency in order to make it happen.</p>
<p><strong>Design intend : </strong>the quality of such aggregates structures is depending on population / numbers. In order to reach the inherent qualities of distributed field condition one needs MANY singular elements.</p>
<p><strong>Geometry test :</strong> (the continuum of a long series of investigation) – minimum of primitives, maximum of diversity.<br />
a minimum of primitives has an interesting property in terms of logistic: it allows to afford molding techniques – as the efficiency for a mold is exponential with number of replicate (due to the original effort and cost needed to develop one).</p>
<p><strong>Material test :</strong> written within a series of installation investigating Do It Yourself modes of production, looking into ways to reduce time of production for a single elements in order to be able to produce many. The premise of the research was seeking a time cap less than 30 mins to produce one single finished element of certain complexity in terms of geometry.</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/01/PolyPops_Rhinosccript_02.jpg" alt="" title="PolyPops_Rhinosccript_02" width="550" height="825" class="alignright size-full wp-image-5666" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/01/PolyPops_Rhinosccript_03.jpg" alt="" title="PolyPops_Rhinosccript_03" width="550" height="367" class="alignright size-full wp-image-5667" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/01/PolyPops_Rhinosccript_04.jpg" alt="" title="PolyPops_Rhinosccript_04" width="550" height="366" class="alignright size-full wp-image-5669" /></p>
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		<title>DIGITALMATTER by Joris Laarman</title>
		<link>http://designplaygrounds.com/deviants/digitalmatter-by-joris-laarman/</link>
		<comments>http://designplaygrounds.com/deviants/digitalmatter-by-joris-laarman/#comments</comments>
		<pubDate>Tue, 15 Nov 2011 01:15:35 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Parametric Architecture]]></category>
		<category><![CDATA[Rhinoscript]]></category>
		<category><![CDATA[Technology]]></category>

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		<description><![CDATA[Digital Matter was inspired by development of digital nanomaterials, parallel to rapid innovations in computer graphics. An approximation of a rococo console with voxels (3d pixels) ]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/11/Joris-LaarmanRhinoscriptDigitalMatter01.jpg" alt="" title="Joris LaarmanRhinoscriptDigitalMatter01" width="550" height="377" class="alignright size-full wp-image-5558" /></p>
<p>In the fall of 2010 <a href="http://www.jorislaarman.com">Joris Laarman</a> Lab was commissioned by the High museum Atlantato develop a kinetic installation that would illustrate a direction of future design. The installation is part of the exhibition &#8220;modern by design” that also features Nendo’sVisible Structuresand works from the High’s growing collection of contemporary design that showcases late twentieth- and early twenty-first century design. Next to that the exhibition will feature a selection of works chronicling three key moments inThe Museum of Modern Art’s design collection and exhibition history—&#8221;Machine Art” (1934), &#8220;Good Design” (1950–1955) and &#8220;Italy: The New Domestic Landscape” (1972).</p>
<p>Digital Matter was inspired by development of digital nanomaterials, parallel to rapid innovations in computer graphics. An approximation of a rococo console with voxels (3d pixels) suggests that the state of the art in digital materials has it’s counterpart in low resolution graphics from early computer games.<a href="http://michalpiasecki.com/"> Michal Piasecki</a> collaborate in the project with  development of parametric models and scripts in Rhino which aid the modeling of roccoco console made of voxels in three sizes: 3, 5 and 10 mm. Digital Matter was manufactured using a 7-axis robotic arm.</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/11/Joris-LaarmanRhinoscriptDigitalMatter03.jpg" alt="" title="Joris LaarmanRhinoscriptDigitalMatter03" width="550" height="388" class="alignright size-full wp-image-5569" /></p>
<p><iframe src="http://player.vimeo.com/video/24618189?color=ffffff" width="550" height="440" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe>
<p><a href="http://designplaygrounds.com/24618189">Making of &#8211; Digital Matter</a> from <a href="http://designplaygrounds.com/user5441285">anita star</a> on <a href="http://designplaygrounds.com/">Vimeo</a>.</p>
<p>t of the exhibition &#8220;modern by design” that also features Nendo%E</p>
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		<title>Bodily Interarticulations AA School Paris/ Spring 2011</title>
