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	<title>designplaygrounds.com &#187; Tsplines</title>
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	<description>interactive and generative design</description>
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		<title>Responsive Honeycomb Morphologies [GH3D]</title>
		<link>http://designplaygrounds.com/projects/responsive-honeycomb-morphologies-gh23/</link>
		<comments>http://designplaygrounds.com/projects/responsive-honeycomb-morphologies-gh23/#comments</comments>
		<pubDate>Mon, 12 Apr 2010 21:02:44 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Digital Fabrication]]></category>
		<category><![CDATA[Grasshopper]]></category>
		<category><![CDATA[Interactive Tools]]></category>
		<category><![CDATA[Parametric Architecture]]></category>
		<category><![CDATA[Tsplines]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=2239</guid>
		<description><![CDATA[Continuing with the experimentation and research of the honeycomb morphologies and as a example for a Workshop I gave recently I . . .]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-2269" title="Rhino Grasshopper Parametric skin render" src="http://designplaygrounds.com/wp-content/uploads/2010/04/Rhino-Grasshopper-Parametric-skin-render.jpg" alt="" width="550" height="386" /><br />
Continuing with the experimentation and research of honeycomb morphologies and a as example for a Workshop I gave recently I developed a Grasshopper tool for creating a responsive skin system ,using  my previous VB script component for creating honeycomb patterns.<br />
This definition has some responsive properties,It changes the size of apertures of each individual hexagonal cell or panel depending on a simple context analysis ,to do this I used a piece of a definition of <a href="http://grasshopperresources.blogspot.com/2010/02/algorithmic-modelling-with-grasshopper.html" target="_blank"><span style="color: #ff00ff;">Zubin Mohamad Khabazi </span></a> book for making an angle comparison between an environmental vector (in this case a single curve determined by an user) and the surface normal vector from the center of each hexagon , in this way when the difference between angles is small it would mean that panel will receive light in a more direct way so the tool will put a closed panel and when the difference between the angles is big ( the user can also control this parameter) the tool will place an open panel.</p>
<p>Besides this functionality I wanted to  find a way for using Grasshopper data and integrate it with Tsplines to create a single an smooth skin so I configured the definition to create meshed structures besides the normal Nurbs surfaces , so I can convert this mesh structure into a T Spline,for being able to do this this I had to bake separately each part of the mesh structure , and join them on the Rhino environment, I also had to use the <a href="http://wiki.mcneel.com/labs/meshrepair" target="_self"><span style="color: #ff00ff;">Mesh Repair Plugin</span></a> to get a final Mesh without errors so I can then transform it to TSplines and smooth it.</p>
<p>Hope you find it  useful I´ll keep working with this one , got some ideas for implementing it on a product design lets see where it goes.<br />
<img class="alignleft size-full wp-image-2255" title="Rhino Grasshopper Mesh" src="http://designplaygrounds.com/wp-content/uploads/2010/04/Rhino-Grasshopper-Mesh.jpg" alt="" width="550" height="277" /><br />
<em>The mesh obtained from the Grasshopper definition for convert it to TSplines</em><br />
<img class="alignleft size-full wp-image-2250" title="Rhino Grasshopper + Tsplines  Responsive Skin 1" src="http://designplaygrounds.com/wp-content/uploads/2010/04/Rhino-Grasshopper-+-Tsplines-Responsive-Skin-1.jpg" alt="" width="550" height="270" /><br />
