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	<title>designplaygrounds.com &#187; Technology</title>
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	<link>http://designplaygrounds.com</link>
	<description>interactive and generative design</description>
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		<title>Augmented Structures by Salon 2</title>
		<link>http://designplaygrounds.com/deviants/augmented-structures-by-salon-2/</link>
		<comments>http://designplaygrounds.com/deviants/augmented-structures-by-salon-2/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 16:00:46 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5709</guid>
		<description><![CDATA[The project brings together disparate disciplines like architecture, sound and the visual arts which influence one another to such a degree that it is impossible to separate them. ]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/01/AugmentedStructures0.jpg" alt="" title="AugmentedStructures0" width="550" height="252" class="alignright size-full wp-image-5711" /></p>
<p>The first stage in the Augmented Structures project by <a href="http://salon2.info">Salon 2</a> is the Augmented Structures v1.1: Acoustic Formations / stiklâl Caddesi installation which reanimates phenomena (architecture, sound and visual arts) that appear to be completed and concluded. The acoustic memory of ?stiklâl<br />
Caddesi is first transformed into an architectural surface and then this solid form became a dynamic visual performance.</p>
<p>The project brings together disparate disciplines like architecture, sound and the visual arts which influence one another to such a degree that it is impossible to separate them. While the project aims to interpret the world in visual and aesthetic terms, in its capacity as an &#8220;interdisciplinary transformation&#8221; project it also questions the point where art and architecture stand today and the point they might reach in future. This is a project that forces each discipline to alter its own &#8220;material&#8221; state; transforming sound into mathematics, mathematics into architecture and architecture into a living canvas, while presenting the viewer with a new media experience that is multi-levelled, produces sound, moves and breathes.<br />
<iframe width="550" height="309" src="http://www.youtube.com/embed/kqbJTIEStDk" frameborder="0" allowfullscreen></iframe></p>
<p>The performance takes place on the Galatasaray side of Yap Kredi Cultural Centre, one of the urban landmarks on ?stiklâl Caddesi, which numbers among Istanbul&#8217;s most lively and popular streets. Blending the city&#8217;s own levels with those of differing disciplines, the performance celebrates their transformation into a multi-level new media art work as an urban experience.  </p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/01/AugmentedStructures01.jpg" alt="" title="AugmentedStructures01" width="550" height="367" class="alignright size-full wp-image-5719" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/01/AugmentedStructures02.jpg" alt="" title="AugmentedStructures02" width="550" height="367" class="alignright size-full wp-image-5716" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/01/AugmentedStructures04.jpg" alt="" title="AugmentedStructures04" width="550" height="344" class="alignright size-full wp-image-5720" /></p>
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		<title>Arduino , the Documentary</title>
		<link>http://designplaygrounds.com/tv/arduino-the-domcuemtary/</link>
		<comments>http://designplaygrounds.com/tv/arduino-the-domcuemtary/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 04:32:02 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[TV]]></category>
		<category><![CDATA[Arduino]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Thoughts]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5694</guid>
		<description><![CDATA[Arduino The Documentary is finally out , and following the tradition of the project it is open and free to download and watch it.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2012/01/Arduino_Documetary01.jpg" alt="" title="Arduino_Documetary01" width="550" height="309" class="alignright size-full wp-image-5696" /><br />
Arduino The Documentary is finally out  , and following the tradition of the project the film is available to watch for free in English and Spanish versions and can be downloaded from <a href="http://www.archive.org/details/Arduino.TheDocumentary.English">Archive.org</a> .<br />