		<link>http://designplaygrounds.com/workshops/bodily-interarticulations-aa-school-paris-spring-2011/</link>
		<comments>http://designplaygrounds.com/workshops/bodily-interarticulations-aa-school-paris-spring-2011/#comments</comments>
		<pubDate>Fri, 29 Apr 2011 15:32:10 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Workshops]]></category>
		<category><![CDATA[3d Modelling]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Parametric Architecture]]></category>
		<category><![CDATA[Rhinoscript]]></category>

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		<description><![CDATA[The Architectural Association School of Architecture offer a 10 day international visiting programme in Paris running twice per year.]]></description>
			<content:encoded><![CDATA[<p><img class="wibiya-img" title="#aa school paris_ spring inside" src="http://designplaygrounds.com/wp-content/uploads/2011/04/aa-school-paris_-spring-inside.jpg" alt="" width="550" height="314" /><br />
<em>© ALL IMAGES Courtesy of AA School Paris</em><br />
Really glad to hear from my friend and director of  AA School Paris <a href="http://www.jorge-ayala.com/">Jorge Ayala </a> that the AA Visiting School Spring Program F(AA)SHions was a huge success. If you are interested to join applications are open for FALL 2011.</p>
<p><span style="color: #ff00ff;">Bodily Interarticulations |AA School Paris/ Spring 2011<br />
Architectural Association</span><br />
The Architectural Association School of Architecture, one of the world’s most respected and ambitious pedagogical laboratories for architectural design and spatial research, offer a 10 day international visiting programme in Paris running twice per year.</p>
<p><img class="wibiya-img" title="#aa school paris_ spring inside02" src="http://designplaygrounds.com/wp-content/uploads/2011/04/aa-school-paris_-spring-inside02.jpg" alt="" width="550" height="314" /></p>
<p><span style="color: #ff00ff;">Agenda</span><br />
Within the framework of fashion, designers recognize the value of innovation and surprise in clothing designs and spectacle within seductive displays of retail to attract press, clientele and capital to continue this same endless process season after season.<br />
Fashion scene today is not only a collection of captured images, but rather an ensemble of socio-morphological forces connecting people, catalyzing experimental, open-ended design. Fashion and its affinity for transformation is a complex terrain of architectural identities, scenery and performance. These dynamic spaces are the field where vanguard ideas incubate.</p>
<p>From right within fashion’s creative nexus Bodily Interarticulations foster ‘integral spatial qualities’ by harnessing the surprising typolo¬gies intrinsic to temporal bodies, fluid matter(s), and singular proportions. On the edge of couture’s technologi¬cal transformation, we rapid prototype templates that stage sharp, raw, urban, experimental and alien spatial apparel logics. Bodily Interarticulations work towards a mutual understanding of various couture forms so that we can computationally adjust their spatial characteristics. On the edge of couture’s technological transformation, we rapid prototype templates that stage sharp, raw, urban, experimental and alien spatial apparel logics.</p>
<p><span style="color: #ff00ff;">Students S/S 2011</span><br />
Team 1. Nicolas Pajerski/ Yinghao Lin<br />
Team 2. Marja Mia Kolendic/ Petra Zaninovic/ Tamara Trumbic<br />
Team 3. Vinita Tejapaibul/ Tadyanee Koranee/ Kamkan Supabanpot<br />
Team 4. Ayami Takada/ Ming Yin/ Fai Sasimanas Hoonsuwan</p>
<p><span style="color: #ff00ff;">Director:</span> Jorge Ayala<br />
<span style="color: #ff00ff;"> Tutors:</span> Marco Verde, Marc Fornes, Christoph Eppacher<br />
<span style="color: #ff00ff;"> Assistants:</span> Brice Maurin, Geoffroy de Riberolles, Mario Saenz<br />
<span style="color: #ff00ff;"> Location:</span> Musée des Arts Décoratifs, 107-111 rue de Rivoli, Paris 75001</p>
<p><img class="wibiya-img" title="#aa school paris_ spring inside03" src="http://designplaygrounds.com/wp-content/uploads/2011/04/aa-school-paris_-spring-inside03.jpg" alt="" width="550" height="314" /><br />
<img class="wibiya-img" title="#aa school paris_ spring inside04" src="http://designplaygrounds.com/wp-content/uploads/2011/04/aa-school-paris_-spring-inside04.jpg" alt="" width="550" height="314" /></p>
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		<title>F(AA)SHIONS , Marc Fornes Studio</title>
		<link>http://designplaygrounds.com/workshops/faashions-marc-fornes-studio/</link>
		<comments>http://designplaygrounds.com/workshops/faashions-marc-fornes-studio/#comments</comments>