<em>Screenshot from the Mesh already converted to TSplines for organic surfacing</em></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="371" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=10872400&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="550" height="371" src="http://vimeo.com/moogaloop.swf?clip_id=10872400&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/10872400">Responsive Skin Rhino #GH3D</a> from <a href="http://vimeo.com/user2106876">Rodrigo Medina</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><img class="alignleft size-full wp-image-2240" title="Rhino Grasshopper 3d print" src="http://designplaygrounds.com/wp-content/uploads/2010/04/Rhino-Grasshopper-3d-print.jpg" alt="" width="550" height="355" /><br />
<em>Preparing the model .stl file for print it with ZCorp technology </em><br />
<img class="alignleft size-full wp-image-2241" title="Rhino Grasshopper +  3d print" src="http://designplaygrounds.com/wp-content/uploads/2010/04/Rhino-Grasshopper-+-3d-print.jpg" alt="" width="550" height="315" /><br />
<em>Applying resin to the printed Model</em></p>
<p><img class="alignleft size-full wp-image-2247" title="RhinoGrasshopper 3dprinted mode" src="http://designplaygrounds.com/wp-content/uploads/2010/04/RhinoGrasshopper-3dprinted-mode.jpg" alt="" width="550" height="247" /><br />
<em>3d printed test model</em><br />
If you would like to keep up with updates from this or similar projects the best ways to do it are by suscribing my <a href="http://designplaygrounds.com/feed/" target="_blank"><span style="color: #ff6600;"><strong>RSS Feed</strong></span></a> or by following me on <a href="http://twitter.com/Rodrigo_Medina" target="_blank"><strong><span style="color: #00ccff;">Twitter</span></strong></a> @Rodrigo_Medina</p>
<p><strong>File Name:</strong>ResponsiveHoneycombPanels.ghx</p>
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		<title>RhinoHelp.com Contest</title>
		<link>http://designplaygrounds.com/workshops/rhinohelp-com-contest/</link>
		<comments>http://designplaygrounds.com/workshops/rhinohelp-com-contest/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 23:44:26 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Workshops]]></category>
		<category><![CDATA[3d Modelling]]></category>
		<category><![CDATA[object design]]></category>
		<category><![CDATA[Rhino]]></category>
		<category><![CDATA[Tsplines]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=1670</guid>
		<description><![CDATA[This is a call out for all rhino user enthusiasts, my friends at RhinoHelp.com have launched  open competition for all Rhino modellers . . . ]]></description>
			<content:encoded><![CDATA[<p><a href="http://designplaygrounds.com/wp-content/uploads/2010/02/Rhino3dHelpindide.jpg"><img class="alignleft size-full wp-image-1673" title="Rhino3dHelpindide" src="http://designplaygrounds.com/wp-content/uploads/2010/02/Rhino3dHelpindide.jpg" alt="" width="550" height="206" /></a></p>
<p>This is a call out for all rhino user enthusiasts, my friends at <strong>RhinoHelp.com</strong> have launched an  open competition for all Rhino modellers, a good opportunity to show and to presume your modelling and rendering skills to others ,for more information and submissions of  projects you can go to their  <a href="http://www.rhino3dhelp.com/home-appliance-2050.html#page=info" target="_blank"><span style="color: #00ccff;">website</span></a> , have fun.</p>
<p><span style="color: #000000;"><a href="http://www.rhino3dhelp.com/home-appliance-2050.html#page=info" target="_self"><strong>Design &amp; model a home appliance for year 2050</strong></a></span><br />
This contest is solely dedicated to modeling in Rhinoceros 3D modeling software.<br />
In this contest, you are encouraged to try and imagine how would a home appliance look and feel like in a year 2050. It doesn&#8217;t have to be fully functionally thought through, but it definitely is a plus if you design into more detail.<br />
<strong>Contest deadline</strong><br />
February 1st  -  May 1st<br />
<strong>Contest prizes </strong></p>
<p><strong><span style="color: #ff00ff;">1st prize</span></strong></p>
<p>1. McNeel&#8217;s Rhinoceros v4.0 NFR (Not for resale)<br />
2. 3Dconnexion&#8217;s SpaceNavigator</p>
<p><span style="color: #ff00ff;"><strong>2nd prize</strong></span></p>
<p>1. T-Splines, Inc.&#8217;s T-Splines v2 for Rhino<br />
2. 3Dconnexion&#8217;s SpaceNavigator</p>