I fully recommend everyone to watch it , film incuded interviews from:<a href="http://itp.nyu.edu/itp/"> ITP</a>, <a href="http://www.newschool.edu/parsons/">Parsons</a>, Adafruit, Rockwellgroup, <a href="http://www.makerbot.com/">Makerbot New York</a>; Medialab Prado, IES Miguel Hernandez and Laboral Centro de Arte.<br />
<iframe src="http://player.vimeo.com/video/18539129?title=0&amp;byline=0&amp;portrait=0&amp;autoplay=1" width="550" height="309" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
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		<title>Flight Assembled Architecture</title>
		<link>http://designplaygrounds.com/deviants/flight-assembled-architecture/</link>
		<comments>http://designplaygrounds.com/deviants/flight-assembled-architecture/#comments</comments>
		<pubDate>Mon, 05 Dec 2011 05:02:49 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[object design]]></category>
		<category><![CDATA[Parametric Architecture]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5602</guid>
		<description><![CDATA[Created by Swiss architects Gramazio &#038; Kohler and Raffaello D’Andrea, the mobile machines will lift, transport and assemble 1500 polystyrene foam bricks to build a 3.5 metre wide structure.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/12/gramazio-kohler-helicopter-01.jpg" alt="" title="gramazio kohler helicopter 01" width="550" height="345" class="alignright size-full wp-image-5603" /><br />
<a href="http://www.gramaziokohler.com/">Gramazio &#038; Kohler</a> and Raffaello D&#8217;Andrea have  launched a pioneering project around training dynamic and robotic procedures applied to architecture. Belonging to the younger generation of architects exploiting the digital tools in the architectural design and construction, Gramazio &#038; Kohler join the engineer Raffaello D&#8217;Andrea, whose work concerns the study of algorithms and development of systems autonomous innovation. Together, they created Flight Assembled Architecture, an architectural research on the potential of a revolutionary assembly tool, revealing joint spatial and material previously unpublished.</p>
<p>Flight Assembled Architecture is the first installation built entirely by flying robots. Designed as an architectural structure on the scale of a &#8220;vertical village&#8221; of 600 meters, Assembled Architecture Flight tests a new paradigm of design and manufacturing, through a physical process of automated dynamic training. This project builds on the simultaneous use of multiple mobile agents. Considered as tools for adaptive production, these flying robots are programmed to interact and to capture, transport and assemble the modules to build architectural structures. They synthesize and the pragmatism of <a href="http://www.gramaziokohler.com/">Gramazio &#038; Kohler</a> Architecture and visionary approach to Raffaello D&#8217;Andrea in engineering dynamics. The FRAC Centre supports this new project, which will ad up to its collection devoted to experimental architecture. This collaborative project will be exposed in the FRAC Centre in Orléans.</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/12/gramazio-kohler-helicopter-02.jpg" alt="" title="gramazio kohler helicopter 02" width="535" height="268" class="alignright size-full wp-image-5604" /><br />
<iframe width="550" height="309" src="http://www.youtube.com/embed/xvN9Ri1GmuY" frameborder="0" allowfullscreen></iframe><br />
<img src="http://designplaygrounds.com/wp-content/uploads/2011/12/gramazio-kohler-helicopter-03.jpg" alt="" title="gramazio kohler helicopter 03" width="550" height="550" class="alignright size-full wp-image-5605" /></p>
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		<title>A FILM ABOUT HOPE, FEAR AND DIGITAL CULTURE.</title>
		<link>http://designplaygrounds.com/tv/a-film-about-hope-fear-and-digital-culture/</link>
		<comments>http://designplaygrounds.com/tv/a-film-about-hope-fear-and-digital-culture/#comments</comments>
		<pubDate>Thu, 24 Nov 2011 04:16:02 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[TV]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Generative Art]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5571</guid>
		<description><![CDATA[The digital revolution of the last decade has unleashed creativity  and talent of people in an unprecedented way, unleashing unlimited creative opportunites.]]></description>
			<content:encoded><![CDATA[<p><a href="http://designplaygrounds.com/wp-content/uploads/2011/11/PressPuasePlay-.jpg"><img src="http://designplaygrounds.com/wp-content/uploads/2011/11/PressPuasePlay-.jpg" alt="" title="PressPuasePlay" width="550" height="761" class="alignright size-full wp-image-5573" /></a><br />