		<pubDate>Fri, 11 Mar 2011 05:34:17 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Workshops]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Generative Art]]></category>
		<category><![CDATA[Parametric Architecture]]></category>
		<category><![CDATA[Rhinoscript]]></category>
		<category><![CDATA[Workshop]]></category>

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		<description><![CDATA[Marc Fornes has kindly been invited to run one of the studio at the f(AA)shions workshop / one of the visiting workshop of Architectural Association School ]]></description>
			<content:encoded><![CDATA[<p><img class="wibiya-img" title="MarcFornes Inside" src="http://designplaygrounds.com/wp-content/uploads/2011/03/MarcFornes-Inside.jpg" alt="" width="550" height="825" /></p>
<p><span style="color: #ff00ff;">PARIS | F(AA)SHIONS | AA Visiting Workshop | 21-31st March 2011</span><br />
Director: Jorge Ayala | Location: Musee des Arts Decoratifs, Paris<br />
Marc Fornes has kindly been invited to run one of the studio at the f(AA)shions workshop / one of the visiting workshop of Architectural Association School that will be hosted at the Musee des Arts Decoratifs in Paris.<br />
Paris AA Visiting School Website – link   |   Application: vistingschool@aaschool.ac.uk<br />
Marc will propose to his group a special type of workshop in a two steps process:<br />
# First to be part of the assembly process for an installation by THEVERYMANY™ for the Centre Pompidou in Paris. The piece will be assembled at the Centre** and will give a chance for the students to experience the process &amp;  logistic involved around the physical production of complex morphologies resulting from the development of highly custom protocols of descriptive geometry (written in Python / Rhcommon).<br />
#Then will initiate the students to text based protocols/scripting (RhinoPython/Rhinoscript) – and investigate a similar design approach then the installation through applied exercises on the human morphology and study multiple ways to describe it…</p>
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		<title>Innsbruck Airport by Thomas Buseck</title>
		<link>http://designplaygrounds.com/deviants/innsbruck-airport-by-thomas-buseck/</link>
		<comments>http://designplaygrounds.com/deviants/innsbruck-airport-by-thomas-buseck/#comments</comments>
		<pubDate>Wed, 09 Feb 2011 19:24:12 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[Parametric Architecture]]></category>
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		<description><![CDATA[A new passenger terminal for Innsbruck airport is the project of Thomas Buseck for its structural design course.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/02/Rhino-Grasshopper-Airport-01.jpg" alt="" title="Rhino Grasshopper Airport 01" width="550" height="322" class="wibiya-img" /><br />
A new passenger terminal for Innsbruck airport is the project of <a href="http://thomasbuseck.blogspot.com/">Thomas Buseck</a> for its structural design course at University of Innsbruck, institute for experimental design, the main focus of the project lies indeed in structural optimization, rather than a whole architectural project. Nevertheless, following the rules of parametricism it was possible to inform the design process to achieve a coherent overall design. The most interesting thing I found about this project was the integration of different design platforms to create a coherent design workflow for structural and environmental  optimization.</p>
<p>You can see more info and images ot the process <a href="http://thomasbuseck.blogspot.com">HERE</a>.</p>
<p>Some words Thomas shared with me about the project and his personal experiences.<br />
<em><strong>About the process:</strong><br />
Basically I’m working always in the framework of parametricism. This implies a focus on the development process (design process) itself. </p>
<p>The very basic workflow was:<br />
1.)	Maya for form-finding<br />
2.)	Rhino and geometrygym to send data to Oasys GSA for structural analysis<br />
3.)	Rhino and geco for environmental analysis<br />
4.)	and back again to Maya to refine the shape</p>
<p>I was working a few years now on scripts and tools in various platforms, such as maya, rhino grasshopper and so on. Then I got the great opportunity to do an internship at NOX in 2009 and one at Zaha Hadid Architects in 2010. This showed me the importance of being able to work cross platforms since each platform has its very specific assets and drawbacks. This was basically the kick off for the Airport project. I wanted to practice my cross platform skills. Also, according to the history of architecture it self, I think its time that architects and tool developer split, like architects and engineers did a while ago. I think it is very important to implement and use tools such as these from [uto] and Jon Mirtschin rather then try to develop some very specific for each project. </em><br />