<p><span style="color: #ff00ff;"><strong>3rd prize</strong></span></p>
<p>1. 3Dconnexion&#8217;s SpaceNavigator</p>
<p><strong>General rules</strong></p>
<p><strong>1.</strong> By submitting you agree that Rhino3DHelp.com and McNeel can use your submission, for promotional purposes.<br />
<strong>2.</strong> Any submission must have been created in 2010 and can not have been featured in any other CG competition or awards.<br />
<strong>3. </strong>By submitting to the Rhino3DHelp.com&#8217;s contest, you warrant that you have obtained permission to submit the works for public display.<br />
<strong>4. </strong>Any attempt to circumvent any of the competition rules or voting systems will result in you and your company being disqualified and permanently banned from all future contests.<br />
<strong>5.</strong> Judging will be performed by judges selected by Rhino3DHelp.com. Judges will be responsible for selection and scoring of all submitted images. Criteria for judging can be found on the Judging page.<br />
<strong>6.</strong> Contestants should be registered on the forums, and need to create their WIP thread in the contest forum.<br />
<strong>7. </strong>Contestants should post at least 1 WIP shot during the challenge and should comment on others work.<br />
<strong>8. </strong>For final submission, contestants need to submit compressed (zip or rar) .3dm model for judging.<br />
<strong>9.</strong> Deadline will be after three months from now.<br />
<strong>10. </strong>All contestants must provide reliable contact information in their profile, if information provided does not allow us to contact you easily then placement and prizes will be adjusted accordingly to the next ranked entry.<br />
<strong>11.</strong> Usage of 3rd party plugins is allowed, as long as it is in Rhino and contestants must have aprox. 60% of the scene modeled in classic Rhino way.<br />
<strong>12. </strong>T-Splines plugin usage is allowed.<strong><br />
13. </strong>Modeling in Rhino is obligatory, models needs to be 100% created inside Rhino, and all contestants must provide .3dm model to the jury.</p>
<p><strong>Competition Sponsors</strong></p>
<p><a href="http://designplaygrounds.com/wp-content/uploads/2010/02/Rhinobanner.jpg"><img class="alignleft size-full wp-image-1676" title="Rhinobanner" src="http://designplaygrounds.com/wp-content/uploads/2010/02/Rhinobanner.jpg" alt="" width="300" height="80" /></a></p>
<p><a href="http://designplaygrounds.com/wp-content/uploads/2010/02/Rhino-T-Splines-banner.jpg"><img class="alignleft size-full wp-image-1677" title="Rhino T-Splines banner" src="http://designplaygrounds.com/wp-content/uploads/2010/02/Rhino-T-Splines-banner.jpg" alt="" width="300" height="97" /></a></p>
<p><a href="http://designplaygrounds.com/wp-content/uploads/2010/02/3dConnexion-banner.jpg"><img class="alignleft size-full wp-image-1678" title="3dConnexion banner" src="http://designplaygrounds.com/wp-content/uploads/2010/02/3dConnexion-banner.jpg" alt="" width="300" height="80" /></a></p>
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		<title>Recursive Aggregations [Rhinoscript]</title>
		<link>http://designplaygrounds.com/generative/recursive-aggregations-rhinoscript/</link>
		<comments>http://designplaygrounds.com/generative/recursive-aggregations-rhinoscript/#comments</comments>
		<pubDate>Sun, 17 Jan 2010 06:42:42 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Generative Art]]></category>
		<category><![CDATA[3d Modelling]]></category>
		<category><![CDATA[Rhino]]></category>
		<category><![CDATA[Rhinoscript]]></category>
		<category><![CDATA[Tsplines]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=1436</guid>
		<description><![CDATA[I has been a while scince I didn´t experiment with rhinoscript so this weekend seem to be the pefect time, this time keeping up with recusrive algorithms]]></description>
			<content:encoded><![CDATA[<p><a href="http://designplaygrounds.com/wp-content/uploads/2010/01/Rhinoscript_Recursive_Aggregations-uno.jpg"><img class="alignleft size-full wp-image-1443" title="Rhinoscript_Recursive_Aggregations uno" src="http://designplaygrounds.com/wp-content/uploads/2010/01/Rhinoscript_Recursive_Aggregations-uno.jpg" alt="" width="550" height="413" /></a><br />
