The workshop explores the manifold relations of creativity and control in computational design. The availability of increasingly complex and sophisticated tools shifts how control and sensibility are exerted and deployed within the design process. A new computational craft is required, one that allows the embedding in computational simulation of matter and agency so that ideas propagate in a deeper ecology with degrees of autonomy that provide complex feedbacks. Objects and systems are not anymore simple assemblages of static parts but are generated from the interrelations of other complex objects within ecologies. The designer is not just merely using tools rather establishing a loop dialogue with their creative and autonomous possibilities: questioning their capacity and extension, evaluating and empathizing with the result that in turn allow configuring and being configured by them continuously.
We will explore matter and agency behaviors through Grasshopper (with Millipede plugin) and Processing, interrogating the aesthetic potential of Topology Optimization and Multi-Agent Systems.
Software & skills:
Basic modeling skills in Rhino and Grasshopper [Primer level] are required.
No specific Processing skills are required (although an introductory knowledge of programming logic is welcome).
Participants should bring their own laptop with pre-installed software (software download links will be given after subscription).
Alessio Erioli + Andrea Graziano + Alessandro Zomparelli – Co-de-iT.
The workshop venue will be at MuseumsQuartier, Wien
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