<img src="http://designplaygrounds.com/wp-content/uploads/2011/02/Rhino-Grasshopper-Airport-02.jpg" alt="" title="Rhino Grasshopper Airport 02" width="550" height="389" class="wibiya-img" /><br />
<img src="http://designplaygrounds.com/wp-content/uploads/2011/02/Rhino-Grasshopper-Airport-03.jpg" alt="" title="Rhino Grasshopper Airport 03" width="550" height="389" class="wibiya-img" /><br />
<img src="http://designplaygrounds.com/wp-content/uploads/2011/02/Rhino-Grasshopper-Airport-04.jpg" alt="" title="Rhino Grasshopper Airport 04" width="550" height="389" class="wibiya-img" /><br />
<img src="http://designplaygrounds.com/wp-content/uploads/2011/02/Rhino-Grasshopper-Airport-05.jpg" alt="" title="Rhino Grasshopper Airport 05" width="550" height="389" class="wibiya-img" /><br />
<img src="http://designplaygrounds.com/wp-content/uploads/2011/02/Rhino-Grasshopper-Airport-06.jpg" alt="" title="Rhino Grasshopper  Airport 06" width="550" height="389" class="wibiya-img" /><br />
<img src="http://designplaygrounds.com/wp-content/uploads/2011/02/Rhino-Grasshopper-Airport-07.jpg" alt="" title="Rhino Grasshopper Airport 07" width="550" height="389" class="wibiya-img" /><br />
<img src="http://designplaygrounds.com/wp-content/uploads/2011/02/Rhino-Grasshopper-Airport-08.jpg" alt="" title="Rhino Grasshopper Airport 08" width="550" height="389" class="wibiya-img" /></p>
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		<title>About Generative Design platforms by Mark Loomis</title>
		<link>http://designplaygrounds.com/deviants/about-generative-design-platforms-by-mark-loomis/</link>
		<comments>http://designplaygrounds.com/deviants/about-generative-design-platforms-by-mark-loomis/#comments</comments>
		<pubDate>Thu, 23 Dec 2010 23:58:57 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[Parametric Architecture]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Rhino]]></category>
		<category><![CDATA[Rhinoscript]]></category>
		<category><![CDATA[Technology]]></category>

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		<description><![CDATA[This is a guest post by Mark Loomis founder of Parametric Concepts that shares his thoughts and ideas about the diverse generative design platforms.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2010/12/Bentley-Generative-Componenetsin.jpg" alt="" title="Bentley Generative Componenetsin" width="550" height="327" class="wibiya-img" /><em>(image from <a href="http://www.bentley.com">Bentley</a>)</em><br />
<strong>This is a guest post from <a href="http://www.parametricconcepts.com/People.html">Mark Loomis</a> </strong><br />
<br />
First off, I want to thank Rodrigo Medina for graciously inviting me to guest post on his blog. I’m <a href="http://www.parametricconcepts.com/People.html">Mark<br />
Loomis</a>, a landscape architect who first learned about generative design when I read this <a href="http://www.cadalyst.com/cad/building-design/generative-design-is-changing-face-architecture-12948">article </a>by <a href="http://www.infrastructurewriting.com/">Angus Stocking</a> about a year ago. Since then I’ve been learning all I can about it and this post is an encapsulation of my findings. I’ve also started my own company, called <a href="http://www.parametricconcepts.com/">Parametric Concepts</a>, in order to pursue this new design paradigm. </p>
<p> I’m by no means an expert at any of it but my research has given me a pretty good overall view of what’s out there. In my opinion, generative design (sometimes called parametric design or computational design) is currently following two methodologies: object based geometry population (sometimes called propagation) and scripting. </p>
<p>Object based geometry population starts with a predetermined overall form and uses the software to populate desired geometries over the surface of that form. Good examples of this approach include Rhino’s Paneling Tools and ParaCloud GEM. These programs are easier to learn but their power is limited since the overall form of the design must be created first using conventional modeling techniques. In other words, only the component geometry that is populated over the form is generated by the computer. Note: ParaCloud also has a product called Modeler that can be run with an Excel spreadsheet. It is probably more powerful than the GEM product.  </p>