It has been a while since the last time I  experiment with rhinoscript ,so this weekend seem to be the perfect time to get hands dirty, In this occasion I keep up with my study of recursive algorithms, I like the complex systems that emerge from very simple rules.<br />
What motivated me to do this was very interesting<a href="http://artificialsymbiont.blogspot.com/" target="_blank"> <span style="color: #ff00ff;">link</span></a> I found the other day on facebook about project called artificial symbiont which is about a synthetic organism that is composed of very basic elements at a nanoscale which are able to replicate, move and cooperate with other in order to create more complex systems just as human cells does on our body.</p>
<p><a href="http://designplaygrounds.com/wp-content/uploads/2010/01/Rhinoscript_Recursive_Aggregations-dos.jpg"><img class="alignleft size-full wp-image-1446" title="Rhinoscript_Recursive_Aggregations dos" src="http://designplaygrounds.com/wp-content/uploads/2010/01/Rhinoscript_Recursive_Aggregations-dos.jpg" alt="" width="550" height="322" /></a></p>
<p>So I tried to see if I could achieve this kind of aggregations using a 4-pod element like the one I saw on that project , to do it I revisit a code I saw once at <span style="color: #00ccff;"><a href="http://www.kokkugia.com/" target="_blank">Kokkugia´s</a> </span>wiki about recursive aggregations and tweaked a little bit to adapt it to the 4-pod elementmentioned before. The aggregated component was modeled using T-Splines for rhino as I´ve said in other occasions is great for organic modelling.The code it´s a little buggy and generate some replications in the same places but for a one day experiment I think is ok . If you are curious of trying it out and improve it please let me know.=)</p>
<p>In the next days I will be posting some experiments for surface tesselations on surafces using  Grasshopper if you want to keep updated you can suscribe to my <a href="http://designplaygrounds.com/feed/" target="_blank"><span style="color: #ff6600;">RSS Feed</span></a></p>
<p><strong>Script File:</strong>RecursiveAggregation01.rvb</p>
<p><strong>Rhino File :</strong>Recursive4-Pod.3dm</p>
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		<title>Arkylab  collab</title>
		<link>http://designplaygrounds.com/projects/arkylab-collab/</link>
		<comments>http://designplaygrounds.com/projects/arkylab-collab/#comments</comments>
		<pubDate>Sat, 10 Oct 2009 02:27:30 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Parametric Architecture]]></category>
		<category><![CDATA[Rhino]]></category>
		<category><![CDATA[Tsplines]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=483</guid>
		<description><![CDATA[Recently I was invited by Arkylab a mexican architecture  studio to consult them with some computational geometries ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://designplaygrounds.com/wp-content/uploads/2009/10/emergent_Architecture1.jpg"><img class="aligncenter size-full wp-image-486" title="emergent_Architecture1" src="http://designplaygrounds.com/wp-content/uploads/2009/10/emergent_Architecture1.jpg" alt="emergent_Architecture1" width="548" height="251" /></a></p>
<p>Recently I was invited by Arkylab a mexican architecture  studio to consult them with some computational geometries for a projet named CLARUM which is an Eco Industrial Park wich is one of the first of  its class in Mexico, the Industrial Park contemplates several sustainable systems like its own water treatment system ,  huge spaces for photovoltaic panels , eco friendly public vehicle transport  system  and the implementation of  a free  bicycle system.</p>
<p>This is a  government project  divided in several stages and even do the master plan of the whole  project its already done  currently we are focusing in the first stage  for presenting it at a conceptual level.</p>
