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	<title>designplaygrounds.com &#187; Technology</title>
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	<link>http://designplaygrounds.com</link>
	<description>interactive and generative design</description>
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		<title>Approxymotion by Peter A Vikar</title>
		<link>http://designplaygrounds.com/deviants/approxymotion-by-peter-a-vikar/</link>
		<comments>http://designplaygrounds.com/deviants/approxymotion-by-peter-a-vikar/#comments</comments>
		<pubDate>Sat, 12 May 2012 03:28:22 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[data visualization]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5966</guid>
		<description><![CDATA[Approxymotion is research project focusing on motion based forming. Its an attempt to apply the logic of digital design into the physical space. ]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/05/Approxymotion_inside01.jpg" alt="" title="Approxymotion_inside01" width="550" height="309" class="alignright size-full wp-image-5967" /><br />
<a href="http://www.petervikar.com/moco/approxymotion/">Approxymotion</a> is research project focusing on motion based forming. Its an attempt to apply the logic of digital design into the physical space.<br />
Traditionally in architecture forms are transferred from paper/virtual space to building through fixed shaped moulds or as an assembly of many elements. My goal was to set the mould into motion, while maintaining the parametric nature inherited from the digital model. The result is a motion-form that computes between the initial motion input, the built geometry and its material properties.<br />
The nested relation (corner cutting) from rough to smoothened layers display the gradient condition from the accuracy of robotic motion control to the averaging behavior of the elastic net.</p>
<p><iframe src="http://player.vimeo.com/video/40641882?portrait=0&amp;color=c9ff23" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
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		<title>Resonant Chamber by RVTR</title>
		<link>http://designplaygrounds.com/deviants/resonant-chamber-by-rvtr/</link>
		<comments>http://designplaygrounds.com/deviants/resonant-chamber-by-rvtr/#comments</comments>
		<pubDate>Tue, 08 May 2012 03:26:41 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[object design]]></category>
		<category><![CDATA[Parametric Architecture]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5946</guid>
		<description><![CDATA[Resonant Chamber developed by RVTR  is an interior envelope system that deploys the principles of rigid origami to transform the acoustic environment]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/05/Resonant-Chamber-RVTR-inside01.jpg" alt="" title="Resonant Chamber RVTR inside01" width="550" height="367" class="alignright size-full wp-image-5947" /></p>
<p>Resonant Chamber developed by<a href="http://rvtr.com/"> RVTR</a>  is an interior envelope system that deploys the principles of rigid origami to transform the acoustic environment through dynamic spatial, material and electro-acoustic technologies. Our aim is to develop a soundsphere able to adjust its properties in response to changing sonic conditions, altering the sound of a space during performance and creating an instrument at the scale of architecture, flexible enough that it might be capable of being played.</p>
<p> The project is developed through three streams of iterative research and development in both computational testing and full-scale prototype installation: Dynamic Surface Geometries; Performative Material Systems; and Variable Actuation and Response. Resonant Chamber is funded through the 2011 Research through Making Grant, U-M Office of the Vice President for Research, 2011 Small Projects Grant, U-M Center for Wireless Integrated Microsystems, Social Science and Humanities Research Council of Canada Research Creation Grant.</p>
<p><iframe src="http://player.vimeo.com/video/39001313?portrait=0&amp;color=c9ff23" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/05/Resonant-Chamber-RVTR-inside0221.jpg" alt="" title="Resonant Chamber RVTR inside022" width="550" height="827" class="alignright size-full wp-image-5959" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/05/Resonant-Chamber-RVTR-inside031.jpg" alt="" title="Resonant Chamber RVTR inside03" width="550" height="263" class="alignright size-full wp-image-5960" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/05/Resonant-Chamber-RVTR-inside041.jpg" alt="" title="Resonant Chamber RVTR inside04" width="550" height="393" class="alignright size-full wp-image-5962" /></p>
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		<title>Photophore by Kollision</title>
		<link>http://designplaygrounds.com/deviants/photophore-by-kollision/</link>
		<comments>http://designplaygrounds.com/deviants/photophore-by-kollision/#comments</comments>
		<pubDate>Sun, 22 Apr 2012 23:55:19 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[data visualization]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[object design]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5906</guid>