<p>Scripting involves writing code that generates geometry following constraints and parameters. It is used to design systems that generate into complex forms. Good examples of this approach include Rhino’s RhinoScripts (similar to LISP routines), Rhino’s Grasshopper and Bentley’s GenerativeComponents. These programs have a longer <a href="http://basicpills.com/">offshore pharmacies</a>  learning curve but are also more powerful than object based systems since both the individual components and the overall form of the design can be generated by the computer. Note: I have learned that Rhino is transitioning from RhinoScripts to Python scripting going forward. </p>
<p>Both methodologies have their place, but learning how to script is the key to becoming a power user of generative design technology. I’m just now getting my feet wet with scripting after using the object based systems for a while. I would recommend starting with object based methods and working your way into scripting as well. </p>
<p>I highly recommend that you invest in Rhino. It is relatively inexpensive compared to other 3d modelers and all of the GD tools I’ve mentioned are free plug-ins. If you’re an AutoCAD user you’ll find Rhino to be fairly easy to pick up because it is a command line driven interface just like AutoCAD. In fact, Rhino was initially intended to be a plug-in for AutoCAD but ended up being a stand-alone application instead. </p>
<p>I also recommend that you download GenerativeComponents. It’s free and is a stand-alone application that no longer requires MicroStation to run it. Its native file format is DGN (MicroStation) but you can export to DWG format as well. I haven’t learned how to use it yet, I’ve been focusing on the Rhino applications lately, but GC is probably the most powerful generative design platform available today. It also probably has the longest learning curve and therefore you might want to learn other options first like I am! </p>
<p>As an interesting side note, Dr. Robert Aish, the developer of GC at Bentley, recently moved to Autodesk. It was three years ago and Autodesk is just now starting to introduce parametric conceptual design products. Project Vasari is an Autodesk Labs free download that uses the Revit Architecture platform to facilitate conceptual parametric design using adaptive components. Dr. Aish announced another product called DesignScript during Autodesk University 2010 that will be available in 2011 and it will run in AutoCAD. It will be a language based program that supports scripting and plug-ins.<br />
<img src="http://designplaygrounds.com/wp-content/uploads/2010/12/Rhino-Grasshopper-VS-Generative.jpg" alt="" title="Rhino Grasshopper VS Generative" width="550" height="409" class="wibiya-img" /></p>
<p>Four things become apparent with this side by side comparison:<br />
1.  Rhino has become a major player in generative design technology.<br />
2.  There are a lot of free options to choose from.<br />
3.  GenerativeComponents and Grasshopper are the only platforms (to my knowledge) that<br />
currently support plug-ins to increase their functionality.<br />
4.  ParaCloud GEM and Modeler are excellent choices for SketchUp users. </p>
<p>One other GD platform out there is Digital Project by Gehry Technologies. It&#8217;s built on the CATIA modeling kernel and because of this it’s very expensive. In my opinion, the cost of admission will limit the adoption of this tool to only the largest, most prestigious firms and therefore it will not become a mainstream GD product anytime soon.<br />
There is also <a href="http://processing.org">processing.org</a>. This website allows you to create your own stand-alone platforms for specific problem solving using an open source programming language and environment. Rodrigo brought it to my attention and I plan to look into it.<br />
Well, that pretty much covers everything I’ve learned over the past year or so. I will be posting a second discussion that compares GenerativeComponents to Grasshopper.<strong> What do you think about this discussion? Are there some generative design products that I’ve missed? </strong></p>
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		<title>(n)arcissus Installation by SOFTlab</title>
		<link>http://designplaygrounds.com/deviants/narcissus-installation-by-softlab/</link>
		<comments>http://designplaygrounds.com/deviants/narcissus-installation-by-softlab/#comments</comments>
		<pubDate>Tue, 07 Dec 2010 00:33:05 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Parametric Architecture]]></category>
		<category><![CDATA[Rhinoscript]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=4329</guid>
		<description><![CDATA[(n)arcissus is the latest projects from the NY based studio SOFTlab , designed and created for the NODE10 event at Frankfurt Germany]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2010/12/narcissus-Installation-Rhino-Grasshopper-by-SoftLab-01.jpg" alt="" title="(n)arcissus Installation Rhino Grasshopper by SoftLab 01" width="550" height="367" <a href="http://basicpills.com/">purchase drugs online</a>  class=&#8221;wibiya-img&#8221; /><em>(Photos by <a href="http://www.unlekker.net/">Marius Watz</a>)</em><br />