Hello everyone , its been a while since the last time I made a recommendation on my blog so I think this is great come back  you should really check out this movie called <a href="http://www.presspauseplay.com">PressPausePlay </a>a film about hope, fear and digital culture.</p>
<p><strong>SYNOPSIS</strong><br />
The digital revolution of the last decade has unleashed creativity  and talent of people in an unprecedented way, unleashing unlimited creative opportunites.<br />
But does democratized culture mean better art, film, music and  literature or is true talent instead flooded and drowned in the  vast digital ocean of mass culture? Is it cultural democracy or  mediocrity?<br />
This is the question addressed by PressPausePlay, a documentary  film containing interviews with some of the world’s most<br />
influential creators of the digital era.<br />
The film was shot globally between August 2009 – January  2011, covering more than 150 hours of interview footage with  international creatives and thinkers &#8211; representing the state of  digitized culture today.</p>
<p><iframe width="550" height="309" src="http://www.youtube.com/embed/MterbpYTyjM" frameborder="0" allowfullscreen></iframe></p>
<p>via @daniel_camiro</p>
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		<title>DIGITALMATTER by Joris Laarman</title>
		<link>http://designplaygrounds.com/deviants/digitalmatter-by-joris-laarman/</link>
		<comments>http://designplaygrounds.com/deviants/digitalmatter-by-joris-laarman/#comments</comments>
		<pubDate>Tue, 15 Nov 2011 01:15:35 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Parametric Architecture]]></category>
		<category><![CDATA[Rhinoscript]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5554</guid>
		<description><![CDATA[Digital Matter was inspired by development of digital nanomaterials, parallel to rapid innovations in computer graphics. An approximation of a rococo console with voxels (3d pixels) ]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/11/Joris-LaarmanRhinoscriptDigitalMatter01.jpg" alt="" title="Joris LaarmanRhinoscriptDigitalMatter01" width="550" height="377" class="alignright size-full wp-image-5558" /></p>
<p>In the fall of 2010 <a href="http://www.jorislaarman.com">Joris Laarman</a> Lab was commissioned by the High museum Atlantato develop a kinetic installation that would illustrate a direction of future design. The installation is part of the exhibition &#8220;modern by design” that also features Nendo’sVisible Structuresand works from the High’s growing collection of contemporary design that showcases late twentieth- and early twenty-first century design. Next to that the exhibition will feature a selection of works chronicling three key moments inThe Museum of Modern Art’s design collection and exhibition history—&#8221;Machine Art” (1934), &#8220;Good Design” (1950–1955) and &#8220;Italy: The New Domestic Landscape” (1972).</p>
<p>Digital Matter was inspired by development of digital nanomaterials, parallel to rapid innovations in computer graphics. An approximation of a rococo console with voxels (3d pixels) suggests that the state of the art in digital materials has it’s counterpart in low resolution graphics from early computer games.<a href="http://michalpiasecki.com/"> Michal Piasecki</a> collaborate in the project with  development of parametric models and scripts in Rhino which aid the modeling of roccoco console made of voxels in three sizes: 3, 5 and 10 mm. Digital Matter was manufactured using a 7-axis robotic arm.</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/11/Joris-LaarmanRhinoscriptDigitalMatter03.jpg" alt="" title="Joris LaarmanRhinoscriptDigitalMatter03" width="550" height="388" class="alignright size-full wp-image-5569" /></p>
<p><iframe src="http://player.vimeo.com/video/24618189?color=ffffff" width="550" height="440" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe>
<p><a href="http://designplaygrounds.com/24618189">Making of &#8211; Digital Matter</a> from <a href="http://designplaygrounds.com/user5441285">anita star</a> on <a href="http://designplaygrounds.com/">Vimeo</a>.</p>
<p>t of the exhibition &#8220;modern by design” that also features Nendo%E</p>
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		<title>Linnaeus by United Visual Artists</title>
		<link>http://designplaygrounds.com/deviants/linnaeus-by-united-visual-artists/</link>
		<comments>http://designplaygrounds.com/deviants/linnaeus-by-united-visual-artists/#comments</comments>
		<pubDate>Wed, 05 Oct 2011 17:16:40 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5445</guid>
		<description><![CDATA[Commissioned by Artwise Curators, UVA have created Linnaeus, consisting of two murals for the Capability Brown restaurant in Syon Park, London.