		<description><![CDATA[Photophore is a five storey veil of light situated along the river Main at the unique Seven Swans multi-functional restaurant, bar, office and hotel.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/04/Photophore-0001.jpg" alt="" title="Photophore 0001" width="550" height="299" class="alignright size-full wp-image-5907" /><br />
In celebration of the <a href="luminale.com">Luminale 2012</a>, in Frankfurt Germany, <a href="kollision.dk">Kollision</a> , together with <a href="martin.com">Martin Professional </a>, and light designers<a href="licht01.de/"> Katja Winkelmann  and Jochen Schröder</a>, developed an interactive media facade, Photophore (2012). Photophore is a five storey veil of light situated along the river Main at the unique Seven Swans multi-functional restaurant, bar, office and hotel. Here, in the heart of Frankfurt, everyone is invited to take part in the festival of light. By scanning a QR code mounted on the facade the users are brought to a website [kollision.dk/public/wind/], which allows them to interact with the veil. The website invites you to swipe your finger across the touch screen of your smart phone, which will make the veil of light act as if it is being pushed, pulled, and thrown in response to input from the people on the street. The texture and dynamics of the veil adds a tangible materiality to the Seven Swans and gives the unique building a both ethereal and vivid expression when darkness falls.</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/04/Photophore-01.jpg" alt="" title="Photophore 01" width="550" height="297" class="alignright size-full wp-image-5908" /><br />
<iframe src="http://player.vimeo.com/video/40656593?title=0&amp;byline=0&amp;portrait=0&amp;autoplay=1" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe><br />
<img src="http://designplaygrounds.com/wp-content/uploads/2012/04/Photophore-02.jpg" alt="" title="Photophore 02" width="550" height="299" class="alignright size-full wp-image-5909" /><br />
<img src="http://designplaygrounds.com/wp-content/uploads/2012/04/Photophore-03.jpg" alt="" title="Photophore 03" width="550" height="299" class="alignright size-full wp-image-5910" /></p>
<p><iframe src="http://player.vimeo.com/video/40377861?title=0&amp;byline=0&amp;portrait=0&amp;autoplay=1" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
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		<title>Forma by Quayola and Memo Akten</title>
		<link>http://designplaygrounds.com/deviants/forma-by-quayola-and-memo-akten/</link>
		<comments>http://designplaygrounds.com/deviants/forma-by-quayola-and-memo-akten/#comments</comments>
		<pubDate>Fri, 09 Mar 2012 01:38:13 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[data visualization]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5824</guid>
		<description><![CDATA[Forms is a series of studies on human motion, and its reverberations through space and time. ]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/03/QUAYOLA_AKTEN_01.jpg" alt="" title="QUAYOLA_AKTEN_01" width="550" height="367" class="alignright size-full wp-image-5829" /><br />
Forms is a series of studies on human motion, and its reverberations through space and time. It is inspired by the works of Eadweard Muybridge, Harold Edgerton, Étienne-Jules Marey as well as similarly inspired modernist cubist works such as Marcel Duchamp’s “Nude Descending a Staircase No.2?. Rather than focusing on observable trajectories, it explores techniques of extrapolation to sculpt abstract forms, visualizing unseen relationships – power, balance, grace and conflict – between the body and its surroundings.<br />
The project investigates athletes; pushing their bodies to their extreme capabilities, their movements shaped by an evolutionary process targeting a winning performance. Traditionally a form of entertainment in todays society with an overpowering competitive edge, the disciplines are deconstructed and interrogated from an exclusively mechanical and aesthetic point of view; concentrating on the invisible forces generated by and influencing the movement.<br />
The source for the study is footage from the Commonwealth Games. The process of transformation from live footage to abstract forms is exposed as part of the interactive multi-screen artwork, to provide insight into the evolution of the specially crafted world in which the athletes were placed.</p>
<p><iframe src="http://player.vimeo.com/video/37955460?title=0&amp;byline=0&amp;portrait=0&amp;color=737373" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/37954818?title=0&amp;byline=0&amp;portrait=0&amp;color=737373" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/03/QUAYOLA_AKTEN_02.jpg" alt="" title="QUAYOLA_AKTEN_02" width="550" height="367" class="alignright size-full wp-image-5830" /><br />
<img src="http://designplaygrounds.com/wp-content/uploads/2012/03/QUAYOLA_AKTEN_03.jpg" alt="" title="QUAYOLA_AKTEN_03" width="550" height="825" class="alignright size-full wp-image-5831" /></p>