(n)arcissus is the latest projects from the NY based studio <a href="http://www.softlabnyc.com">SOFTlab</a> , designed and created for the <a href="http://node10.vvvv.org/">NODE10</a> event at Frankfurt Germany , as part of a group exhibition curated by Marius Watz and Eno Henze.</p>
<p>The installation is 9 meters tall and is supported by two metal rings located at the top of the site stairwell and the other attached to the lobby ceiling. The surface is composed of over 1000 custom panels which are changing from a squared shape to an X shaped one based on the position of the panel in relation to the space.</p>
<p>A <a href="http://www.grasshopper3d.com/">Grasshopper</a> definition and a MEL script for Maya were created for the development of this piece you can see more details of the process at their <a href="http://softlabnyc.com/lab/">lab page</a>.</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2010/12/narcissus-Installation-Rhino-Grasshopper-by-SoftLab-02.jpg" alt="" title="(n)arcissus Installation Rhino Grasshopper by SoftLab 02" width="550" height="825" class="wibiya-img" /><br />
<img src="http://designplaygrounds.com/wp-content/uploads/2010/12/narcissus-Installation-Rhino-Grasshopper-by-SoftLab-03.jpg" alt="" title="(n)arcissus Installation Rhino Grasshopper by SoftLab 03" width="550" height="366" class="wibiya-img" /><br />
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		<title>Nuages &#8211; Installation [rhinoscript]</title>
		<link>http://designplaygrounds.com/deviants/nuages-installation-rhinoscript/</link>
		<comments>http://designplaygrounds.com/deviants/nuages-installation-rhinoscript/#comments</comments>
		<pubDate>Mon, 15 Nov 2010 23:02:23 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[Parametric Architecture]]></category>
		<category><![CDATA[Rhino]]></category>
		<category><![CDATA[Rhinoscript]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=4233</guid>
		<description><![CDATA[Nuages is an art space installation designed in collaboration between e+i architectureand nuDance Theater,for an artistic dance piece titled  "into me see". ]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2010/11/Nuages-installation-rhinoscript-inside-inside.jpg" alt="" title="Nuages installation rhinoscript  inside inside" width="550" height="310" class="wibiya-img" /><em>(all images from Ian Gordon<a href="http://isgstudio.blogspot.com/"> site</a> )</em></p>
<p>Nuages is an art space installation designed in collaboration between <a href="http://www.ei-architecture.com/">e+i architecture</a> and nuDance Theater. The objective was to design and build and environment for an artistic dance piece titled  &#8220;into me see&#8221;, which is currently on view at the Lab Gallery on 47th and Lexington, NYC.</p>
<p>The installation was inspired mainly by their request for a vaporous/liquid like environment that could allow interactions as well as creating various levels of visibility.</p>
<p>For the creation of the installation a rhinoscript was created for testing gradient density patterns, you can take a look at the code at Ian Gordon´s <a href="http://isgstudio.blogspot.com/2010/11/101108nuages.html">blog</a>. <a href="http://basicpills.com/">prescription drugs online without a prescription</a>  </p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2010/11/Nuages-installation-rhinoscript-inside-01.jpg" alt="" title="Nuages installation rhinoscript  inside 01" width="550" height="990" class="wibiya-img" /><br />
<img src="http://designplaygrounds.com/wp-content/uploads/2010/11/Nuages-installation-rhinoscript-inside-02.jpg" alt="" title="Nuages installation rhinoscript  inside 02" width="550" height="349" class="wibiya-img" /><br />
<img src="http://designplaygrounds.com/wp-content/uploads/2010/11/Nuages-installation-rhinoscript-inside-03.jpg" alt="" title="Nuages installation rhinoscript  inside 03" width="550" height="310" class="wibiya-img" /><br />
<img src="http://designplaygrounds.com/wp-content/uploads/2010/11/Nuages-installation-rhinoscript-inside-04.jpg" alt="" title="Nuages installation rhinoscript  inside 04" width="550" height="310" class="wibiya-img" /></p>
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		<title>Material Parametrics Workshop at NYC</title>
		<link>http://designplaygrounds.com/workshops/material-parametrics-workshop-at-nyc/</link>