]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/09/Linnaeus_01.jpg" alt="" title="Linnaeus_01" width="550" height="367" class="alignright size-full wp-image-5451" /><br />
Commissioned by Artwise Curators, <a href="http://www.uva.co.uk">UVA </a>have created Linnaeus, consisting of two murals for the Capability Brown restaurant in Syon Park, London.</p>
<p>Using subtly lit relief panels, Linnaeus uses the park’s design as a framework for setting evolutionary conditions. The actual topography is used to divide the panel’s surface area into sections that have corresponding ecosystems. As a result, an abstracted genetic tree of botanics runs left to right across the walls.</p>
<p>The second level contains the vegetation that make their genetics visible. They branch off the abstract first level branches and generate a more organic visual complexity.</p>
<p>In the end, all this is represented as a giant fossil excavation. The actual park topography and height data is translated to rock texture, with superimposed fossilised vegetation.</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/10/Linnaeus_021.jpg" alt="" title="Linnaeus_02" width="550" height="367" class="alignright size-full wp-image-5453" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/10/Linnaeus_03.jpg" alt="" title="Linnaeus_03" width="550" height="367" class="alignright size-full wp-image-5457" /></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/10/Linnaeus_04.jpg" alt="" title="Linnaeus_04" width="550" height="366" class="alignright size-full wp-image-5458" /><br />
<img src="http://designplaygrounds.com/wp-content/uploads/2011/10/Linnaeus_06.jpg" alt="" title="Linnaeus_06" width="550" height="367" class="alignright size-full wp-image-5459" /></p>
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		<title>Actelion Imagery Wizard by Onformative</title>
		<link>http://designplaygrounds.com/deviants/actelion-imagery-wizard-by-onformative/</link>
		<comments>http://designplaygrounds.com/deviants/actelion-imagery-wizard-by-onformative/#comments</comments>
		<pubDate>Sat, 13 Aug 2011 04:43:04 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[interactive application]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[onformative]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5308</guid>
		<description><![CDATA[Processing tool that enables the targeted creation of graphic images based on photographs, visual information contained in the tool is translated into graphic elements such as pointsand curves.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/08/Actelion-Imagery-Wizard-inside01.jpg" alt="" title="Actelion Imagery Wizard inside01" width="550" height="283" class="alignright size-full wp-image-5309" /></p>
<p><a href="http://www.onformative.com/work/actelion-imagery-wizard/">Actelion Imagery Wizard</a>  is a tool developed for the re branding of Actelion Pharmaceuticals  a biopharmaceutical company that researches, develops and markets medicines for diseases that still lack adequate treatments , developed by Berlin based  <a href="http://www.onformative.com/">onformative</a> studio.<br />
<iframe src="http://player.vimeo.com/video/27327134?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="550" height="309" frameborder="0"></iframe>
<p><a href="http://designplaygrounds.com/27327134">Actelion Imagery Wizard</a> from <a href="http://designplaygrounds.com/onformative">onformative</a> on <a href="http://designplaygrounds.com/">Vimeo</a>.</p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/08/Actelion-Imagery-Wizard-inside02.jpg" alt="" title="Actelion Imagery Wizard inside02" width="550" height="288" class="alignright size-full wp-image-5310" /></p>
<p><strong>About the tool </strong></p>
<p>The Processing-based software was developed especially for Actelion. It enables the targeted creation of graphic images based on photographs, whose visual information contained in the tool is translated into graphic elements such as points, lines and curves using special algorithms. There are a number of presets, as well as countless possibilities – through expanded editing and settings – for making fine adjustments on individual graphical elements. It is even possible to edit the underlying photographic template later on without having to switch to other image processing programs. The software allows both the print vector data and the information for digital media to be exported. Extensive adjustment possibilities for the animations are also available in a separate animation menu. Thanks to the software’s modular construction, new additional modules can be easily programmed that allow the software to be expanded on for years to come so that the corporate design can also be continually revived. </p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/08/Actelion-Imagery-Wizard-inside03.jpg" alt="" title="Actelion Imagery Wizard  inside03" width="550" height="330" class="alignright size-full wp-image-5311" /></p>
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		<title>l&#8217;Artisan Electronique by UNFOLD Studio</title>
		<link>http://designplaygrounds.com/deviants/lartisan-electronique-by-unfold-studio/</link>
		<comments>http://designplaygrounds.com/deviants/lartisan-electronique-by-unfold-studio/#comments</comments>
		<pubDate>Fri, 17 Jun 2011 01:18:35 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
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		<guid isPermaLink="false">http://designplaygrounds.com/?p=5149</guid>
		<description><![CDATA[ L’Artisan Electronique by Unfold Studio is a modified an open source 3d printer to print ceramics combined with a virtual pottery wheel that was made in collaboration with Tim Knapen.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/06/Interactive-Pottery-inside01.jpg" alt="" title="Interactive Pottery inside01" width="550" height="309" class="alignright size-full wp-image-5153" /></p>