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		<title>Synthetic Grain by PROJECTiONE</title>
		<link>http://designplaygrounds.com/deviants/synthetic-grain-by-projectione/</link>
		<comments>http://designplaygrounds.com/deviants/synthetic-grain-by-projectione/#comments</comments>
		<pubDate>Sat, 18 Feb 2012 03:19:35 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5786</guid>
		<description><![CDATA[Synthetic Grain utilizes computational design and digital fabrication techniques to mimic natural grain patterns and organic forms with synthetic manufactured materials.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/02/Synthetic-Grain01.jpg" alt="" title="Synthetic Grain01" width="550" height="380" class="alignright size-full wp-image-5789" /><br />
<a href="http://www.projectione.com/synthetic-grain/">Synthetic Grain </a>by PROJECTiONE utilizes computational design and digital fabrication techniques to mimic natural grain patterns and organic forms with synthetic manufactured materials. A grasshopper definition was created that adjusts parallel lines around a set of points or “knots” based on proximity to that point. The result is a three dimensionally curved, contoured surface made of laser cut polystyrene that lock into slots in a plywood backer. The project was developed to be made at various scales by changing material thicknesses and number of custom panels. This would allow for development as a building skin, retail storefront, or simply the backdrop for a bar. The manner in which the strips engage the wood allow for changing perceptions as the user moves past. While of the same language, each part is unique to its specific condition, similar to natural systems.</p>
<p><iframe src="http://player.vimeo.com/video/36778644" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/02/Synthetic-Grain02.jpg" alt="" title="Synthetic Grain02" width="550" height="365" class="alignright size-full wp-image-5790" /></p>
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		<title>Augmented Structures by Salon 2</title>
		<link>http://designplaygrounds.com/deviants/augmented-structures-by-salon-2/</link>
		<comments>http://designplaygrounds.com/deviants/augmented-structures-by-salon-2/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 16:00:46 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5709</guid>
		<description><![CDATA[The project brings together disparate disciplines like architecture, sound and the visual arts which influence one another to such a degree that it is impossible to separate them. ]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/01/AugmentedStructures0.jpg" alt="" title="AugmentedStructures0" width="550" height="252" class="alignright size-full wp-image-5711" /></p>
<p>The first stage in the Augmented Structures project by <a href="http://salon2.info">Salon 2</a> is the Augmented Structures v1.1: Acoustic Formations / stiklâl Caddesi installation which reanimates phenomena (architecture, sound and visual arts) that appear to be completed and concluded. The acoustic memory of ?stiklâl<br />
Caddesi is first transformed into an architectural surface and then this solid form became a dynamic visual performance.</p>
<p>The project brings together disparate disciplines like architecture, sound and the visual arts which influence one another to such a degree that it is impossible to separate them. While the project aims to interpret the world in visual and aesthetic terms, in its capacity as an &#8220;interdisciplinary transformation&#8221; project it also questions the point where art and architecture stand today and the point they might reach in future. This is a project that forces each discipline to alter its own &#8220;material&#8221; state; transforming sound into mathematics, mathematics into architecture and architecture into a living canvas, while presenting the viewer with a new media experience that is multi-levelled, produces sound, moves and breathes.<br />
<iframe width="550" height="309" src="http://www.youtube.com/embed/kqbJTIEStDk" frameborder="0" allowfullscreen></iframe></p>
<p>The performance takes place on the Galatasaray side of Yap Kredi Cultural Centre, one of the urban landmarks on ?stiklâl Caddesi, which numbers among Istanbul&#8217;s most lively and popular streets. Blending the city&#8217;s own levels with those of differing disciplines, the performance celebrates their transformation into a multi-level new media art work as an urban experience.  </p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/01/AugmentedStructures01.jpg" alt="" title="AugmentedStructures01" width="550" height="367" class="alignright size-full wp-image-5719" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/01/AugmentedStructures02.jpg" alt="" title="AugmentedStructures02" width="550" height="367" class="alignright size-full wp-image-5716" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/01/AugmentedStructures04.jpg" alt="" title="AugmentedStructures04" width="550" height="344" class="alignright size-full wp-image-5720" /></p>