<p><a href="http://designplaygrounds.com/wp-content/uploads/2009/10/Generative_Architecture.jpg"><img class="aligncenter size-full wp-image-518" title="Generative_Architecture" src="http://designplaygrounds.com/wp-content/uploads/2009/10/Generative_Architecture.jpg" alt="Generative_Architecture" width="550" height="413" /></a></p>
<p>I was asked to design some elements around the park with several purposes  and they wanted  them to have an organic looking to represent the ecological aspect of the park , I propose the use some sensors to measure environmental data of the park and represent it on this structures with some lighting systems using <a href="http://www.pachube.com/" target="_blank"><span style="color: #ff00ff;">pachhube</span></a> and <span style="color: #ff00ff;"><a href="http://www.arduino.cc/" target="_blank"><span style="color: #ff00ff;">arduino</span></a></span> technologies, to organically communicate the environmental state of the park.</p>
<p>The images above is the structure I made for the first stage  which is  arc for the entrance of the park , I used some recursive L-System algorithms to generate the branch &#8211; like structure curves  and  used this ones to model the topology with the help of T-Splines for Rhino.</p>
<p>We are preparing a conceptual video for the presentation that I will upload once the presentation is made.</p>
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		<title>Water bottle design</title>
		<link>http://designplaygrounds.com/generative/water-bottle-design/</link>
		<comments>http://designplaygrounds.com/generative/water-bottle-design/#comments</comments>
		<pubDate>Sat, 30 May 2009 16:13:10 +0000</pubDate>
		<dc:creator>Rodrigo</dc:creator>
				<category><![CDATA[Generative Art]]></category>
		<category><![CDATA[object design]]></category>
		<category><![CDATA[Rhino]]></category>
		<category><![CDATA[Rhinoscript]]></category>
		<category><![CDATA[Tsplines]]></category>

		<guid isPermaLink="false">http://designplaygrounds.com/?p=451</guid>
		<description><![CDATA[As an academic project we were asked to design a water botlle made by injection molded pocess, for my design i proposed a bottle with fluid forms that would be similar to the ones we find in water in a natural enviorment.]]></description>
			<content:encoded><![CDATA[<p><a href="http://designplaygrounds.com/wp-content/uploads/2009/05/Rhinoscript_bottle.jpg"><img class="size-full wp-image-459 alignleft" title="Rhinoscript_bottle" src="http://designplaygrounds.com/wp-content/uploads/2009/05/Rhinoscript_bottle.jpg" alt="Rhinoscript_bottle" width="528" height="395" /></a></p>
<p>As an academic project we were asked to design a water botlle made by injection molded pocess, for my design i proposed a bottle with fluid forms that would be similar to the ones we find in water in a natural enviorment, to achieve this forms i made a script in rhino that gererates diferent sections and the loft them togheter to generate a column with fluid forms , after that i altered the column using t-splines plug-in for rhino to obtain the final form , with the correct size and the exact volume needed for the project.</p>
<p>The material i proposed for my design is the PLA 700D (poliactide acid) wich is very similar to PET with the difference that PLA comes from corn wich is an abundant resource, this material also uses 50% less enegry to manufacture it compared to other polymers derived from oil . Using this materials not only represents a saving in energy but also a closed life cicle of product because once we use our bottle we can make composte with it and it can be used to make more corn wich will be used to make more bottles. For more information visit <a href="http://www.natureworksllc.com">http://www.natureworksllc.com</a></p>
<p><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/WvzIp9p-07I&#038;hl=es&#038;fs=1&#038;rel=0&#038;color1=0x006699&#038;color2=0x54abd6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/WvzIp9p-07I&#038;hl=es&#038;fs=1&#038;rel=0&#038;color1=0x006699&#038;color2=0x54abd6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p>Script developded for the project.</p>
<p><strong>File Name:</strong>WaterBottleSrf.rvb<br />
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