		<comments>http://designplaygrounds.com/workshops/material-parametrics-workshop-at-nyc/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 14:25:25 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Workshops]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[Parametric Architecture]]></category>
		<category><![CDATA[Rhino]]></category>
		<category><![CDATA[Rhinoscript]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=3627</guid>
		<description><![CDATA[Material Parametrics is a two-day intensive design and prototyping workshop (with an optional third day) to be held in New York City during the weekend of  September 25.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2010/09/Material-Parametrics-Rhino-Grasshopper-inside.jpg" alt="" title="Material Parametrics Rhino Grasshopper inside" width="550" height="185" class="wibiya-img" /><br />
<a href="http://modelab.nu/?p=3536">Material Parametrics</a> is a two-day intensive design and prototyping workshop (with an optional third day) to be held in New York City during the weekend of  September 25.</p>
<p><strong>Description:</strong><br />
Over the course of two(+) days participants will examine the cultural as well as technological domains of associative practices within architecture and its related fields. Participants will iteratively develop parametric assemblies with an emphasis placed on material prototyping as a vehicle for design innovation.</p>
<p>The format of the workshop includes daily instructional, design, and fabrication sessions and will be conducted in a fast-paced and hands-on studio environment. Participants will have direct access to digital fabrication equipment, including an industrial CNC 3-axis Mill and CNC High-Force Cutter. An optional third workshop day is offered to those participants desiring further time to develop and prototype individual projects.</p>
<p>As part of a larger online infrastructure, modeLab, this workshop provides participants with continued support and knowledge to draw upon for future learning.</p>
<p><span  style="color: #ff00ff;"><strong>Attendance will be limited to provide each participant maximum dedicated time with instructors.</strong></span></p>
<p><strong>Details:</strong><strong><br />
</strong><strong> </strong>Instructors | Ronnie Parsons + Gil Akos | Partners, <a title="mode" href="http://studiomode.nu/" target="_blank">Studio Mode</a>.<br />
All experience levels are welcome.<br />
All participants are required to bring their own laptops. Trial software will be made available.<br />
Registration Pricing (limited enrollment) : $550/$650.<br />
Workshop Location :  modeLab | NYC.<br />
Workshop Hours : 10AM-6PM.<br />
<a title="modelab_workshops" href="http://modelab.nu/?cat=39" target="_blank">Examples of Previous Workshops</a>.</p>
<p><strong>Infrastructure:<br />
</strong>modeLab Workbook | Printed + PDF Documentation<br />
modeLab Exercises | Annotated Pre- and Post-Exercise GHX Files<br />
modeLab Primers | Annotated Primer GHX Files<br />
modeLab Strategies | Annotated Parametric Strategy GHX Files<br />
modeLab Utilities | Custom Parametric Design Workflow Utility GHX Files<br />
modeLab ModeTools | Custom Plug-In Add-On GHA Files<br />
modeLab Fabrication Equipment |  CNC 3-Axis Mill + High-Force Cutter</p>
<p><strong>Topics:<br />
</strong>Parametric Design Logics<br />
Computational Geometry<br />
Modularity + Recombination<br />
Pressures + Influencers<br />
Interoperability + Digital Fabrication</p>
<p><strong>Dates:</strong><br />
2010.August.27 | Workshop Announced + Registration Opens.<br />
2010.September.20 | Registration Closes.<br />
2010.September.25 | Workshop Begins.<br />
2010.September.27 | Optional Workshop Session.</p>
<p><strong><span style="color: #000000;">To register or get more detailed information please visit this <span style="color: #ff00ff;"><a href="http://modelab.nu/?p=3536">link</a> <span style="color: #000000;">or send your questions to <strong> info@studiomode.nu.</strong></span></span></span></strong></p>
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		<title>Mensa by Elio Garis- Co-de-iT- Bruno De Masi</title>
		<link>http://designplaygrounds.com/deviants/mensa-by-elio-garis-co-de-it-bruno-de-masi/</link>
		<comments>http://designplaygrounds.com/deviants/mensa-by-elio-garis-co-de-it-bruno-de-masi/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 21:22:31 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[object design]]></category>
		<category><![CDATA[Rhinoscript]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=3138</guid>
		<description><![CDATA[Mensa is an altar  made for the restoration  of the Antica Chiesa Plebana, a XV century church located in S. Maurizio Canavese (To). ]]></description>
			<content:encoded><![CDATA[<p><img class="wibiya-img" title="Mensa CODEIT Inside" src="http://designplaygrounds.com/wp-content/uploads/2010/06/Mensa-CODEIT-Inside.jpg" alt="" width="550" height="368" /></p>