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		<title>Arduino , the Documentary</title>
		<link>http://designplaygrounds.com/tv/arduino-the-domcuemtary/</link>
		<comments>http://designplaygrounds.com/tv/arduino-the-domcuemtary/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 04:32:02 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[TV]]></category>
		<category><![CDATA[Arduino]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Thoughts]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5694</guid>
		<description><![CDATA[Arduino The Documentary is finally out , and following the tradition of the project it is open and free to download and watch it.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/01/Arduino_Documetary01.jpg" alt="" title="Arduino_Documetary01" width="550" height="309" class="alignright size-full wp-image-5696" /><br />
Arduino The Documentary is finally out  , and following the tradition of the project the film is available to watch for free in English and Spanish versions and can be downloaded from <a href="http://www.archive.org/details/Arduino.TheDocumentary.English">Archive.org</a> .<br />
I fully recommend everyone to watch it , film incuded interviews from:<a href="http://itp.nyu.edu/itp/"> ITP</a>, <a href="http://www.newschool.edu/parsons/">Parsons</a>, Adafruit, Rockwellgroup, <a href="http://www.makerbot.com/">Makerbot New York</a>; Medialab Prado, IES Miguel Hernandez and Laboral Centro de Arte.<br />
<iframe src="http://player.vimeo.com/video/18539129?title=0&amp;byline=0&amp;portrait=0&amp;autoplay=1" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
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		<title>Flight Assembled Architecture</title>
		<link>http://designplaygrounds.com/deviants/flight-assembled-architecture/</link>
		<comments>http://designplaygrounds.com/deviants/flight-assembled-architecture/#comments</comments>
		<pubDate>Mon, 05 Dec 2011 05:02:49 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[object design]]></category>
		<category><![CDATA[Parametric Architecture]]></category>
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		<guid isPermaLink="false">http://designplaygrounds.com/?p=5602</guid>
		<description><![CDATA[Created by Swiss architects Gramazio &#038; Kohler and Raffaello D’Andrea, the mobile machines will lift, transport and assemble 1500 polystyrene foam bricks to build a 3.5 metre wide structure.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/12/gramazio-kohler-helicopter-01.jpg" alt="" title="gramazio kohler helicopter 01" width="550" height="345" class="alignright size-full wp-image-5603" /><br />
<a href="http://www.gramaziokohler.com/">Gramazio &#038; Kohler</a> and Raffaello D&#8217;Andrea have  launched a pioneering project around training dynamic and robotic procedures applied to architecture. Belonging to the younger generation of architects exploiting the digital tools in the architectural design and construction, Gramazio &#038; Kohler join the engineer Raffaello D&#8217;Andrea, whose work concerns the study of algorithms and development of systems autonomous innovation. Together, they created Flight Assembled Architecture, an architectural research on the potential of a revolutionary assembly tool, revealing joint spatial and material previously unpublished.</p>
<p>Flight Assembled Architecture is the first installation built entirely by flying robots. Designed as an architectural structure on the scale of a &#8220;vertical village&#8221; of 600 meters, Assembled Architecture Flight tests a new paradigm of design and manufacturing, through a physical process of automated dynamic training. This project builds on the simultaneous use of multiple mobile agents. Considered as tools for adaptive production, these flying robots are programmed to interact and to capture, transport and assemble the modules to build architectural structures. They synthesize and the pragmatism of <a href="http://www.gramaziokohler.com/">Gramazio &#038; Kohler</a> Architecture and visionary approach to Raffaello D&#8217;Andrea in engineering dynamics. The FRAC Centre supports this new project, which will ad up to its collection devoted to experimental architecture. This collaborative project will be exposed in the FRAC Centre in Orléans.</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/12/gramazio-kohler-helicopter-02.jpg" alt="" title="gramazio kohler helicopter 02" width="535" height="268" class="alignright size-full wp-image-5604" /><br />
<iframe width="550" height="309" src="http://www.youtube.com/embed/xvN9Ri1GmuY" frameborder="0" allowfullscreen></iframe><br />
<img src="http://designplaygrounds.com/wp-content/uploads/2011/12/gramazio-kohler-helicopter-03.jpg" alt="" title="gramazio kohler helicopter 03" width="550" height="550" class="alignright size-full wp-image-5605" /></p>
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		<title>A FILM ABOUT HOPE, FEAR AND DIGITAL CULTURE.</title>
		<link>http://designplaygrounds.com/tv/a-film-about-hope-fear-and-digital-culture/</link>