<p> L’Artisan Electronique by <a href="http://unfold.be">Unfold Studio</a> is a modified an open source 3d printer to print ceramics combined with a virtual pottery wheel that was made in collaboration with Tim Knapen. This pottery wheel gives visitors a chance to ‘turn’ their own forms. At regular intervals, a selection of these designs is printed in clay and exhibited in the space.</p>
<p>In L’Artisan Electronique, pottery, one of the oldest artisanal techniques for making utilitarian objects, is combined with new digital techniques. The virtual pottery wheel was realsied by means of a 3D-scanner and digital design software. However, the installation still clearly refers to the artisanal process of working in clay. The printing process imitates the traditional technique used by ceramicists, in which the form is built up by stacking coils of clay.</p>
<p><iframe src="http://player.vimeo.com/video/25195019?title=0&amp;byline=0&amp;portrait=0&amp;autoplay=1" width="550" height="309" frameborder="0"></iframe></p>
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		<title>SIM_2011  by ESC-Studio [PROCESSING]</title>
		<link>http://designplaygrounds.com/deviants/sim_2011-by-esc-studio-processing/</link>
		<comments>http://designplaygrounds.com/deviants/sim_2011-by-esc-studio-processing/#comments</comments>
		<pubDate>Wed, 08 Jun 2011 05:33:32 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[3d Modelling]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=5136</guid>
		<description><![CDATA[This project sets out to generate and evolve different structural topologies within an environment in which physical laws are simulated, allowing for structural performance to be measured.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/06/Processing-Architecture011.jpg" alt="" title="Processing Architecture011" width="550" height="340" class="alignright size-full wp-image-5141" /></p>
<p>SIM_2011 is a custom physics simulation software for tensile structures created by <a href="http://www.esc-studio.com">ESC-Stuido </a>(Enrique Ramos, Silivia Polito yCiriaco Castro).This project sets out to generate and evolve different structural topologies within an environment in which physical laws are simulated, allowing for structural performance to be measured.<br />
Two distinct sets of structures have been studied:</p>
<p><strong>- Predefined topologies:</strong> Structures defined by pre-set topologies, using the physical simulation engine to reach the equilibrium state defining the final form of the structure.<br />
<strong>- Evolutionary Topologies:</strong> A genetic algorithm defines the parameters of a constrained spring system that generates populations of structures evolving towards an optimised solution.</p>
<p>The implemented architecture of nodes and links with embedded metadata containing the physical properties of the elements permitted the measurement of the total weight of the structures, maximum deflections, horizontal displacements and number of elements. These data were later used to determine the fitness of the individuals in the population.</p>
<p><iframe src="http://player.vimeo.com/video/23293733?title=0&amp;byline=0&amp;portrait=0&amp;autoplay=1" width="550" height="309" frameborder="0"></iframe></p>
<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/06/Processing-Architecture02.jpg" alt="" title="Processing Architecture02" width="550" height="708" class="alignright size-full wp-image-5137" /><br />
<img src="http://designplaygrounds.com/wp-content/uploads/2011/06/Processing-Architecture03.jpg" alt="" title="Processing Architecture03" width="550" height="697" class="alignright size-full wp-image-5138" /></p>
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		<title>Skin by  [Ay]A Studio [Completed]</title>
		<link>http://designplaygrounds.com/deviants/skin-by-aya-studio-completed/</link>
		<comments>http://designplaygrounds.com/deviants/skin-by-aya-studio-completed/#comments</comments>
		<pubDate>Tue, 03 May 2011 02:36:36 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Deviants]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=4909</guid>
		<description><![CDATA[Skin is an organic self-structure, an artificial corpus overlapping meshing systems and subsystems, inhabiting space and challenging its perception.]]></description>
			<content:encoded><![CDATA[<p><img src="http://designplaygrounds.com/wp-content/uploads/2011/05/AyA-STUDIO-inside01.jpg" alt="" title="[Ay]A STUDIO inside01" width="550" height="367" class="wibiya-img" /><br />
<a href="http://www.ayarchitecture.com/#844050/skin">Skin</a> is an organic self-structure, an artificial corpus overlapping meshing systems and subsystems, inhabiting space and challenging its perception.  Created by <a href="www.ayarchitecture.com">[Ay]A Studio</a> in collaboration with Style &amp; Design<br />
Skin was conceived as a computational design, based on emerging logics of construction and manufacturing. Large Scale CNC along with high tech matters and other techniques will be employed to rapid prototype and assemble this processual design.<br />
Parametric tools were used in order to process data, find and refine form, simulate fluidity and a set of performances.</p>
<p>This 5 meter long structural design brings a landscaped pièce unique recreating new formal ways of apparel, gathering behaviour and creating organisational newness.<br />
<img src="http://designplaygrounds.com/wp-content/uploads/2011/05/AyA-STUDIO-inside021.jpg" alt="" title="[Ay]A STUDIO inside02" width="550" height="367" class="wibiya-img" /><img src="http://designplaygrounds.com/wp-content/uploads/2011/05/AyA-STUDIO-inside03.jpg" alt="" title="[Ay]A STUDIO inside03" width="550" height="367" class="wibiya-img" /></p>
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