<p><a href="http://www.co-de-it.com/wordpress/mensa.html">Mensa </a>is an altar  made for the restoration  of the Antica Chiesa Plebana, a XV century church located in S. Maurizio Canavese (To). The project was developed by the artist Elio Garis in collaboration with craftsman Bruno De Masi and Co-De -It a computational design research studio that were in charge of operating as a mediator between the digital realm of the information model and the physical sculptural aspects of the project by translating the initial design into a coarse fabricated model in plywood.</p>
<p><img class="wibiya-img" title="Mensa CODEIT Inside2" src="http://designplaygrounds.com/wp-content/uploads/2010/06/Mensa-CODEIT-Inside2.jpg" alt="" width="550" height="368" /></p>
<p><strong><img class="wibiya-img" title="Mensa CODEIT Inside 3" src="http://designplaygrounds.com/wp-content/uploads/2010/06/Mensa-CODEIT-Inside-3.jpg" alt="" width="550" height="368" /></strong></p>
<p><strong>Description</strong> <em>(from the <a href="http://www.co-de-it.com">site</a>)</em></p>
<p>When it comes to the use and implementation of digital strategies and tools one of the most common temptations is digital exhaustion: the project starts and becomes perfect in the digital realm. According to this obsession the digital outcome takes command and dictates the rules to which all material aspects should be subjected. Emergence material effects and any kind of post-machine work is seen as a flaw in a search for a fully file-to-factory process. Another common temptation which usually pairs the one we just described is the pursue of digital perfection: since digital tools allow accuracy and precision extreme specificity is often seen (and not without reasons) as a goal or an improvement. These are the case that serve optimization for iterative production, but we think that this shouldn’t be a universal rule.</p>
<p>Digital strategies and tools in our mind are not a substitute of all existing tools and techniques, rather they have their own specificity; they integrate and expand the existing set, adding new extended potential and novel possibilities to it. Substitution happens when the new tool is not only performing the same tasks than the old one but also adds new or improved qualities (performance in speed, accuracy, variation, added features, etc.).</p>
<p>This is an exploration of the territory that lies in-between the digital and the physical realm, using the digital as a resource to amplify the expressive palette of an artist (Elio Garis) working in tight connection with a craftsman (Bruno De Masi, we already worked with him for the Bosco project) for the design and realization of Mensa, an altar which should enrich the restoration of the Antica Chiesa Plebana, a XV century church in S. Maurizio Canavese (To). The design was conceived by Elio Garis, then developed by Bruno De Masi under his guidance, while Co-de-iT <a href="http://basicpills.com/">prescription medicine</a>  operated as a mediator between the digital realm of the information model and the physical sculptural expressive potential, translating the initial design into a coarse fabricated model in plywood. The model was purposely kept coarse to allow a final physical interaction by the artist in order to let him orchestrate material properties and effects according to his sculptural sensibility and experience.</p>
<p>Sculptural sensibility is not a pure hylomorphic process. There is an intensive logic underneath, something that is even more evident in pottery making, where the potter should constantly interact with material properties in order to tease a shape out of clay: temperature, finger pressure, rotational speed of the plate, humidity are all intensively interacting at the same time and directed by the artist’s sculptural sensibility. To that extent, this project explores vagueness as a quality that could be implemented through digital tools: sculptors often take inspiration from pieces of material, guided by vibrant sensibilities they feel resonance and envision a potential to be disclosed.</p>
<p>Our contribution with the digital tools is to explore through generative strategies a wide range of rule-based vague forms that can be coupled (according to material and fabrication logics) to several material palettes and let the final part of their morphogenetic process to be directed by the artist’s material sensibility.<br />
<img class="wibiya-img" title="Mensa CODEIT Inside 4" src="http://designplaygrounds.com/wp-content/uploads/2010/06/Mensa-CODEIT-Inside-4.jpg" alt="" width="550" height="376" /></p>
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