		<comments>http://designplaygrounds.com/tv/a-film-about-hope-fear-and-digital-culture/#comments</comments>
		<pubDate>Thu, 24 Nov 2011 04:16:02 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[TV]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Generative Art]]></category>
		<category><![CDATA[Interactive Tools]]></category>
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		<description><![CDATA[The digital revolution of the last decade has unleashed creativity  and talent of people in an unprecedented way, unleashing unlimited creative opportunites.]]></description>
			<content:encoded><![CDATA[<p><a href="http://designplaygrounds.com/wp-content/uploads/2011/11/PressPuasePlay-.jpg"><img src="http://designplaygrounds.com/wp-content/uploads/2011/11/PressPuasePlay-.jpg" alt="" title="PressPuasePlay" width="550" height="761" class="alignright size-full wp-image-5573" /></a><br />
Hello everyone , its been a while since the last time I made a recommendation on my blog so I think this is great come back  you should really check out this movie called <a href="http://www.presspauseplay.com">PressPausePlay </a>a film about hope, fear and digital culture.</p>
<p><strong>SYNOPSIS</strong><br />
The digital revolution of the last decade has unleashed creativity  and talent of people in an unprecedented way, unleashing unlimited creative opportunites.<br />
But does democratized culture mean better art, film, music and  literature or is true talent instead flooded and drowned in the  vast digital ocean of mass culture? Is it cultural democracy or  mediocrity?<br />
This is the question addressed by PressPausePlay, a documentary  film containing interviews with some of the world’s most<br />
influential creators of the digital era.<br />
The film was shot globally between August 2009 – January  2011, covering more than 150 hours of interview footage with  international creatives and thinkers &#8211; representing the state of  digitized culture today.</p>
<p><iframe width="550" height="309" src="http://www.youtube.com/embed/MterbpYTyjM" frameborder="0" allowfullscreen></iframe></p>
<p>via @daniel_camiro</p>
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		<title>DIGITALMATTER by Joris Laarman</title>
		<link>http://designplaygrounds.com/deviants/digitalmatter-by-joris-laarman/</link>
		<comments>http://designplaygrounds.com/deviants/digitalmatter-by-joris-laarman/#comments</comments>
		<pubDate>Tue, 15 Nov 2011 01:15:35 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
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		<description><![CDATA[Digital Matter was inspired by development of digital nanomaterials, parallel to rapid innovations in computer graphics. An approximation of a rococo console with voxels (3d pixels) ]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/11/Joris-LaarmanRhinoscriptDigitalMatter01.jpg" alt="" title="Joris LaarmanRhinoscriptDigitalMatter01" width="550" height="377" class="alignright size-full wp-image-5558" /></p>
<p>In the fall of 2010 <a href="http://www.jorislaarman.com">Joris Laarman</a> Lab was commissioned by the High museum Atlantato develop a kinetic installation that would illustrate a direction of future design. The installation is part of the exhibition &#8220;modern by design” that also features Nendo’sVisible Structuresand works from the High’s growing collection of contemporary design that showcases late twentieth- and early twenty-first century design. Next to that the exhibition will feature a selection of works chronicling three key moments inThe Museum of Modern Art’s design collection and exhibition history—&#8221;Machine Art” (1934), &#8220;Good Design” (1950–1955) and &#8220;Italy: The New Domestic Landscape” (1972).</p>
<p>Digital Matter was inspired by development of digital nanomaterials, parallel to rapid innovations in computer graphics. An approximation of a rococo console with voxels (3d pixels) suggests that the state of the art in digital materials has it’s counterpart in low resolution graphics from early computer games.<a href="http://michalpiasecki.com/"> Michal Piasecki</a> collaborate in the project with  development of parametric models and scripts in Rhino which aid the modeling of roccoco console made of voxels in three sizes: 3, 5 and 10 mm. Digital Matter was manufactured using a 7-axis robotic arm.</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/11/Joris-LaarmanRhinoscriptDigitalMatter03.jpg" alt="" title="Joris LaarmanRhinoscriptDigitalMatter03" width="550" height="388" class="alignright size-full wp-image-5569" /></p>
<p><iframe src="http://player.vimeo.com/video/24618189?color=ffffff" width="550" height="440" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe>
<p><a href="http://designplaygrounds.com/24618189">Making of &#8211; Digital Matter</a> from <a href="http://designplaygrounds.com/user5441285">anita star</a> on <a href="http://designplaygrounds.com/">Vimeo</a>.</p>
<p>t of the exhibition &#8220;modern by design” that also features Nendo%E</p>
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